Zourin Posted November 25, 2018 Share Posted November 25, 2018 - Infection now kills in minutes, not days, and each stage progressively drains your maximum stamina by about 1/3rd, on top of the food cap. Stage 2 can drop your stamina too low to use tools and hits within about five minutes. - Each stage of a disease such as dysentery or infection become progressively harder to cure the more advanced it is. Medicines do not always immediately relieve the affliction, if at all. - Remedies have a chance to cure afflictions over time, but may not cure it before it advances. This is a risk with items like Honey or Goldenrod Tea. The good news is that this involves an invisible 'buff' that works to cure the affliction until it is cured or becomes incurable, so only one application seems to be required (no benefit to chugging honey for stage 1 infection or Goldenrod Tea for early dysentery) - Afflictions have a 'stage 0' where they are unidentified, but easily cured if you know the cause. This is the "You feel something coming on..." icon you see. There also seems to be a 'fake-out' stage-0 that results in no affliction which is hard to pin down in the xml's. - For now, herbal antibiotics are bugged and do not work due to an xml typo. I've reported this. That pretty much concludes an entire hour of repeatedly giving myself dysentery. Also. Armor perks appear broken. Also reported. Link to comment Share on other sites More sharing options...
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