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stallionsden

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Posts posted by stallionsden

  1. 49 minutes ago, pApA^LeGBa said:

     

    Wait does that mean i can´t just add the POI´s to my game without installing/using infinity or other stuff? That would be kinda bad news. Depending on what it is that you have cooked up for us ofc. I hope at least clients can still do the easy way of just adding the POI`s to be able to play on a server. I really don´t wanna go trough explaining a mod to everyone in the group.

    All be revealed in regards to cp49 when it is ready but atm the rwg bugs causes alot of issues. 

    But it will be simple. but it be great if custom pois would work server side only. Apart from the known stuff 

    I am checking performance is affected to with not having the custom pois client side

  2. 4 hours ago, pApA^LeGBa said:

    I really hope A22 doesn´t drop too early otherwise we won´t see CP anytime soon. It doesn´t look like A21.3 is anywhere near and we might not see the needed bug fix there either. They did RWG bug fixes already in A21.2 and as they do develop the RWG further with every alpha there is a chance they delayed bugfixing for A22.

     

    What happens if the bug fix you need isn´t in  A21.3 or 21.4? @stallionsden

     

    A simple pack of just the POI´s would really be nice. Basically a CP light version without anything else. Doesn´t even need to be a modlet. Simply the POI files in one folder would be enough to make many of us happy until we can see all the shiny new things you did.

     

    There were no rwg fixes in a21.2 there were optimizations to the rwg yes but no fixes unfort. 

    It isnt as easy as just throwing pois in  a folder with all i done in cp49 now. i have some thoughts on something but that take a while to sort as well. 

  3. 5 hours ago, JMH said:

    Are there any plans to update KingGen v0.13.1 - A19.6 to A21.2 b30 Stable? I can no longer load any created maps with this older ver of KingGen. When trying to load, the script has error messages after error messages. thanks

    The dev for kinggen has long since left unfortunately due to real life. 

    A19 exp was the last it got updated to 

    Teragon is a a21 map generator with some awesome maps being made.

     

    https://community.7daystodie.com/topic/31150-teragon-maps/#comments

  4. On 12/1/2023 at 8:13 AM, Vukanido said:

    When looking at the quests.xml, I see that the Tier 6 quests are defined and not commented out.  I also see this at the beginning of the xml.  

    <quests max_quest_tier="5" quests_per_tier="7">

     

    I tried simply changing the max_quest_tier="6".  But the only change I could see was that the option for " Do you have any jobs" at the trader menu was simply missing.  Is there a way to activate Tier 6 quests?

     

    Note:  This overhaul is outstanding and our group is enjoying it immensely.

    Vanilla t6 is simply t5 pois that are infested quests.

  5. 32 minutes ago, Dysnomia said:

    Yeah, so I bought one from the trader, intending to put it outside my base, but I don't seem to be able to put stuff in it. Am I just being a bit slow tonight?
    Holding E comes up with a Lock/code/trade option, and trade just shows me an empty machine with an option to collect the dukes or empty it completely (while it's empty).
    I know I'm missing something, but...
    Come on, help a noob out guys. ;)

    Lol you place things in it you don't want any more or need and sell it to the invisible npc or other players if on a server

  6. 5 hours ago, Riamus said:

    Regarding terrain density next to blocks, I noticed something a while back.  It was with one of ZZTong's POI that I decided to convert into a base in game.  As part of that, I dug a couple holes on the inside of a couple corners to put on some underground relays.  When I filled those in with terrain, the terrain was flush with the blocks.  I don't know how or why and didn't really look into it but it seems maybe there is something that can cause it to work?

    That is from us prefabbers doing the density fix. What happens is the terrain gets pulled inside of the edge blocks.

     

    Nothing in game.

     

    If you fly into a edge block you can see the terrain inside the block

  7. 3 minutes ago, Jugginator said:

     

    Lol jokes aside, it is a cool idea though. Challenging part would be keeping everything... in the "theme" for a lack of a better word for the game.

    I agree tho i also understand where zztong was coming from but that is the beauty of the game to modding things you want in to. 

