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Ericbeaudoin

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Posts posted by Ericbeaudoin

  1.  

    On 3/25/2021 at 6:17 PM, GoatBoySteve said:

    Have you considered purple vehicles? My cousin and I tend to color coordinate with our outfits. Lol. I'm always in black and red, so I'm solid, but she's black and purple, so she's pretty bummed her vehicles don't match her clothes.

     

    Alternatively, I'd also be down to try my hand at modding her some purple vehicles if you could point me in the right direction. (I'm pretty new to editing xml and whatnot)

     

    The Patrol Gaming one is based on a Purple design. I have no plan for a second purple one at this time. The workflow to create a new 3d vehicle asset is not exactly straightforward and since Vehicle will see some love in A20, it might be possible use in game mod to order to change the look at that time. For sure, it will be possible to tint them just like the weapons and tools. There is a good chance that PaintJob will stop working so I would not suggest investing time in new 4x4 variation at this point.

     

    If you want to know how to extract the asset from the game, modify them, created a new asset based on it, and create a mod to use it, I would suggest Guppy's Discord channel and Xyth YouTube channel. That's basically where I got all the information I used.

  2. On 11/1/2020 at 7:31 PM, vergilsparda said:

    Is this mod safe to update and/or overwrite the previous verion(s) without losing crates that are already in my game? I ask because wanted to make extra sure because I have a lot of things I don't want to lose in my game right now. Maybe, if you'd like, it's something you could add to the mod description either here or in the read me doc so people know?

    You should not have any problems if you overwrite an hold version. I didn't remove anything so existing crate should will still work (it was the case when I personally did it). 

     

    You should always backup your save files before playing around with new mods, in particular if you are worried about loosing something. That way, you can quickly verify that everything is fine and if it is not the case, you just restore the old mod and backup files.

  3. 11 hours ago, javamonkxtr said:

    Is this 19.1 compatible?  I just added it to my server and threw some errors.

    I've been using it without problems with both 19.1 and 19.2. What's the error you get?

  4. On 9/14/2020 at 12:01 PM, Deathmetall said:

    Hello, I think I have the mod installed correctly since I can now apply dye to my motorcycle but how do I choose between the different models? Or is this done during the crafting stage?

    Just saw your message. You need to craft the original vehicle. Using it as a material, you can craft using alcohol a scrubbed version of said vehicle. Using the scrubbed version of the vehicle as material, you can craft any of the colourful design using pain.

     

     

    v1.15 is out with Pink Motorcycle and Green Camo Jeep.

    spacer.png

  5. 20 hours ago, Reckis said:

    @Ericbeaudoin I am not normally one to do this, because I do not believe in asking modder's to do more work just to suit my needs . . .

     

    But, how hard would it be to add a version of the 1/2 block container that is like the writable vanilla container?

     

    Absolutely love this mod, btw. It goes a long way to satisfying an ocd itch.

    I actually want that myself. Unfortunately, I haven't found yet how to reverse engineer the Text writing script that FunPims use. It's similar to why I can't add blocks that can be painted or add new texture to the avaiable paints.

    I'm looking into it but get your hopes up.

  6. On 9/14/2020 at 10:01 AM, Belenos said:

    @Ericbeaudoin I installed your mod but it does not come up as installed when I started my game. I placed it in my "mods" folders, along with other mods an it's the only one not working.. I also could not see any error message in the console. Is there anything you could advise I might have done wrong? Thanks!

     

    When you load your game, you should see somthing like this in the log (or by pressing F1 while the game is loading):
     

    2020-09-15T22:22:51 11.172 INF [MODS] Trying to load from folder: MoreContainers
    2020-09-15T22:22:51 11.198 INF [MODS] Loaded Mod: MoreContainers (1.4)
    

    If you don't see this message, something went wrong with the installating. I have more detail instructions here: https://github.com/Laotseu/7dtdMods/blob/master/Modlet Installation.md

     

    To use the new containers, craft a Wooden Storage / Furniture:

    1243507991_CraftStorageBox.png.79f26ee0c14a4236aee4f74c6dc77304.png

    Put the storage box on your tool belt and press R to choose the new designs:
    339296151_UseStorageBoxvariantmenu.thumb.png.396e6c2cfccc9691b8cb429d9444b8da.png

    On 9/14/2020 at 11:11 AM, CrazyAluminum said:

    What mods do you have besides this?

    The link to all my mods is in the first post.
    https://github.com/Laotseu/7dtdMods/blob/master/README.md

     

     

  7. On 9/13/2020 at 7:50 AM, FGR said:

    What are the license conditions for the mod. Can I integrate the mod as it is in my own modpack if I leave it unchanged?

    So long as you do not charge anything for it, you make it clear that I'm the author of the mod, and that you put a link to my mod pag (https://github.com/Laotseu/7dtdMods/blob/master/README.md) in your mod package, you are welcome to use my mod.

    On 9/13/2020 at 9:11 AM, Gamida said:

    I also have an obsession with having everything in a certain space. I never made mine so pretty though. I just made it so the content name was stenciled on the crate, but it works for me and I never released it out into the wild so I only had to please myself.  The recipe needs paper to make the stencil, dye and a paintbrush of course to apply the text. I was thinking of adding tape so you had to tape the stencil to the crate but thought that would require a lot of tape for all those crates (as I was guessing at time I would add more :) )

     

    hwg9Zrq.png

    Nice, I like it.

  8. 4 hours ago, EpicSpire said:

    super awesome dude. i'll add this mod to my list and when i start a new series, i'll give it a shout out.. all 5 people who watch my vids will hear about you lol. checking your other mods too

    also. The StorageSize v1.04 link doesn't work. not sure if you updated or if the mod is broke and you removed..just FYI

    and does MorePaintTextures v1.0 (Alpha 18) and MoreBlocks v1.03 (Alpha 18) work for A19?

