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Laz Man

QA
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Everything posted by Laz Man

  1. Hey Slaan, thanks for the vid. For some reason when I place sleepers in game they blow up after a few seconds. Have you run into that problem before. I observed this using Hal's empty world. I just noticed its any block. Any block placed ends up falling and going poof. I suspect this has something to do with hal's empty world.
  2. Thats one seriously awesome vision. I know people love higher risk / higher reward areas. Let me know if you need any custom prefabs to add. Im almost done with my mcdowells restaurant and will be looking for my next project.
  3. Thanks Pille! That works just fine.
  4. Hi Pille, Thanks for the editor. Based on your OP and that the remove layer button/fields are greyed out I am assuming that feature is not implemented yet. If so, do you have plans to add it soon? When using Hal's bbb command to export a prefab, it saves all blocks vertically between a specified x,y coordinate set. I need to be able to delete unwanted layers in order to properly edit these exports.
  5. Love the video slaan. The sleepers will bring slaanhatten to life.
  6. I can only imagine given that the slaanhatten project is essentially an entire city converted into prefab files (.tts files) which now require sleeper spawn definitions. On the flip side, that means you have full control on where every sleeper spawn can occur in your entire city. Imagine the creative spawn definitions you can create on streets, alleys, wherever. Will truly be epic.
  7. Awesome update Pille! Can't want to try the sleeper function out. Given how sleepers are defined in the XMLs (array of data), a feature like this is much needed. Thank you!
  8. Sorry, yes i was aware of the normal sleeper blocks, i was seaching for a special one that spawned the irridated zombie spawn.
  9. Thanks, i forgot about that post. What is interesting is even with a somewhat lower game stage there is a chance to spawn irradiated zeds. I remember seeing my first irradiated zed in the new pawn shop POI. I opened up the pawn shop POI in pilles editor and didnt see any special sleeper blocks in it so not sure how one spawned for me. I have to go through the gamestage xml and see if any of the early gamestages has a small chance to spawm irradiated zombies.
  10. Hello guys, can any of you prefab guru's point me in the right direction regarding sleeper configuration. From the limited reviewing of XMLs I have determined the following files need to be looked at to make sleeper changes. gamestage XML file (defines the different sleeper spawn groups) prefab XML file (specifies which sleeper spawn group is used) prefab TTS file (sleeper blocks) My general understanding is each prefab has a specific sleeper spawn group assigned to it. I didn't see something about a secondary trigger? Am I missing something? Thanks in advance.
  11. Fine fine maybe this weekend lol...
  12. Was debating on waiting until stable was released. With my available time i have so far only played past the first 7 day horde. Been reading up on the posts from others on the changes to the mixer file off/on to prepare myself in the meantime.
  13. Haha thats hilarious....becareful what you ask for....
  14. Yeah, just a few days before A16 lol....
  15. Well I have started the update process from 13.6 to 15.2 finally. So far I have replaced all erroneous blocks and have started adding some of the newer blocks in. Here are a few sneak peak screenshots. http://imgur.com/a/QjxAD
  16. The itch is there, its just I have twin newborns I am responsible for nowadays lol...
  17. Hello Survivors, It has been a while since I have done any prefab work. I went ahead and attempted to open the last release of TWD prison within Alpha 15.2 b7 and I am glad to report that the prefab is mostly intact. Some block ids were shifted around but for the most part it shouldnt take much time to update the prefab to the current released version of 7d2d. I am glad to report that the strange voxel vertices and random holes in the world are now gone. TFPs must have fixed it at some point as I didn't see any vertex glitches in the terrain. Hurrah! I plan to update the prison once again incorporating new blocks and such so future generations may enjoy .
  18. Glad you liked it I started on a Woodbury but havent gotten very far on it. Life has gotten super busy atm so im a modding hiatus.
  19. Hi Dox, Thank you for taking interest in my prison. Good news, I believe my prison is included with the multi-combo pack (Magoli's pack). So if you are able to install his pack successfully then you won't need my separate installer.
  20. Yes, putting roads around it forces the terrain elevation outside of the hub to be more gradual. Thanks for the tip about the stub roads, will test this in the future. As a side note, minor update to version 1.51 has been posted in OP. Enjoy!
  21. Hey Survivors, I just finished updating the prison so it spawns more flat with existing terrain around it. There were some seeds where 50% of the prison layout would be floating in the air. I have updated the download in the OP. Thanks to Magoli for finding the issue.
  22. What would you prefer to see first? I was doing research for woodbury already. Perhaps i should do a poll.
  23. Thanks! Will most likely try making woodbury next.
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