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gpcstargate

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Posts posted by gpcstargate

  1. @ Damocles

    Didn't know if you saw the updated part.

     

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    UPDATE: 11/16 @ 11:35 EST. US

     

    PS: New 10K .. this one has 9 traders .. If I counted right .. Only thing I noticed odd was most everything is on the East side of map .. But workable. ……….. And we have a lot more settings.

     

    1 .. other thing .. For some reason I'm Not able to load the Combo_39 .. I can select it (the game folder prefablist.txt list shows them .. But the Game itself will not load them … I get a bunch of errors "not found _ will skip" and when map is opened in game .. A bunch of gridded empty lots with just the Vanilla ones here and there.)

     

    I use the resource folder as source .. don't know what I'm doing wrong on that one.

  2. I have to check the trader spawn again. There should be plenty more spawning in 10k.

     

    Did your use a very crowded map? Maybe they did not find a position.

     

    No not really .. there was a lot of open space on the .. I made another one thinking it might have been just a fluke .. but, next map same thing.

     

    I see you have another version up, will download it and see what happens .. Thank you .. the Old Gamer … :02.47-tranquillity:

     

    I use the mountains and mostly green flatlands set-up with snow borders

     

    PS: I found a couple lakes with Dry zones in them [like a pathway or splitting of the sea] just to let you know.

     

    --------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------

    UPDATE: 11/16 @ 11:35 EST. US

     

    PS: New 10K .. this one has 9 traders .. If I counted right .. Only thing I noticed odd was most everything is on the East side of map .. But workable. ……….. And we have a lot more settings. :smile-new:

     

    1 .. other thing .. For some reason I'm Not able to load the Combo_39 .. I can select it (the game folder prefablist.txt list shows them .. But the Game itself will not load them … I get a bunch of errors "not found _ will skip" and when map is opened in game .. A bunch of gridded empty lots with just the Vanilla ones here and there.)

    I use the resource folder as source .. don't know what I'm doing wrong on that one.

  3. @ Damocles

     

    Good day .. in 0.462 .. Question _ I just made a 10K map checked [Lots for trader] but I only counted 7 showing on the map .. are the traders set to the map size for how many you get ?? Because, When doing a 12K map _ I normally got about 20 traders to a map.

    Just wondering if you have changed it up ..

     

    Thank you, Have a good weekend .. the Old Gamer … :02.47-tranquillity:

     

    PS: I like the layout …… 136 sheep ….. Lol

  4. Is there any way of getting traders in the city and upping the number of traders? ....Thanks.

     

    Upper right hand Corner of map maker .. their is a selection _ Traders .. if you want more _ use many or lots .. Lots = about 20+ on a map.

    under it is a selection location .. best you can do is _ Near Town .. and that will put them around the cities or town .. but Not in them .. but it is damn close .. for me within a couple of blocks.

  5. @damocles

     

    Where do the map files go when running on a home server?

    I’d like to get one running today

     

    Never done a server .. But I would think the same as normal. In the roaming file under system name where the 7d2d files go "GeneratedWorlds". But I might be wrong, but it's worth a look

  6. 10224 is the best value here. But 10000 should also work technically.

     

    Let me add some more sizes into the dropdown.

     

    Thank you for the reply .. I tried a 10240 .. but was kinda laggy with the Mod package by Graff, So I deleted it.

    Hope you have a great week coming

  7. @ Damocles

     

    Been awhile since playing 7D2D and I normally make a 12288 size map and don't have any issues .. But what I was wondering _what is the Correct sizing for a 10K map.

     

    Thank you and as always .. Have Fun and Enjoy ... the Old Gamer .. :02.47-tranquillity:

  8. Good Day Subquake

     

    Question .. Did you have time to do wireless junction boxes for overhaul, something I always hated about Vanilla _ " seeing wires from here to ten buck two, as the old saying goes ". Just wondering.

     

    the Old Gamer :02.47-tranquillity:

     

    If not .. would a Modlet work that does??

  9. Mod launcher still showing version 6.0x beta? When will the launcher update to 6.0.6?

     

    ONCE game is launched check bottom Left .. it will say ver 6.0.6 ……….. Launcher is Up to Date on Version.

     

    But you might have to start it twice to launch ……. a Windows thing setting up game. ( I Did )

     

    PS: Don't forget to pre-sync .. before going to Play

  10. I just wanted to say thanks for this great tool.

    I've been rolling out several new maps every day, to "play" with all the settings and see how they react to the many biome and rwgmixer edits I've done.

    I've even taken to making and using my own height maps to integrate with the mixer.

    The maps that NitroGen is making now are stunning compared to the flat, boring landscapes that the RWG made for us.

    Right then, lets see if I can break my PC by rendering a 20K map... Mwa-ha-ha-ha-haaaa.

     

     

    That's Kinda of Silly … the Game does Not support a 20K map .. just my thoughts

  11. OKIE DOKIE .. Damocles .. Will give a shot with new Update .. but will turn off Small Lakes and change Big Lakes to many and see how that works out.

