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Roland

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Posts posted by Roland

  1. You can also start using a different trader and get him or her built up to higher tier quests. You'd have to set up a secondary base nearby, of course, since that would probably negate the undesirable travel piece of it all.

  2. Just now, Laz Man said:

     

    Last Alpha several early Alpha art assets were finally replaced.  Those will get addressed eventually.  Patience young Padawan...  😎

     

    I'm ready for the trials now, Master! The council agrees. I've trained for 10 years. I'm ready.

  3. On 11/7/2023 at 10:05 AM, meilodasreh said:

    On the other hand, some kind of "really dark mode" where you can't see anything at all outside the light cone of your flashlight could be interesting.

     

    I thought that is what rainstorms do...

  4. 9 hours ago, meilodasreh said:

    The helmet alone would weigh too much to bear for anybody. And then you're suddenly encumbered because you pick up one feather that uses an additional inventory slot 😅


    THIS is where you draw the line?!?!

  5. The Zombies of Penzance?

     

     

    ChatGPT came through!

     


    (Verse 1) Oh, we are the Zombie orphans of Penzance, lost souls of the night,

    In the world of 7 Days to Die, where there's no end in sight.

    No families to call our own, no homes where we reside,

    Just a band of forsaken souls, in the darkness, we confide.

     

    (Chorus) The Zombie orphans of Penzance, we roam the land so free,

    In a post-apocalyptic world, where the living fear to be.

    With rotting limbs and vacant stares, we march in endless trance,

    Oh, we are the Zombie orphans of Penzance!

     

    (Verse 2) Abandoned and forsaken, in this desolate terrain,

    No love, no warmth, no tender care, only hunger, fear, and pain.

    We may be undead, but we yearn for a family's sweet embrace,

    In this eternal night, we seek a more compassionate place.

     

    (Chorus)

     

    (Verse 3) In the ruins of Penzance, we found each other's kin,

    Our hearts may not beat, but they are capable of feeling within.

    Together we'll endure, in this world so dark and bleak,

    As the Zombie orphans of Penzance, our bond is what we seek.

     

    (Chorus)

     

  6. 6 hours ago, Fox said:

    Nice argument. Does those numbers show how many players are playing the latest version of the game? Does the numbers show how many are modding out the latest nonsense just to make the game enjoyable? I didn't say the game was unplayable or unenjoyable under the right conditions, I just said the hate comments are quite loud right now and shouldn't be ignored.

     

    Also, if you think those numbers actually matter, then maybe consider comparing this game to a similar game called Minecraft and see where that gets you. It's also not difficult to be #26 when broken games like Starfield, Payday 3 and Cities Skylines 2 are releasing all the time now. Devs don't care anymore because ppl will throw money at them either way. It doesn't mean their game is any good though. So the player numbers are probably high because there's nothing else worth playing right now and at least some of the issues with this game can be fixed with mods unlike other games.

     

    Also, the comments are pretty specific on why they're hating on the game right now. Devs wasting 3+ months on Twitch nonsense instead of fixing broken features in the game.

     

    The fact that I'm not alone in noticing how the fps is unstable even on an RTX3080 / Ryzen 5600x / 32GB ram at 1080p when this game has been in development for 11+ years, I mean, are all the fanboys just blind? Also, 11 years in Alpha state is becoming ridiculous.

     

    Also, how am I a minority in noticing how incredibly slow these devs are being at releasing more patches and updates? I think it should be pretty obvious that most of the dev team are working on a new project and not really focused on this game anymore. This game is only receiving new content once every 2 years (if you can even call it new content at this point).


    Lol…it’s a much greater stretch to try and say that the numbers don’t mean exactly what they indicate. It’s the sign of someone who dislikes the current game state hoping that the majority dislikes it too. You’re taking objectively impressive and good stats and trying to come up with reasons they don’t mean anything good. I don’t have to make up scenarios about what might be going on to make them good to say they are good. I just have to look at them and see what they say. 
     

