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Posts posted by JaxTeller718

  1. 14 minutes ago, arramus said:

    Thank you. This has always been very popular with the little community I game with because players are from all over and server latency can be a little higher due to distance and greater ping. It helps to level the playing field while increasing the game difficulty.

    You're very welcome. Agreed, I played for a few hours on vanilla yesterday and some of the attacks were a bit unfair. Enjoy!

    Added Increased Zombie Modlets

    • Thanks 1
  2. On 8/27/2021 at 10:17 AM, gpcstargate said:

    Good day Jax,


    Quick question .. will you updating the Mod Pack for A20 when it drops .. so many great mod added to make a fun game even better.


    Thank You .. Take Care and Be Safe ... the Old Gamer .. 😌


    Yep. New link right here. ill be converting all of them over the week



    • Like 1
  3. cooltext399587377286100.png.ccae8c8efd02098a762d596f6eac6c5e.png




    Welcome to my modlet page. These modlets are intended for players who find vanilla a little too easy. They will increase difficulty, remove op items, and overall bring vanilla to an experience that I myself choose to play. It is important to note these mods are not designed to make 7 days better. That is subjective to what you value in your play. Rather it is designed to make gameplay longer, harder, grindier and more difficult. 


    If there are any modlets you wish to see converted, or if you have an idea of a modlet you would like to see please leave a reply here and I will create it for you. 


    Note: These modlets can not work with Ravenhearst. Ravenhearst will have by default these modlets already included, though balanced for the world of RH.



    Latest Modlet



    Increased Zombie Spawning x2  x3  x4

    Multiplies the population of zombies in towns and wild by the following numbers. 



    Zombie Reach Shortener

    Reduces the reach of all zeds so that you can manage the fights on servers. Does not touch player hands.



    Slower Progression

    Increases the XP needed to level from 10000 to 12454 in order to extend leveling time slightly.




    Adds some lootable charcoal to grills. The charcoal has a very long burn time so its the most efficient burning material.



    Increased Wandering Horde Size

    Takes the vanilla wandering hordes and adds a few extra zeds to each stage for a bigger more dangerous wandering horde.



    Eggs in Fridges

    Adds chance to loot eggs from fridges



    More to come


    Download All Modlets In One Package Experimental A20 Exp 218


    • Thanks 5
    • Prime Bless You 1
  4. scavengerslogotemplate.thumb.png.14e7280c491f562d1519da5c25b25ea7.png



    I have released a very very early version of Scavengers of the Living Dead for you guys to try out. Feedback etc is more than invited as we embark on a companion mod to Ravenhearst.


    This mod has it's own Discord which can be found here https://discord.gg/XWphRtm


    That is also where all discussion and updates will be found.


    Scavengers is our Romero Mod that has been in development in one form or another since A16. We have released twice, and now we are releasing on 19 before A20 so we can establish it and develop it further on A20. Overhauled crafting, a scavenger based play style, tons of zeds, headshots only, no blood moon and much much more either already available or planned. Come be part of the development. Now available on the mod launcher! 


    Here is a link to our old archived thread that is locked





    Features of Scavengers

    -Traditional Zombies. Walk Only, Headshot Only, No Ferals or Demos etc, no climbing or jumping, realistic damage. Danger comes in numbers.
    -Fewer resources from everything
    -Increased ingredient requirements on recipes
    -Perks are available for now but will soon be removed
    -LBD system where stats increase with tool and weapon usage not perks
    -Reduced loot
    -Wilderness style maps
    -NO traders or quests. Taking it back to the old fashioned blood sweat and tears of finding stuff.
    -NO technology like turrets gyrocopter etc. This is not Fallout
    -Traditional farming returns. No planters
    -Increased crafting timers where they make sense
    -EVERY container can be looted. No more open and closed. Now you must go through an entire poi and search it
    -Costs of repairing and upgrading increased (soon to be replaced by special kits)
    -All items now break twice as fast.
    -Removed surface ores
    -Ore traces are back in boulders.
    -Zombies hit HARD! Infection chance increased
    -Along with that new system come a host of changes like 3 mod slots ONLY, no more recipe unlocks via perks you MUST find schematics and more.
    -Workbenches and stations are no longer crated from normal parts, but from special station specific parts wrenched from the specific workstation or found in loot. These parts are used to craft the proper bench.
    -NO working benches in the world. Harvest them to build your own.


