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narimbur

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Everything posted by narimbur

  1. why not making handles to a lootable item? Always playing with stonetools is a bit boring. No serious mining, without the damm saw.
  2. Any hint, right clicking with a bee on a empty bee hive gets the alert "item needs repair or missing part"?
  3. Thx for the answer. I know all the common tricks, except the one with blueberries. I needed the water for cleaning, drinking was no problem. Also I wondered about the fishing pole. What sense does it make, if you have no bigger open water? Also you can't transport water with buckets, because it's not possible to empty it. So far it's a really good mod and I think it's hard enough without the water issue. I exchanged the terrain and biome generator now to the one of clockwork orange. It's nicer and not so flat.
  4. Is that only bad luck or is there really no water in this mod? Can't find even the smallest puddle. So you should rename it to Arrakis-Mod or something like this.
  5. Edit: Got it to run with some esoteric movements I only have one error at sturtup At first start I could not move or get the menu with esc, but after the second start it works. Funny
  6. - salvagedSawBat is missing as weapon for the quest Blunt Weapons Training - pistol training quest throw out many errors while just clicking on it
  7. If you use a solar bank in combination with battery bank to power up the insect lights on your field. In the night when solar bank switches to battery bank the light's on the field are off. You have to switch the battery bank off and on again to let them work properly.
  8. I have the same question. Nobody did this quest?
  9. I just trained my first pet, a dog, but at my home base it run immediately into the spikes and died. Is there any possibility to train pet's to not run into it? In this way pet's makes no sense. A Base without protection in Starvation is no way.
  10. I just tested it. Now the advanced crossbow is able to shot through trussings.
  11. is there maybe a chance to get this insert-dialog with a console-command? it's frustration to have a full box of extensions without using them. - do you plan to upgrade the unity3d-models with transparencies? on OSX and Linux all models with transparencies are just magenta without texture . worst thing is the smithing-crafter with steam around him. all new plants, except strawberry, some of the animals, snake, bull, one of the tigers, one of the hyena, also electric effect of electric bat, smoke of joints and cigars, fog around the curch with NPC's, smog over the reactor,
  12. great thx. next question: is that a bug or feature that you can't shoot through woodframes and trussings with bow and crossbow?
  13. Damm, there is no Insert Key on a Mac keyboard May someone could tell me where I can change this in the xml-files?
  14. sorry, but I don't know what the meaning of insert key is. is that just "R" and with closed inventory? If I have a PSG-1 Rifle in the hand and a Laser Light for PSG-1 in inventory and hold R I just got the normal list for ammo. Do I have to read a book before??
  15. ah I see, the quest wants a "teen", may that't the reason. thx
  16. any hint how to place a farming station, it's always red? Female NPC is nearby and I did all what the quest said.
  17. no OSX and I have the same issue with other SDX-MOds. It's a bug with transparency.
  18. Trying out the Mod the last days What I don't understand is the "healing-system". If I'm eating chips or something other "cheap" food I got one point healing, but not if I'm eating boild meat or something I made by my self. Also sometimes there is a healing effect if I'm on a sleeping bag sometimes not. If I remember right I know this behavior from Valmod, I'm not shure. Also you rwg-mixer is like flatland with huge lakes. The best rwg-mixer I know is from Clockwork Project. Give it a try. I'm a bit confused of all the different forges. Would it make sense to smelt the stuff in one forge and forge it at the blacksmithing station, instead of smelting raw's three times in different forges? Just as a first impression.
  19. no idea? or is that something I could find on page xy and everyone knows this? - except me
  20. some trees, tobacco, carrots, smoke if I'm smoking cigars are just magenta without textures animals are OK till now trying "-force-glcore" without success.
  21. Anybody got this mod to work on OSX?
  22. anybody who got this mod running on OSX? I guess all SDX-Mods are not OK for OSX.
  23. Hi, I'm trying to find out how to get the perk for Advanced tool smithing station. Is that only for tradedmen? Also I can't find a receipt for Dye. Can't even produce the simplest clothing without it. Also there is a bug with baretta. If I load incendiary ammo and reload common ammo still all zeds burning.
  24. I send you a pm with the entire output log. The part with the error is like this: I know this "path-error" from other mod's in A15. But in 16 it was now problem till know.
  25. thx for the answer. But, I can't play it at all, because there is always an error with all code written like this: I think it's a path-error on Mac with the "#" and "?". If I remember right I had the same with A15 and true survival.
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