    It’s always good to take a look and consider where weakness should be improved but it’s another to spin great stats to be a negative. 
     

    I think that it is much more likely that the majority of players actually do enjoy A21 and those who don’t are being very loud and repetitious but are actually the minority. That’s what the numbers mean if taken at face value and without adding any spicy speculations about what might really be going on….
     

     

  7. I've stated before that in my opinion there needs to be two separate AI settings. One for horde night where a longer AI update rate is good to keep things more random and unpredictable and then another setting for everyday interactions where the AI is more like A17 where they are perfectly focused on the player and keep coming at you relentlessly as you explore POIs. The A17 AI was too predictable and manipulatable during the tower defense aspect of horde night but it was super fun when dealing with zombies in smaller doses within POIs.

  8. 9 hours ago, Matt115 said:

    End up defated by competition who copied they idea buy more powerful companies

     

    9 Billion Dollars Matt.

     

    The only reason more powerful companies would copy the gameplay and "defeat" the game is because it becomes wildly popular and makes gobs and gobs of money. So yes the game could get ripped off by other companies and the market could get flooded by clones but how is that defeat? That is Success with a multi-billion dollar royalty attached. PUBG might be yesterday's news and on the decline due to all the competition that eventually jumped on its bandwagon but so what? The devs certainly expected that the game would eventually run its course. They know that the huge past popularity will fuel the future fervor for a PUBG2.

     

    No, I don't agree that winding up like PUBG is any kind of failure that Illogica/ TFP is risking by putting out Bloodmoons. To end up like PUBG Bloodmoons will have to first reach the kind of popularity that causes AAA studio execs to take notice and push resources into making a clone. By that time it will already count as a win no matter what happens in the end.

  9. 4 hours ago, Matt115 said:

    2. very high risk to "drown" by copies - PUGB started trend about Battle Royale but it's pretty dead because of competiton

     

    So TFP’s game might end up like PUBG due to everyone copying their gameplay and that makes it high risk?

     

    PUBG has made 9 billion dollars so if that is your idea of the downside of a risky venture then they should definitely go for it….lol.

  10. Twitchcon was the first announcement of something coming soon within the 7 Days to Die universe but that's all they want to do right now is simply tease it. More info will definitely be coming when it is time but right now there isn't really enough that they desire to release for information to really discuss. It's fine for people to slowly find out about it at this time since it is still not ready to be released. There are a lot of assumptions and speculations about what the game will be like but nothing substantive has been revealed on any media platform.

     

    If you desire to be among the first to know anything then you should subscribe to the new TFP club on the bloodmoons website. Do that and you won't have to hear about new developments later by accident reading posts of people who already found out. Can't find the link at the moment as I'm going out the door so maybe someone else can share it.

  11. 5 hours ago, Crater Creator said:

    It’s the survival horde crafting game. Says so right at the top of the page. :tongue:

    I think a plurality of all discussion on this site boils down to what kind of game people think this is or should be. Which is fine for a game that, after all, is A) a sandbox and B) in alpha. It’s telling that you didn’t even mention survival, which I personally want to be a priority, while you did list farming and mining, which I consider to be... things you can do, if you want to.

     

    I'm well aware of the tagline to the title of the game. In my opinion, this game is still just as much survival and crafting and horde as it ever has been. It is easy for players to stretch those things out of proportion via min/maxing behavior but the game absolutely does not have to be played that way outside of competitive PvP public servers. Even if someone feels like looting is a requirement during the early game that definitely tapers off as the game goes on and more time can be spent doing other activities so that an entire playthrough taken as a whole is still very much a mix of everything it has always been.

     

    I'm not the type to want to start a petition and start litigation if the final game doesn't exactly deliver survival, crafting, and hordes in equal measure and as the top three main pillars of the game. That's why I didn't mention survival explicitly in my meme. All of those components mentioned are part of and contribute to survival anyway.

