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Mortelentus

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Everything posted by Mortelentus

  1. Actually we "nerfed" that quite a bit in A15... They only need water to be within 7 blocks, and it is consumed somewhat slowly.
  2. 1. I'm guessing bad luck... Me on the other hand, collapsed my suspended farm cause I didn't enclose my rain collectors properly 2. Gauges are rare loot. So yes, they relate in some way to scavenging.
  3. You don't chop trees... You harvest them with your hands, as described here (WARNING: wiki is work in progress).
  4. It syncs from GitHub... I know there are some problems with giithub and some countries... Check mod launcher thread ask Sphereii, i'm sure he will have more info... Or try to download directly and install manually, but that will be a lot of work to keep updated.
  5. Download the server files from the link indicated in the op, and unpack it to server root, overwriting files. Disable EAC.
  6. I saw it to, it's noted. Thank you for the report.
  7. We will revisit this... For now it's preferable to have only "spider screamers"
  8. CLIENT / SERVER 16.0.0.24 patch fixed water stores in sp stevecrawler key missing error fixed.... again... animals spawning tweaked a little bit. Still work in progress adjusted sanity. Your passive resistence actually decreases the longer you stay alive (more time alive, more accumulated stress), so perks are even more important to compensate. decrease meditation recovery speed by a small amount. [*]Adjusted transmorgifier crawlers are now as vanilla only, no randomization no zombie will get random crawler animation anymore. For people playing on official servers, updates are being applied in the meanwhile.
  9. Seems something is wrong with your files, and the right mod.dll isn't loading. Can't help you further That's a Linux server?
  10. No extra files needed for new SDX mods. Just copy the files and you're done... And no, I don't know what's going on. I'm guessing that your output log has some error before that occurs... ALWAYS look at errors loading xml files, if you get an error creating the world. Make sure you're using server files, and not client files. NOTES TO EVERYONE: There is NO LAUNCHER for server, only the github... If you can't figure out how to copy files to your server, maybe you should reconsider hosting a server. When a error occurs, please try to provide the full output.log. It's not guaranteed that we can figure it out, but it will at least help. Thank you!
  11. I think you're running client files on server, can you confirm?
  12. Read OP.. DO NO USE STARVATION LAUNCHER. We made that decision based on the fact that Xtended2l is extremely busy in real life. Thank you.
  13. Now it is, sorry for the confusion.
  14. It should have already? Hmm... lemme see...
  15. 16.0.0.23 CLIENT / SERVER 16.0.0.23 quick patch fixed crafting and action skill names fixed meditation carpet economic value bat should now show properly. added meditation perks and skills Stress Resistence improves with regular game play grants passive meditation recovery [*]Zen Master unlocks meditation carpet receipt at level 7 improves the speed at which meditation kicks in without the meditation carpet. REMEMBER YOU CAN MEDITATE ANYTIME ANYWHERE, just takes time to kick in. [*]Courage unlocks black shades receipt. increases your resistence to stress... Lower and fewer sanity hits. [*]trash bags with flies, are using vanilla mesh until we can make sure the sound is ok. For people playing on official servers, updates are being applied in the meanwhile.
  16. Thank you for the reports. Preparing a patch with a couple of quick xml patches.
  17. It's been around since A15.. The mechanics is explained here Have fun.
  18. As Xyth said maybe a bit bigger... Maybe... Especially if we can make it craftable... I don't know if it's just me, but I'm just the opposite... I hate how easy bigger backpacks makes things... No decisions, no last minute calls, no regrets... No need for donkeys...
  19. It think we may consider including some of the most popular for diversity, ram allowing it
  20. Remember that there are already VERY important changes in RWG. Custom radiation biomes, power plant, bandit oil rig, a VERY important POI, multiple boss locations, and multiple quest POIs. You'll miss all that if you remove our RWG changes completely (and you'll never get the exo suit).
