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Posts posted by Survager
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Traveling to different worlds 7 Days To Die, I realized one thing: no matter how huge the variety of buildings in the game, over time they will begin to repeat. Because of this, it is quite difficult to navigate the random world, since it does not have something like attractions, each city looks like the one in which you have already been.
In order to fix this, it seems to me, it is enough to create several unique locations of medium and large size, which the world generator could place in the game world just once.
And for maps of different sizes, the number of such unique buildings could be different.
For 6k - 30 unique buildings
For 8k - 50
etc
It can be some kind of statues, huge monuments, or something else that is not necessarily of interest for research. Such locations should act as simple landmarks.
And if each city has several unique locations, then the cities will also become unique.In general, I believe that for the world generator, some buildings should be marked as ones that it can only use once.
What do you think about this?0 -
Hi
2 hours ago, Dark_Shadow_231 said:Got what I think is a bug. Blunderbuss is not crafting better levels, though there is no study for it, so it's stuck at level 1 crafting.
I deliberately made it so that the level of creation of the simplest weapons could not be learned. I find it illogical when a player can create a blunderbuss that is better than a double-barreled sawn-off shotgun. The best quality simple bows cannot be learned now either. This is the starting weapon, your goal should be to find the best weapon )
2 hours ago, Dark_Shadow_231 said:Some of the recipes are quite draining, the wrench for example takes 300 mechanical parts. It's quite given I'm finding ratchets before I even have that much.
You may find a ratchet wrench earlier, but it will most likely be a bad key, and it will just help you learn the maximum quality of an adjustable wrench so that you can then start learning the best quality of a ratchet wrench and so on. Collecting 300 mechanical parts is not that difficult.
2 hours ago, Dark_Shadow_231 said:Would it be possible to add something that allows crafting of level 6 basic things in this way. Maybe the ability to craft tier 5 tools unlocks a study recipe to craft tier 6, maybe?
If you allow the player to create items of the sixth level, then he will not be happy when he finds items of the sixth level )
It's always good when you can find or buy items better than you can crafting )
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@faatal In truth, one thing that bothers me the most now, at 19 Alpha, is that explosion damage goes through walls, even if it doesn't destroy them. So Demolisher, when exploding, can destroy with his explosion everything that is behind the steel wall (relays, switches, etc.), while the wall does not collapse.
Is this a game bug or is this the way it should work?
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Hello everybody and @faatal @madmole
I have a good question for the developers... I hope this is a good question and I will get an answer)
So, we know that in Alpha 20, the zombie spider will change a lot, and I really wish that his capabilities were not limited only to the ability to jump long distances.
How do you look to partially restore the ability of spiders to interact with vertical surfaces?
I'm not talking about returning the ability to crawl on walls to spider zombies, I understand that finding paths requires a lot of resources and this is contrary to the path of the developers.My idea is to give the spider zombie the ability to stick to the vertical part of the walls or to the ceiling after jumping. And also a zombie spider could jump from one surface to another.
My guess is that the spider zombie won't be able to crawl up vertical walls and ceilings, but it could well start breaking blocks next to it after it sticks to such a surface. And if the spider zombie takes minimal damage, he could just fall down or jump in any direction.
As far as I can see, this shouldn't affect the pathfinding for this type of zombie, but it will make the spiders quite dangerous for the player base )
What do you think about this idea?RU text
SpoilerПривет всем.
У меня есть хороший вопрос к разработчикам... я надеюсь, что это хороший вопрос и я получу на него ответ )
Итак, мы знаем, что в 20 Альфе зомби паук сильно изменится, и мне очень хотелось бы, что его возможности не ограничивались только возможностью прыгать на большие расстояния.
Как вы смотрите на то, чтобы частично вернуть паукам способность взаимодействовать с вертикальными поверхностями?
Я говорю не о том, чтобы вернуть зомби-паукам способность ползать по стенам, я понимаю, что на поиск путей требуется очень много ресурсов и это противоречит пути разработчиков.
Моя идея заключается в том, чтобы дать зомби-пауку способность после прыжка прилипать к вертикальной части стен или к потолку. А так же зомби-паук мог бы прыгать с одной поверхности на другую.
