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Old Crow

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Posts posted by Old Crow

  1. 4 hours ago, archergod said:

    I see a "Roadmap to Gold" is published, does that mean "learn by reading" will be part of gold? as this change few times in past, so anything can come back or will it still change going forward or uncertain. Do we lock features for A21 yet? 

     

    I'd say not, as the Learn by Reading system isn't listed on the roadmap.

  2. 16 minutes ago, bdubyah said:

    While I can understand the annoyance I kind of like it. It adds a bit of flavor to the otherwise simple combat. 

     

    I dunno, I'm kind of sick of zombies magically "dodging" shots at the last second, whether due to deciding to crawl for no reason, or having such jittery movement decide to pretend to be Neo from the Matrix.

    Also getting sick of arm shots spraining/breaking my legs and vice versa.

  3. 21 minutes ago, Doomofman said:

    This may have been asked before but...

     

    Any changes to the crawling mechanic for A21? Perhaps something to stop the zombies from suddenly starting to breakdance in the middle of combat?

     

    God , I hope so. It would be nice to see this fixed, it's annoying to have them suddenly start crawling for no reason.

  4. 14 hours ago, meganoth said:

     

    No pictures shown yet (to my knowledge, I'm not on their social media channels)

     

    They did tease Trader Bob's new compound on Twitter back in April. It looks pretty tight, though I'll miss the ol' self-storage.

     

    14 hours ago, meganoth said:

     

     

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    14 hours ago, meganoth said:

     

     

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    14 hours ago, meganoth said:

     

     

     

    14 hours ago, meganoth said:

     

     

  5. Not sure if this has been answered or not, there's a lot to dig through. Is there a reason the dew collectors are so big? 3x3 seems a bit ridiculous given the output. Right now the largest workstation is the chem station - 1x3. I know the Fun Pimps are currently pretty set on an output of 3 bottles of water per day, I think 2x2 would be a more reasonable size, especially if we're expected to create "farms" of collectors.

  6. 1 hour ago, Laz Man said:

     

    Would be great if there was an option to respawn you on the map as a new character, level 1, map shroud/waypoints reset, etc..  That way, you can choose to play the same map, and even reclaim your past survivor's base, loot, etc. if you came upon it.

    I... kind of like this idea.

     

  7. On 11/10/2022 at 9:25 AM, Gamida said:

    Once. Long, long ago. I was trying a turret. I had placed it and was in middle of setting up the angle I wanted it to fire. As I was turning it I suddenly saw myself in the camera. Que in stupidity.

    I fired. I was dead.

    Yes, at one time at least you could fire a turret while aiming it.

    You still can. Just don't fire at yourself. XD

  8. Oh the note of further trader specialization, does this mean traders will actually feel specialized now? I know Rekt was supposed to specialize in seeds starting in A20, but he never seems to have any regardless of my Better Barter levels. Other trader's focii seem fairly lackluster as well - Jen's medical focus for example seems to only result in her MAYBE having ONE extra first aid item.

  9. 8 hours ago, Outlaw_187 said:

    Or it could mean the barbie, aka "skeletons" need to wear deodorant before going up stairs and mingling with a group of people.....I just solved it!!!

    Skeletons are finally coming!!!!

     

    But I wonder if they'll be wearing both shoes.....🤔

     

    Roland, we need more hints 🕺

    I agree, I wouldn't miss the secret stash being done away with either. 

    I never really got the point of it. It was just another column to click on to see if they had that beaker, crucible, or whatever other item was desperately being hunted for. 

    And the only column to check for Solar Cells and Solar Banks.

  10. 50 minutes ago, Ramethzer0 said:

     

    Everyone uses what information they are given.  Some people are not given all the information, and are generally taken as misconstrued when their opinions are up against people who have all the inside information.   That doesn't make them condescending.  That means they are trying to get through to you, and you're not listening.  Let that stew under your helmet for a wee bit.   Taking a single sound bit, removing the context, and projecting your own hot take on that is literally the textbook definition of lazy research.

    Dude, there are literally posts on this site of Roland being unprofessional and condescending. Defend the guy if you want to. Saven researches what goes into his videos.

  11. 7 hours ago, Roland said:

    I feel like typing something that is sure to appear on a future episode of Saven's World...

