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Liesel Weppen

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Everything posted by Liesel Weppen

  1. You can get 5.1.0 here: http://www.buuuh.de/download/war-of-the-walkers-mod-v401-experimental-56-387.zip But i can't download 5.1.1 myself until envul is back online. Update: 5.5.1: http://www.buuuh.de/download/war-of-the-walkers-mod-v401-experimental-56-730.zip BigBackpack: http://www.buuuh.de/download/war-of-the-walkers-mod-v510-b49-_bbm-46.zip
  2. I could provide another downloadsource, but i'm not sure if dwallorde wants this. Does it work now on dedicated servers or is there still something missing for dedis? Some people complained about we might need a different dll for servers? Whats the issue there?
  3. I understand that you don't want to use a comma or dot in variable name in the code from a programmers point of view. I'd exactly do it like that. But the vanilla wording is at least by the translation changed to 7,62. So IN the game it's correctly displayed as 7,62mm. And in case of the Remington, it is 32 but it is (0).32 (inch) not millimeter at all. The .44 Magnum bullet is also named "44MagBullet" in the xml. There is no "mm" in the name.
  4. BTW: The Remington 8 uses "32mm" ammo. Accoriding to wikipedia the remington has the caliber .32 which is afaik 0.32 inch, which would be 8,22mm. 32mm would be more a caliber used for a stationary flak or or even a grenadelauncher Also you have a 556mm ammo. That would mean the bullet would have a diameter of over half a meter that's larger than some ship guns. I guess with that you meant 5,56mm standard NATO ammo. I've seen some other calibers in your mod where i guess you mixed up the american caliber .xx (inch) with european mm.
  5. Simply bad luck. There is no other problem. You are able to find the composite bow receipe, you just need a little bit of luck. There is also no place where you can find it by guarantee. Look into bookshops, or especially in bookshelfs. Without explicitely looking up the loot.xml they are a good place to find any receips.
  6. Besids one suvivalist class paper i found no outcommented class paper in loot.xml? But looking at some entries there, they have a very low drop chance in additional very rare crates. Protection Class Paper only drops at 0.06 in an ArmorandClothingDrop. I haven't even found one single drop of these kind (i guess that are the random crates on the map protected by spikes?) I guess that is the class you need to craft armor? We played on our sever atm to day 60 and nobody of us is able to craft any armor. We all up to now use none or just crapy looted ones. Also still haven't found out how fishing is supposed to work. I guess we'll cook all our meat now. If i got you right the finally cooked meals like boiled rabbit, grilled pork will remain after the update? And then i'll try updated to 5.1.
  7. Yes it is. You can find other class papers as loot, but they are very very very rare. (Survivalist seem to be more common than the others, at least i found much more of them). If i understand earlier posts from this thread correct, it should even be possible to craft them yourself. If you find any classpaper you should actually be able to scrap it, which turns into a blank classpapier which you are able to craft other classes with. But the "scrap" button is missing in the item menu with the current version of the mod.
  8. Ok, any other item changes, one should know before updating?
  9. ؤhm, will the meat stuff from a current game after an update change to the new items, will they stay but food receips still working, or will they be lost?
  10. Read a class paper of a specific class, than you have this class. Most seeds are crafted in the pestle and mortar. For some seeds you need the schoolar class, e.g. yucca and aloe vera. Haven't found another way for that yet. Yeah in some points it really would help. If you have a skill the explanation mostly tells you how to use it. But if you are missing something, it's really hard to impossible to find out WHAT are you missing to do that. I still havent figured out how fisihing is supposed to work.
  11. As mentioned earlier, there are some screenshots of a POI if never seen sleepers in. nosleeper1.png nosleeper2.png nosleeper3.png first image: of course the spikes, corn farm, apple trees and the drawbridge on the garage door was built by us. third image: the stairs on the backside of the building down from the terrace (which also contains a small pool) are placed wrong faced. (Which is some way nice because we noticed, Zs get stuck in there )
  12. I wouldn't say "a lot", but there are some prefabs where no sleeper seem to spawn. In Vanillaprefabs the sleeper spawning works as expected. I guess some of the custom prefabs used by the mod simply don't have sleeper volumes placed (or they are broken). I recently moved into a mid to big-size villa. I haven't seen one sleeper there when i first discovered the prefab and haven't seen yet a single sleeper after 2 weeks of living there, even not when we accidentally removed the protecting sleeping bag. Anyway just the sleeping bag would not cover the whole prefab. I can post screenshots of this prefab when we continue playing next time. But i like it anyway. Since there is no really working protection against sleepers besides the bedroll, there are at least some prefabs where they won't spawn. I guess he means skills listet in the skill list, but just showing "NA" instead of how much skillpoints the skill should cost. Skills you can't buy for skillpoints, but you get by reading class papers (or complete skill quests?). I think he wants to know how to craft the class papers which make you able to gain these skills.
  13. How can i craft a spiked club with this mod? I have the skill club crafting at 2, which allows me to craft barbwired clubs, but i can't craft spiked clubs. What is missing? Do i require a receipe for that? Can this only be done by a special class? It's really hard with this mod to find out what is missing if you can't craft a special thing. I also found out by accident, that you need the scholar class for being able to craft aloe vera seeds. I never found any class paper other than survivalist in loot. And if i unterstood above comments right, crafting you own class papers is currently broken, because you can't scrap specific class papers?
  14. I don't know how localization works in 7D2D but the german localization is ... uhm... bad. May i help you with that?
  15. Is there a wiki which explains recipes and so on? Is there a way to craft twine? What do i need for that? Also dozens of other questions. How can i get worms? Digging the ground? Did that already and haven't gotten any worm. Does this only work when you have the fishing receipe?
  16. So i guess it's not yet ready for 16.3.
  17. Is there a special thread for the webmap? I haven't found one. For the webmap i'd have two suggestions: 1) Would it be possible to set Waypoints on the webmap, visible to all other viewers? Markers need to be only visible on the webmap, not ingame. Also nice would be if the ingame markers are shown on the webmap. 2) Would it be possible to visualize the heatmap as an overlay in the webmap?
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