     

    My point is that while it says survival horde crafting game, in reality the game is a mix of many activities and some specific activities will dominate in importance at different phases of a playthrough and some specific activities can be ignored while others cannot be ignored but they all contribute to surviving against the horde of zombies.

     

     

    8 hours ago, Old Crow said:

     

    Not even offer an option - just do it. Or no gear via quest rewards, so crafting is more worth it. Let Rank 6 gear be available through looting high level POIs or something.

     

    I think you'd be surprised at how many people love the OP trader rewards. WE know they kill the crafting game but that's because most users of this forum value crafting as the preferred method of attaining our own gear. They could force the nerf and do some other things to throttle down the significance of questing in this game and there will be a @%$#storm about it from all the people who love A21 and "never asked the pimps to overhaul questing in such an idiotic and unrealistic fashion obviously trying to lengthen the game in a hamfisted artificial manner..."

     

    Seems to me to be a perfect situation for some options so that those who love the current balance and prefer earning rewards and trading for top gear to crafting it themselves can still have what they want. If TFP just makes the change I'll be happy with it but there will be some who will call TFP anti-player or some such nonsense... ;)

  12. 1 hour ago, pApA^LeGBa said:

    @Roland I wasn´t talking about PvP. This game has public servers and this matters in PvE aswell. I don´t think i really need to explain to you why and tbh i won´t be bothered if you claim otherwise.

     

    My point is that the disparity in leveling pace between players can't be solved. Even if the game is perfectly balanced (say through daily quest limits)

    for players of differing playstyles to be able to keep pace with each other as they level up, there will always be players who can't log in as often and they will always be behind. It just can't be helped so why make such a concept a litmus test for whether the game is balanced in one area or not. Sure, if you min/max quests and I don't you will progress faster than me. Also, if you play every day and I play only on the weekends you will progress faster than me. There is no solution to prevent some people from progressing faster than others so it isn't the right approach to critique the role looting has for player progression. 

     

    Also, you (or somebody) might need to explain to me why it matters in PvE multiplayer that you are level 30 and I am level 10. I've wracked my brain and can't come up with any compelling reason why it ultimately matters. If we are playing separately on the same server there is no conceivable reason why it would matter and if we team up then as a team we are still together more powerful than the game's threats even if the combined gamestage is a bit higher for me than I would experience alone at level 10. So please do explain it to me and change my mind since you already stated you won't be bothered if I claim otherwise.

     

    1 hour ago, pApA^LeGBa said:

    Also as you always say, we can´t only look at the game with the eyes of an veteran with thousands of hours. There is enough people who do have a time crunch. You should sometimes join a public server or watch some content creators that are new to the game.

     

    Yeah.....but it isn't the new players who are complaining. It is predominately and almost exclusively the veterans. New players don't have any reference to compare the looting to crafting/building ratios of previous versions of the game. Therefore, my counterpoint of "little to no time crunch" is directed to the group who is doing the most complaining and they certainly do have little to no time crunch. Their pace is still way way beyond the difficulty curve of the game. Meanwhile, newbies who will ultimately become veterans are most likely the type who are enjoying any time crunch they feel.

     

    1 hour ago, pApA^LeGBa said:

    Anyways, it doesn´t matter how we call it, a crafting survival game shouldn´t have a heavy emphasis on looting. Especially not in early game. That´s actually something for late game imo. If you play the game like intended, with questing and looting, you only need to craft for building, repair kits and such. Crafting first aid? Nope. Crafting ammo? Nope. Infestation caches. Weapons? Nope, unless you play spear or baton. Armor? Nope, not necessary either. That´s not what you would expect from a crafting game, unless you like false labels. The essentials things don´t need to be crafted. That´s a huge fault. And only nerfing rewards won´t be enough to change that with a loot room in every building.

