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KhaineGB

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Posts posted by KhaineGB

  1. Experimental is out! No, it's not on the launcher.
     

    DF-V5.1.0-DEV-B1 to B7 patch notes
     

    - Updated Quartz.
    - (IDC) Updated IDCCore.
    - (IDC) Updated Trader Overhaul.
    - (IDC) Added V.O.I.D.
    - (IDC) Added patch to allow icon tint to show in ammo selection wheel.
    - (Myth) Updated PEP.
    - The Lord of Hell now has a unique ability.
    - Removed unintended extra damage on Incubi/Succubi.
    - Removed some unnecessary code and patches from the main DF DLL file as it wasn't being used.
    - Removed all references to the nightvision "eye" item in loot so it cannot drop anymore as that was not intended.
    - Removed the gamestage bonus to Hell on Earth and made it the same as Insane as it has plenty of other changes as-is.
    - Fixed missing tag on Porkins Shotgun which meant it couldn't take a magazine extender.
    - Fixed Liquid Nitrogen not scaling with Demolition Expert when it's supposed to.
    - Fixed missing unlockedby on the two reconstructor repair kits.
    - Fixed incorrect spelling of craft_tool on the 4x4 parts.
    - Fixed incorrect spelling of always_unlocked on one of the steel crossbow bolt recipes.
    - Fixed overcharged energy cell MOD being installable in ranged weapons.
    - Fixed Fusion Forge being outside of the "placement" box.
    - Fixed Master Hunter Localization.
    - Fixed upgrading to Titanium Log Spike needing Forged Steel instead of Forged Titanium.

    - Fixed Titanium Log Spike being repaired with Forged Steel instead of Forged Titanium.
    - Fixed numerous bundle localization issues.
    - Fixed Incubus regen getting "stuck" occasionally so they became immune to damage.
    - Fixed some localization issues.
    - Fixed customized fittings mods not being installable in power armor (which was only the case due to an old, vanilla bug which is now fixed).
    - Fixed incorrect noise values on sounds used by the Thermal Cooling mod.
    - Fixed "young" coconut tree's (the stage between seedling and grown) having incorrect model.
    - Fixed missing Scrap Sledgehammer recipe.
    - Fixed missing coffee recipe from loot lists.
    - Fixed buckets of water created from sources other than collecting water, not being able to place water.
    - Fixed the stamina regen issue when the player has less than 75 water.
    - Fixed coilammo bundle amounts.
    - Added extra difficulty beyond Insane - Hell on Earth.
    - Added extra animal feed recipes using plant fibre and tree seeds.
    - Added ability for sap to be gathered from player planted trees that have started to grow (NOT the seedlings).
    - Added back MOST of grumpybeard's expanded lockable storage (some models don't exist anymore, so those blocks were removed).
    - Added ability for larger zombies to crouch so they can fit through doors.
    - Added more knives and machetes so they scale fully from bone up to laser.
    - Added IDC's ammo disassembly.
    - Added IDC's Trader Overhaul.

    - Added IDC's patch that returns fuel from vehicles if you modify them (like when you add/remove mods to guns and it returns the ammo).
    - Added IDC's hydroponics.
    - Added new Legendary Icons by Tobi so they stand out more.
    - Added Crucible unlock to Forge Ahead 3.
    - Added biome limitations to vanilla traders so they won't spawn in the wasteland in RWG.
    - Added a gore block for demons that will drop demonic essence on harvest.
    - Added Titanium Log Spike recipe so they can just be crafted.
    - Added lower degradation use for light melee weapons to Flurry of Blows.
    - Added a new perk to Security: Mobile Gunner. Increases ammo capacity and reduces kick and spread of auto weapons.
    - Added 10% run speed bonus while holding automatics to Security mastery.
    - Added class book to give the player a random class, rather than picking one, for people who want more of a challenge.
    - Added some benefits to using sledges as weapons to Breaking and Entering.
    - Added some extra T6 quests to Caitlin just so the quest list can fill out and hopefully not bug her out.
    - Added "Good To Be Home" Buff that grants extra benefits to the player when nearby their campfire while indoors and in a land claimed area.
    - Added Scrap Iron Sledgehammer (shut up Tobi).
    - Added armor scaling on zombies based on difficulty and the tier of the zombie.
    - Added bonus XP to action skills on hit/kill headshots.
    - Added magazine increase for bows to the Robin Hood perk.
    - Added screamers specifically for the scout quests that now actually spawn zombies. Have fun!
    - Added new Food Poisoning buff that works more like Dysentery so it's less severe and curable.

    - Added new buff for the flamethrower at Demo Expert 1 or higher so it's useful against demons (but ONLY with Demo Expert).
    - Added new armor events when taking critical hits (sprain/break/concussion/laceration/fall damage)
    - (Dobbers) Adjusted armor protection values for better scaling.
    - Adjusted the degradation use bonus from Well Maintained so it won't hit -100% when stacked with mods and Flurry of Blows. This only applies to weapons, not tools.
    - Adjusted XP amounts for levels. 1-50 will be a little slower, while 51-150 will be a bit faster. This is a first pass and may need further adjustment (I have concerns 100-150 is too fast atm)
    - Adjusted junk turret so iron and titanium darts do less damage when used as ammo.
    - Adjusted iron and titanium darts so they do more damage when used in dart traps.
    - Adjusted loot stage of titanium items so they drop later.
    - Adjusted gun safe loot (ONLY lockpicked version, not smashed open version).
    - Adjusted cash register loot to remove casino coins and increase old cash since vending machines now need it.
    - Adjusted buy value of items in vending machines.
    - Adjusted ingredient requirements of vegetable soup.
    - Adjusted drop rate of some books.
    - Adjusted spear stamina usage so it's more like sledgehammers (attack speed NOT changed).
    - Adjusted knives to do damage similar to knuckles.
    - Adjusted machetes to do damage similar to clubs.
    - Adjusted clubs lower than titanium for better damage scaling.
    - Adjusted machete attack speeds again (especially Jason's that I forgot about).
    - Adjusted armor penetration of spears to be less obscene.
    - Adjusted gunpowder requirements for AP/HP ammo.

    - Adjusted fertilizer to trigger plant growth nearby on left click rather than being used as an upgrade item. (this uses a game event)
    - Adjusted Scrap Iron Arrowhead recipe.
    - Adjusted Behemoth, Titan, Incubus, Succubus, all variants of the previous AND Lord of Hell loot.
    - Adjusted wellness loss for Hell on Earth difficulty when you die (you WILL be set to 50 wellness, no matter the perks).
    - Adjusted HP ammo so it now has a -50% effective range rather than adding armor to whatever you're shooting.
    - Adjusted mod slots of bdubs vehicles to better match DF vanilla vehicle scaling.
    - Adjusted the effect that triggers from Feel The Heat so it should fire more consistently.
    - Adjusted hardened chest loot (end POI for T4/T5) as it was a bit insane.
    - Adjusted rain catcher to work like a dew collector, except it creates buckets of water and needs buckets (iron buckets, not clay) as fuel.
    - Adjusted the Crossbow Autoloader to add a small damage penalty (like silencers) for balance reasons.
    - Adjusted beer drop rate as it was too common.
    - Adjusted all drink drop rates for better scaling regarding wellness.
    - Increased duration of slow down from Liquid Nitrogen mod so it's similar to the shotgun stun.
    - Increased stack size of irrigation pipes to 25.
    - Increased stack size of boiled water/water to 125 like murky water/empty jars.
    - Increased amount of Iron/Steel/Titanium arrowheads made per recipe.
    - Increased Leather and Duct Tape requirements for Hazmat clothing, but did not increase the Hazmat Fiber.
    - Increased all coin rewards of all traders to make them more profitable vs scout quests when considering time investment.
    - Increased durabuility of the junk turret.
    - Increased crafting cost of Improved Heating Element since people kept @%$#ing it was OP.

    - Increase HP of both demonic behemoths so they're a little more threatening.
    - Increased dirtbike storage since it lost a lot of mod slots.
    - Slightly increased XP from injuring things when using archery weapons.
    - Slightly lowered spear attack speed.
    - Slightly lowered wellness increase from vitamins.
    - Slightly lowered the duration of vitamins.
    - Slightly increased dart trap fire rate.
    - Slightly increased the amount of empty jars made from the recipe.
    - Lowered coin rewards of "go here, kill these" quests on the scout, and fixed some T6 coin rewards that were FAR too low.
    - Lowered the damage fall off range of shotgun SHELLS, but increased the damage fall off range of shotgun SLUGS. This is to make shells less OP and give slugs a point.
    - Lowered bonus run speed from Automatics Action skill to 10% from 20%.
    - Moved Improved Heating Element from Hammer and Forge to Master Laborer as level 10 is too early.
    - Vending machines now require old cash to purchase items. Amounts may need adjustment, so looking for feedback on that.
    - Drastically lowered Hazmat Fiber requirements for making Radiation Ready mods.
    - Behemoths can now crouch and will no longer get stuck in the bunker.
    - Dog Days Are Over T5 has been changed to Hellwolves. Have fun.
    - Rewrote all scout item quest rewards for better scaling.
    - Swapped over First Aid Kit and Herbal Antibiotics in the Physician perk.
    - Moved Crossbow Autoloader from Science Crafting 3 to Science Crafting 5.
    - Archery action skill no longer grants a reload speed bonus to crossbows (but still does for bows) for balance reasons.

    - Most recipes (Food and Resources) that use jars/bowls should now return jars/bowls on CRAFT.
    - Changed gore block that can drop on zombie death, and adjusted resource drop amounts when harvested.
    - Re-ordered the Advanced Engineering perk so things unlock slightly earlier so it's better balanced vs the Electric Traps perk.
    - Coilturrets are now unlocked with Advanced Engineering 5.
    - Combined Pain Tolerance and Armor Training into 1 perk, and renamed Armor Training to Martial Training. Also added Sprained arm and concussion resistance in addition to the other pain tolerance effects.
    - Changed Nightvision to Black and White.
    - Reduced military fiber cost of the tactical rigging mods.
    - Rewritten all trader rewards to make them more unique on a per-trader basis and hopefully fix the random NRE we've never been able to track down.
     

    Main Download: https://drive.google.com/file/d/1PgKPNmnHSV0L56RmRD3pOW82JNXqFTha/view?usp=sharing
    Backup Download 1: https://drive.google.com/file/d/109aqCGFo0-i9zYpW8v5NMT7lGUdOc8JT/view?usp=sharing
    Backup Download 2: https://mega.nz/file/liMxAbAB#Z_sBpNQAp96l8BAku4LLFDdWS51QV9h5pqTvl1JyQhk (you will need to copy and paste this)

  2. On 3/7/2024 at 4:19 PM, TechieZero said:

    @KhaineGB

     

    I think the new auto sharing of quests screws this mod up in multi-player.

     

    The storyline quests need to be ignored by this completely. 

     

    That's not fixable by me. Sharable is already set to false on the quests.

     

    On 3/8/2024 at 9:11 AM, Zyamaia said:

    Hey guys after playing the mod for more time than I'd care to admit LOL I have a few question.  First, where do I find Titanium, I'd thought it would be in the wastelands but only found Uranium and a butt ton of mobs LOL.  2nd I'm not sure if this is a bug or not but why does the Box Truck take 2 V8 Engines?  Last where is the best place to look for Research notes?

     

         Other than those minor things Great Mod @KhaineGB You mod is ALWAYS a pleasure to play keep up the great work.  :)

     

    Wasteland for titanium. It should be the most common material there.

    I'll check the box truck. That should not happen.

    Kill lab zombies and search desks in both bunkers. I'm thinking of making a scout quest for lab zombies to help.

     

    19 hours ago, AllUses said:

    Searching for the UFO quest or POI

     

    Anyone any hint where to get the UFO quest or find the UFO POI? 
    Played through the Dr. Ana quests but no UFO? Friend of mine got it but failed and it did not show up again. He can not remember anything. Found some videos on Youtube and seems like Trader Hugh T3 quest in Forest Biome. I‚m level 300 getting T6 quests only. Any way to get the quest or location of POI?
     

    Thanks


    UFO POI is a PEP POI. So check those maps. It only spawns in the wilderness.

  3. I have absolutely no idea why sometimes this site works and lets me login and stuff, and sometimes it doesn't.

    I'll try and catch up with stuff here and answer where possible. I do strongly recommend using the discord though, as that actually works for me.

  4. On 12/28/2023 at 5:13 PM, ihatetfp said:

    Some things i noticed recently while playing on DF 5.0.1 :

    Consuming Animal fat gives 5 food while tooltip says it gives 0
    Caitlinn respawns when server is restarted, unlike vanilla traders - she wont keep her inventory and wont accept old quests to turn in, results in being stuck with quests that where not turned in IF the server is restarted between finishing and turning in. Remaining retrieved supplies are stuck in inventory until quest is canceled/removed by player.

    Found vehicle without hitbox, which i at first assumed to be repairable (cant be repaired nor harvested) - on supercity map, coordinates: 762E 968S

    Happy holidays you all.

     

    The animal fat thing is just funny.
    Caitlin uses the same entity class as vanilla traders, so not a lot I can do about that.
    Co-ords don't help because the maps are decorated depending on GAME NAME.

     

    On 12/28/2023 at 9:50 PM, ihatetfp said:

    I forgot: Power Armor does not benefit from advanced muffled connector mod (armor's stats remain unchanged)


    Intended
     

    On 12/30/2023 at 3:08 PM, Baron3813 said:

    Does anyone have an idea as to why in multiplayer sometimes getting in a vehicle will bug out and cause the gamma to go way up and break hand animations? Reloading seems to fix the issue right now


    Nope. Nor am I spending time on MP bugs cos I'm tired of working around them.
     

    On 12/31/2023 at 5:12 AM, kirara404 said:

    It's not clear if this has happened since the latest version was updated, but multiple occurrences of "DemonLord" in multiplayer can be quite server intensive.
    In addition, the fire ball of the "Succubus" seemed to be fired in a strange direction, but it was quite unstable as an invisible ball was fired at us.
    Are these problems due to our server environment?


