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stallionsden

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Posts posted by stallionsden

  1. 4 minutes ago, MrSamuelAdams said:

    So I have this POI in my world... But there are no zombie spawns in them? Everything looks great. I have this in my Mods folder. No just the LocalPrefabs too. 

    They had zs when I went thru.

     

    Are you getting zs in  other pois.

    You should only have it in the mods folder as it comes with a config and modinfo

  2. 24 minutes ago, Reytag said:

    Where can one find a list of possible values for each property?

    I have found interesting properties in the poi xml of both base game and third part poi's I am willing to explore but it's very inconsistent.

     

    For example there is:

      <property name="Zoning" value="" />

      <property name="AllowedTownships" value="" />

      <property name="EditorGroups" value="" />

      <property name="Tags" value="" />

      <property name="AllowedBiomes" value="" />

     

    My issue is for example if one wants a wilderness poi, so far I have examples where some people have wilderness in the "tags" section, others under "zoning", some in "allowedtownships".  It just seems very inconsistent and I also cannot find a source of all possible values for each header.  Makes learning how to do things properly difficult.  Is there an official source of material I am just not finding?

     

    All of those don't work except Tags.

     

    Just add wilderness to the tag and it will spawn in wilderness 

  3. 2 hours ago, Reytag said:

    I am trying to better place custom and third party mod prefabs in their appropriate biomes and zones.

     

    I was able to find out how to control the number of spawns of certain biomes but I have not found examples of how to control location or biome placent.

     

    For example in my rwgmixer.xml I have the following:
    <append xpath="/rwgmixer">

          <prefab_spawn_adjust partial_name="Svalbard_Seed_Vault" min_count="1" max_count="1" bias="10"/>

     </append>

     

    Does anyone know how I would for example force that as a wilderness only spawn and also only in the snow biome?

     

    Biome placement doesnt work in vanilla. 

    editing the dll would be needed. 

  4. 1 hour ago, Cratoor said:

    Thanks for all your hard work Mr stallionsden holding off playing 21 until pack drops absolutely makes the 7 days experience for me.

    Vanilla POI.s are ok but its nice to be challenged with some insanely huge and tough Compo Pack POI,s.

    Thank you look forward to releasing it.  The pack def is alot bigger then 48. 

     

    Lots of great things coming to.  

  5. 5 minutes ago, Blackmadman said:


    Ok, I downloaded your mod from GitHub 5 hours ago, there was still the entry in items.xml (lines 79-81) and an old ModInfo.xml.
    Now I have re-downloaded and apparently only now get the updated mod.
    Well then that's done :D.
    Evil GitHub.

    Glad it sorted for you. 

     

    I haven't used github for a long time tbh back with it and still learning it again. 

     

    I will check maybe I got some old versions in there from like a18/19 or something  maybe

  6. 1 hour ago, Blackmadman said:

    Hello,
    great that your mods have been adjusted.
    I have found two small errors in the mod: Stallionsdens Stack Size Increaser.
    1. your ModInfo does not match the new system.
    2. this entry causes errors: 
    <append xpath="/items/item[@name='meleeToolSalvageParts']">
       <property name="Stacknumber" value="150"/>
    </append>

    I searched the stack size increaser for [MeleeToolSalvageParts] and got no hits on this  and checked the modInfo.xml  that looks correct to and not getting any registering of legacy modInfo in the console. 

     

  7. 1 hour ago, Blackmadman said:

    Hello,
    great that your mods have been adjusted.
    I have found two small errors in the mod: Stallionsdens Stack Size Increaser.
    1. your ModInfo does not match the new system.
    2. this entry causes errors: 
    <append xpath="/items/item[@name='meleeToolSalvageParts']">
       <property name="Stacknumber" value="150"/>
    </append>

    Hi @Blackmadman 

     

    Thank you will get it resolved straight away. 

     

  8. ok managed to get alot updated. just got to get them uploaded over the weekend. 

    Have updated the O.P to which has been updated, which have been deprecated due to tfp adding them already.  and others that need a full re write or extra work. 
     

  9. On 8/3/2023 at 6:38 AM, Ru Melin said:

    Hello, greetings Communizy. May I ask when you @stallionsdencan give us the Compopack for A21? To play without doesn't makes fun. Thanks that ypu work on this Project. Best regards.

    Thank you for your support. ..

    It is progressing and parts of the cp are in testing phase. 

     

    No eta atm tho regards 

    Stallionsden

  10. 11 minutes ago, MrSamuelAdams said:

    I know. I'm saying for whatever reason when I install NPCCore, Vultures (all kinds) are unkillable. 

    The vanilla vultures. 

     

    Must have some cross code or something. 

     

    Because when I remove NPCCore vultures are killable again. Something in the NPCCore is causing vanilla vultures invulnerable. Since when I remove it. It's fine. 

     

    argh yep i get you sorry.  I am sure the guys in the npccore score will be able to help more on that one. 

  11. 20 minutes ago, MrSamuelAdams said:

    Yeah, I posted in that forum post. 

    And yeah, SCore and NPCCore both installed. 

    Even tried the pervious version, seems to only happen with the vultures, tested all other zombies don't have issues. 

     score and NPCcore have npcs not vultures  and zombies . What else did you have installed or was it just those 2

  12. 1 hour ago, MrSamuelAdams said:

    I know, i'm saying to include NPCCore they did an update and for some reason when I add just that mod it makes vultures invulnerable/invincible to kill. 

    Did you report it  

     

    You need both score and NPCcore also not just noccore . But will pass on that info 

  13. 8 minutes ago, MrSamuelAdams said:

    Okay I will. Ill try it. 

     

    I just can't use NPCCore right now with 20.0 since it makes vultures invulnerable for some reason unfortunately. 

    These pois are a21 pois.

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