Я предполагаю, что зомби-паук не сможет ползать по вертикальным стенам и потолкам, но он вполне мог бы начать разрушать блоки рядом с собой после того как прилипнет к такой поверхности. А если зомби-паук получает минимальный урон, он мог бы просто падать вниз или прыгать в произвольном направлении.
Как я вижу, это не должно повлиять на поиск путей для такого типа зомби, но это сделает пауков довольно опасными для базы игрока )
Что скажете об этой идее?
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On 6/17/2021 at 5:48 PM, madmole said:
Nobody cares about that except people who have 5000 hours. Football player and cheerleader are gone for good, they don't fit in average scenarios since one out of 100,000 people have those outfits on. This helps make room for bandits (18 of them planned).
@madmole
Why did you mention bandits and not special infected in this answer?
What about the Special Infected?
Special infected will be created on the basis of bandits? Are they still on the table, or have they gone for the Behemoth?0 -
1 minute ago, Matt115 said:
well it can be done = it was even in first cod but here clothes are part of model so it can't you know too much of work
Can't a model change on the fly when it gets damaged? It works with limbs. Or is it another mechanic?
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On 5/23/2021 at 2:03 AM, faatal said:
Not likely. Clothing would not change like you think. That is all one mesh and full textures. What might change is accessories being hidden, like a hat. provided the artists split them into separate objects.
@faatal if zombie clothes can be implemented as separate objects, is there a possibility that such accessories can be knocked down with zombies with club blows or shots? For example, knock a helmet off a zombie military...
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Hi, I have a question again 😉
QUESTION: Will the stealth skill in the game ever affect the game in multiplayer?
What I mean. When buying stealth perks, zombies notice you with great difficulty, since your footsteps are almost inaudible.I would like the stealth perks to also reduce the noise that the player produces for other players on the server.
Hope to get an answer here from @madmole or @faatal
Thank you0 -
Update v 2.0
- All broken weapons and tools are now considered as factory
- Factory weapons and tools cannot be repaired.
- Factory weapons and tools have more modification slots and less durability when used.
- Factory weapons and tools are much more expensive than regular items.
- Factory weapons and tools can be researched to learn how to create ordinary items of this type at a higher level
- You can no longer increase the level of crafting common items by studying simple items. This will require factory items.
- When scrapping factory items, the player gets several times more parts.
- Removed names and descriptions of broken items from localization.
- Added names and descriptions of factory items to localization.
RU
Spoiler- Все сломанное оружие и инструменты теперь считаются заводскими
- Заводское оружие и инструменты нельзя починить.
- Заводское оружие и инструменты имеют больше слотов модификаций и меньший расход прочности при использовании.
- Заводское оружие и инструменты стоят гораздо дороже, чем обычные предметы.
- Заводское оружие и инструменты можно изучить чтобы научится создавать обычное предметы этого типа более высокого уровня
- Повысить уровень создания обычных предметов больше нельзя, изучая простые предметы. Для этого потребуются заводские предметы.
- При сломе заводских предметов игрок получает в несколько раз больше деталей.
- Из локализации убраны названия и описание сломанных предметов.
- В локализацию добавлены названия и описания заводских предметов.
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QUESTION: can we expect that in 20 Alpha the transport will not slow down so quickly after the gas button is not pressed?
I'm currently playing Days Gone and the transport feels much more logical there. After gaining a decent speed and letting go of the gas, you can travel quite a long distance, and even more on an incline.
So the management of transport would become much more interesting, since the player would be able to control fuel consumption, and not drive with the gas button constantly pressed.
I tried to do this in xml by increasing the torque, but in this case the sound of the wheels scrolling appears when driving.
Now you can drive a little more distance with the SHIFT button held down after releasing the throttle button, but it still looks not so good.0 -
2 hours ago, n2n1 said:
But i should point out that the fact that he no longer looks like spiderMan from marvel - is already a big step ...
Hey, about Spider-Man that was my association! Thief! )))
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8 hours ago, Adam the Waster said:
I really hope that this zombie in ALPHA 20 will get immunity from being ignited by melee weapons and from Molotov cocktails.
