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KhaineGB

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Posts posted by KhaineGB

  1. awesome! Appreciate the help, i'll just have to get them to make sure they're transfering over right and getting the mod in the right folder.

     

    as for the random frame dips thats great! Not fun to be running from a feral and have 2 seconds of lag while a new zombie load xD Overall, i really like the mod, SO brutal.

     

    I know its still unfinished, but i notice some of the skills/perks/quests have no description, just point to a place saying something like "MANDPPERKDESC" I assumed they just were not finished yet, but i wanted to double check and make sure i don't have something messed up :)

     

    Chances are i'm either dumb af and missed it, or dumb af and got the code wrong. ;)

     

    So if you spot any, do tell me!

     

    EDIT: Oh! You could also be missing a localisation file. That controls perk/skill/quest/item descriptions

  2. I learned a big lesson during that, from our talks and that whole situation in general. I never ever want to treat my loyal fans and players in that manner. There IS a way to use that type of situation to EVERYONE'S advantage and NOT piss off your loyal fan base. At least WE learned that lesson right?

     

    Besides what have YOU guys ever done for me...amirite? (Hopefully people get that reference and dont take me seriously)

     

    What 'ave the Romans ever done for us?

  3. From the time reading up on this mod and playing it, this is a rare trader thing. You are not able to craft it.

     

    This is correct. The CNC machine is not craftable on purpose. You have to go find it.

     

    Recently set this up on my server i host for my little community, the mod itself seems really cool, but i'm having a few issues (possible that its user error? =P)

     

    I have 2 people who cannot get icons to show up for them, they just have blank spaces, personally it took verifying files for it to work for my client, they cannot seem to replicate it.

     

    The other issue i seem to be running into is lag, just while running through the wasteland and other areas, i will get 1-3 seconds of lag (caused a LOT of deaths). The memory usage isn't peaking on my server, that seems to be totally fine, and the game still seems to move, as the zombies move, i hear sounds and the like while my visuals are lagging very hard.

     

    Is there another step to do? I first thought maybe i needed everyone to download the mod files into their directory and then start the server, but they still can't see the icons then. Anyone have any insight on this issue?

     

    Icon files have to be client-side or they won't work. The server only pushes XML as far as I know (had this issue locally. Wife had the icon files in the wrong directory)

     

    As for the lag, check YOUR memory usage. I've noticed it tends to happen around UMA stuff (new zombies, survivors, bandits) and the smaller texture files I'm working with has really, really helped with this!

     

    So even if I don't push the rest of the mod on Sunday, I will be uploading the new texture files. :)

  4. Yeah, that's what I did. I just include the uma folder with my mod so everyone has it. Server and Clients. I hope at some point TFP adjust things, so its not needed but that's the pain we go through modding an alpha product lol

     

    Well I just found out GIMP has a batch image resize plugin.

     

    So I'm having the laptop decrease all of them by 50%. Should help on file size and in the game. :D

  5. One thing you can try is changing the uma extras to "Player" this will only allow them to be used as they spawn. Only issue doing it that way is the ppl who play will also get to choose it as a playable character skin. I didn't like that as an option though.

     

    Another thing you can do to lower the increased ram usage is take your uma folder and lower the res of all the uma's textures. Time consuming but really lowers the ram required. This works really well and you really don't lose all that much in the fidelity of them in game. Takes a bit to get it just right but my Ghouls in my mod look fine and are very light in the resources needed to have them.

     

    I left it set to zombie or none for the UMA's for the same reason, didn't want people picking them as profiles. I -may- change that for the bandits and survivors though.

     

    RAM usage normally sits around 8GB once it's done whatever it needs (tested on my 3 machines and I got Kickz to give me info too), so that doesn't seem to be a problem. I may do it anyways though because then I can just start including the UMA folder with the mod to prevent issues.

  6. That's normal while it generates the UMA textures.

     

    First boot... let it get to the menu, go make a drink, come back, generate your world and log in. Then reboot the game to clear your RAM.

     

    If you have high RAM usage and a BUNCH of red text when you start the game, you're missing the UMATextures folder, and your RAM usage will never go down (tested by me and Games4Kickz on 32GB machines. Making the folder fixes it)

  7. Katana, no because it requires the use of SDX. I'm putting off learning that until A17 drops so the SDX folks have time to patch and I have time to learn more about XML + convert the mod over. :)

     

    Combat axe.... MAYBE. I keep meaning to look at it, then I forget. With the axes skill, that may not be a bad idea.