    Scavengers of the Living Dead is first and foremost a tribute to the traditional zombie movie and ideas seen by pioneer George A. Romero and his "Dead" movies, with a dash of Walking Dead.


    You wont see mutant zombies, bullet sponges or anything else you would not expect to see in that universe. 


    While being a tribute to those movies it is also a venture into hardcore survival. With an emphasis on realism and struggle, you will find yourself at many a disadvantage that you need to overcome, split decisions you need to make for your future and horror around every corner and in every nook and cranny.


    Please keep in mind this mod is not finished nor is it even close to it. Play at your own risk. Mechanics are undeveloped, things are not balanced fully and a lot will change over time. This is your opportunity to watch a mod like Ravenhearst take shape, and to be part of that shape.


    Some are planned and some are not implemented yet


    Progressive Tools and Weapons
    Each weapon and tool offers benefits and each tier has better stats. For example a stone axe only harvests 50 percent of wood, an iron will harvest 100 percent of wood and also give 50 percent of Oak. Same for pickaxes and tiers of ores. Each pickaxe unlocks new ores and harvests.


    Perks Be Gone
    Controversial but by the time we get to release there will be no points and no perks. You get better by doing. You learn recipes by finding, you increase stats by levelling your player. Simple as it should be.


    They Are Coming To Get You Barbara
    Zombies. Everywhere. Non stop. Modified behavior, increased sight, headshot multipliers that will have you saving every bullet and using those bats, no climbers or jumpers. Traditional and EVERYWHERE.

    Complex Recipes
    Almost every recipe in game has had their ingredients adjusted and increased. The idea is to struggle not to have a box full of mech parts. So you will need to scavenge and harvest often. Recipes are also more realistic. Many new resources have been added.


    Learn a New Way
    The opening quest is gone. Punching damages you. You have ZERO backpack slots. Starting out has never been harder so you must play smart, react accordingly and focus on important tasks. This is a slow build and the beginning thrusts you deep into hell with no apologies.


    Welcome to Traiter Joels
    Yeah, theyre gone. Zombies ate them so.


    Realistic Farming
    Farm plots are removed. Now you can till ground but you will need water. Zombies can also trample your crops and destroy them! You will need a hoe to pick up your seeds, and to harvest any wild crops in the world. Any other tool and you get nothing.


    As said you start with zero slots. There are tiers of backpacks you can find schematics for, clothing is also important. Shirts and pants have pockets, as do jackets and coats and they help give you space.


    Mods and Tech
    Junk turrets are stronger than ever...... HAHA just kidding, all tech like bots have been removed completely. The focus will be on traps. Mods can not be crafted you must find them in loot.


    Perk Books

    Blood Moons
    They don't exist. Because come on. Instead settings dictate you get a small blood moon randomly every 1-4 days. These hordes are specifically balanced for this mod. No spiders or demos and they are a bit smaller but increase as time goes on. They simulate a siege on your home. This will be the main base of your challenge. Don't be turned off by this idea. They will be balanced so you can handle them with some elbow work


    No 2 Shapes Are Alike
    Gone are the variant blocks. All shapes and blocks must be crafted at the appropriate stations to build because this is how it was for 16 alphas and it presented a challenge to pre planning.


    Quality tiers are 1-6 but with a twist. Everytime you repair it drops a tier, until it breaks so no tool or weapon is forever. This promotes constant crafting and scavenging for supplies.


    Walker Simulation
    With the help of the Walker Sim, zombie behavior is now tailored to wander to POIs and sources of noise. Ignore the zombies and eventually every zombie on the map will make their way to you so thinning out the herd is a must. Gunshots etc will attract the most attention.



