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Annihilatorza

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Everything posted by Annihilatorza

  1. Thanks for the feedback Faatal always appreciated it, would it be possible to explain the two major programming issues that you mentioned?
  2. Ye without bandits the whole game falls apart for the end content or the game as whole. With that said I am extremely disappointed that we still won't be getting them this year, it's nearly March and we don't have A22 and it was promised to be a quick update but as usual massive scope creep again. There is no way it will go gold this year if we don't even have: Bandits (I think 4 alphas now) Story Performance Stability SP/MP (tired of having my char reset to level 1 for no reason) Plus tons more at this point. Like the decision to remove burnt forest and now a whole bunch of hours are been burnt to reintroduce it and get it up to scratch again. Just feels like we are waiting for something that will never come.
  3. Every dev I know has the same rules, stream, make mods all you want. However if you monetize it in anyway shape or form you will fall foul of the EULA and this is not a new thing its been this way since 2016 for the TFP. They were warned and chose to ignore it nothing more to be said.
  4. I think I have found a small bug in the questing system, when doing T1 quests we keep getting (3 player server) getting Joe's USA as a clear location we have done it a total of 5 times now between the 3 of us. We do get other ones but this one keeps coming up. Anyone else getting something similar?
  5. Concerning the Dew collector, could we not have it collect rain as well, it would make sense to do so, it would give a bonus to fill rate. It seems to rain all the times in my world currently lol.
  6. Thanks for the reply but this happens on the best hosts available, it's not an isolated issue and has been an issue for years now, but as I said game is in Alpha and network does need help.
  7. @faatal Are you guys to rework the network code at some point as it's quite bad currently, loads of people are having issues with it Floating zombies, items or objects. Performance gets worse the longer the server is up. Stuttering It's fine for the most part with 1 or 2 people but it take to your supported max of 8 it's becomes unplayable after a while. I knows it's Alpha and all that but it's had these issues for a long time. Maybe in Beta as I know the current push is to get A22 done.
  8. With the learn by reading system, will killing Zombies still give Xp? I did search but I could not find anything.
  9. They have said numerous times, they are not building a game for someone that has 1000 hours in 7D2D, I just like the added variation, and for new players it will be a challenge.
  10. @madmole @Prime @faatal I am so amped for this, I can't wait to play it. Release the Kraken. 🐙
  11. @faatal Do you use Frustum culling? Frustum culling is a graphics optimization technique used in 3D rendering to improve performance by eliminating the need to draw objects that are not visible within the camera's field of view. The camera's field of view is defined by a frustum, which is a truncated pyramid-shaped volume that extends from the camera's position outward in the direction it's facing. Frustum culling works by checking whether an object (or a part of it) is inside the camera's view frustum or not. If an object is entirely outside the frustum, it's culled, meaning it won't be processed for rendering. This reduces the computational workload on the GPU, as it only needs to process and render the objects that are visible to the camera. To perform frustum culling, the view frustum is typically divided into six planes: top, bottom, left, right, near, and far. Each object (or its bounding volume, such as a bounding box or bounding sphere) is tested against these planes to determine if it's inside or outside the frustum. If it's inside or intersecting the frustum, the object is rendered; otherwise, it's culled. Frustum culling is particularly effective in scenes with a large number of objects or complex geometry, as it can significantly reduce the number of objects that need to be rendered, improving the overall performance of the game or application.
  12. Hmm some hints please hehe, I am guessing was the prison that Roland mentioned.
  13. So now I have a bit more time to look at the screen shots more closely and @Laz Man can maybe see If I am correct. Image 1 1 Car 2 Window 3 Bus 4 Lamp Post 5 Small Window 6 Aircon and some kind of Frame 7 Ladder and Satellite Dish 8 Umbrella 9 Skylights 10 Text 11 Window 12 Rails 13 Brick Walls 14 New Military POI Image 2 1 New Ice Cream POI Sign 2 Curvy Brick Walls 3 Thin Bridge Rails, possible new texture 4 Gazebo 5 Bin and Vent 6 Table Tennis 7 Umbrella Folder 8 Umbrella Open 9 Wheel Chair 10 Bin 11 New Windows Shutter, Vent, Windows, Lattice 12 Exhaust Stack from Kitchen 13 Glass Enclosed Swimming Pool Image 3 1 Car 2 Gazebo 3 Glass Enclosed Swimming Pool 4 Pergola 5 Rounded Walls 6 Exhaust Stack from Kitchen 7 Ladder 8 Chairs and Pergola 9 Skylight 10 Skylight Image 4 1 Pergola Thin Wood 2 Bush 3 Lattice 4 Camping Chairs and Umbrellas 5 New POI Now some of these are complete WAGS and some I think are pretty close.
