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JaxTeller718

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Posts posted by JaxTeller718

  1. The release of 9.2.2b23 is finally here for A21.2b37. No wipes or new saves are needed but you will want to delete your Mods folder and redownload this patch fresh and new to remove any residual files.

     

    Mod Version Number: 9.2.2b23

     

    Wipe Needed: No

     

    Direct Download: https://www.mediafire.com/file/jgy7yneyx7hqn5n/Ravenhearst_9_2_2b23.zip/file

     

    Alt Nexus Link: https://www.nexusmods.com/7daystodie/mods/135

     

    Repo Link: https://dev.azure.com/ravenhearst/Ravenhearst9

     

    FluffyPanda Maps: https://www.nexusmods.com/7daystodie/mods/3988

     

    Patch Notes: https://justpaste.it/fmlgb

     

  2. **Latest Release**

     

    7 Days Version Number: A21.2b30 Stable

     

    Mod Version Number: 9.2.2b8

     

    Release Date:  November 27th, 2023

     

    Wipe Needed: Yes

     

    Direct Download: https://www.mediafire.com/file/y1adz6bobm6g3e2/Ravenhearst_9_2_2b8.zip/file

     

    Alt Nexus Link: https://www.nexusmods.com/7daystodie/mods/135

     

    Repo Link: https://dev.azure.com/ravenhearst/Ravenhearst9

     

    Patch Notes: https://justpaste.it/bklsw

     

    All of my posts are now being moderated and need a 24 hour approval. Editing my initial thread does too. This is probably my last post here. Please follow me on X or join our Discord for release updates and info. 

  3. Ravenhearst v 9.2.1b16 has RELEASED!

     

    It is for 21.2b30 Experimental ONLY. You will need a brand new game, deletion of your profile and mod folder for RH to avoid any issues. It requires a full wipe and new map and game save.

     

    Here are the full notes for this release. It is available ONLY as a direct download or on Nexus right now. It is NOT on the launcher. Gitlab has banned files over 100mb so i can not upload there right now. We need to find a work around.

     

     

    Patch Notes: https://justpaste.it/adpis

     

    Direct Download: https://www.mediafire.com/file/u2r0sqrorhz046j/Ravenhearst_9_2_1b16.zip/file

     

    Alt Nexus Link: https://www.nexusmods.com/7daystodie/mods/135

     

    Please leave any bugs you may find in our Discord  Hopefully this is bug free enough for you guys.

     

    I do not come here often to check posts, if you need any help please join our Discord where myself and the development team can help you. We have a great community of people there who are more than willing to help with any issues. 

     

    Our Discord: https://discord.gg/YBHD9f3

  4. Ravenhearst v 9.2.1b13 has RELEASED!

     

    It is for 21.2b26 Experimental ONLY. You will need a brand new game, deletion of your profile and mod folder for RH to avoid any issues. It requires a full wipe and new map and game save.

     

    Here are the full notes for this release. It is available ONLY as a direct download or on Nexus right now. It is NOT on the launcher. Gitlab has banned files over 100mb so i can not upload there right now. We need to find a work around.

     

     

    Patch Notes: https://justpaste.it/brr11

     

    Direct Download: https://www.mediafire.com/file/8ch0lm0ee97o40g/Ravenhearst_9_2_1b13.zip/file

     

    Alt Nexus Link: https://www.nexusmods.com/7daystodie/mods/135

     

    Please leave any bugs you may find in our Discord  Hopefully this is bug free enough for you guys.

     

    I do not come here often to check posts, if you need any help please join our Discord where myself and the development team can help you. We have a great community of people there who are more than willing to help with any issues. 

     

    Our Discord: https://discord.gg/YBHD9f3

  5.  

    Ravenhearst v 9.2.1b11 has RELEASED!

     

    It is for 21.2b14 Experimental ONLY. You will need a brand new game, deletion of your profile and mod folder for RH to avoid any issues. It requires a full wipe and new map and game save.

     

    Here are the full notes for this release. It is available ONLY as a direct download or on Nexus right now. It is NOT on the launcher. Gitlab has banned files over 100mb so i can not upload there right now. We need to find a work around.