     

    As always .. Have Fun and Enjoy .. hope you have a good weekend also … the Old Gamer .. :02.47-tranquillity:

  12. Good day Damocles

     

    I made a map using v 0.351 and something strange happened .. a 1/4 of the map was WaterWorld .. in the form of a Wall of water to the flat lands .. ( I should have taken a screenshot but didn't think of it fast enough before deleting it .. But here is the Generator sheet for your viewing .. don't know if it was just a one time deal or not ( Did not try to make that one again ) .. but did restart load twice to make sure it wasn't just a load issue and the wall was still there:

    Just Strange .. Maybe 8+ block high Wall of water .. All water on one side as far as the eye could see ( you could see a couple roof tops poking out of the water here and there ) .. and .. stopping behind one of the Traders back down to normal ground level on the rest of the map.

     

    Boy wish I took a screenshot now. Anyway .. Have a good one … the Old Gamer .. :02.47-tranquillity:

     

    1988687415_DeadCantRun1_Med.thumb.jpg.61af4c765d319ebed0ebf3e7e076f797.jpg

  13. Damocles

     

    Quick question .. what is the pixel color code for traders .. been trying to figure that one out .. without much success.

     

    Thank You and have a great weekend … the Old Gamer .. :02.47-tranquillity:

  14. I can check if the area gets saturated, causing some problems to find free spots for POIs.

    You could try to reduce the sizes of cities and towns.

     

    Edit: i think i have found the bug. It can happen when a trader was not placed, but wants to connect a road.

     

    For now you could try to keep the map less populated (less or smaller cities)

     

    Glad you were able to find it .. I have a youtuber that uses my maps after I check them out for balance .. But one thing I have noticed .. Is when I do .. Traders .. Lots .. (near towns) .. it will group a lot in one location area .. as in the map I'm checking now .. I have 4 in the SW Corner and 5 in the NW corner and the rest are here and there .. Is there a way to do near and not so grouped .. Just wondering .. I can live with it myself .. but was wondering.

     

    As always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:

  15. 1178431640_OutofRange2.thumb.jpg.0bb105edf4763099056b2daeac8da0ed.jpg

     

    Damocles .. Here is a File copy of my basic maps .. I made ( 1 ) change to ( few ) on Big Lakes and it Ran .. OR .. make the change on ( Traders to many instead of Lots and leave big lakes as default it Will run) .. so it is something between the 2 of them .. that makes _ Array Index Out of Range happen.

    Just wanted to let you know.

     

    Thank you for a great tool

  16. I got that too, but once I dropped the biome sizes in the config file down from 0.24 to 0.12, it generated the map.

     

    Yep .. Same here ,, reduced it to the 8k and it ran .. world mapping was 560/560 in 4 min _ 13 sec and my 12288 world normally take between 10 to 13 minutes.

     

    Preview looked good .. But now need to check the real thing.

  17. Damocles

     

    Question .. I just tried to generate 1 of my 12288 maps on the new version A 0.341 and I got a message saying: ……….. ( Array Index out of range ) .. a first for that .. is the new build limited on size.

  18. Damocles

     

    Well .. gee-wiz .. and I JUST made a perfect world in v 0.31 using smoother and really liking the way the roads turned out.

    It took 13min _16sec to make my 12288 map and had 135 items of map making … I'll keep that ..

    And give v 0.32 a try later .. UNLESS you update again before I get a chance.

     

    Really enjoying this map maker. Thank you … the Old Gamer .. :02.47-tranquillity:

     

    PS .. I never really like gridded streets .. that is one reason that I'm using this .. Can grid be an option .. just wondering.

  19. Damocles

     

    I personally love the Old style of roads .. asphalt and grass .. makes it seem so much more real .. There is No one to maintain them .. just wish there were a bit more of them.

    I've been making several 12288 map and they are working really well so far .. but tried to add DF and RH prefablist.txt and messed them u pretty much .. went back to your set-up .. until I figure out what I did wrong .. Had hardly any building in the city and I was trying to do many and Large .. just didn't work out.

     

    But I'm loving the maps that I've made so far with Nitrogen .. Just wanted to let you Know. … the Old Gamer .. :02.47-tranquillity:

     

    As always .. Have Fun and Enjoy

  20. Sphereii

     

    Are you having issues with Launcher … the Mod BorderlandZ keeps drop out as Not installed .. Started several hours ago .. Played this morning .. No issue .. Came back in guessing around maybe 2pm EDT .. the Mod wants to install again .. even thou it is in the folder as it should be .. at that Time .. I thought it best to uninstall Mod and reinstall .. and it ran fine for a couple hours .. stopped to eat .. Just came back and the Launcher is acting as it is not installed again .. but everything is in the folder as it should be.

     

    Any help .. not sure what to do at this time _ Thank You … the Old Gamer .. :02.47-tranquillity:

  21. Good day KhaineGB

     

    Any suggestion on how to make .. crates, pictures and like .. focused better .. they are all blurred looking or is that a Vanilla issue with game .. I also noticed it in 2.10 .. but haven't played since then ..

    Reinstalled mod and updated game this morning and somethings just look out of focus at times .. even dirt and bird nest at times .. I have plenty of ram and running 1070ti card .. so it's not that .. this is the only 7d2d game that I have noticed it on.

     

    Just wondering .. as always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:

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