    Succubus has been fine for me locally, so that's probably server lag. Demon lord is probably due to the buffs, which we are looking at changing.
     

    On 12/31/2023 at 6:01 PM, WIKKIDJOKER said:

    or reload the game with a fresh copy and mods see if that fixes it first

    @KhaineGB happy new years brother, have you made any progress on the thick mission? and have you noticed an issue with the animal snare? ours doesnt seem to work we are on 5.0.1


    Nope, to both. Snares are working just fine.
     

    11 hours ago, chard said:

    Hello. So I was getting an issue with a corrupted chunk on every world I created, meaning I had to delete the region in my save files and therefore losing my base. I uninstalled the game and did a fresh install, along with the latest version of the mod.

     

    It now seems like I am getting substantially more XP per zombie kill (like 30%-50% of a level per kill.) Is this normal? Does this just apply to early stages or am I going to fly through levels? I'm on a solo world with 100% XP multiplier. I know I can decrease the % setting, just wondering if it is wise, or if there is another setting that modifies the multiplier.

     

    I preferred the slightly more grindy feel that I had before uninstalling the game (of course not too grindy that it becomes unfun,) can someone tell me the settings required to reach this? Before I needed 50-60 kills to reach level 5, now I'm level 3 after literally 6 kills.

     

    Thanks :) 


    Lower levels currently are a bit too quick. I just re-did the XP amounts for testing.

     

    On 12/29/2023 at 8:24 AM, mar3ld said:

     

    Hi.

    Are you the developer / creator behind Darkness Falls?

     

    As I understand it you're not interested in hosting DF from yet another source. That is understandable. I'd really like to make DF5 compatible with the gaming system of our choice and the developer of it doesn't seem to be able to use the officially provided Azure link.

     

    Would you consider allowing myself / my company or another one host a secondary compatible link with the latest available download of DF?


    Yes I am.

    And no, you can't. re-host it. Tell your host to fix their crap or move host. It's that simple. Azure is not some dodgy site. It's literally the microsoft version of git that wont charge me my kidneys and first born in order to host the mod.

    The link ONLY changes between alpha versions in case someone needs the last version of the mod for  the previous alpha. That's it.

  5. 9 hours ago, mar3ld said:

     

    Hello again.

    Any chance of getting another download link for DF5?

     

    Background: The download link on Azure isn't compatible with our host / gaming system.

    It has to be an official link or else the link won't be implemented by the provider. (or else we would've hosted the download ourselves)


    No.

    Azure IS the official link. Tell your host to stop being crap.

    Or get a new host.

  6. On 12/20/2023 at 1:34 AM, ihatetfp said:

    I feel what u mean now. After Updating i can not do anything without being totally 'overrun' by incubi, succubi, and a hell lot of fireball spitting things... screamers spawning screamers does add a lot of difficulty now...

    Near endless? Not for me. It does end... with my death... Every time. xD


    Anyone know how to change the wandering and screamer-horde settings on a non-ingame started server?


    Mods\1-CustomGameOptions\SaveData\CustomGameOptions.xml

  7. On 12/10/2023 at 2:30 AM, Fisher said:

    I love using the stone hammer to upgrade blocks since it's one hit.  It works for wood and cobble, but doesn't recognize I'm holding concrete mix when trying the 3rd upgrade.   Is this by design?

     

    I have to switch to a claw hammer at that point.

     

    Yep, intended. It's to help you get a crappy wood/cobble base built fast.

     

    19 hours ago, Brevan said:

    Yes, the Stone Hammer should only upgrade up to Cobblestone.  Later, you'll encounter a similar issue with Titanium blocks (Only the Titanium Hammer upgrades up to this, last I checked).  Personally I really like the limitation on Stone Hammer since that way I don't waste concrete when I'm in a hurry.  I usually go from Stone Hammer to Nailgun (I've usually unlocked Labourer by the time I'm going for Concrete), but Claw Hammer works.

     

    @KhaineGB

    I just noticed the photo of Sir Honkers in the download.  I approve.  I've no idea if it's in the game (maybe a sign's URL?), but worthy.

     

    That's in there because I accidentally added it (and some other stuff) to one of the private dev builds. We decided to leave it there as a bit of an in-joke. :)

     

    15 hours ago, lifeundone said:

    IDK what you might need but when I alt+tab out of the game and then come back in, it locks me into controller mode and I dont have a controller hooked up to my pc.

     

    Haven't had that problem and I alt-tab a lot when recording youtube stuff cos OBS is special.

  8. 14 hours ago, P_2_the_0 said:

    the update wont fix the drone

    the command jd clear doesent work

     

    the steel log spike is upgradable to titan with steel

     

    *edit*

    we have a lot of missplaced trees and bushes some trees are hover 1 to 5 blocks or 1 to 5 blocks under the surface


    Tell TFP to fix the drone then

  9. Patch day! DF V5.0.1 is out! New save IS NOT NEEDED.

     

    Darkness Falls V5.0.1

     

    - (IDC) Updated IDC core to fix some player reported issues.
    - (IDC) Fixed screamers not spawning on scream.
    - (SphereII) Updated SCore. (21.2.11.1647)
    - Fixed incorrect icon on the granite working sink.
    - Fixed player lights placing in the wrong direction to what the preview shows.
    - Fixed some missing stats on Codeine.
    - Fixed Irrigation pipe rotation.
    - Changed "HealthChangeOT" on Blade Master and Get Off My Land to GeneralDamageResist instead.
    - Removed the Pulse Mine knockback as it was causing issues with them working properly. Also added a "buffwhenwalkedon" so it should HOPEFULLY disable regeneration.
    - Increased regeneration of demons and empowered demons as players complained they were a little too easy.
    - Lowered the firing speed of the pipe machine gun, but increased the firing speed of the AK so it feels more like a proper upgrade.
    - Increased the firing speed of the auto shotgun so it feels better than the pump shotgun.
    - Flammable oil and Flaming Shaft mod should now scale fire damage with Demolitions Expert like molotov's.

     

    Main Download: https://dev.azure.com/KhaineUK/DarknessFallsA21/_git/DarknessFallsA21

  10. 37 minutes ago, CrocoKyle said:

    Just an FYI this was because we had loot % set at 75%. I assume that dropped it below a threshold when you're level/game stage 1 that the game doesn't expect and it messes up loot bags. Changed it back to 100% and no empty/disappearing loot bags.


    Ah, that'll do it. Basically if you roll 1 item, the game rounds DOWN to 0 rather than up to 1.

    There isn't much I can do about that, i'm afraid.

  11. On 12/2/2023 at 11:24 PM, The-Walking-Dad said:

    I used the modlauncher to install, and I'm getting an object reference error when I start the game.


     