     

     

    Patch Notes: https://justpaste.it/d5jde

     

    Direct Download: https://www.mediafire.com/file/t06m66evjpyh7yj/Ravenhearst_9_2_1b11.zip/file

     

    Alt Nexus Link: https://www.nexusmods.com/7daystodie/mods/135

     

    Please leave any bugs you may find in our Discord  Hopefully this is bug free enough for you guys.

     

    I do not come here often to check posts, if you need any help please join our Discord where myself and the development team can help you. We have a great community of people there who are more than willing to help with any issues. 

     

    Our Discord: https://discord.gg/YBHD9f3

     

    Previous version of 9.1.2 in case you need it: https://www.mediafire.com/file/9di7sazpngmlp2g/Ravenhearst_9_1_2b5.zip/file

  6. Quick question, how would i go about lowering bear and wolf hordes? i set the enemy animal to 16 but we are still seeing 2 or so a day even right at login on day 1. BTW this modlet is a godsend thank you for your work on it.

  7. On 9/3/2023 at 10:30 AM, Zolokhan said:

    Hey Jax, Any change you can release just the Biome Spawning Gamestage Scaling part of your mods? when i saw that in Ravenhearst I was blown away.  Is it possible for that utility to be used by other modders with thier own entitygroups list and spawning? 

    I will see if we can detangle that from our code and get it into its own modlet.

     

    Added Nicer Bird Nest Modlet

  8. 9.1.2b5 for 21.1 Has Been Released

     

    Wipes are not necessary

     

    Reduced Animal Spawns Overall
    Updated Scrapping Items Tip on Loading Screen
    Allowed the Excavator to Be Moved By Taking it
    Increased Economic Value on Novels and Comics
    Door Knobs Can Now Be Crafted in Blacksmith Forge
    Unlock Info and Naming Fixed on Painted Storage Boxes
    Fixed Repair Kits Being Made in Tanning Racks
    Added Smoker Schematic to Chef Class with Special Chef Only Recipes
    Fixed All Secondary Class Reward Texts
    Reduced Food Values on Fried Bacon
    Increased Harvest Counts on Punching Grass
    Fixed Damage on War Mace Being 1

     

  9. On 8/26/2023 at 6:17 PM, Feycat said:

     

    Ugh, no thank you. I don't want new "special" zombies, the ones we have now are just annoying and deployed really randomly. You can get more rads and ferals by upping your game stage and doing lots of infested POIs,, but just in general the world feels totally empty. Except for the magical appearing zombies in POIs of course.

    I asked him/them on their Romero overhaul thread, would be great if he could make that a modlet.

    I also play for the "survival" aspect - I have like 20 survival games in my favorites, of various kinds. This is a zombie game, I want more zombies. We used to have a whole setting for it in the customizer, I have no idea why it was removed. "Performance" is an easy excuse, but you could just as easily point out that anyone who chooses to turn that up signs up for whatever performance issues it causes. Especially with so many mods and overhauls proving it can work fine.

    "Bandits" seems like the excuse for everything. Been waiting for bandits forever and honestly not stoked about them, especially since they seem to be something that's going to take away from zombies. I'm here to play a zombie game, I literally could not care less about bandits.

    Your wish is my command

     

     

  10.  

    cooltext442347212070814.png

     

    Welcome to another year of 7 Days to Die and with it comes my collection of modlets! These are intended to bring some much needed challenge and gameplay changes. I do take requests. Some of these are already included in my Overhaul Mod Ravenhearst which you can find here:

     

    Ravenhearst

     

    Below is a listing of all my modlets. I will be adding to this on a frequent basis so check back!

     

    Download All of the Modlets

     

     

    Zombie Cop Vomit Removal

     

    Lets go with some more traditional zombies, and get rid of that vomit the cop does.

     

    ------------------------------------------------------------------------------------------------------------------------------------------

     

    Nuts and Berries


    Adds nut and berry food items. They can be acquired from punching bushes and grass. Also adds special nut and berry bushes to biomes. Nuts give a small amount of food and berries give some water. Combine them for handfuls of each and an extra bonus.

     

    ------------------------------------------------------------------------------------------------------------------------------------------

     

    Nicer Bird Nests


    Adds my Birds Nest Models from Ravenhearst. Allows them to downgrade to empty, and be harvested for extra feathers. Also adds Black Feather Icon to match the Vultures in the game. Changes the sound of the bird nest to the plant sound for less woodiness.