It looks very strange that this zombie is taking fire damage. 🤨
Bleeding for this zombie also looks inappropriate )6 -
Hi, I didn't quite understand what you want to find, but maybe it will do
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Hello. I have a mod for repairing and researching weapons, tools and armor.
The study requires, among other things, the parts of the subjects being studied.Question: is it possible to somehow tie the number of parts received when scraping items (weapons, tools, armor)?
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It turned out that, in general, DMT does not want to compile the SphereIICore mod for me, and it is not clear for what reason. Either my antivirus is blocking something, or something else ((( I had to stop using DMT (
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9 minutes ago, sphereii said:
I am not sure what else to otherwise suggest. I have synced up with the latest, using the same version of DMT, and it works on my end, and I have not heard of this issue before. The part that is failing is when its modifying the DLL, and I'm still suspicious of the security software blocking it silently.
At the same time, Assembly-CSharp.dll after an unsuccessful completion of the assembly has a different size, which differs from the original by 2Mb.
And also the file 0Harmony appears in the folder with the copy of the game. dll, which weighs 750Mb. That is, it turns out that the antivirus does not block anything?0 -
29 minutes ago, sphereii said:
No, I have many programs like that installed, and it does not affect it. One thing I do wonder, are you starting DMT Viewer as an administrator? Since you are working in your Program Files folder, I wonder if it's upset about that.
Am I working in the Program Files folder?
Not. And the game itself and the copy and DMT, all this is on a separate non-system drive. (not C)
And no, I run the program without administrator rights.
However, I tried running as administrator and got the same result.0 -
3 hours ago, sphereii said:
I grabbed a fresh copy of everything, and I was able to build.
I'm suspecting that ESET Internet Security is possibly interfering
It is unlikely, since the antivirus settings are configured to inform the user as much as possible about some suspicious processes. That is, the antivirus would inform me about such a case and ask whether it is worth allowing the program to do this or that.
Now I turned off protection and got the same errors (
Could this be somehow affected by the installed Visual Studio 2019? Or maybe Unity?0 -
12 minutes ago, sphereii said:
Where does the 0-SphereIICore exists?
The 0-SphereIICore folder is located in the "7 Days To Die DMT Mods" folder.
"The 7 Days To Die DMT Mods" folder is outside the game copy folder and outside the folder with "DMTViewer.exe" file7 Days To Die DMT (folder with a copy of the game)
- DMT (folder with DMT program)
7 Days To Die DMT Mods (folder with mods DMT)
- 0-SphereIICore
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13 minutes ago, sphereii said:
Ahh, I think I see something. Another folder structure change is needed. Do you have the DMT mods in the same folder as DMT Viewer? If so, let's put the DMT mods into a different folder structure different than the game + DMT Viewier.
Not sure if I understood your message correctly ...
Here is a list of what is in the folder with the DMTViewer.exe fileQuoteBackups\
UnityResources\
0Harmony.dll
Assembly-CSharp.dll
BuildLog.txt
DMT.dll
DMTViewer.exe
DMTViewer.exe.config
LogLibrary.dll
Microsoft.CodeAnalysis.dll
Microsoft.CodeAnalysis.CSharp.dll
Microsoft.Win32.Primitives.dll
Mono.Cecil.dll
Mono.Cecil.Mdb.dll
Mono.Cecil.Pdb.dll
Mono.Cecil.Rocks.dll
netstandard.dll
Newtonsoft.Json.dll
Octokit.dll
Settings.json
System.AppContext.dll
System.Buffers.dll
System.Collections.dll
System.Collections.Concurrent.dll
System.Collections.Immutable.dll
System.Collections.NonGeneric.dll