  8. 2 hours ago, Jugginator said:

    Like Laz said we do have to worry about scope creep, and if we open those doors... people will be mad wondering why we're on A121.90 and the minimal requirements are now 128gb of ram and a 2TB ssd :)

     

    Workshop support is still a much wanted feature for gold. We're already having to fight tooth and nail to reduce memory, every new item in the default game has to be shipped to everyone.

    A121.90 confirmed lol 

  9. 3 minutes ago, SnowDog1942 said:

    How can a bug that breaks the  RWG for CP not break the RWG without the CP.  Leads me to believe it is fixable from the CP side?  I guess I am wrong tho lol

    one of the bugs does occur in vanilla as well tfp have confirmed the bugs . 

     

  10. 57 minutes ago, Darkman1969 said:

    I understand the wait for compatibility with A21 RWG. I am wondering if it would be possible to release a version of CP with a script for Teragon?
    I see there is a growing number of people using Teragon to generate world.

     

    2 to 5 percent of the player  pop know how to use terragon.  Cp needs to work with rwg first and foremost as it always has. 

  11. 17 minutes ago, Wolves Hero said:

    I have issued on discord server all no access to download mods, confused setup new discord. I only got Teragon download worked fine from discord

    Cp isn't ready for a21 as yet but you already were on cp so not sure why you made a new one. 

     

    But send me a dm in discord and we can work thru it

    Good to see you worked it out 

  12. 18 minutes ago, Lavantor said:

    hello, Subquake! I have a issue with loading of my world. After near 170 days in single world my game was crushed and same issue repeat all time when i tryed to reconnect. I havent any idea, how i can fix it, can you pls gimme some information about this issue? I spend a lot of time to create this amazing world T_T

    Undead Legacy has  a thread be better asking there - 

     

    Or their discord is -  https://discord.com/invite/Qszv9YtT

     

     

  13. 6 minutes ago, usHallgrim said:

    I have to laugh at myself I just reached level 53 and it dawned on me that I haven't seen any roads connecting the towns. I'm thinking that maybe the world generator keys off of trader placements to build the roads? Not sure, but the option I was running with before was to generate the world and then go into world editor and manually delete the trader POIs.

    The roads are not generated based on traders.  You using rwg map gen yeh

  14. On 11/4/2023 at 12:07 AM, Petite said:

    As it said in the title.

     

    I am trying to add some prefabs made by people here. I created a folder called mods here C:\Users\XXXXXXX\AppData\Roaming\7DaysToDie\Mods and added 2 prefabs in which work but not on every pre made map of the game.

     

    So far only MPLogue_Prefabs_A21 and Umbrella corp I have working  its not working on pregen or most of the map. I tried to add some more prefabs in that Mods folder but they dont have the Mod_info so not working, then I added them here C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Prefabs\POIs  and still not showing in game. 

    Before we took the name of the prefab like this one Castle(Pille) and add it to rwgmixer to have it spawn, but everything changed and I'm lost.

     

    So i'd like a little help so I can enjoy the game again with nice prefabs and Mods.

     

    Sorry for my bad English.

    Thanks

    custom pois dont work on pregens has to be a rwg 

  15. 11 hours ago, noname835 said:

    Merci pour votre tutoriel explicatif. Je me suis permis de le traduire en français pour ceux qui souhaitent l'imprimer, tout comme moi, afin de faciliter l'implantation de nos bâtiments lors de la création de la carte.

     

    Thank you for your explanatory tutorial. I have taken the liberty of translating it into French for those who wish to print it, just like myself, to facilitate the placement of our buildings during the map creation.

     

    https://drive.google.com/file/d/19m2e-nU10OJSMvuWix16Si5oiGt-jCG5/view?usp=share_link

     

     

    Yes tfp did a great job in explaining aot of things within rwg here and awesome for all French players this be very helpful

  16. 1 hour ago, Zarti said:

    Hello,

    I continued my tests for learning Prefabs. For the moment, I no longer have any errors on the switches.

    So my problem is solved. Thank you for taking the time to help me.

    I will finally be able to start creating my first POI.

    Awesome to hear it is solved for you and enjoy 

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