     

    ------------------------------------------------------------------------------------------------------------------------------------------

     

  11. 9.1.2b4 for 21.1 Has Been Released

     

    Wipes are not necessary, but if you are experiencing any nulls in pois or wish to see the new pois a new world and save are recommended. Also we removed some older files and folders, so deletion of the Mods Folder and a new download and copy over of 9.1.2 is a good idea, though not necessary.

     

    On to the notes, its a big one. If you guys need support r help please head to our Discord where we have a lot of friendly people in the community, myself and dev team included who can help. I don't frequent these forums nearly enough anymore.

     

    Updated Read Me
    Tier 2 Quests Now Give a Chance at Forged Iron as Reward
    Forged Iron Quest Reward Lowered to 25
    Fixed Splash Screen Not Fading Away - Redbeard
    Added "Force High Res Textures" Option in Video Options to Fix Blurry Textures Issue - Redbeard
    Cleaned Up 0-RHCore Folder - Redbeard
    Fixed Font Option Not Saving - Redbeard
    Cardboard Storage Box Upgraded to 28 Slots (Please advise your Cardboard Storage MAY Disappear due to this change. Empty it before updating)
    Increased Durability on All Knuckle Weapons
    Increased stack Sizes of Empty Buckets to 10
    Increased Stack Size of Full Buckets to 5
    Added Hand Models for Some Foods
    Added RWG Tiles for Umbrella Corp
    Increased Nut and Berry Yields for Punched Grass and Bushes
    Increased Insect Yields from Grass
    Increased Chances of Finding Wrenches in Rolling Toolboxes and Sinks
    Changed deprecated buff heatSource to Campfire Buff on Grills
    Added Chance of Propane Tank From Gas Grill Salvages
    Shifted Monkey Mansion to Tier 4
    Added Bleach and Water Purification Tablets. Bleach is loot only. Water Purification Tablets can be looted and unlocked via Medical. They require Bleach to craft. They can be used to turn Infected water into Murky Water. Credit khzmuzik for the idea.
    Fixed Some Gas Pumps Not Being Able to Upgrade
    Lowered Sounds on Augers and Chainsaws
    Removed Recyclers and Table Saws from Workbench Spawn Lists Causing Possible Nulls (Table Saws Still Spawn in POIs)
    Updated Localization for Unlocks in Living Off The Land, Advanced Engineering and Vehicle Crafting
    Added Missing Beehive Unlock to Living Off The Land Perk
    Lowered Spawn Rate of Hostile Animals
    Increased Charcoal Yields
    Added Climbable Rope Crafts. Made of Cordage and Twine. Crafts in Lots of 5
    Adjusted Prices on Workstation Parts
    Removed Unused Tags on Workstation Parts
    Moved 7 Dogs to Tier 2
    Cleaned Up Anti Nerd Poling So you HAVE to use Ladders and Ropes
    Moved Zombie Scout Runners To Gamestage 25
    Fixed Missing Food Unlocks
    Changed Iron Hoe Schematic in Farmer Class to Actual Iron Hoe
    Fixed Old Recorder Health So It Can Not Be Exploited
    Removed MRE From Munitions Box
    Added MRE to Military Vehicles and Lockers
    Sticks No Longer Scrap
    Fixed Typo in Sprains Kit in Medical Class Not Giving Schematic
    
    
    Updated the Following POIS
    
    rh_Fastfood_Roosters_Voltralux
    rh_GunShopKendo_Voltralux
    rh_MegaMall_VoltraLux
    rh_UmbrellaCorp_Voltralux
    
    
    Added the Following POIS
    rh_busty_beers_stripclub_SurvivorAndy
    rh_ProTech_Cafe_TheStainGaming
    rh_Roadside_Haunt_Voltralux

     

  12. Patch 9.1.1b1 Released

     

    No wipes needed, but there is an important bug fix for pois and benches that you MAY want to start a new map for. If not you will have to destroy the offending bench in a poi if it spawns.

