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Old Crow

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Everything posted by Old Crow

  1. EDIT: Wait, I got it. Something to do with Sexual Tyranosaurus. Jason Mraz from Cutting Room Floor.. If I'm geussing right, Sexual Tyrannosaurus is being removed.
  2. I don't mind digging zombies. I DO mind zombies that dig ridiculously fast (even with their block damage turned down). Last I looked they don't have drills on their arms.
  3. The fact lockpicking on doors doesn't work is certainly vexing. I can use timed charges to blow them open, why can't I pick them? And I agree with you on the lockpicking skill not seeming to apply. I never bother with putting points into it because I always seem to break picks at the same rate - in fact, they seem to break immediately a lot more often with the skill. It's worthless.
  4. On a random gen map, traders can appear anywhere. When I started in A19, I had a random map - Hugh was in the desert, Joel and Jen were in the wasteland, Rekt was in the burnt forest and Bob was also in the forest.
  5. I'd say not, as the Learn by Reading system isn't listed on the roadmap.
  6. I dunno, I'm kind of sick of zombies magically "dodging" shots at the last second, whether due to deciding to crawl for no reason, or having such jittery movement decide to pretend to be Neo from the Matrix. Also getting sick of arm shots spraining/breaking my legs and vice versa.
  7. God , I hope so. It would be nice to see this fixed, it's annoying to have them suddenly start crawling for no reason.
  8. They did tease Trader Bob's new compound on Twitter back in April. It looks pretty tight, though I'll miss the ol' self-storage.
  9. Not sure if this has been answered or not, there's a lot to dig through. Is there a reason the dew collectors are so big? 3x3 seems a bit ridiculous given the output. Right now the largest workstation is the chem station - 1x3. I know the Fun Pimps are currently pretty set on an output of 3 bottles of water per day, I think 2x2 would be a more reasonable size, especially if we're expected to create "farms" of collectors.
  10. You still can. Just don't fire at yourself. XD
  11. I will go back and check that. I might be wrong but I remember it being said Rekt would have a focus on seeds in A20.
  12. Oh the note of further trader specialization, does this mean traders will actually feel specialized now? I know Rekt was supposed to specialize in seeds starting in A20, but he never seems to have any regardless of my Better Barter levels. Other trader's focii seem fairly lackluster as well - Jen's medical focus for example seems to only result in her MAYBE having ONE extra first aid item.
  13. And the only column to check for Solar Cells and Solar Banks.
  14. Dude, there are literally posts on this site of Roland being unprofessional and condescending. Defend the guy if you want to. Saven researches what goes into his videos.
  15. Saven uses what information is given, including your dismissive and condescending attitude towards players who disagree with the Fun Pimps. You say that like it's only people on the forums here that are talking.
  16. Search for what? The link goes directly to a specific timestamp.
  17. Stated BY THE FUN PIMPS. It was in last year's streams from them prior to A20 coming out. Here's a clip, it's shown multiple times in this video by Saven's World.:
  18. We'll never know - TFP are slow to fix issues and instead spend time making constant changes or redoing existing systems. Wasn't the stated goal last year to go gold in 2022? I'm sorry, but they're not even close. I'll be surprised if the game goes gold by 2025 at this rate.
  19. Well, to fix my earlier statement, Screamers go down fairly easily. A couple of bullets or a well-placed bap with a club will take down a screamer immediately. Demolishers.. not so much. As for the Behemoth, I was incorrectly assuming it had much more HP than a Demolisher. If clipping was an issue, could they not have worked on the issues to fix it? Even if they had to set it aside for a while. It's not as if we don't already have clipping issues with existing zombies.
  20. I wouldn't consider either to be boss zombies at all, especially since you can have multiple show up at once and they go down fairly easily. There simply aren't any boss zombies and likely won't be. Would be nice if there were, but the one boss zombie, the Behemoth, was abandoned for reasons unknown to me.
  21. I guess it's the minimal damage those two particular knives do. I know it's likely for balance, as they do high sneak damage, but I don't generally see people using bladed weapons as weapons until they have a machete. That, plus the fact that they are the best items to use to harvest corpses and animals, makes them feel more like tools rather than weapons.
  22. No overlap, but it would be nice if bone knives and hunting knives felt more like weapons and less like just tools. I do like that they can pull double duty as both, but that tree doesn't feel like an actual weapon until you get a machete.
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