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Zippo

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  1. It works good after removing buff, idk...
  2. Ye, buffRandomWalk need fix or remove, it's kinda sux to see zombies walk in air without legs. lol
  3. Yeah, sorry i just rushed with comment, i thought that you need to repair it with battery manually, it works just fine exept WellLit buff doesn't work anymore on gun/helmet flashlights. One more thing i notice, if you dont have battery in your inventory and you accidentally press 'F' or you forget to toggle it off after battery is drained, visibility will stay high even though there is no output light.
  4. Gun/helmet flashlight has a bug, no light output...
  5. I'm newbie in modding, can't do much exept some very simple tweaks. Lost a lot of time trying to bring that yellow color back on wallTorchLightPlayer block, and the only way i manage to bring it back is by replacing existing block. lol Now i can even pick torch with 'E' and yellow color is restored, buffWellLit need's to be added now to this block, have no idea how to do it. xD
  6. I'm newbie in modding, can't do much exept some very simple stuff, wish i could help you with this mod... Lost a lot of time trying to bring that yellow color back on wallTorchLightPlayer block, and the only way i manage to bring it back is by replacing existing block. lol I added this in your block.xml : <remove xpath="//block[@name='wallTorchLightPlayer']"/> <block name="wallTorchLightPlayer"> <property name="Extends" value="wallTorchLight"/> <property name="CreativeMode" value="Player"/> <property name="Class" value="TorchHeatMap"/> <property name="HeatMapStrength" value="1"/> <property name="HeatMapTime" value="4000"/> <property name="CustomIcon" value="wallTorchLight"/> <property name="DescriptionKey" value="torchPlayerGroupDesc"/> <property name="Stacknumber" value="50"/> <property name="Model" value="Entities/Lighting/torch_wall_playerPrefab"/> <property name="WaterFlow" value="permitted"/> <property name="StabilitySupport" value="false"/> <property name="SortOrder1" value="B202"/> <property name="SortOrder2" value="3102"/> <property name="FilterTags" value="MC_playerBlocks,SC_electrical"/> </block> Now you can pick it with 'E' and it glow yellow like it should, but of course buff gone, have no idea how to add it to this block now. Whatever i do i got bunch of errors, classic.
  7. Any news about H7SB Lights update? Really like that one, makes game even more realistic and fun to play.
  8. Hi, i'm testint this mod for a few days, i really like the way you did some things like getting wood from logs, dew collector replacable filter...it makes game more realistic. There is a glich with torch, if you hold it in hand it glows nice warm white color, but when you place it on ground it glows cold white like a regular bulb, looks really bad. I wonder is it possible to add some slight flickering feature to the torch to change that static light output that looks like you are holding bulb in a hand. I like this mod so far, even its a bit too much extreme. :)
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