Jump to content

KhaineGB

Members
  • Posts

    4,684
  • Joined

  • Last visited

  • Days Won

    31

Posts posted by KhaineGB

  1. With as powerful as my PC is, I keep UMA set to the highest setting.

     

    Up until I expanded from 16GB to 32GB of RAM the only setting I had to bump down, in order to keep ram usage under control for more than an hour or so, was textures to half size. With it on half size I generally could go through the entire gaming night wihtout having to shut the game down to let the RAM usage reset.

     

    Manually resizing the UMA textures to half size (they're 4096x4096 as default) also really, really helps with basically no degradation in visual quality.

  2. OK .. If you playing a SP game and would like to try my Map .. which is a really nice map if it works on another computer Try without (") marks " SallyO_DFBBM " .. you spawn in a forest with 2 traders near by .. Spawn area about 3295S - 4W .. But you will have to go west to find the BIG towns/cities and if the map works 1st big city should around 2309S-5097W with 4 other large towns/cities around it.

     

    And if it works .. let me know, please. Have Fun and Enjoy ...... the Old Gamer ... :02.47-tranquillity:

     

    - - - Updated - - -

     

     

     

    That looks like one of the cities near me off to the NW. ;)

     

    This was down in the south east (1600 S, 5600 E) on the PatientZero seed. :) Quite a good sized town.

  3. Seems to be working to me...

     

    bnQYTQh.jpg

     

    I got that while looking for an error a streamer has been having.

     

    EDIT: If anyone is getting Invalid Cast Exception errors, it seems to be related to the electricity system. Basically I had tried to be smart to save myself some blockID's, broke a ton of prefabs (which I didn't realise) so had to put the original file back.

     

    So you'll either have to get out of the area you are in to fix it, or start a new world.

  4. OK KhaineGB and a Good day

     

    Just ran a bit in game and seen some of the new Z's .. nice job and the Version is working nicely when you use "ESC" mode to check for version .. nice ..

     

    The Only issue is (7) Z's spawned into the New base I was working on .. Now I didn't have a bed down yet here and need to go back to first base to check out that has the bed and will do later ........ getting ready for 14 day horde night and with the Update my town grew to a city more or less .. LOL .. plus I'm in the middle of 4 other towns it looks like, SO my map has become a really Nice MAP.

     

    Other than those couple of things .. Everything is going good ... Have fun and Enjoy .. the Old Gamer ... :02.47-tranquillity:

     

    They were just throwing you a housewarming party. ;)

  5. Good day KhaineGB,

     

    Quick question .. New Game or is Save game still good ??

     

    Looked to be a lot of changes and was just wondering.

     

    No problem either way .. I don't mind ...... the Old Gamer ... :02.47-tranquillity:

     

    Should be fine without. I just increased the size of the world but left the rad zone starting at the same point, so everything SHOULD be ok.

     

    But... y'know... cross your fingers and hope. :D

     

    Having a bit of an issue here. Downloaded and extracted the new version on the computer i play on (server is doing fine, and running great!) but when i load the game, it just sits at a black screen, never loads, only way to bypass is to verify integrity, when i do that, i get string errors in the command console, looking like an issue with the textures. Is there something that normally causes this, maybe a specific file i can pull out and not include?

     

    On another note, even with the errors the lag is reduced when you encounter a new zombie, much improved!

     

    That sounds like it's getting rid of the UMATextures folder for whatever reason, because that's normal if it's missing when you boot up. I'd make folder manually, let the game do it's thing (because it WILL be slow and laggy), reboot and see if it's fixed.

     

    If it is, rename the old folder and download the new one from GitHub and see if that sorts it. If it doesn't, at least you have a backup. :)

  6. A little bit more info regarding my comment on the rad zone.

     

    It's set in the files to start generating around 15,000 from 0,0 (it was like this in the previous version as well, so a new world won't be required). In reality, I found it started generating closer to 10,500. I've set the world limit to 25,000 for terrain generation and the rad zone to go out to 30,000. Once I started crossing the 20,000 threshold, there was a chance of errors occurring that basically meant I couldn't move, had to log out, log back in and usually got kicked out to the edge of the rad zone... because the actual "terrain generation" stops somewhere around 20,500-21,000.

     

    So be VERY careful. If you're getting near the edge of the map, then you're crossing into dangerous territory.

