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Jost Amman

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Everything posted by Jost Amman

  1. I don't think so. The team that's now working on 7D2D is not the same team we had a few years back. Now we have 2 AI guys, several Art guys (modeling, texture and so on...), several Design guys, Madmole can focus mainly on the general picture. The only real bottlenecks I see are Gazz (who's the only one working on tying everything up in the XML) and (I think) Robert, who's working on RNG.
  2. I don't know... I've built fairly big bases and never needed more than two forges. That's the same reason I refunded Satisafactory on Steam... for me, it was all chores and no fun gameplay. Fortunately there's 7D2D to make up for it! 😁
  3. That you'll soon be arrested for aggravated "forgery"?
  4. I already tried this, it's a chore for me... maybe you enjoy activities that I don't, I don't know. Anyway that's just a secondary issue and I don't understand what your point is... we already have the forge which has slots for mods who do the same exact thing I'm asking. It's like saying "let's remove mods from the forge since you can do the same by crafting more of them". It doesn't make much sense to me. You either use a system consistently for ALL workstations OR you don't use that system at all.
  5. Well, it's not exactly the same... splitting production to several mixers to gain time is a chore in itself TBH... 😕
  6. (I don't know who to ask this...) Any plans on adding mods to the Cement Mixer in A20? I was thinking maybe you could add a slot for a mixer engine so that we can craft concrete faster. Maybe even an input slot for stone that gets automatically used for whatever recipe.
  7. I hope that the more detailed player + animations won't have an impact on performance. I play SP only, so I don't care at all about how detailed and good-looking my character is! The only way I see them useful is IF they add (e.g.) kill moves (like in Skyrim). In that case it would be awesome to watch a slow motion kill of some zombie during a battle!
  8. Just give me the modeling task and it WILL look like makeshift!
  9. I just realized the "inside" joke you made there...
  10. Not necessarily. It all depends on how they put down things in the game. Removing stuff may be even better if you achieve the same goals. Think about when they invented the dishwasher as an example: before that, in restaurants, you had 1) the pile of dirty plates 2) The washing basin with soaped water 3) the washing basin with clean water to wash away the soap 4) the pile for clean (but wet) plates 5) the clean and dry plates. All that was put together inside the magical box we call the "dishwasher"! 🍽️🍽️🍽️🍽️
  11. Not natively, out of curiosity I searched for that and found only a third party store asset. Also, costs too much!!
  12. @Gazz ...regarding the clothing switching / multiple sets (I know, sorry, this is not The Pimp Dreams, but it's on topic since we have been talking about it). Would it be hard/possible to add a "dresser" object to the game that when opened will display a copy of the character outfit layout where you can place whatever clothing/armor you like and then have a button to switch that setup with the one you're currently wearing? I was thinking this because, if added, it would solve the problem of quickly switching sets without giving the player additional "magical" storage slots if added in the player sheet (like some other RPG games have done in the past).
  13. Are you out of your mind?? You can't do that! That would be MAGIC!!!
  14. Just finished viewing the recorded Dev stream, there's so much great stuff coming! Congrats TFP, you're going leaps and bounds to make this game better!
  15. If you've seen the movie... that IS on topic lol
  16. That would be the UMA technology introduced a few years ago in Unity... they tried using it both for players and zombies, but it was under-performant during BM nights, so they had to tear it down and change back to hand-modeled zombies (now in HD!). So unless Unity has HEAVILY optimized that engine part I don't think they'll risk using modular anything anymore...
  17. If that's your way to enjoy life you must be a walking dead lol
  18. They hold a knuckle rubs contest of course!
  19. What can I say, I'm a simple man. 🙂
  20. Frankly I don't know why you guys don't take such suggestions seriously... is much more possible that they listen to these little changes/fixes that they can do in a measurable amount of time, than if you're asking to completely re-write an entire system. Removing Dart Trap ammo is also an example of how you can optimize the game a bit at a time. One less recipe in the Forge, one less item in loot (if any) or in the trader list, only used there, there's really no point in keeping this one. Also, @SnowDog1942 it's not like making "everything generic", since the ammo example you make is ludicrous. I suppose you're one of those guys that still want Bear Meat, Boar Meat, Deer Meat, Chicken Meat, Wolf Meat, Snake Meat and Rabbit Meat? (ok, I know some snarky sexual oriented comment is coming... crap! I've essentially shot my foot here) /serious Ok, your replies were fun actually!
  21. Let them work on the basics of the new system, there's always time for bugs/exploits later... 😉
  22. And that's why the climate is changing! Not that aliens can't be blamed at all... but, whatever, what were we talking 'bout? 😶
  23. Sand should also be used to crudely filter water. It can be used to doze off fire when you don't have water. They should also add sand "blocks" you can put on the ground to slow down zombies (or, in the future, bandits) to (i.e.) 30/50% speed. Imagine how cool it would be to be able to craft "quicksand" blocks you can place around your base! 🙂 I can see several more examples where sand could be expanded and better used in the game. Maybe mods will do it.
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