    Scavengers A19 Client Zip https://github.com/JaxTeller718/Scavengers_Client/archive/refs/heads/main.zip


    Scavengers A19 Server Zip https://github.com/JaxTeller718/Scavengers_Server/archive/refs/heads/main.zip


    Scavengers A19 King Gen Worlds https://www.mediafire.com/file/2m7ojfp85grd1oe/Worlds.zip/file



    • Like 2
  5. Available   No wipes or save breaks


    -Fixed Alum Carbon Steel crossbolts opening to iron instead of proper tips
    -Fixed Exploding bolts needing steel arrows instead of the proper steel bolt tips
    -Multi Tool Added to Crafting Quality Under Construction Tools
    -Tungsten and Chrome Arrows now unlockable
    -Updated showquestclearcounts, or added the line entirely that hadn't been adjusted previously.
    -Replaced sleeper groups football stadium and abandoned house with other valid groups to prepare for their removal.
    -Adjusted biomes if necessary
    -Updated several townships and zones to be more king gen friendly, regardless of them working in rwg as normal.
    -Included an updated copy of king gen list, renamed RHKingGenPOI_v7613b
    -Added rh_zz_saltflat_multiBiomes_1(by_sinder) to king gen list, to fill the salt gap the generator's refusal to include cave pois can fill.


    • Like 1
  6. 7.4.1 Released   No Wipes Needed


    Major: Added Sphere Code Patch for Servers. This should reduce idle server usage from 12g to 7-8g. More work will be done in 7.5. IMPORTANT NOTE: This is a server side only optimization. It works by forcing the game to load textures as you see them and not preload every texture in the mod. You may see some hitches and stutters when things load in the first time. If this is an issue for you and if you have your own server that can normally handle RH then feel free to delete the ZZZ-SphereServerLagFix folder found in the server Data/Configs folder. If you do not have access to the server then this is the price we pay to have under 12g of memory used in this game for a mod so large.
    Change: Pallets now drop between 1 and 2 cobblestone or cement
    Change: Wood Logs now stack to 250
    Change: Recipe Adjustments for Iron Gates and Doors
    Fix: Yellow warnings on load from Terrain Movement
    Fix: Armored Hazmat should now take mods
    Fix: Iron Gates can now be repaired
    Fix: Incorrect lock info for Legendary Bow
    Fix: Discrepencies in journal and tips for Irrigation
    Fix: Horses were not giving proper meats and bones
    POI: Large Book Store - Fixed missing sleepers, removed t5 rad damage, multiple fixes and changes to interior
    Updated: Z2


  7. 7.4.0 for 19.4 Stable Now Up!

    No wipes Needed. male sure you update to 19.4. Game save safe. The links have NOT changed due to no wipe being needed. Even though the filename will read as 73 it is 7.4

    Here are the notes


    Addition: Spawn Free Terrain made with antibiotics
    Addition: New T5 Quest Rewards
    Balance: Composter Now Gives Back Worms
    Balance: Composter growth time lowered to 120 from 180
    Balance: Removed Mineral Water from Rain Catcher. Added Boiled Water Chance. Lowered Empty Jar counts
    Balance: Reduced number of honey combs from BeeHive
    Balance: Fishing Rods should be better. Fine rods should be a lot better.
    Balance: Slight increase on Polymer harvests
    Balance: Adjusted stats on Steel Bat and Baton so they make more sense
    Balance: Shortened dead zone around composter for placement
    Balance: Added 4 square block deadzone around chicken coops and rabbit traps
    Balance: Adjusted loot on composter, rabbit trap and chicken coop
    Balance: Lowered prob on RH Posters
    Balance: Lowered Prob on Car Wrecks in world
    Balance: Removed Boss Zombies from wilderness spawns
    Change: World Chests no longer break for a chest
    Change: Terrain now has a movement factor. Asphalt and concrete are normal, snow and desert are slower so stick to those roads
    Fix: Smittys Alarms should now work properly when hooked up to motion sensors and generators
    Fix: Changed Icon for Socket
    Fix: Wrong Unlock Info for Dirt Bike
    Fix: Engines can now be made in Auto Workbench
    Fix: Mechanic Bench and Ammo Table Crafting Queue to 5 slots
    Fix: Chicken Coops and Rabbit Cages can now be destroyed to pick up. They will pick up in Stage 1 version and can be replaced.
    Fix: Chicken Coops and Rabbit Traps now give proper amounts of meat, hide, eggs and feathers. Nulls that were happening from loot fixed.
    Fix: Fishing Spear Now Needs Baited
    Fix: Wells can now be repaired
    Fix: Description clarifications on Action Skills and Classes
    Fix: Useable furniture now state they are indeed useable
    Fix: Localization on wrecks
    Fix: Chicken coop and Rabbit trap should now work proper
    Fix: Wheels now crafted in workbench
    Fix: Burning shaft od now works on Steel Bat
    Fix: Gas Pumps now repair with Mechanical Parts
    Fix: Gas Pumps will never loot at 0
    POI: Fixed rotation on Book Store Large
    POI: Outdated volume removed in Strip Mall
    POI: Fixed Missing Rally Marker in Taco Belle
    POI: Lowered HP on Grate in Diverse 29
    POI: Removed Outdated Static Plants in Multiple POIS