      Hide contents

    Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
    Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
    Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
    Initialize engine version: 2021.3.19f1 (c9714fde33b6)
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    <RI> Input initialized.
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    2023-12-02T23:10:16 0.030 INF System information:
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    2023-12-02T23:10:16 0.095 INF Local UTC offset: 0 hours
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    2023-12-02T23:10:16 0.361 INF [Platform] Initializing Steam
    2023-12-02T23:10:17 0.619 INF [Steamworks.NET] SteamAPI_Init() ok
    2023-12-02T23:10:17 0.622 INF [Steamworks.NET] Registering auth callbacks
    2023-12-02T23:10:17 0.625 INF Not running in Big Picture Mode, no on-screen keyboard available
    2023-12-02T23:10:17 0.625 INF [Platform] Initializing EOS
    2023-12-02T23:10:17 0.704 INF [EOS] Initialize: Success
    2023-12-02T23:10:17 0.786 INF [EOS-ACC] Not started with EAC, anticheat disabled
    2023-12-02T23:10:17 0.789 INF [Platform] Initializing XBL
    2023-12-02T23:10:17 0.988 INF Localization language from platform: english
    2023-12-02T23:10:17 0.989 INF Texture quality is set to 0
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 2.528900 ms
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CE5451A50.dll
    2023-12-02T23:10:25 8.785 INF Awake IsFocused: True
    2023-12-02T23:10:25 8.786 INF Awake
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    2023-12-02T23:10:25 8.960 WRN Device name for flag StandaloneWindows is unknown
    2023-12-02T23:10:25 8.961 INF ApplyAllOptions streaming budget 5342.4 MB
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    2023-12-02T23:10:25 8.964 INF ApplyTerrainOptions 3
    Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
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    2023-12-02T23:10:26 9.678 INF [MODS] Start loading from: 'C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods'
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    2023-12-02T23:10:26 9.734 INF [MODS]   Trying to load from folder: '0-SCore'
    2023-12-02T23:10:26 9.738 INF [MODS]     Loaded Mod: 0-SCore_sphereii (21.1.48.955)
    2023-12-02T23:10:26 9.738 INF [MODS]   Trying to load from folder: '1-CustomGameOptions'
    2023-12-02T23:10:26 9.740 INF [MODS]     Loaded Mod: CustomGameOptions (1.1.0.0)
    2023-12-02T23:10:26 9.740 INF [MODS]   Trying to load from folder: '1-DF-BdubsVehicles'
    2023-12-02T23:10:26 9.741 INF [MODS]     Loaded Mod: Bdubs_Vehicles (21.0.2.1)
    2023-12-02T23:10:26 9.741 INF [MODS]   Trying to load from folder: 'BiomePrefabExclusion'
    2023-12-02T23:10:26 9.744 INF [MODS]     Loaded Mod: BiomePrefabExclusion (0.2.0.0)
    2023-12-02T23:10:26 9.744 INF [MODS]   Trying to load from folder: 'IDCAdvancedDewCollectorV3'
    2023-12-02T23:10:26 9.746 INF [MODS]     Loaded Mod: IDCAdvancedDewCollector (3.0.0)
    2023-12-02T23:10:26 9.746 INF [MODS]   Trying to load from folder: 'IDCCore'
    2023-12-02T23:10:26 9.749 INF [MODS]     Loaded Mod: IDCCore (2.2.6.2416)
    2023-12-02T23:10:26 9.749 INF [MODS]   Trying to load from folder: 'IDCHealthBarTweaks'
    2023-12-02T23:10:26 9.752 INF [MODS]     Loaded Mod: IDCHealthBarTweaks (1.0.0.0)
    2023-12-02T23:10:26 9.752 INF [MODS]   Trying to load from folder: 'IDCReducedVehicleDamage'
    2023-12-02T23:10:26 9.753 INF [MODS]     Loaded Mod: IDCReducedVehicleDamage (1.0.0.0)
    2023-12-02T23:10:26 9.753 INF [MODS]   Trying to load from folder: 'Locks'
    2023-12-02T23:10:26 9.754 INF [MODS]     Loaded Mod: Locks (21.0.0.1)
    2023-12-02T23:10:26 9.754 INF [MODS]   Trying to load from folder: 'OcbCustomTextures'
    2023-12-02T23:10:26 9.756 INF [MODS]     Loaded Mod: OcbCustomTextures (0.6.0)
    2023-12-02T23:10:26 9.756 INF [MODS]   Trying to load from folder: 'OcbWayPointIcons'
    2023-12-02T23:10:26 9.758 INF [MODS]     Loaded Mod: OcbWayPointIcons (0.3.0)
    2023-12-02T23:10:26 9.758 INF [MODS]   Trying to load from folder: 'PEP-POIExpansionPack'
    2023-12-02T23:10:26 9.759 INF [MODS]     Loaded Mod: PEP-POIExpansionPack (2.0.1.00)
    2023-12-02T23:10:26 9.759 INF [MODS]   Trying to load from folder: 'Prevent Default Worlds Folder'
    2023-12-02T23:10:26 9.761 INF [MODS]     Loaded Mod: PreventDefaultWorldsFolder (1.0)
    2023-12-02T23:10:26 9.761 INF [MODS] Start loading from: 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
    2023-12-02T23:10:26 9.761 INF [MODS]   Trying to load from folder: 'KHA20-DangerousCities'
    2023-12-02T23:10:26 9.762 WRN [MODS]     KHA20-DangerousCities/ModInfo.xml in legacy format. Please consider upgrading to V2 for future compatibility.
    2023-12-02T23:10:26 9.766 INF [MODS]     Loaded Mod: Dangerous Cities (1.0.0)
    2023-12-02T23:10:26 9.766 INF [MODS]   Trying to load from folder: 'Mods-A21-main'
    2023-12-02T23:10:26 9.766 WRN [MODS]     Folder Mods-A21-main does not contain a ModInfo.xml, ignoring
    2023-12-02T23:10:26 9.766 WRN [MODS]     Failed loading mod from folder: 'Mods-A21-main'
    2023-12-02T23:10:26 9.766 INF [MODS] Initializing mod code
    2023-12-02T23:10:26 9.766 INF [MODS]   Initializing mod DarknessFallsCore
    2023-12-02T23:10:26 9.767 INF [MODS]     Found ModAPI in Harmony-0-DarknessFallsCore.dll, creating instance
     Loading Patch: DFCore_Init
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC9CB020.dll
    Patching AIWanderingHordeSpawner()
    Done With Patching AIWanderingHordeSpawner()
    2023-12-02T23:10:26 9.853 INF Done patching ItemActionEntryScrap:OnActivated
    Patching OnCollisionForward ()
    Done With Patching OnCollisionForward ()
    Patching UpdateWheelsCollision()
    Patching...
    Adjusting 6500 to 25000
    Done With Patching UpdateWheelsCollision()
    Adjusting 6 to 12
    Done with 6 to 12
    Done with 3 to 6 [1]
    Done with 3 to 6 [2]
    Done with 3 to 6 [3]
    Patching PUBLIC_SLOTS()
    Adjusting 10 to 15
    Adjusting 20 to 30
    Done With Patching PUBLIC_SLOTS()
    Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
    Done with patching PlayerMoveController.Update
    Patch 1
    Patching...
    Patch done
    Patch 2
    Patching...
    Patch done
    Patch 3
    Patch 5
    Patching...
    Patch done
    Patch 6
    Patch 7
    Patching...
    Patch done
    Patch 8
    Patching...
    Patch done
    Patch 9
    Patching...
    Patch done
    2023-12-02T23:10:27 10.709 INF Patching...
    2023-12-02T23:10:27 10.710 INF Patch done
    Patching...
    Patch done
    Adjusting 1 to 10
    Done with 1 to 10
    Adjusting 2 to 1
    Done with 2 to 1
    Adjusting 2 to 1
    Done with 2 to 1
    Adjusting 3 to 1
    Done with 3 to 1
    Loading Asset for Menu Music...
    Loaded Game Menu music.
    2023-12-02T23:10:27 10.969 INF [MODS]     Initialized code in mod 'DarknessFallsCore' from DLL 'Harmony-0-DarknessFallsCore.dll'
    2023-12-02T23:10:27 10.969 INF [MODS]   Initializing mod Quartz
    2023-12-02T23:10:27 10.970 INF [MODS]     Found ModAPI in Quartz.dll, creating instance
    2023-12-02T23:10:27 10.974 INF [Quartz] Loading Patch
    2023-12-02T23:10:27 11.085 INF Updated culture for display texts
    2023-12-02T23:10:27 11.099 INF [Quartz] Loaded Patch
    2023-12-02T23:10:27 11.099 INF [Quartz] Loading ActionSets
    2023-12-02T23:10:27 11.104 INF [MODS]     Initialized code in mod 'Quartz' from DLL 'Quartz.dll'
    2023-12-02T23:10:27 11.104 INF [MODS]   Initializing mod 0-SCore_sphereii
    2023-12-02T23:10:27 11.109 INF [MODS]     Found ModAPI in SCore.dll, creating instance
    2023-12-02T23:10:27 11.110 INF  Loading Patch: Harmony.SphereIICoreInit
    Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
    Done with patching PlayerMoveController.Update
    2023-12-02T23:10:28 11.937 INF Done patching ItemActionEntryScrap:OnActivated
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC67BD10.dll
    2023-12-02T23:10:28 12.273 INF SCore:: Checking Installed Modlets...
    2023-12-02T23:10:28 12.274 INF Loaded Mods From C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods
    2023-12-02T23:10:28 12.274 INF Loaded Mods From C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods
    2023-12-02T23:10:28 12.274 INF WARNING: Loaded Mods From two Folders!
    2023-12-02T23:10:28 12.274 INF Modlet List Hash: 398698763
    2023-12-02T23:10:28 12.274 INF SCore:: Done Checking Installed Modlets
    2023-12-02T23:10:28 12.275 INF [MODS]     Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll'
    2023-12-02T23:10:28 12.275 INF [MODS]   Initializing mod CustomGameOptions
    2023-12-02T23:10:28 12.275 INF [MODS]     Found ModAPI in CustomGameOptions.dll, creating instance
    2023-12-02T23:10:28 12.276 INF  Loading Patch: CustomGameOptionsHarmony+CustomGameOptionsHarmony_Init
    2023-12-02T23:10:28 12.322 INF DataConfigPath = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls/Mods\1-CustomGameOptions/SaveData
    2023-12-02T23:10:28 12.323 INF Custom Game Options Loaded.
    2023-12-02T23:10:28 12.323 INF [MODS]     Initialized code in mod 'CustomGameOptions' from DLL 'CustomGameOptions.dll'
    2023-12-02T23:10:28 12.323 INF [MODS]   Initializing mod BiomePrefabExclusion
    2023-12-02T23:10:28 12.323 INF [MODS]     Found ModAPI in BiomePrefabExclusion.dll, creating instance
    2023-12-02T23:10:28 12.374 INF [MODS]     Initialized code in mod 'BiomePrefabExclusion' from DLL 'BiomePrefabExclusion.dll'
    2023-12-02T23:10:28 12.374 INF [MODS]   Initializing mod IDCCore
    2023-12-02T23:10:28 12.375 INF [MODS]     Found ModAPI in IDCCoreV2.dll, creating instance
    Patching PlayerMoveController.Update for shift and number on 15 slot toolbelt
    Done with patching PlayerMoveController.Update
    2023-12-02T23:10:29 12.796 INF <color=cyan>[IDC Core]</color> Done patching NPCsFromXml.ParseNPCInfo.
    2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing block modifiers complete.
    2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Parsing conversion recipes complete.
    2023-12-02T23:10:29 12.816 INF <color=cyan>[IDC Core]</color> Done patching BlocksFromXml.ParseBlock
    2023-12-02T23:10:29 12.837 INF <color=cyan>[IDC Core]</color> Done patching Progression.AddLevelExpRecursive
    Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-0000022CEC66FC50.dll
    2023-12-02T23:10:29 12.938 INF <color=cyan>[IDC Core]</color> Done patching TradersFromXml.ParseTraderInfo
    2023-12-02T23:10:29 12.946 INF [MODS]     Initialized code in mod 'IDCCore' from DLL 'IDCCoreV2.dll'
    2023-12-02T23:10:29 12.946 INF [MODS]   Initializing mod IDCHealthBarTweaks
    2023-12-02T23:10:29 12.946 INF [MODS]     Found ModAPI in IDCHealthBarTweaks.dll, creating instance
    2023-12-02T23:10:29 12.960 INF [MODS]     Initialized code in mod 'IDCHealthBarTweaks' from DLL 'IDCHealthBarTweaks.dll'
    2023-12-02T23:10:29 12.960 INF [MODS]   Initializing mod IDCReducedVehicleDamage
    2023-12-02T23:10:29 12.960 INF [MODS]     Found ModAPI in IDCReducedVehicleDamage.dll, creating instance
    2023-12-02T23:10:29 12.965 INF [MODS]     Initialized code in mod 'IDCReducedVehicleDamage' from DLL 'IDCReducedVehicleDamage.dll'
    2023-12-02T23:10:29 12.965 INF [MODS]   Initializing mod OcbCustomTextures
    2023-12-02T23:10:29 12.965 INF [MODS]     Found ModAPI in CustomTextures.dll, creating instance
    2023-12-02T23:10:29 12.966 INF OCB Harmony Patch: OcbCustomTextures
    2023-12-02T23:10:29 12.999 INF [MODS]     Initialized code in mod 'OcbCustomTextures' from DLL 'CustomTextures.dll'
    2023-12-02T23:10:29 12.999 INF [MODS]   Initializing mod OcbWayPointIcons
    2023-12-02T23:10:29 13.000 INF [MODS]     Found ModAPI in WayPointIcons.dll, creating instance
    2023-12-02T23:10:29 13.000 INF OCB Harmony Patch: WayPointIcons
    2023-12-02T23:10:29 13.083 INF [MODS]     Initialized code in mod 'OcbWayPointIcons' from DLL 'WayPointIcons.dll'
    2023-12-02T23:10:29 13.083 INF [MODS]   Initializing mod PreventDefaultWorldsFolder
    2023-12-02T23:10:29 13.083 INF [MODS]     Found ModAPI in 7D2D Prevent Default World Loading.dll, creating instance
    2023-12-02T23:10:29 13.087 INF Patching Static Constructor in PathAbstractions
    2023-12-02T23:10:29 13.093 INF [MODS]     Initialized code in mod 'PreventDefaultWorldsFolder' from DLL '7D2D Prevent Default World Loading.dll'
    2023-12-02T23:10:29 13.093 INF [MODS] Loading done
    2023-12-02T23:10:30 13.986 INF Pack 179826 us
    2023-12-02T23:10:30 14.002 INF Pack 2121 us
    2023-12-02T23:10:30 14.006 INF Pack 1049 us
    2023-12-02T23:10:30 14.011 INF Pack 831 us
    2023-12-02T23:10:30 14.040 INF Pack 17116 us
    2023-12-02T23:10:30 14.381 INF Pack 131078 us
    2023-12-02T23:10:30 14.427 INF Pack 13651 us
    2023-12-02T23:10:30 14.436 INF Pack 2611 us
    2023-12-02T23:10:30 14.459 INF Pack 6264 us
    2023-12-02T23:10:30 14.513 INF Pack 36196 us
    2023-12-02T23:10:30 14.514 INF [MODS] Loading localization from mod: DarknessFallsCore
    2023-12-02T23:10:30 14.531 INF [MODS] Loading localization from mod: Quartz
    2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: 0-SCore_sphereii
    2023-12-02T23:10:30 14.532 INF [MODS] Loading localization from mod: CustomGameOptions
    2023-12-02T23:10:30 14.533 INF [MODS] Loading localization from mod: Bdubs_Vehicles
    2023-12-02T23:10:30 14.534 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector
    2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: IDCCore
    2023-12-02T23:10:30 14.535 INF [MODS] Loading localization from mod: PEP-POIExpansionPack
    2023-12-02T23:10:30 14.562 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml'
    2023-12-02T23:10:30 14.584 INF Loading permissions file done.
    2023-12-02T23:10:31 14.662 INF GameSense server not found (no props file), disabling
    2023-12-02T23:10:31 14.663 INF [PartyQuests] Initialized
    2023-12-02T23:10:31 14.664 INF Awake done in 5878 ms
    2023-12-02T23:10:31 14.808 INF [XUi] Instantiating XUi from default prefab.
    2023-12-02T23:10:31 14.821 INF [XUi] XUi instantiation completed in 12 ms
    2023-12-02T23:10:31 14.854 INF [Quartz] [BackgroundMusicMono] start called
    2023-12-02T23:10:31 14.973 INF [Quartz] Loading Fonts
    2023-12-02T23:10:31 14.974 INF [Quartz] Loaded Fonts
    2023-12-02T23:10:31 14.983 INF [XUi] Loading XUi asynchronously
    2023-12-02T23:10:31 15.311 INF Reloading serveradmin.xml
    2023-12-02T23:10:31 15.311 INF Loading permissions file at 'C:\7D2D\Saves\Darkness Falls\Darkness Falls/serveradmin.xml'
    2023-12-02T23:10:31 15.311 INF Permissions file unchanged, skipping reloading
    2023-12-02T23:10:32 15.661 INF [Quartz] [UIAtlastList] UIAtlas found
    2023-12-02T23:10:32 15.735 INF [XUi] Parsing all window groups completed in 704 ms total.
    Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    2023-12-02T23:10:33 17.199 INF [XUi] Initialized all window groups completed in 677 ms total.
    2023-12-02T23:10:35 18.832 INF LoadTextureArraysForQuality quality -1 to 0, reload False
    2023-12-02T23:10:40 23.937 INF LoadTextureArraysForQuality took 5.102
    2023-12-02T23:10:40 24.004 INF Loaded (local): rwgmixer in 0.05
    2023-12-02T23:10:40 24.057 INF Loaded (local): archetypes in 0.05
    2023-12-02T23:10:40 24.080 INF Loaded (local): loadingscreen in 0.02
    2023-12-02T23:10:40 24.085 INF WorldStaticData.Init() needed 8.000s
    2023-12-02T23:10:40 24.106 INF [Steamworks.NET] Login ok.
    2023-12-02T23:10:40 24.108 INF [EOS] Login
    2023-12-02T23:10:40 24.389 INF AchievementManager: Received stats and achievements from Steam
    2023-12-02T23:10:42 25.678 INF [EOS] Login succeeded, PUID: 00026aebde524d70af41efa5b9e02f0f
