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Any way to mod to scale the XP for tougher and weaker zombies?


MrSamuelAdam

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Most award 700ish; basic ferals 900; disturbed tourist and biker are 1200ish. Personally haven't seen any other variances in XP so far, but I haven't seen everything yet. It seems to be working as you wish already. Or am I not understanding your question?

 

Yeah what Siveria said above here ^ ... like the bigger basic zombies should be 900 imo. Take like twice the amount of hits/time/arrows etc. Feel like there could just be more variance to it.

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I am currently working on zombies, here is the xpath to give proper xp based on health, with 150 health = 700 xp as a base:

 

https://pastebin.com/B1uSPWwp

 

I'll certainly use lower values, however, you can make requests and I'll post the xpath. So such as "gimme one with 100 health = 100 xp" and so on.

 

Edit: I will be playing with this for a while:

 

https://pastebin.com/hsvEW4Nz

 

It is 3 xp for 1 health, so the 150 health trashmobs give 450 xp.

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I am currently working on zombies, here is the xpath to give proper xp based on health, with 150 health = 700 xp as a base:

 

https://pastebin.com/B1uSPWwp

 

I'll certainly use lower values, however, you can make requests and I'll post the xpath. So such as "gimme one with 100 health = 100 xp" and so on.

 

Edit: I will be playing with this for a while:

 

https://pastebin.com/hsvEW4Nz

 

It is 3 xp for 1 health, so the 150 health trashmobs give 450 xp.

 

You have a MOdLet for that second one you're using? :/

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