  14. This looks absolutely fantastic, wow the details are amazing, the new water looks fantastic and like water. The path way pergela pathway looks real and nothing like that with such thin wood slats on it in the game currently. The nursing home looks massive definitely a T5 to explore I would guess. The way it meshes into the landscape and the buildings around it is good as well. Seems like a new bus in front as well, If I am not mistake plenty of new thinner blocks as well. Curvy brick walls, I think those are new as well ❤️
  15. It could just the settings who ever took the screen shot on but I see new rock piles in front and truck tyres as well lying in the grass. There is also something in middle of right of the camp that seems to be protected by both razer wire/electric fencing hard to tell pixels to much on my phone. Greyish white a few blocks tall. New concrete barriers, sandbags, backhoe, something in the doorway of the tent far right hand side, truck, barb wire, shaping up to be a great update
  16. How would I know who has signed what, sorry if I don't know exactly who has signed what documents and the exacting personal lives of every single person involved with the tfp. 🙄 I thought he worked for tfp and as an employee.
  17. Thanks for the update @Laz Man, it is really appreciated. Would you be able to do all of us a small favour and give a comparison screenshot of before and after of the update of POI's. I know it's asking a lot but maybe like the Salon/booby trap/ a small shotgun messiah. If not I understand 😉, thanks for all your and the teams hard work. 👍👍
  18. Good Morning @madmole @faatal @Roland I hope you are all well? Could you maybe share some news with us if possible, either what you are working on or a new clue game. Something it's been kinda dry out here, kinda like the Kalahari desert.
  19. We simply don't know yet, we have been told water does not flow like a river, no game does it's simply to expensive to do. (Performance cost)
  20. Food decay is one aspect and you could turn it in on and off in MP, but you could also say In a freezer it will keep for 3 in game months without spoiling, same with the salt, salt cured meat biltong/jerky lasts a long time. If you want to start in those biomes, which not the way game is currently designed to be played more power to you but as it's stands cold and hot are mild annoyance and thats all they do, they don't do much else. We will have to wait and see what they do with new armour and clothing system but I agree armour would do very little to block ionising radiation, magic pills ala fallout or a Geiger counter or a rad suit but you can only wear that or the new system lets you wear different layers. For me what's easier in the apocalypse, hoeing the ground and planting seeds or building a special box with nails and precious straight cut lumber and then filling it with soil and fertilizer. I go with option a much easier to just plant it, not trying to make a sim on farming just certain things in games bug me, like spending all the time to make a box to plant a single ear or corn or doing planting a field full. Like fallouts 4 glowing sea bugs the living snot out of me since it's not even close to how a nuke and liquefaction works, still love the game though.
  21. It would great to have some actual survival changes made Food decay and food preservation, salt and refrigeration, also gives cold water Getting wet and cold in the snow makes you lose health due to hypothermia, your hands become more unsteady the colder you get Need warm drinks, cold drinks will make it worse Wearing to much in the desert leads to hyperthermia, loss of vision, health loss, need yucca juice and cold water and correct clothing Wasteland constant health loss due to radiation and or bio toxins in the air need suit Killing a bear gives a decent amount of food, I mean it's bear ffs but as the same time a bear will kill you in one shot unless in heavy armour head to toe Return farming to the land it makes 0 sense to have it boxes but it needs water and fertilizer to work and you have to have hoe the land as well, zombie and animals can destroy the crops by walking through them so they have to be defended
  22. My guess is would also be governed by finding books or magazines, find 10 unlock bacon and eggs, find 20 unlock pies, find 40 stews ect.
  23. This has been suggested many many times before and the answer is still the same, it will take to long to start again. The issue with 7d2d is that's unique and I do mean unique, there is not a single other game trying to do what they are doing. Space Engineers, Empyrion, Minecraft are all voxels games and I have played all of them a lot but none of them have roving hordes of zombies, full blocks physics on every block, massive city's that can be destroyed, mining everything, build anything you want to build. All the other games have AI and things but they don't have everything in one package. SE gets massive lag with bases get big, Minecraft has a lot of static blocks and no massive city's that can be blown up and are very detailed. GTA 6 has a budget of 2 billion dollars and is still static landscape. Unreal engine 5 is still a static landscape. There is not a single game like 7d2d or in development that is doing what they are doing because it's stupidly hard to do and far far easier to do it in a game that you can't change the landscape or blown up the buildings . The sons of the forest has one of best building systems I have seen in a while but is still a static system. The fun pumps have 3 new games in development and I would not bet against 7d2d2 been one of them. Just my two cents
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