    2023-12-02T23:10:42 25.679 INF [EOS] Getting native user for 00026aebde524d70af41efa5b9e02f0f
    2023-12-02T23:10:42 25.681 INF [EOS] CopyIdToken result: Success
    Clearing SphereCache...
    2023-12-02T23:10:45 29.278 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDevicesCount is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_GetInputDevicesCount instead.
    2023-12-02T23:10:45 29.372 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioInputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryInputDevicesInformation with EOS_RTCAudio_CopyInputDeviceInformationByIndex instead.
    2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDevicesCount is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_GetOutputDevicesCount instead.
    2023-12-02T23:10:45 29.375 WRN [EOS] [LogEOSRTC - Warning] EOS_RTCAudio_GetAudioOutputDeviceByIndex is deprecated. Use EOS_RTCAudio_QueryOutputDevicesInformation with EOS_RTCAudio_CopyOutputDeviceInformationByIndex instead.
    2023-12-02T23:10:50 33.730 INF Persistent GamePrefs saved
    Clearing SphereCache...
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 501
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 502
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 503
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 504
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 505
    2023-12-02T23:10:55 39.096 ERR GamePrefs: Trying to set non-existing pref 506
    2023-12-02T23:10:57 40.835 INF SaveGameOptions
    2023-12-02T23:10:57 40.837 INF <?xml version="1.0" encoding="UTF-8"?><customgameoptions><config name="CustomSHZombiesMin" value="30" /><config name="CustomSHZombiesMax" value="50" /><config name="CustomWHHoursMin" value="12" /><config name="CustomWHHoursMax" value="28" /><config name="CustomWHZombiesMin" value="15" /><config name="CustomWHZombiesMax" value="40" /><config name="CustomSMXDeath2XHairs" value="false" /></customgameoptions>
    2023-12-02T23:10:57 40.839 INF NET: Starting server protocols
    2023-12-02T23:10:57 40.949 INF NET: LiteNetLib server started
    2023-12-02T23:10:57 40.950 INF Started thread SteamNetworkingServer
    2023-12-02T23:10:57 40.950 INF [Steamworks.NET] NET: Server started
    2023-12-02T23:10:57 40.950 INF [EOS-P2PS] Server started
    2023-12-02T23:10:57 40.952 INF StartGame
    2023-12-02T23:10:57 40.953 INF NetPackageManager Init
    2023-12-02T23:10:57 41.054 INF [XUi] Instantiating XUi from default prefab.
    2023-12-02T23:10:57 41.071 INF [XUi] XUi instantiation completed in 16 ms
    2023-12-02T23:10:57 41.082 INF Persistent GamePrefs saved
    GamePref.AdminFileName = serveradmin.xml
    GamePref.AirDropFrequency = 0
    GamePref.AirDropMarker = True
    GamePref.AllowSpawnNearBackpack = True
    GamePref.AutopilotMode = 0
    GamePref.BedrollDeadZoneSize = 15
    GamePref.BedrollExpiryTime = 45
    GamePref.BlockDamageAI = 25
    GamePref.BlockDamageAIBM = 25
    GamePref.BlockDamagePlayer = 100
    GamePref.BloodMoonEnemyCount = 16
    GamePref.BloodMoonFrequency = 7
    GamePref.BloodMoonRange = 0
    GamePref.BloodMoonWarning = -1
    GamePref.BuildCreate = False
    GamePref.ConnectToServerIP = 127.0.0.1
    GamePref.ConnectToServerPort = 26900
    GamePref.CreateLevelDim = 8
    GamePref.CreateLevelName = My Level
    GamePref.CreativeMenuEnabled = False
    GamePref.DayCount = 3
    GamePref.DayLightLength = 18
    GamePref.DayNightLength = 60
    GamePref.DeathPenalty = 3
    GamePref.DebugMenuEnabled = False
    GamePref.DebugMenuShowTasks = False
    GamePref.DebugStopEnemiesMoving = False
    GamePref.DropOnDeath = 1
    GamePref.DropOnQuit = 0
    GamePref.DynamicMeshDistance = 1500
    GamePref.DynamicMeshEnabled = True
    GamePref.DynamicMeshLandClaimBuffer = 3
    GamePref.DynamicMeshLandClaimOnly = False
    GamePref.DynamicMeshMaxItemCache = 2
    GamePref.DynamicMeshMaxRegionCache = 2
    GamePref.DynamicMeshUseImposters = False
    GamePref.DynamicSpawner = 
    GamePref.EACEnabled = False
    GamePref.EnableMapRendering = False
    GamePref.EnemyDifficulty = 0
    GamePref.EnemySpawnMode = True
    GamePref.FavoriteServersList = 
    GamePref.FragLimit = 20
    GamePref.GameDifficulty = 1
    GamePref.GameGuidClient = 
    GamePref.GameMode = GameModeSurvival
    GamePref.GameName = BRSP
    GamePref.GameNameClient = My Game
    GamePref.GameVersion = Alpha 21.2
    GamePref.GameWorld = West Xuyofu Territory
    GamePref.HideCommandExecutionLog = 0
    GamePref.JoiningOptions = True
    GamePref.LandClaimCount = 5
    GamePref.LandClaimDeadZone = 30
    GamePref.LandClaimDecayMode = 0
    GamePref.LandClaimExpiryTime = 7
    GamePref.LandClaimOfflineDelay = 0
    GamePref.LandClaimOfflineDurabilityModifier = 4
    GamePref.LandClaimOnlineDurabilityModifier = 4
    GamePref.LandClaimSize = 41
    GamePref.Language = 
    GamePref.LanguageBrowser = 
    GamePref.LastGameResetRevision = 13
    GamePref.LastLoadedPrefab = 
    GamePref.LastLoadingTipRead = 23
    GamePref.LootAbundance = 100
    GamePref.LootRespawnDays = -1
    GamePref.LootTimer = 
    GamePref.MatchLength = 10
    GamePref.MaxChunkAge = -1
    GamePref.MaxQueuedMeshLayers = 40
    GamePref.MaxSpawnedAnimals = 50
    GamePref.MaxSpawnedZombies = 75
    GamePref.MaxUncoveredMapChunksPerPlayer = 524288
    GamePref.NewGameSetDefaults = True
    GamePref.NoGraphicsMode = False
    GamePref.OptionsAllowController = True
    GamePref.OptionsAmbientVolumeLevel = 1
    GamePref.OptionsAudioOcclusion = False
    GamePref.OptionsBackgroundGlobalOpacity = 0.75
    GamePref.OptionsControllerTriggerEffects = False
    GamePref.OptionsControllerVibration = True
    GamePref.OptionsControlsResetRevision = 6
    GamePref.OptionsDisableChunkLODs = False
    GamePref.OptionsDynamicMusicDailyTime = 0.45
    GamePref.OptionsDynamicMusicEnabled = False
    GamePref.OptionsForegroundGlobalOpacity = 1
    GamePref.OptionsGfxAA = 4
    GamePref.OptionsGfxAASharpness = 0.1
    GamePref.OptionsGfxBloom = True
    GamePref.OptionsGfxBrightness = 0.5
    GamePref.OptionsGfxDOF = False
    GamePref.OptionsGfxDynamicMinFPS = 30
    GamePref.OptionsGfxDynamicMode = 0
    GamePref.OptionsGfxDynamicScale = 1
    GamePref.OptionsGfxFOV = 65
    GamePref.OptionsGfxGameplayResolutionHeight = 0
    GamePref.OptionsGfxGameplayResolutionWidth = 0
    GamePref.OptionsGfxGrassDistance = 3
    GamePref.OptionsGfxLODDistance = 0.75
    GamePref.OptionsGfxMotionBlur = 0
    GamePref.OptionsGfxObjQuality = 3
    GamePref.OptionsGfxOcclusion = True
    GamePref.OptionsGfxQualityPreset = 5
    GamePref.OptionsGfxReflectQuality = 3
    GamePref.OptionsGfxReflectShadows = True
    GamePref.OptionsGfxResetRevision = 3
    GamePref.OptionsGfxResolution = 0
    GamePref.OptionsGfxShadowDistance = 2
    GamePref.OptionsGfxSSAO = True
    GamePref.OptionsGfxSSReflections = 2
    GamePref.OptionsGfxStreamMipmaps = True
    GamePref.OptionsGfxSunShafts = True
    GamePref.OptionsGfxTerrainQuality = 3
    GamePref.OptionsGfxTexFilter = 4
    GamePref.OptionsGfxTexQuality = 0
    GamePref.OptionsGfxTreeDistance = 4
    GamePref.OptionsGfxUMATexQuality = 0
    GamePref.OptionsGfxViewDistance = 7
    GamePref.OptionsGfxVsync = 1
    GamePref.OptionsGfxWaterPtlLimiter = 0.75
    GamePref.OptionsGfxWaterQuality = 1
    GamePref.OptionsHudOpacity = 1
    GamePref.OptionsHudSize = 1
    GamePref.OptionsInterfaceSensitivity = 0.75
    GamePref.OptionsIntroMovieEnabled = True
    GamePref.OptionsInvertMouse = False
    GamePref.OptionsJournalPopup = True
    GamePref.OptionsLiteNetLibMtuOverride = False
    GamePref.OptionsLookSensitivity = 0.35
    GamePref.OptionsMenuMusicVolumeLevel = 0
    GamePref.OptionsMicVolumeLevel = 0.75
    GamePref.OptionsMumblePositionalAudioSupport = False
    GamePref.OptionsMusicVolumeLevel = 0
    GamePref.OptionsOverallAudioVolumeLevel = 1
    GamePref.OptionsPlayChanceFrequency = 3
    GamePref.OptionsPlayChanceProbability = 0.983
    GamePref.OptionsPlayerModel = playerFemale
    GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
    GamePref.OptionsPOICulling = 1
    GamePref.OptionsQuestsAutoAccept = True
    GamePref.OptionsQuestsAutoShare = True
    GamePref.OptionsScreenBoundsValue = 1
    GamePref.OptionsSelectionBoxAlphaMultiplier = 0.4
    GamePref.OptionsShowCompass = True
    GamePref.OptionsShowCrosshair = True
    GamePref.OptionsStabSpawnBlocksOnGround = True
    GamePref.OptionsSubtitlesEnabled = True
    GamePref.OptionsTempCelsius = False
    GamePref.OptionsUiFpsScaling = 1
    GamePref.OptionsVehicleLookSensitivity = 0.5
    GamePref.OptionsVoiceChatEnabled = True
    GamePref.OptionsVoiceInputDevice = {db20e56b-61f3-494a-803d-f6368ec462bd}
    GamePref.OptionsVoiceOutputDevice = {0.0.0.00000000}.{4b5464ea-8248-4264-b524-88c9296bccb4}
    GamePref.OptionsVoiceVolumeLevel = 0.75
    GamePref.OptionsWeaponAiming = False
    GamePref.OptionsZoomAccel = 0.5
    GamePref.OptionsZoomSensitivity = 0.3
    GamePref.PartySharedKillRange = 100
    GamePref.PersistentPlayerProfiles = False
    GamePref.PlayerAutologin = False
    GamePref.PlayerKillingMode = 2
    GamePref.PlayerName = OrwellianHaggis
    GamePref.PlayerSafeZoneHours = 7
    GamePref.PlayerSafeZoneLevel = 5
    GamePref.PlayerToken = 
    GamePref.PlaytestBiome = 3
    GamePref.RebuildMap = False
    GamePref.Region = 
    GamePref.SaveDataLimit = -1
    GamePref.SaveGameFolder = C:\7D2D\Saves\Darkness Falls\Darkness Falls
    GamePref.SelectionContextMode = 0
    GamePref.SelectionOperationMode = 0
    GamePref.ServerAdminSlots = 0
    GamePref.ServerAdminSlotsPermission = 0
    GamePref.ServerDescription = 
    GamePref.ServerDisabledNetworkProtocols = 
    GamePref.ServerHistoryCache = 
    GamePref.ServerIP = 
    GamePref.ServerIsPublic = True
    GamePref.ServerLoginConfirmationText = 
    GamePref.ServerMaxAllowedViewDistance = 12
    GamePref.ServerMaxPlayerCount = 8
    GamePref.ServerMaxWorldTransferSpeedKiBs = 512
    GamePref.ServerName = Default Server
    GamePref.ServerPort = 26900
    GamePref.ServerReservedSlots = 0
    GamePref.ServerReservedSlotsPermission = 100
    GamePref.ServerVisibility = 1
    GamePref.ServerWebsiteURL = 
    GamePref.ShowFriendPlayerOnMap = True
    GamePref.TelnetEnabled = False
    GamePref.TelnetFailedLoginLimit = 10
    GamePref.TelnetFailedLoginsBlocktime = 10
    GamePref.TelnetPort = 25003
    GamePref.TerminalWindowEnabled = True
    GamePref.TwitchBloodMoonAllowed = True
    GamePref.TwitchServerPermission = 90
    GamePref.UNUSED_ControlPanelEnabled = False
    GamePref.UNUSED_ControlPanelPort = 8080
    GamePref.UNUSED_LastLoadedPrefabSize = 
    GamePref.UNUSED_OptionsBloom = 
    GamePref.UNUSED_OptionsDOF = 
    GamePref.UNUSED_OptionsFieldOfViewNew = 
    GamePref.UNUSED_OptionsGamma = 
    GamePref.UNUSED_OptionsMotionBlur = 
    GamePref.UNUSED_OptionsObjectBlur = 
    GamePref.UNUSED_OptionsReflectionBounces = 
    GamePref.UNUSED_OptionsReflectionCullList = 
    GamePref.UNUSED_OptionsReflectionFarClip = 
    GamePref.UNUSED_OptionsReflectionRefreshMode = 
    GamePref.UNUSED_OptionsReflectionShadowDistance = 
    GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
    GamePref.UNUSED_OptionsSSAO = 
    GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
    GamePref.UNUSED_OptionsSunShafts = 
    GamePref.UNUSED_PlayerId = 
    GamePref.UserDataFolder = C:\7D2D\Alpha21\Darkness_Falls\Darkness_Falls
    GamePref.WebDashboardEnabled = False
    GamePref.WebDashboardPort = 8080
    GamePref.WebDashboardUrl = 
    GamePref.WorldGenSeed = 
    GamePref.WorldGenSize = 8192
    GamePref.XPMultiplier = 100
    GamePref.ZombieBMMove = 0
    GamePref.ZombieFeralMove = 0
    GamePref.ZombieFeralSense = 1
    GamePref.ZombieMove = 0
    GamePref.ZombieMoveNight = 0
    GamePref.ZombiePlayers = True
    GameStat.AirDropFrequency = 0
    GameStat.AirDropMarker = True
    GameStat.AllowedViewDistance = 12
    GameStat.AnimalCount = 0
    GameStat.AutoParty = False
    GameStat.BedrollExpiryTime = 45
    GameStat.BlockDamagePlayer = 100
    GameStat.BloodMoonDay = 0
    GameStat.BloodMoonEnemyCount = 8
    GameStat.BloodMoonWarning = 8
    GameStat.ChunkStabilityEnabled = True
    GameStat.CurrentRoundIx = 0
    GameStat.DayLightLength = 18
    GameStat.DayLimitActive = False
    GameStat.DayLimitThisRound = 0
    GameStat.DeathPenalty = XPOnly
    GameStat.DropOnDeath = 1
    GameStat.DropOnQuit = 0
    GameStat.EnemyCount = 0
    GameStat.EnemyDifficulty = Normal
    GameStat.EnemySpawnMode = True
    GameStat.FragLimitActive = False
    GameStat.FragLimitThisRound = 0
    GameStat.GameDifficulty = 2
    GameStat.GameDifficultyBonus = 1
    GameStat.GameModeId = 0
    GameStat.GameState = 0
    GameStat.GlobalMessageToShow = 
    GameStat.IsCreativeMenuEnabled = False
    GameStat.IsFlyingEnabled = False
    GameStat.IsPlayerCollisionEnabled = True
    GameStat.IsPlayerDamageEnabled = True
    GameStat.IsResetMapOnRestart = False
    GameStat.IsSaveSupplyCrates = True
    GameStat.IsSpawnEnemies = True
    GameStat.IsSpawnNearOtherPlayer = False
    GameStat.IsTeleportEnabled = False
    GameStat.IsVersionCheckDone = False
    GameStat.LandClaimCount = 3
    GameStat.LandClaimDeadZone = 30
    GameStat.LandClaimDecayMode = 0
    GameStat.LandClaimExpiryTime = 3
    GameStat.LandClaimOfflineDelay = 0
    GameStat.LandClaimOfflineDurabilityModifier = 32
    GameStat.LandClaimOnlineDurabilityModifier = 32
    GameStat.LandClaimSize = 41
    GameStat.LoadScene = 
    GameStat.LootTimer = 
    GameStat.OptionsPOICulling = 0
    GameStat.PartySharedKillRange = 100
    GameStat.PlayerKillingMode = KillStrangersOnly
    GameStat.ScoreDiedMultiplier = -5
    GameStat.ScorePlayerKillMultiplier = 1
    GameStat.ScoreZombieKillMultiplier = 1
    GameStat.ShowAllPlayersOnMap = False
    GameStat.ShowFriendPlayerOnMap = True
    GameStat.ShowSpawnWindow = False
    GameStat.ShowWindow = 
    GameStat.TimeLimitActive = False
    GameStat.TimeLimitThisRound = 0
    GameStat.TimeOfDayIncPerSec = 20
    GameStat.TwitchBloodMoonAllowed = True
    GameStat.UNUSED_ShowZombieCounter = 
    GameStat.XPMultiplier = 100
    GameStat.ZombieHordeMeter = False
    2023-12-02T23:10:57 41.119 INF StartAsServer
    2023-12-02T23:10:58 41.622 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 41.622 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 41.622 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 41.647 INF Loaded (local): materials in 0.50
    2023-12-02T23:10:58 41.686 INF Loaded (local): physicsbodies in 0.04
    2023-12-02T23:10:58 42.478 INF Release: ta_opaque_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.479 INF Set Opaque diffuse: extended_ta_opaque_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.479 INF Release: ta_opaque_n_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.479 INF Set Opaque normal: extended_ta_opaque_n_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.479 INF Release: ta_opaque_s_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.480 INF Set Opaque MOER: extended_ta_opaque_s_0 (UnityEngine.Texture2DArray)
    2023-12-02T23:10:58 42.482 INF Loaded (local): painting in 0.79
    2023-12-02T23:10:59 42.694 INF Loaded (local): shapes in 0.21
    Shader 'Custom/Distortion': fallback shader 'Effects/Distortion/Free/CullOff' not found
    Unloading 3 Unused Serialized files (Serialized files now loaded: 53)
    2023-12-02T23:11:29 73.554 INF Block IDs with mapping
    2023-12-02T23:11:29 73.600 INF Block IDs total 28850, terr 39, last 29062
    2023-12-02T23:11:30 73.628 INF Loaded (local): blocks in 30.93
    Unloading 69965 unused Assets to reduce memory usage. Loaded Objects now: 144477.
    Total: 1645.463000 ms (FindLiveObjects: 202.593600 ms CreateObjectMapping: 19.580000 ms MarkObjects: 1320.171100 ms  DeleteObjects: 103.117500 ms)