     

    Fixed Warning in Wellness Modlet About FoodMaxLine
    Fixed News Radio Upgrading to Wrong Radio
    Removed Working Stations and Trader from County Store
    Scrap Tools Now Require Duct Tape to Repair
    Removed Nulling Research Desks and Mechanic Benches from Randomly Spawning in POIs Causing Nulls in Quest Resets and Looting Them ( If this occurs and you do not want to wipe find the desk, destroy it with an Admin Hammer. Relogging will allow you to get back in and destroy it)
    Added Stags to Forest Spawns
    Added Dogs and Bears to Enemy Animal Spawns

     

  13. Major Update to Fix Many Issues

     

    A21.0b324 - 9.0.2

     

    Notes:

    Added icons for cash registers
    Fixed Cash Register being too low
    Fixed Crooked Deco filename for Linux
    Fixed too many instances of trash bags appearing in trash loot
    Added Additional Loot Roll Chances to several high loot containers like cupboards and laundry and cars
    Lowered harvests on corn sacks
    Moved several recipes to appropriate tables
    Removed Infected Water Buckets
    Vehicle Parts added to new Vehicles
    Trader deco vehicles now harvest parts
    Increased empty jars in loot
    Added mortar to cobblestone shapes recipe
    Fixed fish recipes erroring food prep table
    Added charcoal to Mineral Water recipe
    Added Dried Chrysanthemum and Goldenrod to Mineral Water Recipe
    Added Mineral Water to WFU
    Removed Infestation Additions causing quest nulls (may cause issues with saves)
    Removed Quest Weapon Rewards from Classes
    Increased Chances of 556 and 45 Ammo in Loot
    
    Fixed Sham Chowder Unlock Info Causing Nulls
    Fixed Cash Registers Placement
    Fixed Electrician Table and Mechanic Bench Not Showing Health Bars
    Pipe Baton Now Breaks
    Old Recorder Now Resets Every 14 Days
    Lowered Dead Body Harvest HP
    New Vehicles Now Give Empty Gas Cans
    
    Scrapping some seeds causes Nulls
    Fixed Errors Connecting to Servers with Preloader - Redbeard
    Fixed Legacy Zombie Controller Name causing various entity nulls
    Biome Gamestaging Code Updated. Possible fix for random nulls - Yakov
    Night Sounds now play on servers - Redbeard
    Directional and distance sounds fixed - Redbeard
    Welcome animation will now only play on a new game - Redbeard
    Menu Screen now shows the version number and Alpha number you must play on
    Settings converted to .yaml format - Yakov
    
    Server Owners - To implement our settings go inside each .yaml setting file with Notepad in 0-RHCore and change your settings and save. Then upload to your server. Please remove the .xmls you used to use.

     

    First I want to thank the testers for what they do. They have been dealing with daily wipes and restarts to help us identify many bugs.

     

    Second a special thank you to Yakov and Redbeard who both went BACK to 21.0 Stable and FIXED all the code you are about to read about to make sure you guys get the best experience possible. These were 21.1 fixes and they went ahead and fixed them for 21.0 as well. 

     

    I suggest new games and full wipes and redownloads. Just to ensure fresh games and new bugs. There could eb residual. Server Owners please pay particular attention to the new settings .yamls we have. XMLs are no longer what we use.

     

    Link on the First Page In First Post

  14. On 7/21/2023 at 5:37 PM, Riamus said:

    Really?  Why would protect affect what quests show up?  That seems like a bad design. ☹️

    I can 100 percent tell you that with modding it HAS broken quests. At one point all we got was buried supplies. It took some major code modding to get it even working and even then when it did zombie spawns stopped worldwide. 21.1 has some major changes in store behind the scenes.

    20 hours ago, Roland said:

    @métaphore TFP has no plans for adding microtransactions nor for setting up any kind of exchange system between Dukes and real world currency. There is no plan to offer a free slow grinding path and a pay-to-win fast instant path. 
     

    Traders were always meant to be a central part of the main game play and there are more developments that are planned, that will increase their influence in the game even more. These changes are not to set up a new source of revenue for TFP but are to set up the main story quests and the reputation system for gameplay purposes. 


    That’s not to say they won’t ever release DLC content that will cost money, but they are not going to somehow lockdown Dukes so they can tie them to real currency and set up in-game pay-to-win transactions. That is just looney town talk. 

    You underestimate my willingness to throw money at you guys for ANY DLC. Like an obscene amount. Get busy.

