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Posts posted by Survager
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5 minutes ago, virus_qwer said:
Надо начинать новую игру ? Поставил мод, и при попытке продолжить старую игру появляется множество ошибок (появляется консоль), и загрузка останавливается. Версия A20(b238)
Need to start a new game ? I installed the mod, and when I try to continue the old game, a lot of errors appear (the console appears), and the download stops. Version A20(B238) (Google translate)There are two versions of the mod available from the link. One of them is under 19 Alpha, and the second is under 20 Alpha. You do not need to start a new game. You may have installed the wrong version of the mod.
RU: По ссылке доступно две версии мода. Одна из них под 19 Альфу, и вторая под 20 Альфу. Начинать новую игру не нужно. Возможно вы установили не ту версию мода.0 -
Just now, hotpoon said:
Thank you so much. We just put it on our server
If you have any suggestions on the balance of loot in zombies, be sure to write your suggestions here )
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Hi! Finally I was able to choose the time and adapted the modlet for 7 Days To Die ALPHA 20! )
You can support the author with a dollar here:
💰 StreamLabs
https://streamlabs.com/survager1
💰Patreon
https://www.patreon.com/survager💰Donatepay.ru
http://donatepay.ru/d/survager1 -
On 12/11/2021 at 4:47 AM, Roland said:
Not a waste of time because you got a bunch of crops from it that you can use for recipes. That's like saying the meat you get from killing an animal is a waste of time because you can't use most of it to birth another animal.
Well, in that case, after killing an animal, you need to make a 50% chance that you will not collect meat from it, but only bones and fat)))
Please do not do this, I just gave the example of how it works for me now with farming... as I feel )2 -
8 hours ago, hotpoon said:
Is this mod working in A20? I had it running in A19 and loved it.
As you were told above, in Alpha 20 this mod will not work.
I am currently working on adapting and balancing the mod for Alpha 20.1 -
Secret Martial Art of Mutant Zombies in Alpha 20 )))
I think it's capoeira )5 -
34 minutes ago, Stroichik said:
Well, currently a 4x4 truck cant drive through a flock of Z vultures, which by itself is already a nonsense. I wouldn't mind fighting blood moon hordes if horde was limited in amount of zombies. But its unlimited, so i prefer just borrowing deep underground. Currently its a waste of bullets trying to fight off BM horde.
In fact, the hordes are not endless )
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On the fifth stream, there was talk about the damage that the transport inflicts on zombies and the developers said that they did not want the transport to inflict a lot of damage on zombies, as this would make it a universal weapon. It was also said that vehicles could only do a lot of damage to filler zombies, which, with some degree of probability, could appear in the game in the future.
Why don't you consider the option of vehicle breakdown from colliding with zombies depending on the type of zombie? So a motorcycle, for example, could inflict damage equal to 100% of health to ordinary zombies, but at the same time, the transport would receive 15% damage, and when colliding with mini-bosses like a zombie cop or demolisher - 30%. In addition, wild zombies could receive 75% health damage, and radioactive zombies only 50%.
In this case, it would also be possible to add modifications to the vehicle in the game that would increase its damage and durability.
I would be grateful if you point out to me the errors in my reasoning 🙂
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2 hours ago, BFT2020 said:
which is why I wait until I play the game to see all the elements working together before I form an opinion. Got to remember what we see on the stream is just a snapshot.
I could have wait if I did not have a YouTube channel on which I try to publish the latest news on the game )
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17 minutes ago, Roland said:
Yeah, we have to remember that programmers aren't streamers and aren't necessarily going to be able to put together a well produced presentation on camera to 1000+ viewers. Even Lathan for some reason put regular bandages in the drone rather than medicated bandages. But I think he was a bit flustered by the technal difficulties with the Music and it is hard with them all talking remotely. During the streamer weekend I suspect that all the nuances will get shown with great excitement and experimentation as the chat asks questions and tells the streamer to try this and that.
I understand, but I draw conclusions based on the stream, so I'm sorry )
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4 minutes ago, Roland said:
The drone's headlight does not affect your stealth rating.
But, as far as I remember, it was said on the stream that the light of the drone and the work of its propellers will attract zombies in the future, so this is just a temporary advantage )
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30 minutes ago, Roland said:
Currently the drone only heals hitpoints and does nothing for debuffs. It does automatically heal you when you drop to below 50 hp of your max. Above that threshhold you must manually ask for healing.
Thank you, this is an important detail that was not shown on the stream.
