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Roland

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Posts posted by Roland

  1. 8 hours ago, faatal said:

    I don't have all the details, but my initial desire for an event is a mini blood moon, that can happen any day, with some warning to get back to your base. They could also be bandits or a mega zombie. Vulture swarm. Bandits lobbing mortars at your base that you have to go out and stop. A tornado or earthquake would be cool, but you can't fight that :(. Land shark burrowing up into you base. Sand worms. Trader's wife taken hostage, so you have to get her back or pay ransom. Bandit duel where you each get one shot. Bandit drag race. Timed race to get somewhere. Bandits kidnap you and wake up in random location. I'm sure I can make some more up.

     

    That moment when a dev made 14 promises....

     

    ;)

  2. 30 minutes ago, User said:

    Oh, did unity end up keeping that new pricing plan that they got a lot of flak for a while back? I don't remember. 💀

     

    Edit: Does anyone know if that cowboy hat has been seen in a22? The one that was shown in the character animation preview a while back. I almost forgot about it, but its a pretty dope hat so I hope that it is.


    That cowboy hat is one of the new paid DLC costumes. 
     

     

     

    KIDDING!!!

  3. 8 minutes ago, SylenThunder said:

    Except that it isn't actually that old. The version of Unity the game client will be running on will very likely be less than a year old. Add to that the fact that Unity has been working to improve multithreading operations in the last couple of years, and you could see quite a bit of optimization in that regard. TFP isn't pulling a WildCard stunt and remaining on an obsolete version of the game engine because "it's too hard". Wildcard didn't even have to update versions from UE4 to UE5. It was just a minor update to UE4 that ocurred while it was in EA. If you look, every major release of 7 Days is on a new Unity client version. 


    of course they aren’t likely to update to any new Unity version which would push them into the new pricing plan.  Unless….maybe THATS the reason for the price increase….

     

    ;)

  4. On 4/20/2024 at 3:32 PM, ElCabong said:

    Alpha 22 is going to be version 1.0. we're not going to see Raiders until next year.

     

     

    Alpha Exodus: Leaving Early Access | 7 Days to Die

     

    Just wanted to point out that if they had gone on with the alpha numbering we wouldn't have gotten bandits until Alpha 23 anyway which would have been....next year. There really isn't any change other than for the first time ever a publicly released roadmap with dates paired with features.

  5. On 4/20/2024 at 12:48 PM, Kam R. said:

    They're saying they want to delist the legacy version when the new 1.0 comes out. I assume that new version will go to game pass and such then.

     

    There's no guarantee that it will go to Gamepass immediately. But, yes, the legacy console version will be leaving and will be delisted and no longer able to be purchased. Those who also play the PC version through Gamepass will no longer be able to play once it leaves. WIth the new pricing once 1.0 releases PC players at the least should plan to pick it up this week during the sale.

  6. 1 hour ago, Shi-an said:

    My biggest surprise with the 1.0 announcement, is that the devs seem to be happy with the magazine system and don't seem to plan to update it.

     

    A21 has been around long enough for most players to realise the majority of magazines are useless, and if they just rapid-fire quests they'll get most tools and weapons without relying on magazines. If you want to force yourself to use magazines it's a grindy RNG-fest, especially if you dilute the magazine loot table by speccing into multiple perks attached to magazines.

     

    Various people have made various suggestions on how to improve this, but apart from the scheduled trader rework in Q4 2025 (which won't change the core issues of magazines), it looks like magazines in their current state are here to stay? Seems a little strange to me.

     

    Be careful not to fall into the trap of judging 1.0 by A21. Any adjustments and balancing changes to current (A21) systems have been held to be released in the next big update which will be 1.0 and we haven't seen them yet. Ultimately, A21 will be a dead-end build on the steam beta list that anyone who dislikes 1.0 will go back to and play...heheh. It is not representative of 1.0. Once the experimental build for 1.0 is released you can make your own judgements but the dev team has definitely made adjustments based on customer feedback over the past year. That's not to say that if you hate the magazine system you will suddenly love it and you are correct that it is here to stay.