    2023-12-02T23:11:31 75.410 INF <color=cyan>[IDC Core]</color> Done patching ProgressionFromXml.parseLevelNode
    2023-12-02T23:11:31 75.540 INF Loaded (local): progression in 1.91
    2023-12-02T23:11:32 76.469 INF Loaded (local): buffs in 0.93
    Xbox Trigger Effect: PistolTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: ShotgunTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleTrigger effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: PistolShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: ShotgunShoot effect(VibrationSingle): str(0.5),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleShoot effect(FeedbackSingle): str(0.8),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: PistolZoom effect(VibrationSingle): str(0.35),StartPosition(0),endPos(0),amplitude(0)
    Xbox Trigger Effect: RifleZoom effect(VibrationSingle): str(0.65),StartPosition(0),endPos(0),amplitude(0)
    2023-12-02T23:11:32 76.524 INF Loaded (local): misc in 0.05
    2023-12-02T23:11:34 77.630 INF Loaded (local): items in 1.11
    2023-12-02T23:11:34 77.768 INF Item IDs with mapping
    2023-12-02T23:11:34 77.768 INF ItemIDs from Mapping
    2023-12-02T23:11:34 77.883 INF Loaded (local): item_modifiers in 0.25
    2023-12-02T23:11:34 78.210 INF Loaded (local): entityclasses in 0.33
    2023-12-02T23:11:34 78.234 INF Loaded (local): qualityinfo in 0.02
    2023-12-02T23:11:34 78.580 INF Loaded (local): sounds in 0.35
    2023-12-02T23:11:35 78.705 INF Loaded (local): recipes in 0.12
    2023-12-02T23:11:35 78.740 INF Loaded (local): blockplaceholders in 0.04
    2023-12-02T23:11:35 79.165 INF Loaded (local): loot in 0.42
    2023-12-02T23:11:35 79.383 INF Loaded (local): entitygroups in 0.22
    2023-12-02T23:11:35 79.421 INF Loaded (local): utilityai in 0.04
    2023-12-02T23:11:35 79.501 INF Loaded (local): vehicles in 0.08
    2023-12-02T23:11:35 79.541 INF Loaded (local): rwgmixer in 0.04
    2023-12-02T23:11:35 79.583 INF Loaded (local): weathersurvival in 0.04
    2023-12-02T23:11:36 79.622 INF Loaded (local): archetypes in 0.04
    2023-12-02T23:11:36 79.804 INF Loaded (local): quests in 0.18
    2023-12-02T23:11:36 79.848 INF Loaded (local): traders in 0.04
    2023-12-02T23:11:36 79.889 INF Loaded (local): npc in 0.04
    2023-12-02T23:11:36 79.950 INF Loaded (local): dialogs in 0.06
    2023-12-02T23:11:36 80.012 INF Loaded (local): ui_display in 0.06
    2023-12-02T23:11:36 80.049 INF Loaded (local): nav_objects in 0.04
    2023-12-02T23:11:36 80.108 INF Loaded (local): gamestages in 0.06
    2023-12-02T23:11:36 80.330 INF Loaded (local): gameevents in 0.22
    2023-12-02T23:11:36 80.387 INF Loaded (local): twitch in 0.06
    2023-12-02T23:11:36 80.435 INF Loaded (local): twitch_events in 0.05
    2023-12-02T23:11:36 80.499 INF Loaded (local): dmscontent in 0.06
    2023-12-02T23:11:36 80.542 INF Loaded (local): XUi_Common/styles in 0.04
    2023-12-02T23:11:36 80.582 INF Loaded (local): XUi_Common/controls in 0.04
    2023-12-02T23:11:37 80.624 INF Loaded (local): XUi/styles in 0.04
    2023-12-02T23:11:37 80.689 INF Loaded (local): XUi/controls in 0.06
    2023-12-02T23:11:37 80.822 INF Loaded (local): XUi/windows in 0.13
    2023-12-02T23:11:37 80.861 INF Loaded (local): XUi/xui in 0.04
    2023-12-02T23:11:37 80.875 INF [Quartz] Loading Fonts
    2023-12-02T23:11:37 80.876 INF [Quartz] Loaded Fonts
    2023-12-02T23:11:37 80.892 INF [XUi] Loading XUi asynchronously
    2023-12-02T23:11:37 81.127 INF Loaded (local): biomes in 0.27
    2023-12-02T23:11:37 81.318 INF Loaded (local): worldglobal in 0.19
    2023-12-02T23:11:37 81.473 ERR XML loader: Loading and parsing 'spawning.xml' failed
    2023-12-02T23:11:37 81.483 EXC Entity group 'WildGameForest' not existing!
      at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x0025c] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    <>c__DisplayClass52_0:<loadSingleXml>b__2(Exception)
    <CoroutineWrapperWithExceptionCallback>d__51:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    2023-12-02T23:11:38 81.918 INF Loaded (local): loadingscreen in 0.24
    2023-12-02T23:11:38 82.100 INF createWorld: West Xuyofu Territory, BRSP, GameModeSurvival
    2023-12-02T23:11:38 82.102 INF Occlusion: Enabled
    2023-12-02T23:11:38 82.158 INF Started thread ChunkRegeneration
    2023-12-02T23:11:38 82.159 INF Started thread ChunkCalc
    2023-12-02T23:11:38 82.160 INF Started thread ChunkMeshBake
    2023-12-02T23:11:38 82.279 INF World.Load: West Xuyofu Territory
    2023-12-02T23:11:38 82.294 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
    2023-12-02T23:11:38 82.355 INF Started thread WaterSimulationApplyChanges
    2023-12-02T23:11:39 83.344 INF [XUi] Parsing all window groups completed in 1176 ms total.
    2023-12-02T23:11:41 85.477 INF ShapeControllers: 96
    2023-12-02T23:11:44 87.970 INF [XUi] Initialized all window groups completed in 1712 ms total.
    2023-12-02T23:11:47 91.536 INF Started thread GenerateChunks
    2023-12-02T23:11:48 92.038 INF Calculating world hashes took 473 ms (world size 264 MiB)
    2023-12-02T23:11:48 92.206 INF Loading dtm raw file took 644ms
    2023-12-02T23:11:49 93.324 INF Biomes image size w= 8192, h = 8192
    2023-12-02T23:11:55 98.821 INF Loading and creating biomes took 6615ms
    2023-12-02T23:11:57 100.698 INF Loading and creating shader control textures took 1876ms
    2023-12-02T23:11:57 101.443 INF Loading and parsing of generator took 745ms
    2023-12-02T23:11:57 101.569 INF Computed 828 chunk groups containing a total of 21426 chunks. Largest group contains 379 chunks.
    2023-12-02T23:11:58 101.671 INF Started thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region
    2023-12-02T23:12:00 103.827 INF [DECO] read 93383
    2023-12-02T23:12:00 104.247 INF Dynamic Music Initialized on Server
    2023-12-02T23:12:00 104.288 INF Dynamic Music Initialized on Client
    2023-12-02T23:12:01 104.780 INF AstarManager Init
    2023-12-02T23:12:01 105.249 INF WeatherManager: Init 8 weather packages
    2023-12-02T23:12:02 105.619 INF WeatherManager: ApplySavedPackages
    2023-12-02T23:12:02 105.625 INF createWorld() done
    2023-12-02T23:12:02 105.629 INF Loading players.xml
    2023-12-02T23:12:02 106.180 INF Crouch Height 1.7 Crouch Height: 1.19
    2023-12-02T23:12:03 107.177 INF Crouch Height 1.7 Crouch Height: 1.19
    2023-12-02T23:12:03 107.183 INF Activating One Block Crouch
    2023-12-02T23:12:03 107.183 INF Crouch Height 1.7 Crouch Height: 0.8330001
    2023-12-02T23:12:03 107.184 INF Created player with id=171
    2023-12-02T23:12:03 107.201 INF [PartyQuests] Player registered: [type=EntityPlayerLocal, name=OrwellianHaggis, id=171]
    2023-12-02T23:12:03 107.306 INF Loaded player
    2023-12-02T23:12:04 107.651 INF VehicleManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/vehicles.dat, loaded 0
    2023-12-02T23:12:04 107.652 INF DroneManager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/drones.dat, loaded 0
    2023-12-02T23:12:04 107.739 INF Setting for 'DeathPenalty' does not match the default (server will go to the modded category): current = 3, default = 1
    2023-12-02T23:12:04 107.739 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 16, default = 8
    2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 25, default = 100
    2023-12-02T23:12:04 107.739 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 25, default = 100
    2023-12-02T23:12:04 107.739 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 7
    2023-12-02T23:12:04 107.739 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 0, default = 72
    2023-12-02T23:12:04 107.824 INF Wrong hash on Data/Config/item_modifiers.xml
    2023-12-02T23:12:04 107.893 INF [EOS] Registering server
    2023-12-02T23:12:04 107.914 INF Fire Manager is disabled.
    2023-12-02T23:12:04 107.915 INF Starting Broadcast Manager
    2023-12-02T23:12:04 107.917 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Loaded: 0
    2023-12-02T23:12:04 108.035 INF [DECO] written 93383, in 49ms
    2023-12-02T23:12:04 108.056 INF [DECO] write thread 20ms
    2023-12-02T23:12:04 108.280 INF OpenSpawnWindow
    2023-12-02T23:12:05 108.652 INF Loading dymesh settings
    2023-12-02T23:12:05 108.653 INF Dynamic Mesh Settings
    2023-12-02T23:12:05 108.653 INF Use Imposter Values: False
    2023-12-02T23:12:05 108.653 INF Only Player Areas: False
    2023-12-02T23:12:05 108.653 INF Player Area Buffer: 3
    2023-12-02T23:12:05 108.653 INF Max View Distance: 1500
    2023-12-02T23:12:05 108.653 INF Regen all on new world: False
    2023-12-02T23:12:05 108.705 INF Dymesh: Prepping dynamic mesh. Resend Default: True
    2023-12-02T23:12:05 108.705 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
    Reading External Particles in ConfigFeatureBlock/ExternalParticles...
    Done Reading External Particles.
    2023-12-02T23:12:05 108.713 INF <color=cyan>[IDC Core]</color> Subscribe to GameStartDone finished.
    2023-12-02T23:12:05 108.713 INF StartGame done
    2023-12-02T23:12:05 109.444 INF [Steamworks.NET] GameServer.Init successful
    Calling Animator.GotoState on Synchronize layer
    2023-12-02T23:12:06 109.707 INF [EOS] Server registered, session: 93e04584f8124378993d5a98ca1ad415
    2023-12-02T23:12:06 109.712 INF [EOS] Session address: 94.6.203.10
    2023-12-02T23:12:06 109.722 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
    2023-12-02T23:12:06 109.959 INF Dymesh: Warming dynamic mesh
    2023-12-02T23:12:06 109.959 INF Dymesh: Creating dynamic mesh manager
    2023-12-02T23:12:06 109.967 INF Dymesh: Awake
    2023-12-02T23:12:06 109.968 INF Dymesh: Mesh location: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
    2023-12-02T23:12:06 109.970 INF Dymesh: Loading Items: C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/DynamicMeshes/
    2023-12-02T23:12:06 109.972 INF Dymesh: Loaded Items: 0
    2023-12-02T23:12:06 109.974 INF Dymesh: Loading all items took: 0.0055098 seconds.
    2023-12-02T23:12:06 109.993 INF Meshlist count is now 1
    2023-12-02T23:12:06 109.993 INF Meshlist count is now 2
    2023-12-02T23:12:06 109.995 INF Force load took 0 seconds
    2023-12-02T23:12:06 109.998 INF Clearing queues.
    2023-12-02T23:12:06 110.001 INF Cleared queues.
    2023-12-02T23:12:06 110.004 INF Dynamic thread starting
    2023-12-02T23:12:06 110.009 INF Dymesh door replacement: imposterBlock
    2023-12-02T23:12:07 110.844 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119063, server SteamID=, server public IP=9*.*.20*.1*, server port=26900
    2023-12-02T23:12:07 110.856 INF [Steamworks.NET] Lobby entered: 109775244785119063
    2023-12-02T23:12:07 110.949 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90178409605312536, public IP=9*.*.20*.1*
    2023-12-02T23:12:07 110.955 INF [Steamworks.NET] Exiting Lobby
    2023-12-02T23:12:07 110.956 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
    2023-12-02T23:12:07 111.223 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775244785119103, server SteamID=90178409605312536, server public IP=9*.*.20*.1*, server port=26900
    2023-12-02T23:12:07 111.225 INF [Steamworks.NET] Lobby entered: 109775244785119103
    2023-12-02T23:12:07 111.577 WRN AddDecorationAt id=24070 r=0 d=0 m=0 m2=0 m3=0, 1517, 35, -860 replacing
    2023-12-02T23:12:07 111.578 WRN AddDecorationAt id=24083 r=1 d=0 m=0 m2=0 m3=0, 1516, 35, -803 replacing
    2023-12-02T23:12:07 111.579 WRN AddDecorationAt id=24081 r=2 d=0 m=0 m2=0 m3=0, 1513, 35, -696 replacing
    2023-12-02T23:12:09 112.774 INF Respawn almost done
    2023-12-02T23:12:09 112.806 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 1379, 35, -721): localplayer
    2023-12-02T23:12:09 113.022 INF 5354+1 Origin Reposition (0.0, 0.0, 0.0) to (1376.0, 32.0, -736.0)
    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    NullReferenceException: Object reference not set to an instance of an object
      at EntityGroups.GetRandomFromGroupList (System.Collections.Generic.List`1[T] grpList, GameRandom random) [0x0003e] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName, System.Int32& lastClassId, GameRandom random) [0x00026] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::SpawnUpdate>(SpawnManagerBiomes,string,bool,ChunkAreaBiomeSpawnData)
      at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object)
      at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.UpdateTick () [0x00073] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.gmUpdate () [0x00336] in <2fa89239d1f44466ac3f85d44a10e47a>:0 
      at GameManager.Update () [0x00000] in <2fa89239d1f44466ac3f85d44a10e47a>:0 