System.Collections.Specialized.dll
System.ComponentModel.dll
System.ComponentModel.EventBasedAsync.dll
System.ComponentModel.Primitives.dll
System.ComponentModel.TypeConverter.dll
System.Console.dll
System.Data.Common.dll
System.Diagnostics.Contracts.dll
System.Diagnostics.Debug.dll
System.Diagnostics.FileVersionInfo.dll
System.Diagnostics.Process.dll
System.Diagnostics.StackTrace.dll
System.Diagnostics.TextWriterTraceListener.dll
System.Diagnostics.Tools.dll
System.Diagnostics.TraceSource.dll
System.Diagnostics.Tracing.dll
System.Drawing.Primitives.dll
System.Dynamic.Runtime.dll
System.Globalization.dll
System.Globalization.Calendars.dll
System.Globalization.Extensions.dll
System.IO.dll
System.IO.Compression.dll
System.IO.Compression.ZipFile.dll
System.IO.FileSystem.dll
System.IO.FileSystem.DriveInfo.dll
System.IO.FileSystem.Primitives.dll
System.IO.FileSystem.Watcher.dll
System.IO.IsolatedStorage.dll
System.IO.MemoryMappedFiles.dll
System.IO.Pipes.dll
System.IO.UnmanagedMemoryStream.dll
System.Linq.dll
System.Linq.Expressions.dll
System.Linq.Parallel.dll
System.Linq.Queryable.dll
System.Memory.dll
System.Net.Http.dll
System.Net.NameResolution.dll
System.Net.NetworkInformation.dll
System.Net.Ping.dll
System.Net.Primitives.dll
System.Net.Requests.dll
System.Net.Security.dll
System.Net.Sockets.dll
System.Net.WebHeaderCollection.dll
System.Net.WebSockets.dll
System.Net.WebSockets.Client.dll
System.Numerics.Vectors.dll
System.ObjectModel.dll
System.Reflection.dll
System.Reflection.Extensions.dll
System.Reflection.Metadata.dll
System.Reflection.Primitives.dll
System.Resources.Reader.dll
System.Resources.ResourceManager.dll
System.Resources.Writer.dll
System.Runtime.dll
System.Runtime.CompilerServices.Unsafe.dll
System.Runtime.CompilerServices.VisualC.dll
System.Runtime.Extensions.dll
System.Runtime.Handles.dll
System.Runtime.InteropServices.dll
System.Runtime.InteropServices.RuntimeInformation.dll
System.Runtime.Numerics.dll
System.Runtime.Serialization.Formatters.dll
System.Runtime.Serialization.Json.dll
System.Runtime.Serialization.Primitives.dll
System.Runtime.Serialization.Xml.dll
System.Security.Claims.dll
System.Security.Cryptography.Algorithms.dll
System.Security.Cryptography.Csp.dll
System.Security.Cryptography.Encoding.dll
System.Security.Cryptography.Primitives.dll
System.Security.Cryptography.X509Certificates.dll
System.Security.Principal.dll
System.Security.SecureString.dll
System.Text.Encoding.dll
System.Text.Encoding.CodePages.dll
System.Text.Encoding.Extensions.dll
System.Text.RegularExpressions.dll
System.Threading.dll
System.Threading.Overlapped.dll
System.Threading.Tasks.dll
System.Threading.Tasks.Extensions.dll
System.Threading.Tasks.Parallel.dll
System.Threading.Thread.dll
System.Threading.ThreadPool.dll
System.Threading.Timer.dll
System.ValueTuple.dll
System.Xml.ReaderWriter.dll
System.Xml.XDocument.dll
System.Xml.XmlDocument.dll
System.Xml.XmlSerializer.dll
System.Xml.XPath.dll
System.Xml.XPath.XDocument.dll
UnityEngine.dll
UnityEngine.CoreModule.dll
UpdateMover.exe0 -
14 minutes ago, sphereii said:
Yes, more in particular, the Assembly-CSHarp.dll gets modified when DMT is ran, so that needs to be 100% clear. The Backup folder I'm talking about should be in the same folder as your DMTViewer.exe
So, I deleted all the files from the folder with the copy of the game and copied them again from original folder.
And also deleted the Backups folder from the DMT folder
It's results (((
QuoteParsing arguments
Running BackupFiles
Copied backup dll to: D:\Games\steamapps\common\7 Days To Die DMT\DMT/Backups/SP/19.4b7/Assembly-CSharp.dll
Running DeployDlls
Deploying DLLs
Running LocalisationPatch
Localisation no longer handled in DMT after A17
Running InitialPatchTask
Compiling Roslyn Scripts assembly for InitialPatch...
Built patch file in 0ms
PatchMods compile successful
Found patcher mods: 3Hooking harmony
Hooking console commands
Running CreateModDll
Compiling Mods.dll...
