sandor87a Posted December 1, 2018 Share Posted December 1, 2018 I have an admin weapon to mine resources. I would like to make a shot with this weapon and that he removes several blocks in width ...... does anyone have an idea? <item name="Adminwaffe"> <property name="DisplayType" value="adminRanged"/> <property name="HoldType" value="6"/> <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab"/> <Property name="TintColor" value="255,160,160"/> <property name="CustomIcon" value="gunSMG5"/> <property name="CustomIconTint" value="ffa0a0"/> <property name="Material" value="Morganic"/> <property name="Stacknumber" value="1"/> <property name="DegradationBreaksAfter" value="true"/> <property name="Degradation" value="99999" param1="true"/> <property name="SoundJammed" value="weapon_jam"/> <property name="CrosshairUpAfterShot" value="false"/> <property name="CrosshairOnAim" value="true"/> <property class="Action0"> <property name="Class" value="Ranged"/> <property name="Hitmask_override" value="Melee"/> <property name="Delay" value="0.000"/> <property name="Range" value="300"/> <property name="Single_magazine_usage" value="true"/> <property name="Infinite_ammo" value="true"/> <property name="Magazine_items" value="ammo9mmBullet"/> <property name="Reload_time" value="0.0"/> <property name="Sound_start" value=""/> <property name="Sound_repeat" value=""/> <property name="Sound_end" value=""/> <property name="Sound_empty" value="weapon_empty"/> <property name="Sound_reload" value="mp5_reload"/> <property name="Particles_muzzle_fire" value="nozzleflashuzi"/> <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/> </property> <property class="Action1"> <property name="Class" value="Zoom"/> <property name="Zoom_max_out" value="55"/> <property name="Zoom_max_in" value="55"/> </property> <effect_group name="Base Effects"> <passive_effect name="ModSlots" operation="base_set" value="0"/> <passive_effect name="RoundsPerMinute" operation="base_set" value="9999"/> <passive_effect name="BurstRoundCount" operation="base_set" value="9000"/> <passive_effect name="EntityDamage" operation="base_set" value="0"/> <passive_effect name="BlockDamage" operation="base_set" value="20000"/> <passive_effect name="MaxRange" operation="base_set" value="200"/> <passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/> <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/> <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0"/> <passive_effect name="SpreadMultiplierHip" operation="base_set" value="0"/> <passive_effect name="KickDegreesVertical" operation="base_set" value="0"/> <passive_effect name="KickDegreesHorizontal" operation="base_set" value="0"/> <display_value name="dRecoil" value="0" /> <passive_effect name="DegradationMax" operation="base_set" value="6000"/> <passive_effect name="DegradationPerUse" operation="base_set" value="0"/> </effect_group> </item> Link to comment Share on other sites More sharing options...
Gazz Posted December 1, 2018 Share Posted December 1, 2018 Turn it into a shotgun and adjust the spread as desired. Link to comment Share on other sites More sharing options...
sandor87a Posted December 1, 2018 Author Share Posted December 1, 2018 I do not understand ... I would like to shoot 15 blocks wide per shot .... which parameter in the xml of my weapon would be up for it? # Link to comment Share on other sites More sharing options...
stallionsden Posted December 1, 2018 Share Posted December 1, 2018 I do not understand ... I would like to shoot 15 blocks wide per shot .... which parameter in the xml of my weapon would be up for it? # Look at shotgun code and ammo - damageblock and then look at hunting rifle grab the spread stuff from there add to shotgun Link to comment Share on other sites More sharing options...
stallionsden Posted December 1, 2018 Share Posted December 1, 2018 try this - https://drive.google.com/file/d/1q-wCvPnG1hrBkyRJHUXyT9jZV9SpCqu8/view?usp=sharing - - - Updated - - - feel free to adjust the figures so that is is to your liking of both the gun and the ammo Link to comment Share on other sites More sharing options...
sandor87a Posted December 2, 2018 Author Share Posted December 2, 2018 thank you Link to comment Share on other sites More sharing options...
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