    2023-12-02T23:12:18 122.328 INF Saving 72 of chunks took 2059ms
    2023-12-02T23:12:18 122.378 INF [DECO] written 93386, in 49ms
    2023-12-02T23:12:18 122.383 INF [DECO] write thread 4ms
    2023-12-02T23:12:20 123.692 INF Disconnect
    2023-12-02T23:12:20 123.776 INF [NET] ServerShutdown
    2023-12-02T23:12:20 123.777 INF NET: Stopping server protocols
    2023-12-02T23:12:20 124.223 INF NET: LiteNetLib server stopped
    2023-12-02T23:12:20 124.228 INF Exited thread SteamNetworkingServer
    2023-12-02T23:12:20 124.229 INF [Steamworks.NET] NET: Server stopped
    2023-12-02T23:12:20 124.232 INF [EOS-P2PS] Server stopped
    2023-12-02T23:12:20 124.233 INF <color=cyan>[IDC Core]</color> Cleaning up IDC Core data.
    2023-12-02T23:12:20 124.233 INF SaveAndCleanupWorld
    2023-12-02T23:12:22 126.189 INF Saving 72 of chunks took 1926ms
    2023-12-02T23:12:22 126.198 INF [EOS] Unregistering server
    2023-12-02T23:12:22 126.200 INF [Steamworks.NET] Stopping server
    2023-12-02T23:12:22 126.217 INF [Steamworks.NET] Exiting Lobby
    2023-12-02T23:12:22 126.219 INF [PartyQuests] Player unregistered
    2023-12-02T23:12:23 126.883 INF [MODS] Loading localization from mod: DarknessFallsCore
    2023-12-02T23:12:23 126.909 INF [MODS] Loading localization from mod: Quartz
    2023-12-02T23:12:23 126.918 INF [MODS] Loading localization from mod: 0-SCore_sphereii
    2023-12-02T23:12:23 126.928 INF [MODS] Loading localization from mod: CustomGameOptions
    2023-12-02T23:12:23 126.938 INF [MODS] Loading localization from mod: Bdubs_Vehicles
    2023-12-02T23:12:23 126.950 INF [MODS] Loading localization from mod: IDCAdvancedDewCollector
    2023-12-02T23:12:23 126.960 INF [MODS] Loading localization from mod: IDCCore
    2023-12-02T23:12:23 127.000 INF [MODS] Loading localization from mod: PEP-POIExpansionPack
    Clearing SphereCache...
    2023-12-02T23:12:23 127.038 INF AstarManager Cleanup
    2023-12-02T23:12:23 127.257 INF Clearing queues.
    2023-12-02T23:12:23 127.257 INF Cleared queues.
    2023-12-02T23:12:24 128.046 INF Clearing queues.
    2023-12-02T23:12:24 128.047 INF Cleared queues.
    2023-12-02T23:12:24 128.073 INF World.Unload
    2023-12-02T23:12:24 128.085 INF Exited thread GenerateChunks
    2023-12-02T23:12:27 130.948 INF Exited thread SaveChunks C:\7D2D\Saves\Darkness Falls\Darkness Falls\West Xuyofu Territory\BRSP\Region
    2023-12-02T23:12:27 131.020 INF Broadcast Manager C:\7D2D\Saves\Darkness Falls\Darkness Falls/West Xuyofu Territory/BRSP/Broadcastmanager.dat Saving: 0
    2023-12-02T23:12:27 131.020 INF Broadcastmanager stopped
    2023-12-02T23:12:27 131.021 INF World.Cleanup
    2023-12-02T23:12:27 131.025 INF Exited thread ChunkRegeneration
    2023-12-02T23:12:27 131.030 INF Exited thread ChunkCalc
    2023-12-02T23:12:27 131.031 INF Exited thread ChunkMeshBake
    2023-12-02T23:12:27 131.038 INF Exited thread WaterSimulationApplyChanges
    2023-12-02T23:12:27 131.055 INF VehicleManager saving 0 (0 + 0)
    2023-12-02T23:12:27 131.076 INF VehicleManager saved 9 bytes
    2023-12-02T23:12:27 131.076 INF DroneManager saving 0 (0 + 0)
    2023-12-02T23:12:27 131.095 INF DroneManager saved 9 bytes
    2023-12-02T23:12:27 131.149 INF Persistent GamePrefs saved
    2023-12-02T23:12:28 131.818 INF [EOS] Server unregistered
    2023-12-02T23:12:33 137.021 WRN [EOS] [LogAnalytics - Warning] EventCache either took too long to flush (1.842 ms) or had a very large payload (3.386 KB, 5 events). Listing events in the payload for investigation:
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,692
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,697
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,692
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,695
    2023-12-02T23:12:33 137.022 WRN [EOS] [LogAnalytics - Warning]     UsageMetric,678
    2023-12-02T23:15:25 308.698 INF Preparing quit
    2023-12-02T23:15:25 308.704 INF Persistent GamePrefs saved
    2023-12-02T23:15:25 308.709 INF Cleanup
    UnloadAsset can only be used on assets;
    UnloadAsset can only be used on assets;
    UnloadAsset can only be used on assets;
    2023-12-02T23:15:25 309.510 INF AchievementManager.Cleanup
    2023-12-02T23:15:26 310.601 INF Terminating threads
    2023-12-02T23:15:26 310.601 INF OnApplicationQuit
    2023-12-02T23:15:26 310.604 INF Terminating threads
    2023-12-02T23:15:26 310.604 INF OnApplicationQuit
    Setting up 8 worker threads for Enlighten.
    Releasing render texture that is set as Camera.targetTexture!
    Releasing render texture that is set as Camera.targetTexture!
    Memory Statistics:
    [ALLOC_TEMP_TLS] TLS Allocator
      StackAllocators : 
        [ALLOC_TEMP_MAIN]
          Peak usage frame count: [2.0 KB-4.0 KB]: 14803 frames, [4.0 KB-8.0 KB]: 6 frames, [8.0 KB-16.0 KB]: 3451 frames, [16.0 KB-32.0 KB]: 26 frames, [32.0 KB-64.0 KB]: 65 frames, [64.0 KB-128.0 KB]: 496 frames, [128.0 KB-256.0 KB]: 85 frames, [256.0 KB-0.5 MB]: 137 frames, [0.5 MB-1.0 MB]: 49 frames, [1.0 MB-2.0 MB]: 14 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 4 frames
          Initial Block Size 4.0 MB
          Current Block Size 7.9 MB
          Peak Allocated Bytes 7.9 MB
          Overflow Count 19
        [ALLOC_TEMP_Loading.AsyncRead]
          Initial Block Size 64.0 KB
          Current Block Size 128.0 KB
          Peak Allocated Bytes 128.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Loading.PreloadManager]
          Initial Block Size 256.0 KB
          Current Block Size 504.0 KB
          Peak Allocated Bytes 502.4 KB
          Overflow Count 16435
        [ALLOC_TEMP_Background Job.Worker 8]
          Initial Block Size 32.0 KB
          Current Block Size 52.0 KB
          Peak Allocated Bytes 50.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 6]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 52.8 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 0]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 143.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 10]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 9]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Job.Worker 5]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 54.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 14]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 33.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 6]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 4]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 97.4 KB
          Overflow Count 0
        [ALLOC_TEMP_ReadCacheIndex]
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 0.5 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 14]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 54.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 3]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 58.7 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 13]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 58.7 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 12]
          Initial Block Size 32.0 KB
          Current Block Size 60.0 KB
          Peak Allocated Bytes 58.4 KB
          Overflow Count 0
        [ALLOC_TEMP_EnlightenWorker] x 8
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 15]
          Initial Block Size 32.0 KB
          Current Block Size 44.0 KB
          Peak Allocated Bytes 43.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Background Job.Worker 1]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 2]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 11.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 7]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 0
        [ALLOC_TEMP_UnityGfxDeviceWorker]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 68.3 KB
          Overflow Count 12
        [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 0 B
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 5]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 8.0 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 9]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 53.5 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 13]
          Initial Block Size 32.0 KB
          Current Block Size 36.0 KB
          Peak Allocated Bytes 32.0 KB
          Overflow Count 1
        [ALLOC_TEMP_Job.Worker 8]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 151.3 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 7]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 54.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 1]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 55.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 2]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 53.2 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 3]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 4.2 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 11]
          Initial Block Size 32.0 KB
          Current Block Size 52.0 KB
          Peak Allocated Bytes 48.3 KB
          Overflow Count 1
        [ALLOC_TEMP_Job.Worker 10]
          Initial Block Size 256.0 KB
          Current Block Size 272.0 KB
          Peak Allocated Bytes 222.4 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 0]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 452 B
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 11]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 55.2 KB
          Overflow Count 0
        [ALLOC_TEMP_Job.Worker 12]
          Initial Block Size 256.0 KB
          Current Block Size 256.0 KB
          Peak Allocated Bytes 54.1 KB
          Overflow Count 0
        [ALLOC_TEMP_Background Job.Worker 4]
          Initial Block Size 32.0 KB
          Current Block Size 32.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
        [ALLOC_TEMP_BatchDeleteObjects]
          Initial Block Size 64.0 KB
          Current Block Size 64.0 KB
          Peak Allocated Bytes 54 B
          Overflow Count 0
    [ALLOC_DEFAULT] Dual Thread Allocator
      Peak main deferred allocation count 252165
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 647642
            32B: 15 Subsections = 7680 buckets. Failed count: 871838
            48B: 54 Subsections = 18432 buckets. Failed count: 663134
            64B: 29 Subsections = 7424 buckets. Failed count: 336706
            80B: 151 Subsections = 30924 buckets. Failed count: 158842
            96B: 3 Subsections = 512 buckets. Failed count: 134766
            112B: 2 Subsections = 292 buckets. Failed count: 107346
            128B: 1 Subsections = 128 buckets. Failed count: 160216
        [ALLOC_DEFAULT_MAIN]
          Peak usage frame count: [16.0 MB-32.0 MB]: 2997 frames, [32.0 MB-64.0 MB]: 1749 frames, [64.0 MB-128.0 MB]: 315 frames, [128.0 MB-256.0 MB]: 13446 frames, [256.0 MB-0.50 GB]: 632 frames
          Requested Block Size 16.0 MB
          Peak Block count 18
          Peak Allocated memory 462.5 MB
          Peak Large allocation bytes 302.2 MB
        [ALLOC_DEFAULT_THREAD]
          Peak usage frame count: [4.0 MB-8.0 MB]: 3 frames, [8.0 MB-16.0 MB]: 1686 frames, [16.0 MB-32.0 MB]: 559 frames, [32.0 MB-64.0 MB]: 13227 frames, [64.0 MB-128.0 MB]: 639 frames, [128.0 MB-256.0 MB]: 3025 frames
          Requested Block Size 16.0 MB
          Peak Block count 16
          Peak Allocated memory 226.6 MB
          Peak Large allocation bytes 145.7 MB
    [ALLOC_TEMP_JOB_1_FRAME]
      Initial Block Size 2.0 MB
      Used Block Count 1
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_2_FRAMES]
      Initial Block Size 2.0 MB
      Used Block Count 1
      Overflow Count (too large) 0
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
      Initial Block Size 2.0 MB
      Used Block Count 4
      Overflow Count (too large) 3
      Overflow Count (full) 0
    [ALLOC_TEMP_JOB_ASYNC (Background)]
      Initial Block Size 1.0 MB
      Used Block Count 14
      Overflow Count (too large) 15
      Overflow Count (full) 0
    [ALLOC_GFX] Dual Thread Allocator
      Peak main deferred allocation count 232
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 647642
            32B: 15 Subsections = 7680 buckets. Failed count: 871838
            48B: 54 Subsections = 18432 buckets. Failed count: 663134
            64B: 29 Subsections = 7424 buckets. Failed count: 336706
            80B: 151 Subsections = 30924 buckets. Failed count: 158842
            96B: 3 Subsections = 512 buckets. Failed count: 134766
            112B: 2 Subsections = 292 buckets. Failed count: 107346
            128B: 1 Subsections = 128 buckets. Failed count: 160216
        [ALLOC_GFX_MAIN]
          Peak usage frame count: [64.0 KB-128.0 KB]: 2996 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1717 frames, [4.0 MB-8.0 MB]: 18 frames, [8.0 MB-16.0 MB]: 15 frames, [16.0 MB-32.0 MB]: 19 frames, [32.0 MB-64.0 MB]: 8 frames, [64.0 MB-128.0 MB]: 65 frames, [128.0 MB-256.0 MB]: 14261 frames, [256.0 MB-0.50 GB]: 8 frames, [0.50 GB-1.00 GB]: 26 frames
          Requested Block Size 16.0 MB
          Peak Block count 15
          Peak Allocated memory 0.71 GB
          Peak Large allocation bytes 0.52 GB
        [ALLOC_GFX_THREAD]
          Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [64.0 KB-128.0 KB]: 7 frames, [16.0 MB-32.0 MB]: 1818 frames, [32.0 MB-64.0 MB]: 79 frames, [64.0 MB-128.0 MB]: 14240 frames, [128.0 MB-256.0 MB]: 11 frames
          Requested Block Size 16.0 MB
          Peak Block count 6
          Peak Allocated memory 158.0 MB
          Peak Large allocation bytes 155.7 MB
    [ALLOC_CACHEOBJECTS] Dual Thread Allocator
      Peak main deferred allocation count 106880
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 647642
            32B: 15 Subsections = 7680 buckets. Failed count: 871838
            48B: 54 Subsections = 18432 buckets. Failed count: 663134
            64B: 29 Subsections = 7424 buckets. Failed count: 336706
            80B: 151 Subsections = 30924 buckets. Failed count: 158842
            96B: 3 Subsections = 512 buckets. Failed count: 134766
            112B: 2 Subsections = 292 buckets. Failed count: 107346
            128B: 1 Subsections = 128 buckets. Failed count: 160216
        [ALLOC_CACHEOBJECTS_MAIN]
          Peak usage frame count: [32.0 MB-64.0 MB]: 2991 frames, [64.0 MB-128.0 MB]: 1641 frames, [128.0 MB-256.0 MB]: 235 frames, [256.0 MB-0.50 GB]: 25 frames, [0.50 GB-1.00 GB]: 14247 frames
          Requested Block Size 4.0 MB
          Peak Block count 153
          Peak Allocated memory 0.60 GB
          Peak Large allocation bytes 43.2 MB
        [ALLOC_CACHEOBJECTS_THREAD]
          Peak usage frame count: [16.0 MB-32.0 MB]: 2987 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 1727 frames, [128.0 MB-256.0 MB]: 113 frames, [256.0 MB-0.50 GB]: 14311 frames
          Requested Block Size 4.0 MB
          Peak Block count 89
          Peak Allocated memory 353.8 MB
          Peak Large allocation bytes 113.0 MB
    [ALLOC_TYPETREE] Dual Thread Allocator
      Peak main deferred allocation count 0
        [ALLOC_BUCKET]
          Large Block size 4.0 MB
          Used Block count 1
          Peak Allocated bytes 4.0 MB
          Failed Allocations. Bucket layout:
            16B: 1 Subsections = 1024 buckets. Failed count: 647642
            32B: 15 Subsections = 7680 buckets. Failed count: 871838
            48B: 54 Subsections = 18432 buckets. Failed count: 663134
            64B: 29 Subsections = 7424 buckets. Failed count: 336706
            80B: 151 Subsections = 30924 buckets. Failed count: 158842
            96B: 3 Subsections = 512 buckets. Failed count: 134766
            112B: 2 Subsections = 292 buckets. Failed count: 107346
            128B: 1 Subsections = 128 buckets. Failed count: 160216
        [ALLOC_TYPETREE_MAIN]
          Peak usage frame count: [0-1.0 KB]: 2984 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1859 frames, [256.0 KB-0.5 MB]: 8 frames, [0.5 MB-1.0 MB]: 6 frames, [1.0 MB-2.0 MB]: 8 frames, [2.0 MB-4.0 MB]: 9 frames, [4.0 MB-8.0 MB]: 17 frames, [8.0 MB-16.0 MB]: 14247 frames
          Requested Block Size 2.0 MB
          Peak Block count 6
          Peak Allocated memory 11.1 MB
          Peak Large allocation bytes 0 B
        [ALLOC_TYPETREE_THREAD]
          Peak usage frame count: [2.0 KB-4.0 KB]: 2984 frames, [256.0 KB-0.5 MB]: 400 frames, [0.5 MB-1.0 MB]: 1335 frames, [2.0 MB-4.0 MB]: 14420 frames
          Requested Block Size 2.0 MB
          Peak Block count 2
          Peak Allocated memory 2.3 MB
          Peak Large allocation bytes 0 B