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6 hours ago, Roland said:
It is literally the shopping cart everyone wanted for so long.
It is for this reason that I did not mention the Storage modification here )
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Hi.
After watching the fifth developer stream for 7 Days To Die Alpha 20, I can confidently name two of the most useless drone mods that I definitely won't use.
These are the Flashlight modification and the Medic modification.
Why is the Flashlight Mod useless?
The drone is a tier 3 item, and by the time the player receives the drone, they will probably already have a headlamp. Therefore, such a modification has no value.
This modification could be a little useful if the drone shone in all directions at the same time, like a regular lamp.
Or the drone could automatically turn towards approaching enemies and illuminate them for the player.
Why is the Medic Mod useless?
The drone heals the player not automatically, but upon request. But during the battle, it is much more convenient for the player to use medications from the quick slot on the belt or even from the inventory.
This modification could become very useful if the Drone could detect the type of damage and automatically apply the correct medicine, for example:
- the player gets a fracture - the drone will automatically apply a splint / plaster cast
- the player gets infected - the drone will automatically apply honey / antibiotics
- the player gets bleeding - the drone will automatically apply a simple bandage
- the player has less than 60% health - the drone uses a healing bandage / first aid kit
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SpoilerПривет.
После просмотра пятого стрима разработчиков по 7 Days To Die Alpha 20 я могу с уверенностью назвать две самых бесполезных модификации для Дрона, которые я точно не буду использовать.
Это модификация Фонарик и модификация Медик.
Почему Модификация Фонарик бесполезна?
Дрон, это предмет третьего тира, и к тому моменту, когда игрок получит дрон, у него уже наверняка будет налобный фонарь. Следовательно такая модификация не имеет ценности.
Эта модификация могла бы стать немного полезной, если дрон светил одновременно во все стороны, как обычная лампа.
Или дрон мог бы автоматически поворачивать в сторону приближающихся врагов и освещать их для игрока.
Почему Модификация Медик бесполезна?
Дрон лечит игрока не автоматически, а по запросу. Но время сражения игроку гораздо удобнее использовать лечебные препараты из быстрой ячейки на поясе или даже из инвентаря.
Эта модификация могла стать очень полезной, если бы Дрон мог определять тип повреждения и автоматически применять нужное лекарство, например так:
- игрок получает перелом - дрон автоматически применяет шину/гипс
- игрок получает заражение - дрон автоматически применяет мед/антибиотики
- игрок получает кровотечение - дрон автоматически применяет простой бинт
- у игрока остается меньше чем 60% здоровья - дрон применяет лечебный бинт / аптечку
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7 minutes ago, Adam the Waster said:
When can we make spoon knifes lmao
Well, we could get a spoon if we take apart a hunting rifle or MP5 😂
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4 hours ago, Roland said:
I would agree with you that finding anything at any time would be fun IF there was permanent degradation in the game. But since whatever you find is going to be with you for the rest of the game it consequently takes the excitement and fun out of looting much too early.
I tried to solve this problem in my modification, I made it so that parts of these items were required to repair weapons and tools. And it works. The only thing that spoils the feeling a little is that the amount of detail that you get when scraping an item does not depend on its quality.
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Question: Will the locations on the Navezgen map be updated in Alpha 20?
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On 10/29/2020 at 3:49 AM, madmole said:
Fuse Boxes updated and made into triggers
Will the player have to find a fuse in the location to use it with the Fuse Box (insert the fuse into the fuse box to activate this trigger)?
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6 hours ago, faatal said:
It is just called the Rad zombie.
It is an AOE attacker by using its special move. It can still hit you like normal.
Feral weight?
Don't know.
Probably new models before gold.
Shouldn't he throw bunches aimed at the player, as the zombie Cop does?
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25 minutes ago, Blake_ said:
Fear not, they might change her face or her clothing, but her boobs will certainly be safe and sound, because that's what matters. For gameplay reasons.
I would like to see more physics in the boobs area )
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@madmole on the stream, you said that in 20 Alpha, all traders received new models. Will in Alpha 20 trader Jen change too?
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11 minutes ago, Fanatical_Meat said:
@faatalthe vehicles with extra seating look great, can we expect to see this in A20?
Extra seats look especially good )))
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Lootable Static Zombie Corpses and Dead Zombies [MODLET] A20 + A19
in Mods
Posted
Тут сложно общаться нормально. Напишите мне в дискорд в личку. Ссылка на дискорд канал есть под записями стримов на моем канале на Youtube.