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Guppycur

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Posts posted by Guppycur

  1. 27 minutes ago, meilodasreh said:

    cool idea,

    a "mixed" system where you get better with lbd up to a certain threshold, and then you have to find some written knowledgebase to get to the next level.

    lbd could also be devided into crafting and also time of real usage, to prevent "spam crafting lbd".

    I'd take it.

    Damn one day I have to start learning how to make my own mods.

    ...but how would I start?

    Reading a book about coding first, or just start typing totally uneducated nonsense into the .xmls and see if I get it to run? 😄

    Ask any of the very skilled old school modders.  We all typed totally uneducated nonsense into the XMLs. :)

     

    Learn by Breaking.  ;)

  2. 4 minutes ago, meganoth said:

     

    You are correct, but see it this way. If I said that Australia and New Zeeland are continents, wouldn't it be sensible to correct me on the wrong part even though the other part was correct?

     

    ...I guess you haven't heard...

  3. 17 minutes ago, meganoth said:

    I didn't dispute or even comment on that. And I agree, it can be done that way.

    It's what I've said from the very beginning, but you chose to cherry pick bits to argue against, because koolaid. 

  4. 5 minutes ago, meganoth said:

     

    You wouldn't even know what a drywall is without learning it from your peers.

     

     

    But that wasn't one person who crafted a musket a hundred times to learn how to build semi autos. Each generation learned weapon crafting knowledge from previous generations (through teachers and books) and from that base knowledge sprang new ideas, improvements and innovations.  Do you know the phrase "standing on the shoulders of giants"? Every scientist will tell you that his innovation would have been impossible without the work of all his predecessors which he learned from teachers or books

     

     

     

    You think drywall magically appeared into the universe?

     

    Also, get out of the box; this is still a game and things have to be accelerated.  It'd be a pretty boring game if it took 100 years for an innovation.  

     

    And again, for game purposes, lbr is fine to learn the skill, lbd is how you get better at it.  

     

    ... we're all saying the same thing here, but some of y'all are so dead set against the phrase "learn by doing" you are dismissing it without even thinking. 

     

     

  5. No, what was wrong with "spam crafting" was being able to unlock steel because you spammed stone axes.

     

    With regards to how "knowledge acquisition really works", I'm correct about that as well, but I can see why you as an academic, believe knowledge can only be acquired by being taught.  That's simply not the case however.  In the real world, people learn things by trial and error as well, and frankly they learn more that way than from books.

     

    Doing x works, doing y doesn't, so we do x.  Maybe rust buddies continue to do y, but thankfully they aren't the majority. :)

     

    Hell, look at animals.  Eat the brightly colored frog, get sick.  That's not taught by a book.  Chasing a porcupine is a bad idea.  Also not in a book.  Humans are the same, we're just more sophisticated about it.  Sure, we *can* acquire knowledge from books but we only get good at something by doing it.  Go watch a drywall video and patch your first hole, lemme know how well you do compared to a drywall guy.

     

    Look at the evolution of a pistol.  Going from musket to today's semi auto, they're two completely different technologies but rooted in the same idea.  That technology developed over time from doing, not reading, and as I mentioned in my op we simply accelerate that for game purposes.  

     

    ...also, good morning.  You up early or late?

  6. 23 hours ago, Roland said:


     I’m glad you are the one who is wrong about this because if students could gain new knowledge simply by repeating and practicing their current knowledge, I would be out of a job. 
     

    The type of learn by doing we had in the game had nothing to do with how we have evolved as a species but it did have a lot to do with how some members of the species could become masters of skills they already had. 
     

    I acknowledge my post was long but here's the part you may have missed, and I think we agree on.

     

    ***

    The perfect system IMO would have been LBD where it makes sense (making better quality items), LBR where it makes sense (learning new skills as a baseline for later LBD)

    ***

     

    Just do it so it makes sense, and it'll succeed. 

     

  7. 20 minutes ago, Espio said:

     

    It is "extends="zombieWightFeral">" in the xml.  I'll update cause it seems I've forgotten to after you fixed the stripper so that's an L on my part.

    No worries let me know if the latest fixes your problem.  There are a few other entities that use it as well.

  8. 1 hour ago, dujinyuan said:

    well...this is other one..In regular time it just create the Original zombie.....I'm surprised if I'm the only one or if everyone else is the same....

    20230803233934.png

    Animator state messages are not errors and the other one you posted doesn't appear to be from my zombies, since it's a loot error, but I'd need a real log to see what's wrong. 

  9. 9 hours ago, Espio said:

    Ran into another hard freeze when attacking a zombie, this time it was the Biomechanical Wight after I landed a finishing blow to the left hand.  Or might've been the head, hard to tell.  Dunno if multiplayer would factor into this, just thought it was something to be looked into.

     

     

    Could you look into that mod version's entityclasses.xml and tell me what it extends from?

     

    It should be

     

    extends="zombieTemplateMale">

     

    ...if it's not, then grab the latest repo because it should be.  If it is, then I'm not sure. 

  10. 5 hours ago, Roland said:


    it’s not and it does. The system makes more sense than learn by doing ever did as far as how human beings acquire new knowledge without years and years of personal experimentation and many trials of failure before success is gained. Learn by Doing is a great system for honing and mastering knowledge and skills you already understand by Learn by reading AKA Learn from some authority on a a subject you don’t yet know is perfectly reasonable. 
     

    You can’t really think we are finding full and complete copies of the same magazines. We are finding fragments and pieces and once you find enough information you’ve basically researched some old world knowledge you didn’t know before. 
     