  15. Ravenhearst 9.0.0 has been released for A21.0 Stable.

     

     

    This is a soft release, meaning it is not being given to Bluefang for upload, nor will it be on the Launcher. This direct link is the only way it will be available. Why? Because we are working on 21.1 Experimental, and this is to be considered a preview version that is unfinished and may have bugs. Features are expected to be changed and added. Downloading it you accept this WILL be wiped and saves restarted in 21.1 definitively. 

     

     

    Links on the first page in first post

     

     

  16. Just a heads up I think 21.1 changed some checks for trader protections and POIs that might be throwing some nulls. 

     

    2023-07-25T02:58:17 106.387 INF [Improved Hordes] [ImprovedHordesCore] .ctor(Int32,ILoggerFactory,IRandomFactory`1,IEntitySpawner): Initializing.
    2023-07-25T02:58:17 106.433 ERR [MODS] Error while executing GameStartDone on mod "ImprovedHordes"
    2023-07-25T02:58:17 106.436 EXC Sequence contains no elements
      at System.Linq.Enumerable.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00030] in <4d1f27d5adf942acb04444fee22824ee>:0 
      at ImprovedHordes.POI.WorldPOIScanner.ScanZones () [0x00586] in <f3df1dba03e14536a032e6cdeaed5c4b>:0 
      at ImprovedHordes.POI.WorldPOIScanner..ctor (ImprovedHordes.Core.Abstractions.Logging.ILoggerFactory loggerFactory) [0x00034] in <f3df1dba03e14536a032e6cdeaed5c4b>:0 
      at ImprovedHordes.ImprovedHordesMod.InitializeCore (World world) [0x00046] in <f3df1dba03e14536a032e6cdeaed5c4b>:0 
      at ImprovedHordes.ImprovedHordesMod.GameStartDone () [0x00010] in <f3df1dba03e14536a032e6cdeaed5c4b>:0 
      at ModEvent.Invoke () [0x00011] in <205bdac8b37f40be9c2699c961fdbeaa>:0 
    UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
    Log:Exception(Exception)
    ModEventAbs`1:LogError(Exception, Receiver)
    ModEvent:Invoke()
    <startGameCo>d__129:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

     

  17. Patch 8.6.3 Has Been Released!

     

    We also have a new Installer that will keep your mod updated

     

    Instructions are extremely easy to follow

    1. Download the zip at the link provided.

    2. Extract the contents of the zip anywhere.

    3. Click on the exe in the extracted folder.

    4. When asked, point the launcher to your current game directory where you have Ravenhearst already installed.

    5. The launcher will verify the flies are in sync with the server. When it is done you are now ready for updates when they are released.

    When a new update releases it will ask you if you want to install the update. Choose yes to install or no to stay on your current version.

    Please keep in mind if you have modified any files in the mod the launcher WILL revert those files back to the originals. Make backups of your changed before syncing or updating.

    Clicking "Check For Updates" will verify your install against the files on the server so if you run into any game errors or issues you can always click that and ensure your files are verified with our files.

    The Launcher can also be used for NEW INSTALLS. Just make sure you place a vanilla copy of 7 Days to Die somewhere on your PC and install the launcher directly into the copy of vanilla. The launcher will automatically download the entire mod when you start the launcher.

    NEVER INSTALL RAVENHEARST OR THE INSTALLER IN YOUR STEAM FOLDER OR YOUR DEFAULT STEAM VANILLA 7 DAYS TO DIE INSTALLATION. ALWAYS MAKE A COPY.

     

    Ravenhearst Installer

     

     

     

    No Wipes Needed, but new POIS will need to be found in unexplored areas or on a new map.

