Koolio Posted April 2, 2015 Share Posted April 2, 2015 well now when I try start a newly created instance I get this in the stdout.log "/usr/local/lib/7dtd/start-stop-daemon/start-stop-daemon: unable to stat /home/sdtd/engine/7DaysToDie.x86 (No such file or directory)" Link to comment Share on other sites More sharing options...
Chantaz Posted April 2, 2015 Share Posted April 2, 2015 I noticed webserver is in different folder now, does this mean we need to remove the old one from sdtd folder? Also, any fixes for 64 bit? Link to comment Share on other sites More sharing options...
billberet Posted April 2, 2015 Share Posted April 2, 2015 Yup, if you get remote build 1 you got blocked from using SteamDB Just force the update. Also some (especially Debian users) might hit incompatible GLIBC library version, rough tutorial for getting newer ones: https://7dtd.illy.bz/wiki/LinuxGLIBC figures I run into that issue, lol thanks for the link. Link to comment Share on other sites More sharing options...
billberet Posted April 2, 2015 Share Posted April 2, 2015 I tried to run the wiki, I get the following when starting up. error: /home/sdtd/engine/7DaysToDie.x86: /lib/i686/cmov/libm.so.6: version `GLIBC_2.15' not found (required by /home/sdtd/engine/7DaysToDie.x86) when I tried to do the fix I have an issue with the first item 'pinning', it doesn't give the file name. just the directory called pinning Example for Debian Wheezy with libraries from testing: •/etc/apt/preferences.d/pinning: Package: * Pin: release a=stable Pin-Priority: 700 Package: * Pin: release a=testing Pin-Priority: 650 Package: * Pin: release a=unstable Pin-Priority: 600 Link to comment Share on other sites More sharing options...
Chantaz Posted April 2, 2015 Share Posted April 2, 2015 Anyone got those errors btw? [steamworks.NET] NET: Could not send package to client Link to comment Share on other sites More sharing options...
Koolio Posted April 2, 2015 Share Posted April 2, 2015 well now when I try start a newly created instance I get this in the stdout.log "/usr/local/lib/7dtd/start-stop-daemon/start-stop-daemon: unable to stat /home/sdtd/engine/7DaysToDie.x86 (No such file or directory)" turns out steam update failed to complete the first 2 times.. 3rd time it properly updated everything and now works Link to comment Share on other sites More sharing options...
SevenDL Posted April 2, 2015 Share Posted April 2, 2015 Since Alpha 11 my server instance opens dozens of (random?) five-digit UDP ports. Is this normal? Link to comment Share on other sites More sharing options...
Alloc Posted April 3, 2015 Author Share Posted April 3, 2015 when I tried to do the fix I have an issue with the first item 'pinning', it doesn't give the file name. just the directory called pinning You have to create that file with the given contents. @SevenDL: yes Link to comment Share on other sites More sharing options...
pyrofool Posted April 3, 2015 Share Posted April 3, 2015 Did something change with teleportation? Before the command needed int and now it seems like it needs float and I will get teleported partially into the ground sometimes and break my legs whereas before I would bobble and land on top of ground. Link to comment Share on other sites More sharing options...
Alloc Posted April 3, 2015 Author Share Posted April 3, 2015 Wrong thread -> https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server Could be there were changes that I didn't adapt to, will have a look next week. Link to comment Share on other sites More sharing options...
qriff Posted April 7, 2015 Share Posted April 7, 2015 Wrong thread. I deserved it. Please note v.76 (2015-04-04) hook playerConnect $6 is missing client IP. and root:~# 7dtd.sh updateengine --force Success! App '294420' fully installed. ./steamcmd.sh: line 35: 50227 Segmentation fault $DEBUGGER "$STEAMEXE" "$@" Also update the scripts as soon as there is a new release for this dedicated server build. root:~# 7dtd.sh updateengine Engine is already at the newest build (local: 578130, remote: 1). Link to comment Share on other sites More sharing options...
H3llGhost Posted April 7, 2015 Share Posted April 7, 2015 The seg fault seems like an issue with steam cmd itself. I think Alloc can't do there much. Link to comment Share on other sites More sharing options...