     

    Legendary specials, sort-of. I don't plan to EXACTLY copy the special zombies other mods have, but I do want to make my own.

     

    There's 1 in already. ;)

  8. Yep, that's basically what I was thinking. Got some code quickly written up, but commented out so I can test it later. Looking at making the stone axe an actual axe so it can start working on that skill immediately, remove the upgrade ability from it and put in a stone hammer for that purpose so folks can level construction tools. :)

  9. Have you thought about adding something like the lockpick from Valmod? But maybe making it unlock slower so they aren't as good?

     

    Yes, but I believe it uses the "downgrade" method so uses up extra blocks.

     

    However it is something I want to look into. :)

     

    EDIT: Looked into it. It doesn't use extra blocks, so I'll look at adding it in. I'm also going to look into the "door bash" mod.

  10. Im glad you are one the guys that actually listens to your playerbase!

     

    Thanks.

     

    Small question, your rad medicine means you are planning to add stuff (relevant) on the rad zones?

     

    Yep!

     

    You can go out there and explore. Already tested it. For now I'm just going to have the hub city only POI's spawn out there so there's more chances for loot from the skyscrapers.

     

    The downside is that players need to keep an eye on their co-ordinates. Anything beyond 22,500 is getting into "you will crash your game and screw your save" territory.

  11. Speaking to Subquake on this cos he's the genius, it's prefered to script this to show mod version in game when you press Esc. The escape menu is edited to show mod version from client localization file (manual editing of this file is very time consuming), the server version is stored in xml of mod UI pushed to the client so versions can differ. Zip needs to be versioned too, which can be scripted (powershell). If scripted the chance for errors is reduced. Hope this helps somewhat in the development of your mod :)

     

    Haven't had a chance to play your mod but enjoying people streaming it including G4K where I seen you hang out, just lurking as always.

     

    I love watching kickz. The manly warcries are the best part of the show when someone subs. ;)

     

    Though being called a bastard for changing the wrench recipe was pretty awesome too. I totally clipped that.

  12. I told you what my system spec was and how I ran it.

     

    If you can run starvation, you can run this because it needs less RAM and has less models in it. It's more like War of the Walkers or Valmod in terms of system requirements.

     

    And I doubt you're gonna hear from someone with a worse PC than you, because that's Core2Duo/Core2Quad territory. Your friend is going to have to just try the game and see if it works, then see what mods work and accept their PC is gonna need an upgrade.

     

    As for his internet speed, why not take the game to him on a USB stick? It's seriously like... 4GB uncompressed and 2GB compressed to download.

  13. Ok, I have it working now. Never had to deal with that with Valmod. Another question though, any way I can get the SMX Hud to work? Obviously it can just overwrite your XUI but then the custom workstations and such do not work.

     

    No idea. I haven't tried adding SMX hud to anything. I may look into it and stick it on the first post as a seperate download if I can make it play nice.

     

    However most of the workstation windows are at the bottom of the windows.xml and xui.xml files if you want to try and do it yourself. :) And there's comments to identify them.

     

    Good evening KhaineGB

     

    I have a suggestion ... Could you post the version with-in the game or on the Launcher .. because it does not show up anywhere that I see.

     

    Just got done with 7 day horde .. but I thought the version show up somewhere. It doesn't .. Have a great evening :02.47-tranquillity:

     

    I... actually have no idea on that. I think I'd need to rename the github repo, which may then break the link. However, it does tell you in the console when you first load the game at the menu. :)

  14. Hi lad dont worry i managed to fix it cheers

     

    Thought it might be something like that. Glad you sorted it. :)

     

    Can someone tell me the minimum system req for this mod please,thx in advance

     

    Well if you read the very first post, I put the specs of the PC I used to develop the mod before it finally died (and it wasn't to do with the mod, backlight died on the monitor, then the keyboard started to go... but it was old).

     

    That should give you an idea. As a very general rule, graphics card from 2011, a quad core CPU (like an i5) and 8GB RAM should be fine. I do NOT recommend running it on a laptop that doesn't have a proper, dedicated graphics card... but then I don't recommend that for any game. ;)

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