     

     

    The guy has to frame everything in absolutes in order to deliver on the shock value of his click baity titles. Its all about likes and subscribes. Saven has no inside information and is simply choosing to use the worst case scenario and doom and gloom philosophy in order to get views. Later he will either claim that he was always right (If bandits do end up getting delayed) or he will claim that the pressure he and the community brought to the concern successfully pushed them into doing the right thing (If bandits make it into A21). Either way he makes himself the hero of his own world....uh....Saven's World.

    Saven uses what information is given, including your dismissive and condescending attitude towards players who disagree with the Fun Pimps.

    8 hours ago, Syphon583 said:

    Wow. What a way for the producer of this video to take something completely out of context and use as a way to claim TFP are not following their plans. I'd like to hear that segment in its entirety to see what he was talking about. Honestly, to me it looked like he was reading a comment from the chat and not stating with certainty that they were planning to go gold in that time frame. I could be wrong, but it's clear that not only does the video creator have poor expectations of how game development works, but they repeatedly use the same short, out-of-context clip to make a poor argument.

     

    I also love his claim that the upcoming changes are being met with "massive concern". I'd hardly call the few discussions on this forum the equivalent of massive concern. Seems to me the majority of the people on here are looking forward to testing out these changes and giving their honest feedback.

    You say that like it's only people on the forums here that are talking.

  12. 40 minutes ago, meganoth said:

     

    Ok, I will not waste 15 minutes of my life to search for something in a video. So I'll accept that probably Madmole mentioned something. And I think I remember now some time ago here in the forum someone said Madmole mentioned a time frame and we made jokes here about it being a big mistake. Anyone remember? It could be about this.

     

    Search for what? The link goes directly to a specific timestamp.

  13. 1 hour ago, meganoth said:

     

    Stated goal by whom? I never heard TFP state any form of date or year for the release of their game. They don't even say when alphas get out and they haven't even fixed the number of alphas they will do before release.

     

    Ah, and about the complaint about them making constant changes and redoing existing systems, I disagree. Some of the changes are replacing prototype subsystems that were put into the game because an EA game needs to work and be fun from the start. Many further changes they do seem logical to me as they change subsystems that were not working well. Sometimes the rework didn't work either so it needed a second rework. It is called experimenting and improving and is done everywhere, only you can't see it with most games.

     

    If you want you can name a redone feature and I can probably tell you the reasons why it was redesigned. 

     

    Most players have unrealistic expectations about game development. They assume that all games can be planned on a white board. And they can very well if their innovation level is nearly 0 or the developer don't want to deliver high quality. If not it is very much random whether the parts someone wants to include form a well-rounded package.

     

    Many players also assume that any feature can be done in a week. If they see a feature done fast in some other game (or a mod) they assume it can be done fast in any other game. They also assume that every developer is the same, if one doesn't experiment the other doesn't need to either. They assume that simply hiring 50 developers to a team of 50 doubles development speed, and that immediately.

     

    If the game goes gold in 2025 that means 3 more alphas where I get a new game, not brand new but with enough changes that I can try out new things. For me each alpha is a welcome present.

     

     

     

     

     

    Stated BY THE FUN PIMPS. It was in last year's streams from them prior to A20 coming out. Here's a clip, it's shown multiple times in this video by Saven's World.:

     

     

  14. On 10/24/2022 at 7:58 PM, meganoth said:

     

    Possibly. But was the behemoth more important than the time to fix the issues? What new gameplay would it have brought that wasn't possible with a zombie with a smaller frame?

     

     

     

    We'll never know - TFP are slow to fix issues and instead spend time making constant changes or redoing existing systems. Wasn't the stated goal last year to go gold in 2022? I'm sorry, but they're not even close. I'll be surprised if the game goes gold by 2025 at this rate.

  15. On 10/21/2022 at 3:36 AM, meganoth said:

     

    "go down fairly easily" is relative to the abilities of a player. Vanilla is supposed to be the intro-game for new players and they will surely often get their bases destroyed by demos.

     

    How do you know the behemoth would have more HP and armor than the demo? Do you know more than me (which is entirely possible, I could be unaware or forgetting ideas madmole was posting a long time ago) ? Or are you just projecting your own idea of what the behemoth would be into the discussion?

    Case in point, the behemoths modders have re-enabled seem to me often to be at about the same level as the demo.