     

     

     

    -Added Easter Event. Be on the lookout for attacking bunnies who drop easter eggs to make Easter Crowns as well as Easter Candy in loot.
    -Lowered chances for fire tornadoes in burnt biome
    -Lowered chances for lightning strikes
    -Fixed issues with certain guns not playing audio
    -Changed textures on Ravenhearst Ores so they can be seen more clearly
    -Removed and renamed certain outdated blocks from Expanded Blocks (credit Ragnar)
    -Fixed loading issue with custom gun sight on prefabs in Unity file
    -Replaced missing 45acp rounds with .44 Magnum rounds
    
    
    -Added the following POIs
    
    rh_army_military_dumpsite_01_Weazelsun
    rh_business__Vet_Clinic_Firecat
    rh_business__Vet_Clinic_Town_Firecat
    rh_lots_advanced_junkyard_02_Officecats5
    rh_lots_AJ-Strip-shop_LazyTurtle
    rh_uptown_commercial_01_LuzipherMST
    rh_uptown_filler_01_LuzipherMST
    rh_uptown_filler_02_LuzipherMST
    rh_uptown_filler_03_LuzipherMST
    rh_uptown_filler_04_LuzipherMST
    rh_uptown_filler_05_LuzipherMST
    rh_uptown_filler_06_LuzipherMST
    rh_uptown_filler_07_LuzipherMST
    rh_uptown_filler_08_LuzipherMST
    rh_uptown_filler_09_LuzipherMST
    rh_uptown_filler_10_LuzipherMST
    rh_uptown_filler_11_LuzipherMST
    rh_jail_supermax_Officecats5
    rh_industrial_Sawmill_Pille
    rh_jail_County_Jail_Volar_sinderRedo
    rh_lots_Car_Dealership_new_p1ut0nium
    rh_govt_Pentagon_Nauti_Angel
    rh_industrial_apts_urbanblock_weaponspec
    rh_industrial_ColonyShip_Rick
    rh_industrial_Oil_PumpJack_Hydro
    rh_industrial_outpost_rust_cjens
    rh_industrial_Rocket_LaunchPad_Saeid
    rh_lots_Junkyard_Hydro
    rh_mall_ir8_center_ir8_gang
    rh_mansion_Frat_House_Evilracc0on
    rh_mansion_HN_House_hernan
    rh_mansion_House_OfThe_Forest_Rukminesh
    rh_mansion_ModernVilla_Owl79_WiZRedo
    rh_mansion_Villa_Limodor_sinderRedo
    rh_industrial_WindowsFactory_magoli
    rh_mansion_Manor_Wookie_WereWulfen_sinderRedo
    rh_lots_Car_Dealership_old_P1ut0nium
    rh_mansion_Medium_House_franksousza183
    rh_mansion_serial_killer_FLESHUS
    rh_medical_Asylum_Wsiegel
    rh_medical_Doc_Jen_Clinic_Evilracc0on
    rh_medical_Doctors_Office_BostonLondon
    rh_medical_govt_Science_Lab_kinklade
    rh_medical_Vet_Clinic_Firecat
    rh_military_FuelStation_NLBEagle
    rh_military_Quarantine_Bunker_NLBEagle
    rh_military_Quarantine_Post_NLBEagle
    rh_military_tunnels_Evilracc0on
    rh_school_MidwichElementary_Dragoness
    rh_school_Z_High_Volar
    rh_skyscraper_government_01_Deverezieaux
    rh_skyscraper_man_002_Evilracc0on
    rh_skyscraper_man_003_Evilracc0on
    rh_store_apts_Set_01_Guppycur
    rh_store_Bavarian_Shop_magoli
    rh_store_general_mexico664
    rh_wild_Guard_Tower_Knightrath
    rh_wild_CaravanGW_Vastary

     

  18. A special Holiday present for RH fans, a hot fix patch. No wipes needed!

    -Fixed incorrect unlock info for Cannabis
    -Fixed Farm Plot, Rain Collector and Cannabis not unlocking in Living Off the Land
    -Fixed Wastelands Crates Not Being Lootable
    -Increased clay Needed for cobblestone to 3
    -Fixed Soldiers Not Attacking in POIs
    -Fixed UMP+HoloAimpointCompM3Mod sights alignment
    -Improved Radiation & Hazmat handling + bug fixes
    -Updating ActiveIngredients 4.1 (2 small fixes)

  19. We have released 8.6.1 for A20.6b8 Stable.

     

    Patch Notes for 8.6.1

    This WILL require a brand new install of 7 Days, and Ravenhearst. Game saves are not transferrable and neither are maps. COMPLETE AND TOTAL WIPE NEEDED!! If you have not done this do not post errors. Do this FIRST. Folders have been renamed, POIS renamed, Folders removed.

    https://textuploader.com/tturj

     

    Direct Link

     

    https://gitlab.com/jaxteller718/rh_86_release/-/archive/main/rh_86_release-main.zip

  20. 8 hours ago, Kyonshi said:



    The whole basis of his take on the Pimps work and progress is that they dont seem to know what they're doing or what they want. That original content integration is now at a full stop because the Pimps dont have anything else to offer than the remaining Bandits. That multi-player is a mess and that they dont know how to conduct and fix it.

