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About Gothyc

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  1. If you play with airdrop markers, you can still head over to the drop. You won't find the box on the ground there, however as soon as you enter the area the airdrop will start coming down from the sky in its parachute. So you just have to wait a minute for it to land. Not sure if this system is intended, but it's at least still possible to get the drops.
  2. Fingers crossed for Jax. May it all go well and may you recover well and speedily.
  3. Just to play the devil's advocate here. Technically you're not getting the nag at the same rate. With 75 out of 100, you have 25 thirst "points" where you're not getting a nag. With 150 out of 200, you have 50 points before you get the nag. That's 50 vs 25 points where you're not getting a nag, all the while thirst increase rate remains the same throughout the game, or perhaps even decreases with certain perks. Not saying the system isn't confusing, but I just wanted to point this out.
  4. I think it's quite good that they multiplied both harvests and recipe costs for meat by 5. It gives them the ability to put in perks like Master Chef 2, which makes a recipe cost 4 instead of 5. Huntsman perk shows a difference in harvest yield, instead of being rounded down into nothing (as is still pretty much the case with rotten flesh). So no, please don't change meat harvests/recipes back down to 1.
  5. Unless you have random stats on crafting too, of course. Also, I really like the idea of the best items in the game needing BOTH looting and crafting. Loot that legendary component and hand it over to your crafter (or yourself if you're speced as such), and reap the rewards.
  6. I would like for schematics to be scrapped into something much more useful than paper. Say for example each schematic scraps into 1/4 fragment of a book that, if crafted and then read, gives the player 1 skill point. This would make it feel a lot better to find a schematic that you already knew from perking into, and would make looting and finding schematics in general a lot more fun.
  7. Alright, thanks muchly for the answer, Sphereii.
  8. I'm also wondering if we can now use the mod launcher to install A18? There are two entries for "latest_experimental", one that says just that, and one that says "latest_experimental_u52". Which one, if any, should be used for A18?
  9. Gothyc

    Farm Life v2

    Hi, I was just wondering if there is a way to make your own water with this mod? I know there's the well in the other farm mod but for now im trying just your mod alone to try and figure what comes from where.
  10. Hey there, I was wondering if I could get a little help. I have installed Sorcery, together with a bunch of other modlets (no overhaul mods, just lots of small mods). My problem is twofold: 1) I don't seem to be getting any essences at all while chopping trees or mining surface blocks in the burnt biome. Do I need some skill in sorcery/channeling/essence stuff first? I've mined quite a bit and still nothing. I've been wondering if this may have to do with that I run the HDHQ textures. Maybe the blocks that are supposed to give essences have been renamed or something? 2) All the t
  11. Thank you so much for the answers, Stasis and Stallion!
  12. Hey guys, I'll ask both Jayic and Stasis here because I'm not sure who's mod it's from - but I was browsing through the crafting recipies in my new world and stumbled upon something like a "wood grill" paper recipie thing. Crafted for 1 coal and 1 paper. Curious, I crafted the thing and read it, and it turned out to be the start of a quest chain! I just wanted to make sure I haven't screwed up my character for starting a quest which I perhaps wasn't supposed to. I'm too early in to have started any farming yet whatsoever. Thanks for your absolutely awesome looking mods guys, I can't wait t
  13. Thanks again for your help! It turned out the mod launcher had never properly installed the HDHQPlantsWind. First I thought it was just me who had forgotten to install it, so I checked the modlet again and clicked "install and close" and the launcher ran through its script and closed the modlet window. But when I checked the "installed modlets" and the file structure, HDHQPlantsWind had never gotten installed! All the other modlets in your collection installed fine, so it seems to be just something with the plants file. EDIT: I just grabbed the Plant-Wind file from the Nexus and now ever
  14. Thanks for such a quick reply and, sorry, I should have provided some more info. Here goes: It's on a new install, new seed, new everything. I basically just installed 17.2 with a bunch of modlets, including yours, through the mod launcher. The vanilla plants I see are in the wild as I literally just started my world. I'm having no NRE or crashes or any such problems, so this is really not a huge deal, except it would have been nice to see your beautiful flower models. I'm completely new to installing modlets, but everything else seems to work just fine. I'm surprised at how easy it was
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