  7. 19 minutes ago, User said:

    imo you shouldn't have to pay, even if there is a good variety that comes with the game.

     

    Thanks for your opinion. As long as you understand that it is just an opinion and that there isn’t anything objectively wrong with it I’m okay with that.
     

    For me, as long as the footprint of the transaction remains on the Steam store and doesn’t enter the game itself I won’t be bothered. I don’t want to see a set for sale at the trader that I can’t select unless I pay real money. But if it’s just a list of DLCs to scroll through on the Steam store page for the game I’ll likely never look at them. 
     

    Besides, this is TFP so the outfits are likely to be over the top funny things like the nerd set. There will probably be a Pimp Set or knowing Madmole: an Arnold Set or Thor Set. 
     

    Easy pass…lol

  8. 2 minutes ago, Matt115 said:

    Yeah yeah.  

    Why make true expension packs in style of dunno :darkest dungeon if you can make microtransations xd

    Don't rely on modders.  Oblivion had mods and what?  Everyone remember horse armor. So - adding microtransation is bad. And unfair. 


    If they had released what they had back in 2017 then you’d be getting a lot less of the features listed on the roadmap and what we have today would be 7 Days to Die 2 which would have cost you quite a bit more than getting it all for what you originally paid plus the option to buy extra outfits. 
     

    If you’re bent out of shape over this list of features they shifted to post launch most of which will still be free, then how can you say you’d much prefer to have 1.0 seven years ago and then pay full game price for what we have now?

     

    Hey, ask the console players how they feel about that….

  9. 32 minutes ago, Matt115 said:

    Outfit DLCs 🤡 yeah cooool microstransations :) this is the worst timeline


    We are getting a good variety of outfits for 1.0. It’s not like they are giving us just one light, one medium, and one heavy armor outfit and then we have to pay for more. Without ever paying an extra dime you’ll have a great variety to play with that give a divers mix of bonuses. 
     

    Modders will also probably be able to take existing outfits and duplicate them with additional bonuses for even more variety. It’s only if you care about the cosmetic appearance  that you’ll feel a need to buy extra outfits. 

    9 hours ago, JayBiggS said:

    Whoa, spoilers


    Mentioning reputation isn’t a spoiler. It’s listed on the roadmap they just released and they’ve talked about it many times in the past. I said there’s been work done on it. That’s all. 

  10. 33 minutes ago, Matt115 said:

    Aha leaving Ea unfinished. Pretty expected. It would be fair if they keep Ea until add bandits 


    In the original Kickstarter roadmap they listed smooth terrain as a feature that would come after 1.0 launch. Personally I’m glad they shifted their timeline on that  and got it done sooner. If that means a different feature such as bandits needed to then be pushed back it doesn’t bother me. There were always going to be features that would be added after 1.0. 
     

    This is first and foremost a zombie survival game. So, imo, as long as the game has zombies to survive against it’s fine for 1.0. Already there are people who mod out traders because they only want zombies. Already people have asked if there will be an option to disable bandits because they only want zombies. I don’t agree with those people but it does seem to indicate that bandits aren’t seen as an essential feature of a zombie survival game by everyone. 
     

    I do want bandits but I definitely can see them as a late game expansionary feature beyond the scope of a basic zombie game. 

  11. 3 hours ago, RhinoW said:

    My point is, have you seen any attempts at bandits for over 21 alphas? No, you havent. Instead, you saw systems being reworked countless times, pretty assets being made to blind the actual "uneducated" people of significant work being done and mediocre quest and enemy variants with very few significant things inbetween that don't justify how long each alpha takes to make.

