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Posts posted by KhaineGB
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Farming Perk level 1 if my memory is correct.
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I honestly thought I'd done those...
Let me check.
EDIT: Yep, it's in the mod as an item and a schematic. Maybe I should move it to the perk...
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It was removed.
Growing hops is now farmer only.
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Good point, and thanks for the reminder. Done
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I've actually ran out of room on the first post to keep all the notes together...
I think that just means I'm way too wordy/full of crap.
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Are the night terror sounds still in the game I been watching Grum play he is day 48 and haven't heard any yet ?
He's probably playing the "streamer friendly" version that removes that audio to prevent DMCA issues.
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Small update. (V1.6.1)
- Sulfur now takes 30 seconds to craft in the campfire, 15 seconds in the chemistry station.
- Traders now restock every 2 days and have more basic materials for building.
- Civilian mastery book REMOVED from loot and trader lists. It is now granted to the player upon completing their civilian class. Yes, this means the class is very front-loaded, but anyone could read the book otherwise.
- Day has been added back under the compass. I felt that was important to know, plus it's unreasonable to assume the player isn't keeping track of days somehow. Time is still removed.
I felt adding the Day back was a good compromise, and I've been playing with that locally and WAY prefer it to either full information or no information. You'll still need vending machines to find out the time (or listen to the audio cues), but at least now players will know how long until horde day.
I also liked what Max had done regarding the basic construction materials on the trader, and I felt adding more would be of benefit to players. Amounts may need some tweaking, so let me know.
I also want to let folks know I'm probably NOT adding any more features to the mod, for now. There's a lot I want to do which is just going to be so much easier when A17 drops, so I'm going to wait for that (like prefabs related to quests, etc). Right now, my priority is to knuckle down on fixing any missing icons, localization, balance issues, etc.
0 - Sulfur now takes 30 seconds to craft in the campfire, 15 seconds in the chemistry station.
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Nope. I don't. I just use the modified DLL that lets you build prefabs in the game instead.
Then I save them, load them with the OTHER prefab editor to generate sleeper volumes and set distance rendering meshes.
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F6 is a known issue.
If you look at the error, it says "too many entities". You have to use the spawnentity command.
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I think I've got infinite ammo working thanks to what Darkstardragon posted on the previous page
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Just got done for the night because it's nearly 3am, but might try and stream it again later this week since loads of people are buggering off to PAX.
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I'm actually playing with just the day on stream right now, and I WAY prefer it so far.
I think the constant "not knowing" when horde day will be is the main issue. It's not unreasonable to assume the player is mentally counting the days.
So I think I'll play with this a little more and collect more feedback... but I might leave the days turned on.
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Hope things are well KhaineGB
SO True and I like the idea of at least having the Day ... I loose track of days in real life sometimes .. since I'M retired.
the Old Gamer ..
I work from home and often forget what day it is!
Thank god I have a calendar.
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I went ahead and put it back. I just figure, dudes gotta have a watch or something, yeah?
Well most people DON'T have watches these days. You ask someone what the time is and they'll pull their phone out.
I think its not a big deal to not know of the exact day count either. If you ask me, I can even accept a random bloodmoon night, like between 5-15 days, a bloodmoon can happen.. That will be a tense experience.Random bloodmoons would be pretty cool, but probably not something I'd put into this mod (if I could even work out HOW to do it!)
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So I've been doing some thinking.
I quite like not having the day and time... I think it enhances the survival experience. But I also kinda feel like you need to know the day... because it's called 7 days to die.
This is my current idea to meet in the middle between the "no time/day" and "put it back."
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Yeah, they may have ran out of ammo. I'm currently testing a fix thanks to Darkstardragon.
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The rad vultures are a bit insane, because they regenerate health. I've tried to make them rarer though.
Normal vultures should be the same as vanilla, but I can double check that.
And I'll have a look at the probability of wrench spawning. I -think- I left that the same as vanilla, but if it needs a minor tweak, I can do that.
Also, just so folks know, yes the time to make sulfur is VERY wrong. I'm currently tweaking that as well, plus giving the guards infinite ammo.
Tip for the clock: If the trader has the vending machine for sale, buy it and put it in your base. You now have a clock.
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They all have this.
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="npcgunWinchesterRifle,npc44MagBulletHP"/> <property name="ItemsOnEnterGame.GameModeSurvivalMP" value="npcgunWinchesterRifle,npc44MagBulletHP"/>
As far as I know from testing things out, that gives them infinite ammo. They used to drop full stacks on death.
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To be fair, that's an easy thing to do by accident.
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I'll take air kisses, or bro hugs. That's fine.
And glad you're enjoying it! I tried that out first before including it, got it all working and went "Yep. I like that. That needs to go in."
And I have NO idea what's going on with the guards. They're mostly there for looks rather than function anyways. I never really intended folks to live in the trader, but I figured it would be reasonable for the trader to have guards.
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Ah that's probably it. There were two zeds locked in a small room with it and they went ape♥♥♥♥ when I started knocking down the door.
Yep, if the safe gets damaged then you can't lockpick it because the lockpicks use the "upgrade" method to do it.
It's an issue on Valmod and WotW as well. Haven't found a way around it, unfortunately.
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That's very odd. I know it's working fine for me, and I was watching someone else stream it on a server earlier with no problems as well.
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Really? Huh. You shouldn't have been given that as your POI.
There are destroyed traders in the mod, have been for a while so you didn't spoil anything. If that happens again, I may look at tweaking the trader file names to avoid that issue in the future.
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Yep. That determines how long the corpse stays before it turns into a gore block.
Let me know if you find a good middle ground. 45 was the default I believe.
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Darkness Falls: They mostly come out at night...
in Mods
Posted
I do not, because I am lazy and haven't gotten around to it.
But at least I'm honest?
It's something I plan to work on very soon, along with changing all of the localization to show where items are made/where tools are used. That's the sort of stuff I want to concentrate on for now, along with bug fixing rather than trying to add more features to the mod.