    Thanks you for letting me know about StorageSize, I've fixed the link.

     

    I haven't test MorePaintTextures and MoreBlocks with Alpha 19 at all. MorePaintTextures might work without change but I doubt that MoreBlocks does because many block and item change name with Alpha 19.

  9. spacer.png

     

    Important: For this modlet to work properly, it needs to be installed on the server and every player's computer.

     

    Do you have friends that can't help themselves and store everything in a specific box for each type of item? I do. This mod add new graphic designs for the storage boxes and also add half-block versions of the storage boxes (for more headspace).

     

    The new designs are added to the new Storage Boxes variant block. When the new containers are destroyed, they are put in the player inventory. This allows players to move the containers or select a different design.

     

    Note: the modlet has been tested and works with Alpha 20.

     

    2.1: German localization

    • Big thanks to Scomar for the translation.

    2.0: Fix for Alpha 21

    • Modinfo.xml v2
    • Fix: Secure storage boxes should not drop wood on destroy event

    1.8: Fix for Alpha 20

    • Created a Storage Boxes variant helper block for Alpha 20
    • Fix the Variant menu order

    1.7: More ammo crates

    • Added crates and half-crates for 9mm, arrow, magnum, and shell ammo
    • Added crates and half-crates for melee and ranged weapons
      spacer.png

    1.6: Crates for mod parts 

    • Changed the modding design (its purpose was not clear enough)
    • Added designs for Armor, Vehicle (in preparation for Alpha 20), and Weapon Mods crates and half-crates

    spacer.png

    •     Fix a typo that was there since forever, if you used an ammo crate of half-crate, you will probably have to remove it with and place it back

    1.5: Even more crates

    • Cement Mixer, Chemistry, Crafting, Electricity, Gas, Gun Craft, Modding, Plants, Resources, Tool Smithing

    1.4: New crates

    • New Auto Parts and Workbench designs

    1.3: Bug fixes

    • Secure Armors Storage now available to players (only could use Insecure version before)
    • Writable Storage now get drop in your inventory if you destroy it

    1.2: Alpha 19 fixes

    • Fix: The wood container variant block changed name with Alpha 19
    • Work on textures to make them look better with new lighting system

    1.1: Rebuild assets for the new linear lighting (Alpha 19)
    1.0: First official version which includes

    • New design for generic, armors, barter (trader), forge, mining, and recycle storage boxes
    • Everything is also available in half-cube format
    • All new storage boxes are added to the wood storage and furniture helper

     

    Release Notes: https://github.com/Laotseu/7dtdMods/releases/tag/MoreContainers_v2.1
    Download: https://github.com/Laotseu/7dtdMods/releases/download/MoreContainers_v2.1/MoreContainers_v2.1.zip

    All my mods: https://github.com/Laotseu/7dtdMods/tree/MoreContainers_v2.1#readme

  10. 4 hours ago, FreakUK said:

    You can ignore that - it's there just to make sure there are no mod conflicts with the Motorcycle Alterations mod.

    It is exactly that. I advice not loading MotorcycleVariations if you are using PaintJob, but I wanted to make sure that there would be no conflict.

     

    At some point, I'll probably remove this. I just need to change the name space in a way that will not affect save games i.e. if you already have a motorcycle and you update the mod, I don't want you save game to throw red errors messages and you have lose the motorcycle.

  11. On 7/20/2020 at 1:10 PM, Finch55 said:

    Here are the codes. I downloaded Gimp and had a look at your skin. wouldn't know where to start but I attempted to  colour replace the blue for  gold and the silver for green and thoroughly messed it up. I'll be looking into lessons on Gimp before I attempt it again lol.
     

    
    National colours of Australia
    Green	Gold
    Pantone	348 C	116 C
    RGB (Hex)	0–132–61 (#00843D)	255–205–0 (#FFCD00)
    CMYK	100%–0%–54%–48%	0%–20%–100%–0%

     

    I'll give it a go when I have time.

  12. 2 hours ago, beHypE said:

    Are there any plans to do that for other vehicles as well ? We are tired of having 3 yellow bikes followed by 3 grey motorcycles... ;)

    Plans yes. No firm date on when I will have the time to do it. The motocycle base work is done. Now I need to come up with new texture and I'm pretty bad at it.

  13. @Leigonaire762 I'm glad you like the mod. Not sure what the "truck elevator" is though. 

     

    One of my friend has asked for a Camo version of the Jeep so it will probably happen. No promise as to when.

     

    To remove the bars, chains, spikes, or to lower the shield down, I worked on the Jeep model in Blender and separate it in multiple objects. I imported that in Unity and the generate different versions of the Jeep with some of the objects turned-off. There is presently no way in game to dynamically turn those on and off. This means that for now, the physical model is bound the the texture you choose i.e. the War3zUK is the only one with the shield down and the Miss Spartan is the only one with spikes, chains, and shield removed.

     

    I'm looking for a way to use triggers to turn objects off in game, but I don't know that it is possible for the vehicle entities.

  14. @Finch55 I generally suck at creating graphic design. This is the part that takes me the most effort and bring about the most frustration. That said, I like ideas, it does help me get started. If you can get me the exact green and gold you are talking about (hex codes), and link a few exemples of what you are thinking about (doesn't need to be a Jeep), that helps a lot. I'll put this on the to do list but I make no promises. I should probably work on the motorcycles first...

    If you want, you can also try your hand at making a skin. I've uploaded the Gimp file that I use on the GitHub repo. If you make a skin and I like it, it will be very easy for me to add a new Jeep design to the mod.

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