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A20 Bugs
A21 Bugs
Bugs V1
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Posts posted by Alloc
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First line on that page: appid 294420 instead of 251570.
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https://7dtd.illy.bz/wiki/Dedicated%20Server%20Build
/EDIT: This was in reply to IOnVash
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I keep trying to teleport and I'm having issues. When you use lp you get something like this pos=(1782.9, 69.0, -651.1). Does this map to x, y,z for the teleport command? I would thing that x = 1782.9, y = -651.1 and z = 69.0 but every time I try I end up glitched.Why do you reorder them? pos is x,y,z and so you pass that as x y z, i.e. 1782 69 -651.
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Ok, will update those in a few hours.
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You mean icons for the items are missing again?
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Or use Mono, that error is MS.NET bull$$$$
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When I start pidgin again
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Sorry, haven't committed my changes to the deob lately, will do so today.
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Do we need a new DLL for the 10.3 hotfix?I'm still using the 10.3 one and everything is working fine so far.I updated and everything but mapping is working for me.installed the new update but cant see players on map
You ALWAYS need the matching fixes files for the game release. If you use an older version of the fixes you basically get the old game code.
That means those who used the old files were basically running b11 and not the hotfix (b12).
Common Alloc, you can't goto sleep on us, we need updates to the updatesSorry, even I have some real life events every now and then
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Just messed up with the numbers. 352 is the current server build, ignore the warning.
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Does the server now longer accept multi telnet connections?
EDIT: Never mind my bad, I fixed it lol man I feel dumb
Thanks for scaring me ... ^^
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Even if we wanted to we couldn't delete the log ourselves from within the game ^^
Regarding the excpetion: might be a hacking person, if so this should hopefully no longer happen with 10.3.
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Got these errors, When checking out this player though noticed his save file was not named SteamID.ttp or SteamID.map it was his name instead so the file was Patient Z.ttp and Patient Z.map, I can only assume this was someone using hack cheats but when he connected I got these errors in the log.
Yep, saw your other thread. The mod shouldn't be affected, it just prints those exceptions for further use but it won't break anything
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What happens if you reopen (or close it for a few minuites) the page itself? Does that help?
Did you check if there are any connections from unknown IPs to the web map? If it's available to the public internet it could also be accessed by other people or bots.
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If you're talking about the dark red'dish background color: Open the css/style.css and edit the lines currently saying "background-color: #230000;" (two instances). #230000 is the hex-coded RGB value. The second one should be enough but as both are in there I'd suggest changing both of them
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Since I updated to 10.1 and got the latest patch for these server fixes, the teleport functions either doesn't work, or is taking forever to work. ...
Sounds more like the lag-issue FRTs manager seems to have sometimes. The command is executed on the server as soon as it's received. Have you tried using the command manually from ingame console or with a manual "Telnet" connection?
Hi Alloc, I have a quick request, not for the mod but your website. Could you add a version number to the webserver module? The only way I can tell if it's updated is by opening the link to see what the filename says.Not sure what exactly you're talking about. But you can definitely go here and see what the last revision was and when it was uploaded.
Alloc, just wanted to say thank you for the server fixes and the all the time you put in helping people on the forums. I, for one, would be completely lost without your help. Thank you.Thank you for the kind words
I'm always happy if I can help (especially if the help leads to something working )
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Does this happen regardless of the message part after that? I.e. does the recipient, if addressed by his ID, always receive the ID first?
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Didn't hurt your game experience in any way I suppose? Those "errors" are ok, the worst thing that can happen is that your browser won't get a file
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What exactly is giving you a NRE?
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Yup, known error.
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Might be a good place in there. But as I said: My code works fine as it is in SVN so if you can't compile I can't help you with the amount of information you gave.
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Hey is this working still for 10.1 hotfix update your file is 207 and when i load it it tells me im running a alpha 10 version and not 10.1 any ideas and also i can get the allocs map to show anything on the server manager i just have a colored screen in the box nothing else thanks.
The current one (rev.207) is for 10.1 and also shows 10.1 in the log. Have it running on my own server that way
Server manager: Not on my reach, that's FRT's business
Any idea about this issue Alloc, http://7daystodie.com/forums/showthread.php?19317-Execute-command-on-player-connect-login?Well, I can't tell you what you do in your code, the code as it is on the SVN compiles + works fine with A10.1
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Sure can do, but this will be when I get back to work on the webstuff. It doesn't make sense to just randomly drop limited functionality things in there and later on having to redesign everything because the webinterface will require something totally different
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No, you don't need a secpnd key. But in the first like 16 hrs after a10 release the second key of the 2pack was not allowed to access the new Linux depots, so that's just it
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Improvements for the dedicated server
in Tools
Posted
Especially in games Y is quite often the vertical axis
Despite that at least in my school and university I saw Y used as vertical too most of the time.