  21. STARVATION A16 version (UPDATED TO A16.4) VERSION 16.0.1.02 BEFORE YOU DOWNLOAD THIS MOD, MAKE SURE YOU HAVE READ AND UNDERSTOOD OUR TERMS OF USE AT THE END OF THIS POST. Talk to us on STARVATION is being developed as a modification to TFP's 7 DAYS TO DIE. Starvation adds a higher level of difficulty, challenge, realism, and fun to the original game. Some of the features you will find in STARVATION are as follows: advanced farming food spoilage and plagues animal husbandry dog taming special pets fishing traps power system (natural gas, heat and electricity) wildlife hazards radiation hazards wellness and sanity system NPC survivors settlement founding advanced weaponry new zombies new animals boss zombies bandits If you would like know more about us, you can visit our site. You will find pictures, videos and more. Make sure you check our merchandizing section A VERY WELL DESERVED THANKS to the important contribution of: Pacco for all the graphics, xml, patience and dedication. Unfortunately he is no longer amongst us. Rest in peace my friend. Good old Matite for the numerous assets we're using, made by him (garage door, drawbridge and numerous plants) Dissolutionskey for providing resources for development and testing, for the awsome ideas, and for all the moral support xtended2l for his extensive review, cleaning and balancing of the xml. He has been busy with real life but will always be a member of our team. Rentched and KillServers for all the support in both development and hosting official servers. Xyth recently joined his, and has been extremely helpful and productive Well, myself for... scripting? A special thanks to Sphereii for his launcher, and for his mods. I'm using slightly adjusted version of his Transmorgifier mod, for example. ALERT - This mod is demanding. It is strongly advisable that you have a bare minimum of 10GB ram, preferably 16GB. I would put some emphasis on some of the new stuff we're trying to incorporate. The most visible aspect will obviously be the player colony. Player colonies give you, the player, the possibility to recruit and employ survivors. This "survivor" NPCs can be assigned a multitude of tasks, from cook to guards, and many of the end items will somehow require you to develop and maintain a well structured colony, which you can do alone or with your friends... This is just the most visible "tip of the iceberg" since we're trying to incorporate so many of our previous mods in a way that makes sense. We're refining them, adapting them as needed and even making new interesting things, hoping that in the end this package can provide an experience as interesting as possible. While realism plays a important role, it's not what it's all about. There are still fun and illogical stuff. Because it's fun! We will providing the mod using Sphereii 7D2D Mod Launcher. The launcher will replace / update all necessary files, so even if you have no contact with SDX, this should be straight forward. Server files are available via GitHub repository. If you have a server, all you need is to past those files there. NOT TESTED FOR LINUX SERVERS YET!!! Keep in mind that there are still many things that will probably change or be added/removed. I leave you with a small trailer [video=youtube_share;a_shCtzCJW0] You can also check " " for more info about the Colonies, armor buffs and other interesting stuff. We started working on a wiki for the mod, here if you want to help with building it up, contact rentechd or any Starvation Team member - - - Updated - - - TERMS OF USE: By downloading Starvation Mod, you agree that: you can copy the material in any medium or format for your personal use. If you remix, transform, or build upon the material, you may not distribute the modified material, without asking for our permission first. This includes c# code, xml configurations and all included models and icons. If permission is given, you must give appropriate credit, provide a link to this license, and indicate what changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. Many of our assets were purchased and as such we can not give permission to use any of our models on your own projects until further notice. NOTES: If you are currently using any of our models, we will ask you to stop using them and contact us, until we can figure out which ones we will even be able to grant permission to use, if the team decides to grant permission. Anyone using Starvation c# code from our latest public release, is free to keep using it freely.
  22. Well, just to make it clear... There's no errors in Icons or loading in Starvation atm, nor has there been for quite some time now Have fun.
  23. Search Matite mods (for example)... There's a LOT you can actually do.
  24. Thank you for the reply.. I'll stick with my very simple features while I wait for you to update then. Thanks again for the great tool, makes managment a lot easier.
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