    • Like 1
  8. 7.3 has been released!!!  

    Full Wipe and Mod Install on Fresh Game Required!


    Please see the first post here as I have updated all the posts with new fresh information. 

    Here are the super sized patch notes



    Patch Notes for 7.3.0



    Thank you so much to everyone who have given me support and well wishes with my health issues. 7.3 was a labor of love for us and I can honestly say all of me went into making sure you guys get to experience this. I think it is our best release yet and I cant wait until we get some feedback on what you guys think. 

  9. I suspect a lot of people are taking issue not with the fact that conversations are moved, but we are at the end of our journey here, not the middle or the beginning.

    It happens in every game. Eventually EA is over, additions are over. TFP have made clear they are interested in either a 7D2D2 or a new genre game. Which I am fine with. Id like to see what is next. 

    The time for debates and suggestions and wishlists are over. They have a vision for their end game, and are implementing how much of it they can before calling it and moving to a new project. It is no secret I am unhappy with many of the changes these past few alphas but I still feel the game is miles above all others and if some of the changes seen were feature creep from a 7 Days 2 I am happy they drew a line and are finishing. Modders etc will take care of your wishlists. 


    Long story short this was never going to last forever. They were eventually going to call a deadline, an end date. They were eventually going to move to development on a new concept. There was never a promise of lifetime updates.

    • Like 6
  10. I had brought to spheres attention some issues we had with trying to implement lockpicking and was wondering if this version fixed those issues.

    Primarily storages that were locked among groups couldnt be accessed via lock code and had tp be lock picked, and doors and safes no longer relock when quests reset a poi they remain unlocked.

  11. Patch 7.2.3 Has Been Released. No Wipes. this will be the final patch before the big 7.3 patch that will be released when 19.3 goes stable.



    Patch 7.2.3
    Addition: Wood Frames can now be made in the table saw as well and you will receive 2 frames
    Addition: 20 Hour Option in Day Length
    Change: You Now get 2 Tannin per craft
    Change: You Now get 3 Mortar per craft
    Change: Fishing Traps Now Destroy
    Change: All car parts can now be harvested from vehicles with a crowbar
    Balance: Added chance to find boiled water in fridges
    Balance: Removed drinks from canned food piles
    Balance: Increased speed of buried supplies zombies
    Balance: Increased health and count of air drop zombies
    Balance: Fish Taco Food Amount Lowered
    Balance: Increased Chance of Backpacks in Loot
    Fix: Fix for UI issue in BS Forge
    Fix: Table Saw UI Will now display all recipes
    Fix: Huge XP Gains from Crafting Pallets


  12. New update. Small one but a good one since no one wants bear hordes every day lol


    Patch 7.2.2
    Wandering Hordes after GS100 will no longer only spawn bears
    Chrome, Aluminum and Tungsten Tools and Weapons can now be smelted properly


  13. Patch Released. No Wipes Necessary


    **Warning** Empty your Water Filtration Unit before updating. The WFU is reverting to the previous way. This update will change the WFU and if you do not remove your materials it will destroy them.