     

    If you want to know the reason the behemoth was abandoned, just ask. Someone would have told you that it was because of clipping/movement problems TFP did not want to accept.

    Well, to fix my earlier statement, Screamers go down fairly easily. A couple of bullets or a well-placed bap with a club will take down a screamer immediately. Demolishers.. not so much.

     

    As for the Behemoth, I was incorrectly assuming it had much more HP than a Demolisher. If clipping was an issue, could they not have worked on the issues to fix it? Even if they had to set it aside for a while. It's not as if we don't already have clipping issues with existing zombies.

  16. On 10/11/2022 at 4:37 AM, Matt115 said:

     

    Claim 13 - well.. screamer and demolishion zombie are some type of bosses.

    I wouldn't consider either to be boss zombies at all, especially since you can have multiple show up at once and they go down fairly easily. There simply aren't any boss zombies and likely won't be. Would be nice if there were, but the one boss zombie, the Behemoth, was abandoned for reasons unknown to me.

  17. On 10/12/2022 at 3:02 PM, Syphon583 said:

    Just curious what you mean by the knives don't feel like weapons. What is it about them (besides using them to slash/stab zombies to damage and cause bleeds) that would make them feel more like weapons?

    I guess it's the minimal damage those two particular knives do. I know it's likely for balance, as they do high sneak damage, but I don't generally see people using bladed weapons as weapons until they have a machete. That, plus the fact that they are the best items to use to harvest corpses and animals, makes them feel more like tools rather than weapons.

  18. On 10/3/2022 at 10:15 PM, NekoPawtato said:

    I might be overthinking this but I noticed in the pictures about learn by looting there is a section for "harvesting tools" and "blades"

    A hunting knife is both a blade and used to harvest meat/corpses/etc so... do both trees increase crafting lvl of hunting knife? 

     

    Similarly I think steel knuckles can also harvest, so would that be both knuckles and harvest tool trees?

     

    Or stone axe as both a repair tool and a harvest tool?

    No overlap, but it would be nice if bone knives and hunting knives felt more like weapons and less like just tools. I do like that they can pull double duty as both, but that tree doesn't feel like an actual weapon until you get a machete.

  19. On 9/27/2022 at 10:14 AM, unholyjoe said:

    that does explain it all. :)

     

    so if the devs change things to up the ante to a survival game... you basically want an offset to make it counter the change... hmmm sounds like playing american football in reverse only mode. you will never win nor advance. :)

    No, I want things to make sense. I don't think that's asking a lot. And your analogy is nonsensical - If it were like football in reverse, neither side advances.

  20. On 9/27/2022 at 10:14 AM, unholyjoe said:

    that does explain it all. :)

     

    so if the devs change things to up the ante to a survival game... you basically want an offset to make it counter the change... hmmm sounds like playing american football in reverse only mode. you will never win nor advance. :)

    I'm saying the size of the collector makes no sense for the output. You guys want to keep it an output of three per day? Fine. It should be a smaller workstation. 2x2x2 (or 2x2x3) makes more sense than 3x3x4. Especially if the idea is to have us set up dew collector "farms."

    That said, I look forward to A21 and seeing how this all actually works out.

  21. 6 hours ago, RipClaw said:

    As far as I have read, you should find more glue and duct tape in loot. In addition, the recipe for glue was changed so that you now need clean water.

    If you want to craft a lot of glue then you will need several dew collectors. For 100 glue per week you will probably need 6 dew collectors.

     

    Considering the size of the dew collectors, and proclaimed rarity of the filters, I'm really hoping glue and duct tape become more commonly found in loot and at traders.

  22. 18 minutes ago, bdubyah said:

    Do you struggle currently to find murky water? It's in every toilet almost, plus several other places quite often. Plenty can mean several different things, but the meaning here is if you don't want to use the collector you can still survive, you'll just have to look for it more.

     

    Or as MM would say if he ever popped in anymore: "GET OFF YOUR ASS!" 😂


    I suppose it's more of a concern in multiplayer servers. The server I play on typically has at least 3-4 of us, and early one we still struggle with food and water in A20.

    That said, given the apparent size of the dew collectors vs how much water they output.. they seem a little big. a 3x3x4 item should be generating more than just 3 bottles of water per day. If they want to keep it to three per day, fine, but given that the model is simple a plastic barrel and an umbrella, 2x2x2 seems more reasonable.

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