    [/spoiler]
     

    Could someone tell me what I've done wrong, please?

     

    Edit: wow, that's a lot of text...

     

    You have other mods installed. You may want to do a manual install instead and make sure that there's no mods in AppData/Roaming/7DaystoDie

     

    On 12/3/2023 at 12:25 AM, wanderinpaladin said:

    I had an error crop up. It's perpetually scrolling, I had to crash 7d2d to get out of it. I was making some storage cabinets and they should be done. I tried opening my new workbench that had nothing and it gave me the same error. Edit: I started a new game went into creative to give me a workbench and got the same thing. Going to attempt to reinstall the game and mod tomorrow.

    20231202191949_1.jpg

     

    That's an old bug, so definitely reinstall

     

    On 12/3/2023 at 7:24 AM, SpazzyChick said:

    Hello,

    Maybe I am doing something wrong but I just built a "Working Sink" and by the description it says it's "a water source if there isn't one nearby". However, it opens just like any container and I can't draw water from it; even with an empty container in hand like how other sources had said how it should work. This was a frustrating waste of resources and skill point if it's just a fancy storage container.

    Am I missing something? How it is supposed to work? (I've been playing 7days for ages but I am new to the mod but I can't find anything useful online that is working.)

     

     

    Left or right click (I dont remember which) with an empty glass jar

     

    On 12/3/2023 at 11:46 AM, Aheronus999 said:

    Hello, my keys are not working for some reason.

    7 Days To Die a21.2 b30 Darkness Falls 5.0.0.

    In the console there are no errors, the keys are both in the bag and in the hands, writes no key.

    spacer.png

     

    THat thing you're pointing at? Yeah, notice how it's a different colour to every other keycard you have?

    That's why. It's not a bug.

     

    21 hours ago, uppercase said:

    So I have noticed that when a screamer spawns, sees me and screams no zombies spawn. Is this intended or is there something wrong with my game? 


    Bug and fixed for 5.0.1

  12. 2 hours ago, PatDTan said:

    Hey @KhaineGB,

    How do we change the experience multiplier? Seems to be the only thing I cannot figure out. I change the amount at the top of the progression.xml but it doesn't seem to actually do anything. Is there a way to do it or do I need to individually change the amount of xp needed for each level? 


    You don't. You have to do it for every single level like I did.

    I suggest leaving it alone

  13. On 11/30/2023 at 12:37 AM, ihatetfp said:

    Heyo,

    probably a TFP-thing but interesting and frustrating:

    as i had no internet the last days i learned the game ALWAYS crashes shortly after loading savegame sometimes even during loading-screen, when trying to play in offline-mode and spectacularly. crashes whole system, only option then to unplug power, as no inputs registered anymore - no log being added. Playing on manjaro-linux with xfce-desktop.

    could somebody on a windows machine test this scenario?

    cheers


    Tested on both Windows 11 and Mac OS, with networking disabled, steam booted into offline mode.

    Game works fine. Both vanilla and modded.

  14. 22 hours ago, Soulblade said:

    HI khaine i have a question on the vanilla game and in darkness fall alpha 20 we can go into the config files and change the amount off skill points per level to 2 3 4 but on the darkness fall mod for alpha 21 we can no longer change that is there a way we can do it  or is there a mod we can install for more skill points.

     

    No, you can't. You get plenty of skill points as is. Increasing them would just give you points you can't spend.

     

    15 hours ago, wise said:

    Looking to get back into DF, is it okay to run a RWG map or do we need pre-gen maps?  I thin kthe last time I played it was pregen only...


    RWG works but you NEED all 4 biomes.

  15. 8 hours ago, CrocoKyle said:

     

    Looks like the disappearing/empty zombie-dropped loot bags are back with a vengeance. Where as it used to be about 1 in 10 loot bags would disappear/be empty, now it's closer to every other loot bag.

     


    Nope. That was fixed and people tested it to hell and back.

    The loot file hasn't been changed beyond a tweak to feral nurses dropping titanium gear

  16. Hey, guess what?
     

    Darkness Falls V5.0.0 STABLE is now released! These are the changes from B28.
     

    Darkness Falls V5.0.0 - Stable Build (Build 29)
     

    (IDC) Updated IDCCore for 21.2 compatibility.
    (Laydor) Updated Quartz for 21.2 compatibility.
    (Khaine) Updated DF XML files for 21.2 compatibility.
    (IDC) Fixed Laser Workbench being unable to scrap items.
    (IDC) Added tooltip on mouse over for tool/modifier slots in workbenches.
    (IDC) Fixed the RWG patch that forces POI's to respect biome restrictions.
    Fixed Titanium Pickaxe having incorrect repair tool.
    Fixed Titanium Hunting Knife dropping from the wrong zombies so it was a little too common.
    Mostly fixed both bunkers not properly resetting in multiplayer (it's still a little iffy, but a LOT better now).
    Disabled muzzle flash on laser weapons that shouldn't have them in the first place.
    Adjusted Scrap/Iron/Steel armor recipes.
    Increased how long it takes for the rain catcher to generate water as it was flooding areas and causing server issues.
    Added a failsafe to remove backpack items when used because apparently the game isn't properly removing them.
    Added custom trader lists to Razor, Eve and Anna, who shouldn't have trader lists anyways but you lot found a way to access it.
    Added Fusion Rocket (I was bored).
    Added PEP pre-generated maps.
    Adjusted drop rates of legendary items.
    Lowered the amount of armor added by HP ammo so it's more viable against higher level enemies.
    Lowered spawn chance of mastery books in air drops.
    Changed ranges of Incubi hand items due to potential inability to hit the player.
    Changed Lord of Hell to use Empowered Incubus hand item due to reported issue with being unable to hit the player.
     

    Main Download: https://dev.azure.com/KhaineUK/DarknessFallsA21/_git/DarknessFallsA21
     

    Now, a few points because I'm sure people will ask.
     

    1) This is ONLY for A21.2. Not 21.1, or 21.0.
    2) "Is it on the launcher?" The XML file for the launcher has been uploaded. You'll see it in the Azure repro there as DarknessFallsA21LauncherFile.xml. You don't need to do anything with it. The file has been passed on to SphereII.
    3) I'll sort out a comprehensive changelog between 4.1.2 and 5.0.0 later.
     

    Yes, a new save is VERY STRONGLY RECOMMENDED, because that's what TFP recommend going from 21.1 to 21.2.
     

    My 21.1 save works. But NOT restarting is "at your own risk" and you will likely be told to go make a new save if you have issues.
     

    You have been warned.

  17. Sorry for not being around. I have been STUPIDLY busy with IRL stuff for the past couple of weeks.

    I know A21.2 is out.

    The last major bug for DF got fixed earlier this evening. It's with the testers now.

    That's the best i've got regarding updates and when you can expect stable. Not gonna give a date, because every time I do, something bad turns up. ;)

    23 hours ago, PoppaTot said:

    This is what I get when I try to start a new server in the logs with the current build of DF:

    NullReferenceException: Object reference not set to an instance of an object
      at BiomePrefabExclusion.Patches_PrefabManager.GetPrefabWithDistrict+<>c.<Transpiler>b__0_1 (System.Collections.Generic.List`1[T] list, WorldGenerationEngineFinal.Township ts) [0x0001a] in <745f5265f5b9461295f83a7664c0c313>:0 
      at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.<Transpiler>b__0_1(System.Collections.Generic.List`1<PrefabData>,WorldGenerationEngineFinal.Township)
      at (wrapper dynamic-method) WorldGenerationEngineFinal.PrefabManager.DMD<WorldGenerationEngineFinal.PrefabManager::GetPrefabWithDistrict>(WorldGenerationEngineFinal.District,POITags,int,Vector2i,Vector2i,bool,Vector2i,WorldGenerationEngineFinal.Township,single)
      at WorldGenerationEngineFinal.StreetTile.SpawnMarkerPartsAndPrefabs (PrefabData _parentPrefab, Vector3i _parentPosition, System.Int32 _parentRotations, System.Int32 _depth, System.Single totalDensityLeft) [0x002e9] in <2fd3859bfeea484e99f6b20bc94f186d>:0 
      at WorldGenerationEngineFinal.StreetTile.spawnStreetTile (Vector2i tileMinPositionWorld, System.Boolean isHighwayTile, System.String streetPrefabName, System.Single totalDensityPointsLeft, System.Int32 baseRotations) [0x00160] in <2fd3859bfeea484e99f6b20bc94f186d>:0 
      at WorldGenerationEngineFinal.StreetTile.SpawnPrefabs () [0x0008b] in <2fd3859bfeea484e99f6b20bc94f186d>:0 
      at WorldGenerationEngineFinal.Township.SpawnPrefabs () [0x00041] in <2fd3859bfeea484e99f6b20bc94f186d>:0 
      at WorldGenerationEngineFinal.TownPlanner+<SpawnPrefabs>d__2.MoveNext () [0x00085] in <2fd3859bfeea484e99f6b20bc94f186d>:0 
      at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <799d47ea3fd1460380efad1aacedaf7c>:0 
     



    Aaaaaaaaaaaaaaaaaand this is the bad bug we just got fixed.