    When updating your UI's will be reset. This is an unfortunate side effect of how the code calls for the various UI. You will NEED to go into your mods folder and delete ALL the OptionalUI folders. Once you have done this you can update as usual. You will need to go back in and select your preferred UI again and restart the game. This will save your ui choice.



    Patch 7.2.1


    Addition: Newspaper Lore with Icons by Sinder as well as Newspaper Vendor Boxes randomly to the world.
    Addition: Craftable Flag in PWB You can place to note where you looted

    Balance: All Arrows Now Do More Damage
    Balance: Sledgehammer XP Increased
    Balance: Lessened chance of arrow heads in stiffs boxes
    Balance: Output of Mortar Increased
    Balance: Bows Do More Damage
    Balance: XP Rewards for Archery Skill Increased
    Balance: Probability of Honey Comb Increased in Stumps
    Balance: Probability of Honey Comb from Wasteland Treasure Perk Increased

    Change: Xp Defecits are 25 percent instead of 50 percent per death
    Change: Jar of Honey from trees in Wasteland Treasure Changed to Honey Combs
    Change: Now you only lose 2x your XP level before it caps instead of 5
    Change: Wood Spikes can now also be made in Table Saw and doubles the yield of craft
    Change: Research Desk Added to BlackRaven POI

    Fix: War Hammer should now have proper damage
    Fix: Cobblestone repairs now take mortar
    Fix: Nulls caused by Zombie Cops
    Fix: Spider Audio Causing Nulls
    Fix: Lockpicks would not unlock at Great Heist Completed
    Fix: Localization on Colored Vehicles
    Fix: Navezgane Poster

  14. Patch Notes Preview for the 7.2.1 Patch


    Addition: Newspaper Lore with Icons by Sinder as well as Newspaper Vendor Boxes randomly to the world.
    Balance: All Arrows Now Do More Damage
    Balance: Sledgehammer XP Increased
    Balance: Lessened chance of arrow heads in stiffs boxes
    Balance: Output of Mortar Increased
    Balance: Bows Do More Damage
    Balance: XP Rewards for Archery Skill Increased
    Change: Xp Defecits are 25 percent instead of 50 percent per death
    Change: Now you only lose 2x your XP level before it caps instead of 5
    Change: Wood Spikes can now also be made in Table Saw and doubles the yield of craft
    Fix: War Hammer should now have proper damage
    Fix: Cobblestone repairs now take mortar
    Fix: Nulls caused by Zombie Cops
    Fix: Spider Audio Causing Nulls
    Fix: Lockpicks would not unlock at Great Heist Completed
    Fix: Localization on Colored Vehicles


  15. Ravenhearst 7.2.0 for 19.2b4 Stable has Released



    Now available on the Launcher



    Client Files


    Server Files


    Head to our Discord for bug reports, help and information. We hope you guys enjoy this edition, but remember it is still unfinished so expect issues, bugs and possibly wipes until we reach stable 7.


     Patch Time! A Wipe May Be Necessary, New Install Needed


    Updated to Stable 19.2b4
    Addition: Cubish Poi by evilracc0on
    Addition: More Vanilla Foods
    Balance: Reduced xp on air drop zeds
    Balance: Lowered probability of bear and dire wolf spawns
    Fix: Safe Loot should never be empty
    Fix: Fish Trap Had Misspelt Name and wouldnt unlock
    Fix: Movie Posters were not in the correct position
    Fix: Primitive Repair Kit Sell Prices
    Fix: Surf and Turf recipe
    Fix: Scrap Tools and New Weapons Now have craft quality
    Fix: Air Drops No Longer Destroy on Close
    Fix: Cult POI
    Fix: Gun Parts should now unlock and show unlock by
    Fix: Empty Gas Cans stack to 1250
    Fix: Added a singe craft to most quests to avoid null fly throughs
    Fix: New weapons given proper Localization
    Fix: Coffeemaker exploit
    Fix: Pwb items can now be made in workbench
    Change: Fish foods moved to survival campfire
    Change: Removed Random Stats System
    Change: New Water Filtration System
    Change: End Game Foods added to Stoves Only
    Change: Weapons and Tools no longer have random stats
    Change: Logs and wood and sticks yield more in table saw 


  16. Thank god this was moved out of dev diary, was afraid someone would actually read my post.


    We moving all the "omg it looks amazing cant wait" posts too? since those definitely fall under discussions, albeit more positive ones.


