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stallionsden

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Posts posted by stallionsden

  1. Hi Kitty,

     

    Sorry for the delayed response. Did you want the prison to spawn in a RWG or Navesgane map? From your xml snippet, it looks like you are trying to do both? I am updating my prison prefab again which will include better spawning (unique in a specific location). Look for the update very soon. :)

     

    last i knew kitty wanted navesgane lol. But she using the rwg. There isnt a navesgane prison is theree Laz yeh or. But I did find this which is not needed I dont think it would matter tho but yeh not needed -

     

    ___________________________________________________

    <prefab_rule name="wildernessPOIs">

    <path_material value="gravel" />

    <path_radius value="2" />

     

    <prefab name="TWDprisonRWG" prob="0.03"/>

     

    <prefab name="indian_burial_grounds_01" prob="0.03"/>

    <prefab rule="militaryCamps" prob="0.03"/>

    <prefab rule="wildernessMisc" prob="0.14"/>

    <prefab rule="waterPOIs" prob="0.2"/>

    <prefab rule="campsites" prob="0.2"/>

    <prefab rule="cabins" prob="0.2"/>

    <prefab rule="barnsAndSheds" prob="0.2"/>

    </prefab_rule>

    ______________________________________________

     

     

    for navesgane i am cluseless havent played navesgane since rwg came out alpha 8 lol.

  2. The problem is not stability but the fact that buildings shouldn't be floating over drops in terrain. It just looks......wrong. (lack of a better word). My guess is the general terrain is generated first and the prefabs are inserted afterwards. It would be nice if the developers could somehow update the prefab generation part of their code to analyze the amount of flat terrain is available prior to inserting a prefab. This is most likely harder to implement than it sounds. But one can dream :).

     

    Argh yep i with you. Maybe they need to generate all the prefabs first then the world so it knows where a prefab is and when to have flat surfaces or where to have hills etc.

  3. You could utilise the materials xml. Increase the stability of each block to something ridiculous. This stabilises the building more as well and you can build further with out a support every 2nd block.

     

    In regards to your compopack mag realeasing the pack with the extra material xml will then add all the new material/changed material to the dl users game to. Maybe those whom make prefabs can do this to before starting to build. So they use these blocks that use the changed stronger stab stuff.

  4. Dear lord, those instructions have gotten outdated fast. I will update them now.

    In the mean-time, yes, there is just a "Mods" folder, now -- no longer the additional .dll to worry about.

     

    So sorry :(

     

    Argh lol ok ty ty ty heaps. I will reply in the cbsm now as to not take up Allocs page (sorry) and again ty Alloc and Alanine

  5. Who said you need those files? Just grab the mod as it is and extract it to the server folder. Nothing else to do.

     

    Yeh the cbsm instructions say I will post its instructions in relation cause i dont understand it lol -

     

    Step #2) You also need to install the are Multiplayer server 'fixes', provided by Alloc - a member of The Fun Pimps.

     

    If you're using game server hosting company, and they are familiar with 7 Days to Die hosting, they should be able to install this for you.

    If you are hosting the game server through some other means, it's very simple to add these fixes yourself:

     

    Here is the direct link: http://illy.bz/fi/7dtd/server_fixes.tar.gz

     

    The install instruction is found below.

    You essentially download the files, rename one of them slightly, and them overwrite the files in your game servers '7DaysToDie_Data/Managed' folder

     

    "You need both the 7dtd-server-fixes.dll and the Assembly-CSharp.patched.dll (rename it to Assembly-CSharp.dll locally). Once Downloaded add these files to the 7DaysToDie_Data/Managed folder."

     

    I found the 7dtd-server-fixes.dll but cant find in the dl the assembly one.

     

    (PS: if i have done something wrong by asking you this question or posting the above here i will delete and am sorry)

  6. Probably mostly depends on how much other work I have to do today / this weekend ;)

     

     

    Shouldn't be too complex but not sure right now. Again *maybe* this weekend.

     

     

     

     

    http://svn.illy.bz/7dtd/binary-improvements/7dtd-server-fixes/src/ChatHookExample.cs

     

     

     

     

    From top of main page

    I.e. you'd currently have to tell me that you would like to have an account (including the user name you want and mail address) and I'll set it up.

    Not having anything like a simple captcha or manual account activation is probably the biggest annoyance of Trac ;)

    Though I suppose I could fake account activation ... maybe registration will be back in a few minutes :)

     

     

     

     

    Nope as per the release notes for the A12 version it does not require any update.

     

    Ty for your quick response

    This is the very first time I am using this as I need it for the cbsm (cloud based server manager - i need the server.fixes.dll and the assembly-csharp.patched.dll [altho i do not know where to find this to get it all to work)

  7. Pictures look good. Haven't had time to play much but when I do will check them out. love the airplanes. I love it when people get creative with the blocks in the game. It inspires me to create new prefabs.

     

    Yeh took me a bit to get the planes right.. the tanks look crap house lol but for now they do. The truck in my new prefab TonysRanch/tourist stay/honey farm isnt bad either :-). Yeh love trying new things & making new prefabs... Gonna make a castle in the burnt area/wasteland next (esp use the mist/smoke to its advantage to :-) ) Keep up the good prefabs :-)

  8. haha not yet only just c;eared the zombies lol haha.... But loved it. The attention to detail is amazing... Haha yeh woodbury would be a fairly big job. Terminus not so much but still detailing will be a job and a half.

     

    Did you look at my prefabs :-). i finished a new one last night :-) I posted pics to

  9. laz man this is such a great prefab man. enjoyed clearing it out as well :-) You have done great :-).. Now off you go & build woodbury & terminus lmao :-P haha.. so we can have a true set up of TWD :-D (OFC this is only joking,)

     

    :-) great work again

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