    I mean that game's not perfect but for an indie studio, to have fared so far and still having success while being stale in regards of creativity (apparently), i'd say its pretty remarkable.

    What do you guys think?

    He is not wrong. I've been playing since 10 and I would be counted among those that feel like there is no real direction. Too many removals, too many changes to what the game was originally supposed to be. 

     

    How any times have we been told that the overhauling of progression, perks and weapons were done. A18 then A20. Now its happening again. Changes made to the game for casuals, the direction to focus on under 40 hour players and now they remove jars etc to draw out early game survival. 

     

    It sounds like its gone of course several times to me just by being here and seeing the talk around every Alpha. 

    1 hour ago, Ramethzer0 said:

    I watched this earlier today and it is my understanding that he has had his ear to the ground for a long time.  I imagine he feels a certain amount of loyalty to the game that has helped him assemble a life out of being a streamer for such a long time now.  I know if I felt that the game was threatened from within, I'd likely want to say something about that thing too.  He loves this game.  You can hear it in his voice and the amount of effort he gives towards that devotion is enviable by myself at least.  I'd say that the above video was him reaching out to not just his viewers but an open letter to TFP as well.

     

    I can't fault him for having those concerns.  Without knowing, they may even come from a place of insecurity.  I feel his view is valid, even if I am not having the same range of emotions about it that he and Rjay has.  Reach is very strong with sharing his feelings within his own community.

     

    What I personally think is that he could use some reassurance, particularly the kind that could come from an official(tm) position.   He may be looking for answers to help not only himself, but his community as well.  They could be looking to him to light the way.   I do feel a level of empathy toward his plight.  He was not only able to buy a house but also he just moved in not long ago, and this in South Africa, which he has shared has its own fair number of economic crisis at the moment.   That would scare the hell out of me if I were to risk loosing it over anything I couldn't control.

    He doesnt necessary have to be concerned about his economic situation to complain about the direction.

     

    But lets say he is. If these changes were SO great then he should prosper. He should flourish. He should be soaked in riches because these updates are so amazing to the game. But your very explanation of his concerns all but confirms that if his economic situation changes then it is due to the fact these changes are NOT overwhelmingly popular among the community and will have a ripple effect on his role as a 7 days streamer.

    4 hours ago, ElCabong said:

    I wonder how he could have played it long enough to draw these conclusions

    If you watched the video he tells you. He has been playing since Alpha 7.

  21. 14 hours ago, zztong said:

     

    You can have a Modname/POI folder. It is working in A20.6 experimental. The Prefab Editor and the game find them as expected.

     

    I suspect the confusion has to do with where the Prefab Editor creates NEW files, not how RWG or the game find POIs.

     

    OLD: Prefab Editor created a new POI's files in the game's Prefab folder.

    NEW: Prefab Editor creates a new POI's files in /AppData/Roaming/7DaysToDie/LocalPrefabs 

     

    The Prefab Editor's SAVE feature doesn't give you a chance to change the destination directory, so the LocalPrefabs folder is where they land upon first save. They don't have to stay there.

     

    I can also confirm this is working in A20.6 experimental.

     

    Where you choose to relocate those files is up to you and should work fine. I move new POIs into my modlet's Prefabs folder.

     

    Or, am I being dense and missing your point?

    No. Just remember this conversation when a21 comes out and this isn't optional but mandatory. Like Modlets, they already confirmed we will no longer have the option to place them in the 7 days to die/Mods folder they WILL need to go into AppData and no where else. I was told the prefab change will ALSO be mandatory and no longer optional. If this means nothing to your work then that's fine, but I suspect on the user end this may cause some confusion and getting confirmation now would go a long way to prepare us for this change,.

    For you and I this means nothing because we will still work how we do, but it means a LOT to the users who download our work.

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