    1 hour ago, Roland said:

    Getting to play with all the inevitably cut content is truly one of the Early Access perks.

    One of the reasons i will never say i wasted money on it, or regret buying it. It gave me over 4000 hours of amazing enjoyment. But even the strongest most classic of cars run out of mileage and cant be amazing forever.  Stronger shinier faster models are always an inevitability. 

    • Knuckle Rub 1
  17. On 10/31/2020 at 11:05 AM, Danidas said:

    For future versions of the game would you consider the possibility of re-adding cosmetic mods. Like the current hat mods for helmets to make them look like a cowboy hat, baseball hat, etc but for all 4 gear slots. In order to allow us to swap out the look of our gear to further diversify our characters appearance beyond the dye system. As one of the main complaints about the new gear perk system is that everyone will end up looking identical when doing a specific role.


    Glad you are seeing it now. A lot of us have been arguing this for years but we were treated like a group of morons who were holding back the games potential.

    Im sorry but I am not into this whole Fallout/WoW inspired clothing system. We wanted better armor and clothing choices but we did not ask for set bonuses and tiered raid style junk. Now with biomes getting gamestaged like WoW zones (good job on removing the extra biomes btw BEFORE adding in zoning makes a lot of sense) I am starting to think my time is coming to an end with this game. Which is quite sad as I have so many good memories but i played 7 days because it was 7 days. The team seems intent on becoming a poor clone of every other game out there so why would i keep playing this one when i can play the superior versions of all of this?


    A16 will always be the prime for me in this game, and as we go forward I see glimpses of brilliance but the avalanche of generic shooter/looter survival mechanics that are replacing a once complex and fun core game are making it quite difficult to keep coming back for more.

    Compare the complexity and gameplay from 16 to today and what you have is a shorter more simplistic version of 7 days that looks amazing. Something i wont deny is the art and style have come a LONG way but the growing trend of games looking gorgeous with having little to no substance is a sad one in this day and age of gaming.

    Wish i could be more excited for the road ahead. Maybe the games outgrown me. I dont think so though as i can load up older versions and still sink hours into those. So its good we have that option. Just wish I could be on the hype train for whats to come.

    5 hours ago, art1336 said:

    So we're not going to be able to wear clothes and armor at the same time? What's the design motivation behind that?

    Things have been going in this direction for a while. They prefer simplicity over complexity, streamline over choice. Thing is this one seems to hit a few more folks than the other stuff we used to comment on. Simplified farming, removing resources, removing LBD, gun parts, simplifying meats etc are all things people used to discuss but none seemed important enough. Some of us were constantly reminded about our over reactions. Yet here we are, 20 alphas later and STILL removing content. 

    Clothing is just the next in line to get the hand of simplicity reach down and sweep it into the sea.