  18. 19 hours ago, barsik said:

    Please, help.
    Quick access bar. 15 cells.
    Switching occurs 1; 2; 3; 4; 5; 6; 7; 8; 9; 0; Shift+1; Shift+2; Shift+3; Shift+4; Shift+5.
    How to disable switching to "shift+№"?
    It is very uncomfortable. It interferes with running and quick switching.

     

    You don't

     

    9 hours ago, lokando said:

    So, my stomach rumbles non-stop, so does my mates and even after we both die and respawn, it happens non-stop. Any idea what's causing this?

     

    You do lose food after dying. Only other time i've seen that is with the vitamins buff, but can't see why it happens.

     

    4 hours ago, uppercase said:

    Hey Khaine, I was doing the opening trader routes on the Super City map, and at Rekts location, a bunch of sleeper military, and hazmat zombies were there and there was no Rekt. Is that some kind of glitch, or is that supposed to happen? I restarted the game after killing all the zombies, however, Rekt still wont spawn. 

     

    Maybe check the POI name... 😛

     

    3 hours ago, Spoot said:

    @uppercase I experienced the same thing. I returned back to the trader that gave me the quest and they completed it and gave me xp.

    So, you can finish the quest, instead of cancelling or something.

     

    I think it is pretty cool. Some traders that you get sent to might be overrun. I imagine that would be about how it would be in a real zombie situation.

     

     


    @KhaineGB is there a way to obtain a helicopter? I have been looking in the traders (without success). Don't make me use gyros ;)


    Buy it. You got unlucky on inventory.

  19. On 10/29/2023 at 8:05 PM, CrocoKyle said:

    @KhaineGB Thank you for making Darkness Falls. I have thousands of hours into 7D2D and many hundreds of those were in DF. The recent chicken coop, animal snare, and bee hive changes are fantastic and make them less OP - thank you for that! I do have a few suggestions, not that you asked :) But I do believe in offering suggested fixes instead of whiny b!tching, so there's that:

     

    Difficulty - DF is a difficult overhaul mod, that's part of its DNA. But the mid and late game truly needs rebalancing. The recent change to the way enemies spawn in the well/underground lab (not the final mission - the well, not the one with the portal) needs an easy change, imo. When playing multiplayer, the zombie 'group' spawns based on the quest-owner's location (spawn 5-7 mobs in a group on any empty block X blocks from the quest player when quest player reaches body bag), which means there are times when that group spawns surrounding other players. All the AI gets turned on at the same time, and unless you have parkour 3 or higher and can jump out, you get deleted. If the mob group can simply spawn on the body bag when the quest-owning player gets within X blocks, that would fix the problem because the other players can avoid the bag and won't get eliminated through no fault of their own.  On another note, late game, I think demons have too much health. The overcharged energy cell mod/ammo addition helped, but it wasn't enough. There are times when you have a fully decked out lv80 laser carbine/shotgun/M60 and lay it down on demons, reload, empty the clip, reload, and eventually it dies. But that's one demon. Taking multiple clips to kill one enemy isn't great gameplay. Maybe there's another way to make them difficult without just throwing ludicrous amounts of health and armor at them. Make them sprint for short periods or teleport or something. Make their fireballs slow the player or make top tier demons stun the player on hit temporarily regardless of stun resistance, armor, perks, etc. It just seems like a top-tier, fully modded legendary weapon should stand up to a top-tier demon better than it currently does. (I think you're already aware that laser weapons still don't seem to calculate their damage correctly, but just adding that here too) Speaking of laser tech and late game, once you have a laser workbench, the game is essentially over. You have access to lv80 everything at that point. I know the mod is unfinished, but can a patch be placed in to extend the late game after laser benches have been achieved until we're closer to a finished DF main story? Maybe make laser weapons much more expensive to build than they are correctly so rushing lv80 gear isn't so easy? Side note, the laser m60 currently seems to be loot only. I assume that's intentional but seems...random? Anyway, late game is my least favorite part of DF. Everything leading up to it is balanced well (difficult, but fair) and is an absolute joy to play. Late game just seems less polished and thought-out. Again, I know it's unfinished, so please don't take this as criticism!

     

    Farming - I can SEE more than one blueberry but can only pick 1 from a bush, which deletes the bush. This is a dumb gripe, but the realism of farming without the Farmer class perks is difficult to digest. (Insert joke about realism in a demon/zombie video game, blah blah). Even as a person who's never farmed in his life, I could pick more than one berry from a bush or pick more than four or five apples from a tree, and do so without knocking the entire tree down. (I get the OP nature of having wild trees regrow constantly, so make them take 5-7 days to regrow, but don't delete on harvest). To rebalance farmed crops though, could it be possible to have the game track the Farmer class/perks status of the player who planted the crop, instead of the player who harvests it? The realism shift here is based on player skill of planting/maintaining instead of harvesting. I think I could harvest a similar number of potatoes from a grown, mature potato plant as a skilled farmer IRL, but if you gave myself and a farmer one potato seed, we'd end up with very different end results after planting and growing that seed. So, have the plant 'remember' the Farmer perks of the player who planted it at the time of planting and yield an appropriate number of crops when it's harvested. For example:

    • A player with zero Farmer class perks plants a corn seed. That seed takes 5 days to mature and yields 1 crop by hand, regardless of perks of the player who harvests it.
    • A player with zero Farmer class perks plants a corn seed. That seed takes 5 days to mature and yields 2-3 crops when a scrap hoe is used (if the player has X Living Off The Land perks.
    • A player with some Farmer class perks plants a corn seed. That seed takes 3 days to mature and yields 3-4 crops when a scrap hoe is used and 5-7 crops if an iron hoe is used.
    • This scales farming with Farmer class perks, but provides some options for early farming without being the Farmer class.

     

    Crafting Speed (Bug)? - I'm going to get some flack from other folks if this is indeed a bug, but sue me. When you've maxed out crafting speed with Science Crafting, Nerdy Glasses, Quicker Crafting, etc. the game seems to think you can craft many important items almost instantly. Namely, forged iron/steel/titanium and ammo ingredients. But not other items like doors, furniture, workstations, etc. Since this affects some items but not others, I wonder if it's intentional. It doesn't follow the math of the perks and Nerdy Glasses though because suddenly you go from taking several minutes to craft to taking less than a minute, with the addition of one last perk or the glasses. It's a bit jarring to go from 500 iron ingots taking 8 minutes to instead taking 1 minute 30 seconds since I put on my Nerdy Glasses. Are the glasses accidentally 5x crafting speed boost instead of a 5% boost? Idk. Can provide a video of this if it'd help. If this is intentional, can it be extended to electrical parts and scrap polymer for coil ammo? Every other ammo crafts almost instantly besides those two ingredients.

     

    Misc:

    • Zombie Steve seems to be able to hit the player without an animation if he's staggered/stunned or getting up. (Might be a FP thing, not a Khaine thing) Will record the next few hours of gameplay and try to capture this.
    • For the love of the Gods can you please change the bee hive sound effect to anything else, or at least quiet it down a bit? Jesus that's frightening and I never get used to it lol
    • Suggestion to swap the unlock order of the M60 and the M4A1 in Automatic Gun Crafting. The M60 with its mag size seems way stronger than the M4. Because of this, I never use the M4 even if it's more dmg/round than the M60. The M4 is a great addition, but belongs before the M60 in the unlock order. Just my experience.
    • Double barrel shotgun always seems to fire both barrels at once in DF on one trigger pull. I don't notice this in vanilla.
    • Coconut trees seem to be a bit buggy now. They don't seem to regrow as fast as the other tree types after harvest. (B27)
    • Removing the morning and night chimes unless you have a watch mod equipped? You sadistic b@astard :) I love it.
    • Should raincatchers be rethought due to the water changes in A21? Is this even possible with the new water physics?
    • Speaking of water, I will never, ever use dew collectors in DF. Take 125 empty glass jars to a working player sink and you instantly have 125 clean water. This mechanic makes dew collectors completely redundant, imo.

    You've made one hell of an overhaul mod and I hope the Gods bless you for it. Genuinely, thank you for volunteering so much time to provide us such a cool gaming experience. I hope both sides of your pillow are cool every night and you make all the green lights when driving.

     

    I want to preface this with answers may seem like I'm coming across as annoyed. That's not the intent, I'm just very blunt because I've found communicating in that way basically stops any "wriggle room" nonsense.
     

    Difficulty - DF was NEVER INTENDED to be a difficult overhaul mod. At all. You lot just apparently wanted it, which is why I've started tying stuff to the difficulty selection instead. The lab/bunker ARE NOT getting further tweaks for the following reasons.
     

    1: One of the things you mentioned is MP related. I'm not doing further MP fixes/tweaks/other nonses because I'm tired of working around TFP bugs. I spend more time on MP stuff than I do on actual mod content. I'm not doing it anymore.

    2: End game demons. I am assuming you're talking about the Empowered ones. Those were in A20 and the A21 versions have LESS health than those. I'm not nerfing them. You said in this message that it's supposed to be hard, then complain it's hard? You do realise you won't see empowered demons unless you're playing on a huge server in a huge party (if that's the case, see above about not rebalancing crap based on MP), or on a high difficulty, right? So far, the general reception in the discord is that most people are enjoying that extra challenge.
     

    And no, Legendary weapons are SUPPOSED to fall off after demons. They are NOT supposed to be good against empowered demons. You need full tier laser with overcharged cells, blessed metal and armor shredder mods to figh them properly. As for taking multiple clips to kill enemies, works fine for L4D with the Witch and Tank, which are your "boss" enemies. I'm killing normal empowered demons just find with 1 clip. The bosses? Less so. Mod your weapons appropriately.

    3: Yes, there's probably going to be more after the laser workbench. If you look in the code, there's a commented out perk that's not done yet so you can get a feel of the intent.
     

    Farming - Your suggestion is not possible. You cannot affect plant grow times via perk. I already looked into it, because I think that would be an AMAZING idea.
     

    Crafting Speed - Did you update? There's a bug in the base game where craft speed can go to -1 second and complete instantly. We fixed that so it caps out at 1 second instead. I know that's near instant, but that's actually intended if you have enough perks and items. The game also can't math properly so I'm not planning to spend more time on it.
     

    Misc stuff.

    Steve is an issue, yes. Other zombies also have it. I'd have to remake the animation controller for ALL zombies to fix it, which I'm not doing.
    Bee hive sound effect is definitely just a temporary one for now and will be changed later.
    I disagree on the M4. The M60 has a mobility penalty while using it. I use the M60 for horde nights and the M4 for POI clearance.
    Shotgun I have experienced. It's the same code as vanilla. I checked. I can get it to fire one barrel and then the other, but it's SUPER sensitive and no idea.
    Haven't had that issue with coconut trees (however the "harvested" block needs to be changed"
    Morning/Night noises is a TFP thing. Actually had nothing to do with me, but I like it.
    Rain catchers have a tweak in B29 (currently in testing) so they spawn water less often.
    You're missing out on the dew collectors. They can make Pure Mineral Water instead of water.

  20. 5 hours ago, Realism51 said:

    while I generally have no problem with ailments, the fact that Darkness Falls in going to make me wait 24 real time hours to heal my leg is straight up BS, cant use splint, cant buy a cast, Splint doesnt prevent further damage. NO, just NO. I will not waste my time  on a game where I literally have to suffer through a week of game play time to heal a leg before I can return to enjoying the game. NO. I will not play


    This isn't an airport. You don't need to announce your depature.

    For everyone else. Next build is up.

    1) Still only for A21.1.
    2) New save not needed.
     

    DF-V5.0.0-DEV-B28

    - (IDC) Updated IDCCore.
    - (IDC) Fixed workbenches eating mods when items are combined.
    - Fixed incorrect UI display for Mining Helmet (stated it was Light when actually Heavy).
    - Fixed random smoke issue after firing on Black Sky (the black square thing).
    - Fixed various machete speeds.
    - Fixed coffee being listed under sous chef 5 AND sous chef 2. Sous chef 2 was the correct entry.
    - Fixed anti-rad time display in the bottom left buffs list.
    - Added a recipe to make coal from wood to help people who wish to mass produce ammo.
    - Added a Supercity map.
    - Adjusted max quality of dropped power armor as farming it was easier than making it and thus not intended.
    - Adjusted particle from the cryogrenade/liquid nitrogen mod so heads are more visible (there's still some zombies that need tweaks, but that's XML).
    - Increased the fuel value of the Fuel Log item from 200 to 300 (so 5 minutes burn time instead of 3 minutes, 20 seconds).
    - Increased the special buffs granted by master farmer food/drink to 10 mins instead of 2, EXCEPT the 'grandpas' drinks that were increased to 5 mins as 10 would be silly.
    - Removed some unnecessary unity files to help with size and RAM usage.
     

    Main Download: http://darknessfallsmod.co.uk/DF-V5-DEV-B28.zip (you will need to copy and paste this)
    Backup Download 1: https://drive.google.com/file/d/1ogGfDZXgrTBCSZKLGFHCB38AVJTkrcQ4/view?usp=sharing
    Backup Download 2: https://drive.google.com/file/d/1m4VEd5SxTuMC9KjNv0faRqSNQDHcqCeb/view?usp=sharing

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