     

     

    10 minutes ago, RhinoW said:

     

    Skills have been redone countless times, that's what alphas are for, testing and trying out stuff. No one would bat an eye if bandits were just simple ranged targets with a zombie cop behavior and got improved over time, it's part of the iteration process.


    In the first statement you seem to be really dismissive of reworking systems iteratively as distractions from not doing any real work. 
     

    In your next post you argue that alpha is precisely for redoing systems and they should have added bandits and redone them many times as needed and nobody would blink an eye. 
     

    So which is it?  You criticize them for redoing systems but then state that’s what alphas are for and so they should have added bandits. 
     

    For what it’s worth “bandits” aren’t even a system. They are just new enemy types. The systems for bandits would be AI, animations, spawning, reputation, etc which are all systems TFP has been working on. A22 will introduce the animations that you view in other characters such as being able to see them load a gun when they load a gun, move in a crouched position or flat out run among other things. For now these animations will make playing with friends better but it will also make bandits move and animate realistically. 
     

    For the record, I also wish bandits had made it in for 1.0.  But I don’t see them as a critical piece of a zombie survival game.  The game has zombies to fight for 1.0 and as long as the quality of that is up to 1.0 standards I think it’s fine to add a new enemy type beyond zombies after 1.0. 

  12. 14 minutes ago, Laz Man said:

     

    No bandits in 21 Alphas?  If I remember correctly the first iteration of bandits were what the modders first used for their modded bandits.

     

    There was also a new version of bandits in testing / development prior to the release of A21.

     

    On the level design side, we talk about their implementation in levels all the time.  I know it sucks having to wait, but can assure you progress is being made.

     


    faatal also posted on this forum over a year ago some of the AI work specifically for bandits he was working on such as retreating, taking cover, and flanking. 
     

    In addition, perceptive people will see how the outfits and 3rd person view animations for characters are also groundwork for adding bandits. 
     

    We’ve also seen bandit models posted on social media. 
     

    it’s pretty silly to claim that they haven’t been working on bandits or that they are only going to start work after 1.0. 
     

    2 hours ago, RhinoW said:

    there's plenty of evidence around.

     

    Exactly. 

  13. 31 minutes ago, mstdv inc said:

    If I'm not confusing anything, then the Twitch integration feature was created by Fubar Prime in his spare time and did not belong to the main development stream.

     

    It was created in his spare time so he could pitch it to the team but after it was accepted and integrated, from that time forth work on it counts as work on the game. Lathan hasn't spent the last couple years only working on it in his spare time. It should also be noted that Twitch integration will also directly lead to the event system mentioned in the roadmap for Q2 2025 so it isn't a feature that was designed solely to appeal to a narrow margin of players who utilize Twitch. Eventually it will enhance random events that help the world feel more alive for all players.

  14. 26 minutes ago, Dreyseth said:

    I'm quite interested to learn what this New Challenge System will be.  I don't recognize it from the reveals in the forum here.  

     

    The roadmap is the first reveal and you're the first to bring it up!

     

    Pimp of the Day!!!

    1 hour ago, RhinoW said:

    This is just to get your eyes off the fact it has been 11 years in alpha

     

    D'oh! I spoke too soon!

  15. 3 hours ago, Outlaw_187 said:

    Wasn't there a new blood effect mentioned when zombies take damage? This looks the same as we have now. 

    Anyway great video though, thanks for sharing. Can't wait for A22 & for console players to once again enjoy this game. 

     

    The PAX-East build was a special demo build from which they removed a few unfinished  features that weren't ready to be shown. There are new blood effects and as screenshots show they have been extending dismemberment and gore effects to all the zombies that don't have them in A21 but they were not in the demo version because they were not in a good enough state in time for the show.

  16. 11 hours ago, n2n1 said:

    I can.
    A good example is A13.
    After A12 there was a simplification towards consoles. We have already gone through this.


    I asked for specific features that got simplified and lost depth due to console accommodations. You said you can but then instead gave me an update version number. 
     

    So I’m still asking. 

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