Alloc Posted April 8, 2015 Author Share Posted April 8, 2015 I deserved it. Why you? That wasn't on a quote of any of your posts?! ^^ Please note v.76 (2015-04-04) hook playerConnect $6 is missing client IP. Could be fixed in the latest mod, but it mostly depends on Steam providing that information quickly enough. root:~# 7dtd.sh updateengine --force Success! App '294420' fully installed. ./steamcmd.sh: line 35: 50227 Segmentation fault $DEBUGGER "$STEAMEXE" "$@" Also update the scripts as soon as there is a new release for this dedicated server build. root:~# 7dtd.sh updateengine Engine is already at the newest build (local: 578130, remote: 1). Looks "fine". Ignore any problems from SteamCMD as long as it says "Success!..." Link to comment Share on other sites More sharing options...
Alastar59 Posted April 8, 2015 Share Posted April 8, 2015 Debian 7 Hello, I am expiriencing issues with my machine operating under debian. The server does not launch but it says "Set current directory to /home/steam/7daysded Found path; /home/steam/7daysded/7daysToDie.x86" while it is connecting it says "could not connect to server : could not retrieve comment" Link to comment Share on other sites More sharing options...
qriff Posted April 9, 2015 Share Posted April 9, 2015 Could be fixed in the latest mod, but it mostly depends on Steam providing that information quickly enough. I guess this could probably be worked around with doing LP in the playerConnect hook... btw. LP isn't mentioned on the New commands listing. https://7dtd.illy.bz/wiki/Server%20fixes#Newcommandsforin-gameconsolecontrolpanelandTelnet Link to comment Share on other sites More sharing options...
Alastar59 Posted April 9, 2015 Share Posted April 9, 2015 Hello, I am expiriencing issues with my machine operating under debian. The server does not launch but it says "Set current directory to /home/steam/7daysded Found path; /home/steam/7daysded/7daysToDie.x86" while it is connecting it says "could not connect to server : could not retrieve comment" Anyone for help me ? ^^ Link to comment Share on other sites More sharing options...
Koolio Posted April 10, 2015 Share Posted April 10, 2015 its still showing internal network ip and not the external one Link to comment Share on other sites More sharing options...
N8wolf Posted April 10, 2015 Share Posted April 10, 2015 Dear Alloc, Can you pls modify your script like this: file: scripts/usr/local/lib/7dtd/commands/updateengine.sh Add to lin line 75 the following code: (before the cd $SDTD_BASE/steamcmd ./steamcmd.sh +login $STEAM_USER $STEAM_PASS +force_install_dir $SDTD_BASE/engine +app_update 294420 validate +quit ) if [$STEAM_USER = ""]; then echo "Steam User:" read STEAM_USER fi if [$STEAM_PASS = ""]; then echo "Steam Pass:" read -s STEAM_PASS fi These simple line are checking if the steam user or steam password is empty. if it'S empty it asks the user for the STEAM_USER or STEAM_PASS. It's better for security reasons. I don't like it to store my credentials in a conf file in plaintext. Best regards N8wolf Link to comment Share on other sites More sharing options...
Alloc Posted April 11, 2015 Author Share Posted April 11, 2015 Hello, I am expiriencing issues with my machine operating under debian. The server does not launch but it says "Set current directory to /home/steam/7daysded Found path; /home/steam/7daysded/7daysToDie.x86" while it is connecting it says "could not connect to server : could not retrieve comment" The console/stdout.log won't show any more than this if it's starting normally. The output_log should contain more info though. https://7dtd.illy.bz/wiki/Logs Either the server doesn't completely start up or you have at least the ServerPort on TCP blocked. btw. LP isn't mentioned on the New commands listing. https://7dtd.illy.bz/wiki/Server%20fixes#Newcommandsforin-gameconsolecontrolpanelandTelnet LP is a core command, it's not added by the mo Can you pls modify your script like this: ... Good idea. Will have to adapt the bootstrapper too but in the end a few people might like this Link to comment Share on other sites More sharing options...