  18.  Ravenhearst 7.1.0 for 19.1b8 Stable has Released

    Client Files


    Server Files



    **Patch 7.1.0 for 19.1b8 Stable**

    Addition: Christmas Trees (Suck It Wook)
    Addition: Wookie Selectable UI - Now you can choose your UI. Requires Full Game Reboot
    Addition: Jukebox
    Addition: Radios
    Addition: Record Players
    Addition: Box Truck
    Addition: Dirt Bike
    Addition: Ability to empty jars with right click
    Addition: Golf Cart
    Addition: Golf Club
    Addition: Firearms Extended Modlet with 12 New Guns
    Addition: Perk Books Added to Loot
    Addition: Caves (Need feedback on Stability)
    Addition: Scrap versions of our high end ores. Coming soon ore versions of vanilla metals
    Addition: Night Terrors
    Addition: Nightmares
    Addition: Over a dozen plus new POIs by evilracc0on
    Addition: Added josefpatch Melee Weapon Pack
    Addition: Sinders Fixes, Rebalances and Modifications for multiple Evilrac0on POIS
    Addition: Wookies DMT Fix for Traders Respawning in Place while Alive
    Addition: Flags (Not animated and some missing but WIP)
    Addition: Movie Posters (More to Come)
    Balance: Lowered Nail Craft from Bent Nail to 2 seconds
    Balance: Stone Axe and Pickaxe Are Now More Durable
    Balance: Boiled Water in Jar removed from normal campfire
    Balance: Increased empty gas can counts in car harvests and loot
    Balance: Gamestaged Wasteland
    Balance: Horde Night will now last until 4am
    Balance: Prim Bow and Spear and Sledgehammer recipes adjusted
    Balance: Ore Nodes No Longer Give Stone
    Balance: Increased Honey from Bee Hives
    Balance: increased Water from Collectors
    Balance: Increased chance of Bee Hive and Collector Schematic Drops
    Balance: Gas recipes and loot increased all around
    Balance: Increased zombie night sight
    Balance: Store Shelf Loot should yield better loot
    Balance: Medical Box Loot has had junk removed from its lists
    Change: Torch no longer levels blunt
    Change: New Well Model
    Change: Finishing weapon quests now gives a top tier schematic for the weapon in that line
    Change: You will now get 15 Action Skill Levels in the class weapon of your choice
    Change: Skyscraper Lowered to tier 4
    Fix: Supply Crates Do Not Destroy on Loot
    Fix: Quest Text Numbering
    Fix: Vanilla Perk Description Changes
    Fix: Crops should now yield 2 crops and 1 seed
    Fix: Fuel Value on Sticks
    Fix: Craft Output Amounts on Forge Materials
    Fix: Description on Crowbar
    Fix: Pallet of Limestone Recipe
    Fix: Catcher, Composter, BeeHive should no longer be able to be placed in close vicinity to each other
    Fix: Pickaxes should now mine proper ores of next tier
    Fix: Wrench Recipe No longer Nulls
    Fix: Urban Combat and Fireman Almanac Perk Book Lines Adjusted properly to fully unlock
    Fix: Removed unneeded Miner 69er perk causing craft issues
    Fix: Irrigation Not pumping Water Fixed. 60 minutes for Pump to Fill, 5 minutes for Pipes to fill, 60 minutes for refills
    Fix: Dropped Backpacks No Longer Delete Some Items
    Fix: Sledgehammer no longer level blunt
    Fix: Trader prices increased
    Removal: Raw Meat
    Update: Tormented Emus Terrain Array DMT Mod to work with Linux
    Update: Spherecore and Legacy Terrain DMT Mods



  19. On 10/11/2020 at 3:31 AM, Jost Amman said:


    For the sake of "simplification", we should get rid of the dart trap ammo and just make it shoot nails.

    Dart ammo is only used there. Whatd'ya think?

    I swear I can g back over your posts and se multiple requests for simplification and removal of items. Like whats up?

    "Hey MM since frames are made of wood how about we just make wood turn into frames on harvest."


    I get yall are over actual complex gameplay but can we not remove crafting from everything. 

    • Like 1
  20. Patch Time! No Wipes Needed, Files in Data and Mods Folder changed so do a resync/redownload


    **Patch 7.0.2 for 19.0b180 Stable**


    Fix: Wood Stoves Had Incorrect Window Title
    Fix: Air Drops Will No Longer Break
    Fix: Lowered Infernal Dog Health
    Fix: Removed all instances of raw meat. Toss yours out
    Fix: Table Saw Schematic Added to Research Desk
    Fix: Stone Pick Power Swing Drains Stamina Now
    Fix: Gas Pumps Were Breaking into thin air
    Fix: Incorrect Numbering on Open Quests
    Fix: Localization on Wooden Boards
    Balance: Air Drop Timer Corrected
    Balance: Stone Axe and Pickaxe will Last Longer


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