Compiling Roslyn Scripts assembly for InitialPatch...
Built in 0ms
Mods.dll compile successfulParsing arguments
Running LinkedPatchTask
Built patch file in 0ms
PatchMods compile successful
Found patcher mods: 3
Link patching 3 filesParsing arguments
Running FinalPatchTask
Built patch file in 0ms
PatchMods compile successful
Found patcher mods: 3
Final patching 3 files
Running CreateHarmonyDlls
Compiling Harmony mod for 0-SphereIICore...
Compiling Roslyn Scripts assembly for FinalPatch...
warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\XML\ModInfo.cs(31,33): warning CS0168: The variable 'e' is declared but never used
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\Blocks\BlockSecureLoot.cs(66,13): warning CS0162: Unreachable code detected
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(75,22): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(75,51): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(76,22): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(76,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(62,28): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(63,28): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(89,34): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(90,34): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(128,87): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(191,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(192,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(195,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(273,162): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(276,132): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
process exited with error code -1
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(283,52): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(286,91): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(290,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(291,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(294,77): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(338,60): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
Failed to compile Harmony dll Harmony-0-SphereIICore.dll
Build failed0 -
2 minutes ago, sphereii said:
re-validate your 7 Days to Die steam folder through steam
How? )
This is a copy of the original game folder.
Do I have to check the integrity of the game files in the original folder and then copy it again?0 -
5 minutes ago, sphereii said:
Thank you. Can you post a new log? Do you have any anti-virus software installed?
Yes, I am using ESET Internet Security, but he never swore at DMT
This new log:
QuoteParsing arguments
Running BackupFiles
Backup dll found: D:\Games\steamapps\common\7 Days To Die DMT\DMT/Backups/SP/19.4b7/Assembly-CSharp.dll
Running DeployDlls
Deploying DLLs
Running LocalisationPatch
Localisation no longer handled in DMT after A17
Running InitialPatchTask
Compiling Roslyn Scripts assembly for InitialPatch...
Built patch file in 0ms
PatchMods compile successful
Found patcher mods: 3Hooking harmony
Hooking console commands
Running CreateModDll
Compiling Mods.dll...
Compiling Roslyn Scripts assembly for InitialPatch...
Built in 0ms
Mods.dll compile successfulParsing arguments
Running LinkedPatchTask
Built patch file in 0ms
PatchMods compile successful
Found patcher mods: 3
Link patching 3 filesParsing arguments
Running FinalPatchTask
Built patch file in 0ms
PatchMods compile successful
Found patcher mods: 3
Final patching 3 files
Running CreateHarmonyDlls
Compiling Harmony mod for 0-SphereIICore...
Compiling Roslyn Scripts assembly for FinalPatch...
warning CS1701: Assuming assembly reference 'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' used by 'UnityEngine.CoreModule' matches identity 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' of 'mscorlib', you may need to supply runtime policy
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\XML\ModInfo.cs(31,33): warning CS0168: The variable 'e' is declared but never used
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\Blocks\BlockSecureLoot.cs(66,13): warning CS0162: Unreachable code detected
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(62,28): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(63,28): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(75,22): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(75,51): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(76,22): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(76,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(89,34): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(90,34): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(128,87): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(191,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(192,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(195,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(273,162): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(276,132): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
process exited with error code -1
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(283,52): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(286,91): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(290,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(291,52): error CS1061: 'ItemValue' does not contain a definition for 'NextSpoilageTick' and no accessible extension method 'NextSpoilageTick' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(294,77): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
D:\Games\steamapps\common\7 Days To Die DMT Mods/0-SphereIICore/Harmony\FoodSpoilage\FoodSpoilage.cs(338,60): error CS1061: 'ItemValue' does not contain a definition for 'CurrentSpoilage' and no accessible extension method 'CurrentSpoilage' accepting a first argument of type 'ItemValue' could be found (are you missing a using directive or an assembly reference?)
Failed to compile Harmony dll Harmony-0-SphereIICore.dll
Build failed0
KingGen - A Random World Generator for 7 Days to Die
in Tools
Posted · Edited by Survager (see edit history)
Russian review KingGEN if you want )