    Granted…some topics are pretty basic but it’s a game so not 100% reflecting reality. If you think about how you’ve gained every bit of new knowledge, it is most likely from reading, listening, and/or watching someone who already possessed the knowledge. 
     

    You don’t like the new system which is noted. No system will please everyone. But it isn’t stupid or nonsensical. 

     

    Wrong. 😉

     

    Learn by doing is literally how we have evolved as a species.  For the purposes of the game and its accelerated time, LBD makes a ton more sense.  Yeh yeh it was broken in how it was implemented, you should never have been able to gain the knowledge of say, making concrete by spamming stone axes, however it's incredibly realistic to make better stone axes the more and more you make.

     

    Hell you described LBD yourself when you said 'and many trials of failure before success is gained'.  I like that idea.  Failure chances eat the materials.  Let's do it. 

     

    ...finding what is essentially the same magazine over and over again in loot is "Learn by Reading", which would make sense in some contexts but not the more abstract materials you read over and over again the smarter you become on the subject.  All of a sudden the world is filled with magazines?  C'mon man. 😃  They should have disintegrated faster than wood rots.

     

    The perfect system IMO would have been LBD where it makes sense (making better quality items), LBR where it makes sense (learning new skills as a baseline for later LBD), and a Skill tree to select from on character generation (old world skills you start off with as a baseline).

     

    Making a stone axe?  Come across a "primatives" book, or try it on your own with a chance to fail rate, or start off with a skill.  Making a better stone axe?  Doing it over and over again.  Forging a scrap or even iron axe?  Find a book that teaches you basic forgery skills, then find a book that's specific to that *type* of item (not a lot of difference between forging an axe and a machete, but a far cry from forging bullets).

     

    The good news is, we've probably got 2 more alphas left, and tfp likes to change systems entirely so... fingers crossed. 😃

     

    Let me summarize.  LBD was the best method, it was just executed veeeery poorly, by allowing LBD to learn things not associated with the repetitive action.

  11. 3 hours ago, Lantian885 said:

    See a video of what exactly?baby’s on horde night?

    Ha yeh just if you have one handy.  See, the thing is, I don't actually play anymore, just mod. 

  12. 1 hour ago, EvilPolygons said:

     

    Everyone loves killing Nazi zombies. Babies...not so much. 🤣

    ...even I questioned the decision to add blood to the diaper.  :)

  13. 1 hour ago, Lantian885 said:

    The baby’s just annoying especially on horde night lol plus the noise! Lol

    I'd love to see a video of that if you have one. :)

  14. Yes, so look into the score mod and it's blocks.xml file, you'll see a fire manager section, and in there you will see what materials burn. Just add the materials you want. 

     

    I think the blocks XML file in my mod modifies that, so it may be easier to edit it there instead of directly in score. 

     

    ... And I like the way you think. 🙂 

    1 hour ago, dujinyuan said:

    It's still not working...  I mean i can Press the F6 button and it will show them in the subtitles...But in the game the zombie is still Original model

     

    I would have to see your log file.

    14 hours ago, EvilPolygons said:

    Love the zombie mod. Adds much needed variety to the game. But the "baby boomer" is just...yeah, I'm gonna have to disable that one. It's just too silly. Everything else is great, though!

     

    Yeah they already throwback from an early a15 mod that stompy made for our server.

     

    ... they're not for everyone. 🙂 

     

    If you don't like the baby part, you can swap out the mesh for one of the other models for the same effect. 

  15. 6 hours ago, Lantian885 said:

    If the mod author says he’s happy with me doing it, I’ll have a look at it, needs more work. Gotta make sure it’s a good balance between mod zombies and default ones

    Sheeit, you post it and I'll incorporate it into the mod.  I'm super lazy. :)

  16. 17 minutes ago, Lantian885 said:

    over 50 of each zombie type and not one freeze or crash, Well done!

    No, thank you for testing!  Glad it's sorted. 

     

    ...now, what other mod can/should I update to a21...

     

    I have like 9 more zombies to include, I may just work on those.

  17. First, you definitely want to be using the a21 version that's posted in another post.

     

    Secondly, give all the zeds a cvar called NoSpawnOnDeath and set it to 1.

     

    Alternatively, find this bit here in entityclasses and comment it out or delete it.

     

    	<append xpath="/entity_classes/entity_class">
    		<property name="SpawnOnDeath" value="SpawnNothing" />
    	</append>

     

    ...either should work.  I think.  Not really something I looked into.

     

  18. Updated all zeds to zombietemplatemale, balanced ferals and added more boom to baby boomers.  These are now dangerous.  Especially with the fire mod.

     

    Git updated.  I never could get clot or roland to give me issues, but they had the same xml property so they should have.  My testing sucks. 😃

  19. Okay so the XML fix is changing the extends from whatever it is, to

     

    extends="zombieTemplateMale">

     

    ...I haven't really looked into the why yet, but I assume it is exactly as we think, something to do with their new gore system. 

     

    After my coffee I will push an update.  In theory, the biomechanical wight and probably Alma should have a problem? Cuz I blew the @%$# out of them last night and didn't have any issue. Of course I did the same with the stripper so my testing is obviously @%$#. 

     

    ... Some funny issues are blowing off legs and seeing a pantless leg turn into one with pants. 🙂 

     

    To make Gore body parts for each zombie would require blender skills that I do not have nor do I want. I would need to separate each body part mesh.  

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