Alastar59 Posted April 11, 2015 Share Posted April 11, 2015 (edited) The console/stdout.log won't show any more than this if it's starting normally. The output_log should contain more info though. https://7dtd.illy.bz/wiki/Logs Either the server doesn't completely start up or you have at least the ServerPort on TCP blocked. LP is a core command, it's not added by the mo Good idea. Will have to adapt the bootstrapper too but in the end a few people might like this My log Mono path[0] = '/home/steam/7daysded/7DaysToDie_Data/Managed' Mono path[1] = '/home/steam/7daysded/7DaysToDie_Data/Mono' Mono config path = '/home/steam/7daysded/7DaysToDie_Data/Mono/etc' Forcing GfxDevice: 4 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Total system RAM: 16384 MiB Initialize engine version: 5.0.1f1 (5a2e8fe35a68) AudioManager: Using Unknown: NoSound Driver Begin MonoManager ReloadAssembly Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/LogLibrary.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/LogLibrary.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/ProfileAttribute.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/ProfileAttribute.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/EasyAntiCheat.Client.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/EasyAntiCheat.Server.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/LitJson.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/LitJson.dll into Unity Child Domain Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/UMA.dll (this message is harmless) Loading /home/steam/7daysded/7DaysToDie_Data/Managed/UMA.dll into Unity Child Domain - Completed reload, in 0.047 seconds Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless) Platform assembly: /home/steam/7daysded/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless) Shader 'Legacy Shaders/Reflective/Diffuse': fallback shader 'Legacy Shaders/Reflective/VertexLit' not found 2015-04-11T23:58:07 0.000 INF Awake Total system RAM: 16384 MiB 2015-04-11T23:58:07 0.052 INF Version: Alpha 11.2 (b3) Compatibility Version: Alpha 11.2, OS: Linux 32 Bit 16384MB RAM 2015-04-11T23:58:07 0.063 INF Last played version: Alpha 11.2 2015-04-11T23:58:07 0.064 INF Local UTC offset: -4 hours 2015-04-11T23:58:07 0.068 INF Command line arguments: ./7DaysToDie.x86 -logfile 7DaysToDie_Data/output_log__2015-04-11__23-58-04.txt 2015-04-11T23:58:07 0.073 INF No server config file loaded ("-configfile=somefile.xml" not given or could not be loaded) 2015-04-11T23:58:07 0.073 INF Dedicated server only build WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/SSAO' - Setting to default shader. HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR. (Filename: Line: 2630) HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers. (Filename: Line: 2632) HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR. (Filename: Line: 2630) HDR RenderTexture format is not supported on this platform. This camera will render without HDR buffers. (Filename: Line: 2632) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 241) WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader. WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader. 2015-04-11T23:58:11 4.160 INF WorldStaticData.Init() needed 2.601s Total system RAM: 16384 MiB 2015-04-11T23:58:13 6.067 INF Loading permissions file at '/root/7 Days To Die/Saves/serveradmin.xml' 2015-04-11T23:58:13 6.097 INF Loading permissions file done. 2015-04-11T23:58:13 6.117 INF Awake done My port : 26900 And my firewall 10 permit 26902 tcp any permit tcp any xxxxxxxxxx/32 eq 26902 11 permit 26901 tcp any permit tcp any xxxxxxxxxx/32 eq 26901 12 permit 26903 tcp any permit tcp any xxxxxxxxxx/32 eq 26903 15 permit 26900 tcp any permit tcp any xxxxxxxxxx/32 eq 26900 Edited April 11, 2015 by Alastar59 (see edit history) Link to comment Share on other sites More sharing options...
Alloc Posted April 12, 2015 Author Share Posted April 12, 2015 2015-04-11T23:58:07 0.073 INF No server config file loaded ("-configfile=somefile.xml" not given or could not be loaded) Link to comment Share on other sites More sharing options...
Alastar59 Posted April 13, 2015 Share Posted April 13, 2015 2015-04-11T23:58:07 0.073 INF No server config file loaded ("-configfile=somefile.xml" not given or could not be loaded) How to solved ? whereas my config in folder http://www.noelshack.com/2015-16-1428887147-config.png Link to comment Share on other sites More sharing options...
Alloc Posted April 13, 2015 Author Share Posted April 13, 2015 As the log message says pass -configfile=yourconfig.xml to the script. Link to comment Share on other sites More sharing options...
PR-X Posted April 13, 2015 Share Posted April 13, 2015 Hello i need 2 instances (servers) with different Server Settings ( loot, items, biomes.xml) can every instance have different xml Settingfiles ? ( instancesname/engine/data/config folder ) Link to comment Share on other sites More sharing options...
Alloc Posted April 13, 2015 Author Share Posted April 13, 2015 Not with the scripts as they are as you would have to create two completely independent engine folders. But if you modify the start-script to point to an instanced-path for the engine and create those folders manually this should work. Link to comment Share on other sites More sharing options...
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