Hey SPhereii,
First off, thanks for the fantastic tool you've built! Both my gf and I are enjoying it a lot. We're running SMX's UI with big bags and up until today everything's worked beautifully.
Today however, SMX's mod stopped working through the launcher. It had an update today, but Sirillion says it works fine on the manual install, and he also tried in your launcher and it worked for him there. Could it be that our Norton doesn't like the new dll file that was added? Here's my little bug report.
Prereqs:
Have SMX Big Bag mod installed in 7DTD launcher, as a clone install in its own folder
Steps to repeat:
1. Start up 7DTD launcher
2. Navigate to and click SMX Big Back Pack
3. Make sure EAC is (OFF)
4. Click button "Play Mod"
Results:
* The log ticks along as seen below, until the last line where it just stops. After that nothing happens. No black screens, or anything. It's as if the "Play Mod" button was never pushed.
Clone Mode Detected. Refreshing existing depot... Done
Copying folder \TempMods\Mods ...... Done
Copying folder \TempMods\Data\Config ...... Done
Copying folder \TempMods\7DaysToDie_Data ...... Done
Copying \TempMods\README.md to \README.md... Done.
Copying \TempMods\7DaysToDieServer_Data\Managed\Assembly-CSharp.dll to \7DaysToDie_Data\Managed\Assembly-CSharp.dll... Done.
Launching \7DaysToDie.exe ... Done
Expected results:
* The log probably looks something like above.
* The game actually starts.