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A20 Bugs
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Posts posted by stallionsden
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Any mods
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9 hours ago, POCKET951 said:
I got my hands on the Alpha 22 experimental build TFP was showing off on consoles at Paxeast. I found something in my playthrough that hasn't been announced in the alpha 22 dev diary yet. 😅 not sure if I'm allowed to spill and I also don't want to steal TFP's thunder.
If they wanted it announced they would have announced it
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1 hour ago, ungkor said:
Are there any visual clues that let you place a vault hatch so that it opens upwards instead of down?
The handle thing is on top tells you it opens upwards.
Unless you rotate the hatch most times it is facing the correct way to open upwards
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19 minutes ago, twocry said:
I want to play 7 Days to Die 20.7 with undead legacy 2.6.17 and Compo Pack.
But i can´t find any download link for Compo Pack.
Am i blind or somthing ?
It is available on our discord
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16 hours ago, TheWrongMexican said:
Any update on the pallet mod? I have been checking back here since since the beginning of A21 to see if you have updated your pallets mod. I like yours the best. I have had use various other ones in the mean time. Just looking forward to having your mod back if possible.
On 1/13/2024 at 11:03 PM, wolverine576 said:I cant find the mod folder containing the lootable pallet mod.
Have updated the pallet mod for you if you both were still interested
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UPDATED to A21.2
PALLETS MOD - with the new pallets and new goodies to find in each
MORE ANIMALS - added more variety to each biome as well
ANTI BLOCK BULLETS - glass, paintings and really weak blocks like cloth can still be damaged.0 -
2 hours ago, Gamida said:
Hey stallionsden, speaking of updates. Any chance you will be updating your supply crate mod? I use to love just randomly coming across one of those supply crates in woods when exploring.
Hey hey Gamida
That 1 is def there i believe I updated it. Will check shortly tho to make sure I did.
[EDIT] Yes it has been updated to a21
Any mod in red is a21 compat.
Unless maybe a21.2 broke it
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1 hour ago, TheWrongMexican said:
Any update on the pallet mod? I have been checking back here since since the beginning of A21 to see if you have updated your pallets mod. I like yours the best. I have had use various other ones in the mean time. Just looking forward to having your mod back if possible.
I had time a few days ago to look at it, it is gonna take a little bit with all the new pallets etc but should have it in next couple days for you.
Apologies for the delay tho
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4 hours ago, rah2644 said:
Make some very expensive items for late game, like placeable propane tanks from small (maybe1000gas) to the big propane containers (10k gas) so you have uses for all you collect later on. The propane tanks would be grand placeable explosions for fun too. Maybe like statues that are 10k metal or concrete too. Could go on and on, but propane would be grand. Just did a 7day at a farm, not seeing the propane before setting in and took out like 15 zombies with it.
It be cool to take over a gas station with one of the large propane tanks and be able to fill it up with petrol you find that you don't need to use and have it as storage and you can then use the pumps if there is petrol in the tanks to fill your vehicle
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You have what seems to be the wrong folders in the mods folder for some mods.
Open each folder if you see a modinfo.xml then that folder is correct.
However if you open the folder and there is another folder then that folder is wrong and you need the Inside folder in the mods folder.
Then try again and post new log if any errors
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1 hour ago, Tigersaber01 said:
60x60
Industrial
I apologize for the late reply. I never received any kind of notification that you had responded.
Did you tag the poi in the poi properties area as industrial
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6 hours ago, bigstep70 said:
I'm giddy with excitement... I'm gonna pinch myself now to make sure it's all real... ouch, yep... thank goodness.
Getting there it is.
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7 minutes ago, SpaceNuff said:
Any idea on why the discord link isn't working? It keeps giving me a run around saying it's unable to accept the invite.
Can you dm me your username please will take a look
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Comparing 7dtd to minecraft lol.
You can tell the difference in graphics easily.
But optimising before adding all core features etc is only gonna cause issues and those optimisations are useless then.
But some optimisations are done each alpha but the big optimisations will come after they finish implementing everything.
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1 hour ago, Tigersaber01 said:
Hey everyone. I created a couple POI's, and tried to follow the TFP's PDF at the beginning of this thread, but I still can't get the POI's to auto-spawn in RWG maps. I've tried placing the files in the local prefabs folder; into a mod folder; and even directly into the Prefab POI's folder. Not sure what I am doing wrong. Any help would be greatly appreciated.
What size is your poi.
What tags
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32 minutes ago, haark5 said:
I can't find the mod, more animals, what happened?
That 1 I didn't bring forward due to tfp fixing the animal spawns. But will look at it
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1 hour ago, Evil_Geoff said:
How has this stayed up on the TFP forums? Isn't charging for mods (or anything else that makes money) without express permission from TFP a violation of the 7DtD ToS/EULA? Isn't this the kind of stuff that ended up getting ZombieDayz canned?
Need to get a mod in here to make sure it's legit.no one may have reported it to them
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1 hour ago, haark5 said:
I can't find the bulletproof block mod in what I downloaded, which one is it? it's not there anymore?
I was referring to the bullets that do not damage the blocks, my bad translation sorry
I have another to update and I will update that 1 as well
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It is useful still tho some things are different but it is info gathered from a16 I believe. Onwards.
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4 hours ago, tdevine said:
It seems to me that the modding community has kept this game alive in a much bigger way than the developers themselves. I would think that TFP would have an official thread that goes over as close to everything that the prefab editor and world editor has to offer, and keep it updated. It would take a little time, but the community deserves it for the 1000's of mods that gave more life to the game. And thank you for the offer to help, I just may use it, thanks again.
They haven't finished the game and both editors have alot of work needed on them which will come. So them holding off on doing anything I can see being good cause it can all change after it is done.
The way of preffabbing has done so as proof how we use to do it back in a11 to how we do it now.
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There is a pinned thread up top called getting started prefabbing - complete (poi creation) no need for another thread tbh
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6 hours ago, tdevine said:
I tried that but I think there are other files that look for the original name and it did not work. I will try again. Thanks
Male sure the .nim is actually blocks.nim
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Will start doing some videos shortly but getting closer now.
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34 minutes ago, Laz Man said:
It's at Boston this year. If any of you attend, I should be there to greet you... 😅
You can leave the land mines at home this time lol 😆 🤪
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Is it possible to "sink" a POI into the ground to make it seem like a Sand Dune
in Discussion and Requests
Posted
You can't biome restrict pois for starters in a vanilla game so of you do it to 1 all biomes will be impacted.
Then you would need to fill the outsides of each poi with terrain to the level you want then adjust the ground level on poi.