     

    But it isn't a crafting game. It is a crafting, building, exploring, farming, looting, trading, killing, leveling, mining game. So you aren't expected to craft everything. As I stated, I actually craft more in A21 than I did in A20 and if they nerf (or give us the option to nerf) quest rewards I expect to do even more crafting in the future. But 7 Days to Di isn't a crafting game. It is a game that has crafting in it. As soon as your expectations rise to the level of it being a crafting game you are always going to be disappointed. Same as those folks who want it to be a Stealth game.  

  13. 4 hours ago, pApA^LeGBa said:

    @Roland It´s like @meilodasreh said. You can´t survive without heavy looting anymore, at least not early on as you would simply die from thirst. No one says looting should be gone and no one said there is no other activities.


    You kind of do whenever you designate the game as a “looter shooter”.  Every time someone has labeled the game that way they were ranting that this is all the game has become. 

     

    I agree that early on you can’t survive without heavy looting but that’s just early on. It’s like looking at the phase of the game when you’re ready to build your final base and then saying that the whole game is just a building and block crafting  game. 
     

    4 hours ago, pApA^LeGBa said:

    To make it really bad, there is RNG involved in skills. Especially if someone likes to level out his points. The current system also gives a huge advantage to people who min/max. Wich is a problem in a MP focused game.


    This game has not supported PVP mp very well since Alpha 10 and Alpha 11 was the first time people started realizing PVP wasn’t the focus of this game. As for cooperative MP why do you care about relative levels? I’m always far behind levels compared to my brother simply because I can’t play as often. It’s no big deal. Just due to frequency of play you will always see differences in levels between players— good thing we’re all on the same side. 
     

    As for maxing out skills you can still do it but it takes longer. Did you mean maxing out skills fast is what people want?

     

    4 hours ago, pApA^LeGBa said:

    So yes, it´s all about looting. Go watch any content creator and see that most of them do nothing else. Go to public servers and see people rushing trough quests because that´s how you can prepare the best for the hordes.


    That’s their choice. I’ve said it before that there is no need to rush and loot exclusively in order to keep ahead of the difficulty progression of the hordes. The first couple of horde nights don’t need hardly any preparation so that’s 21 days to prepare for the first mildly challenging event. If you are questing exclusively for 21 days just to be ready for Horde night #3 you will be far beyond the horde’s ability to even challenge you at all. And that’s playing solo. With a team it’s even easier.
     

    I'd be a lot more in agreement with you if there actually was a time crunch to prepare adequately. 
     

    At any rate I do agree that a non-looting game is no longer possible. 

  14. 8 hours ago, Old Crow said:

     

    Truth, but you can't deny TFP placed a a much, much bigger emphasis on looting in A21.


    You’re right, I can’t. And yet even with the imbalance of the quest rewards I still find myself crafting my own gear more often in A21 than I did in A20. If they can provide an option for nerfed rewards then it will be perfect. 
     

     

  15. 9 hours ago, rateds2k said:

    Roland is this your Alt account? Trying to start drama :)

     

    No way! I've planted too many seeds without reading a single book to be able to start drama with THAT line. Here is my top ten list for Roland starting drama with an alt account:

     

    10. Hello! Realism!! Why are the cars so disproportionally big?!?!?

    9. Why could my ancient ancestors gather water from streams but I can't in the game?!?!!!

    8. Unity? The devs should totally start all over with the Unreal engine!!!

    7. How does water condensation and dripping create heat?!?!!!

    6. Where are the skeletons?

    5. Where are the newsstands? 

    4. Is this a zombie apocalypse survival horror game or a post-apocalyptic madmax game?!??! Devs make up your minds!!!!!

    3. This game has been in alpha for almost 15 years now?!?!! Devs are sus!!!!!!

    2. This game used to be about crafting and building but now it is 100% looting and shooting! Devs lied...the game died!!!!!

    1. Now they're putting out a new spin-off game while this one is still in development?!?!?!! This game will never be finished. Devs have moved on!!!!

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