  7. V1.5 Update!

    • Instant Death Zone removed from the Rad Zone! (do NOT go off the map! Try to stay below 20,000 in any direction)
    • Hub City POI's added to the Rad Zone + a couple of the OP ones from the compo pack, so there's a reason to go looking.
    • Radiated Ground now grants the "Deadly Radiation" debuff. Lasts 30 mins. -1 wellness every minute, -1 health every 30 seconds, -10 stamina every 30 seconds, -1 hydration every minute.
    • Anti-rad meds added to remove the Deadly Radiation debuff. Grants an immunity buff for 30 mins. Can be found as "Rare Medicine" or crafted in the chemistry station. (Unlocked via science skill)
    • Zombie Behemoth and Zombie Behemoth Radiated added. Rare spawns outside of hub city.
    • Loot lists tweaked.
    • Axes skill and Lumberjack perk added. Stone Axe no longer upgrades, but levels the Axes skill, which then does more block damage. Lumberjack perk does more entity damage + harvest amount.
    • Marksman perk added. Used for bows, increases entity damage.
    • Stone hammer added. Counts as a construction tool. Used only for repairing and upgrading.
    • Starter quests changed. Now need to craft bedroll + stone axe. Civilian class now needs to craft a stone hammer instead of a stone axe.
    • Lockpicks and Door Bash from Valmod added! Now you can unlock safes (takes a while, but less time than an axe) and bash doors open without breaking them.
    • Mod name and version number added to the in-game menu (ESC key)
    • Crossbow will take stone, iron and steel bolts only.
    • Steel crossbow added from valmod (was iron in that mod) that will take steel, exploding and titanium bolts.
    • Both types able to take scopes.
    • Combat axe from Valmod added. There's also a titanium version.
    • "resting" buffs have been reapplied to bedrolls and beds. Better beds give a better buff, so now there's a point to making them.
    • Roaming Hordes changed. Now include new zombies and hordes specifically designed to batter your base!
    • Run Forrest Run has been re-activated, but cannot be purchased. You can only learn it from rare books!
    • Trader lists updated to have a chance to sell the anti-rad meds & Run Forrest Run book.

    Bug Fixes and Tweaks.

    • Slightly increased the damage of the P225 so it's a little better than the Pistol.
    • Tweaked rewards of the Trader Defense quests so the hard one is actually rewarding.
    • Fixed minibike storage for the EAC/non-BBM version of the mod.
    • NPC variety added to trader guards.

     

    Already on GitHub, so go download and install it via your preferred method. :D

  8. awesome! Appreciate the help, i'll just have to get them to make sure they're transfering over right and getting the mod in the right folder.

     

    as for the random frame dips thats great! Not fun to be running from a feral and have 2 seconds of lag while a new zombie load xD Overall, i really like the mod, SO brutal.

     

    I know its still unfinished, but i notice some of the skills/perks/quests have no description, just point to a place saying something like "MANDPPERKDESC" I assumed they just were not finished yet, but i wanted to double check and make sure i don't have something messed up :)

     

    Chances are i'm either dumb af and missed it, or dumb af and got the code wrong. ;)

     

    So if you spot any, do tell me!

     

    EDIT: Oh! You could also be missing a localisation file. That controls perk/skill/quest/item descriptions

  9. I learned a big lesson during that, from our talks and that whole situation in general. I never ever want to treat my loyal fans and players in that manner. There IS a way to use that type of situation to EVERYONE'S advantage and NOT piss off your loyal fan base. At least WE learned that lesson right?

     

    Besides what have YOU guys ever done for me...amirite? (Hopefully people get that reference and dont take me seriously)

     

    What 'ave the Romans ever done for us?

  10. From the time reading up on this mod and playing it, this is a rare trader thing. You are not able to craft it.

     

    This is correct. The CNC machine is not craftable on purpose. You have to go find it.

     

    Recently set this up on my server i host for my little community, the mod itself seems really cool, but i'm having a few issues (possible that its user error? =P)

     

    I have 2 people who cannot get icons to show up for them, they just have blank spaces, personally it took verifying files for it to work for my client, they cannot seem to replicate it.

     

    The other issue i seem to be running into is lag, just while running through the wasteland and other areas, i will get 1-3 seconds of lag (caused a LOT of deaths). The memory usage isn't peaking on my server, that seems to be totally fine, and the game still seems to move, as the zombies move, i hear sounds and the like while my visuals are lagging very hard.

     

    Is there another step to do? I first thought maybe i needed everyone to download the mod files into their directory and then start the server, but they still can't see the icons then. Anyone have any insight on this issue?

     

    Icon files have to be client-side or they won't work. The server only pushes XML as far as I know (had this issue locally. Wife had the icon files in the wrong directory)

     

    As for the lag, check YOUR memory usage. I've noticed it tends to happen around UMA stuff (new zombies, survivors, bandits) and the smaller texture files I'm working with has really, really helped with this!

     

    So even if I don't push the rest of the mod on Sunday, I will be uploading the new texture files. :)

×
×
  • Create New...