PurgatoryWolf Posted November 21, 2018 Share Posted November 21, 2018 could anyone explain to me how the export prefab feature works? its greyed out for me and the server admin doesnt know how to enable it? Link to comment Share on other sites More sharing options...
Alloc Posted November 22, 2018 Share Posted November 22, 2018 You have to enable debug mode (console command DM, requires permissions if you are on a server), create a selection that covers what you want to export and then click the button. If you're a client on a server though note that this will be saved on the server, not your PC. As for how to create / modify a selection: I'd recommend toying with the Prefab Editor, that one has a help on how you create/modify/remove selections. Link to comment Share on other sites More sharing options...
PurgatoryWolf Posted November 22, 2018 Author Share Posted November 22, 2018 We cant figure out how to give permissions to enable the export. Link to comment Share on other sites More sharing options...
Alloc Posted November 22, 2018 Share Posted November 22, 2018 Only need permissions to dm (to enable the feature) and exportprefab commands. Link to comment Share on other sites More sharing options...
sege5641 Posted November 25, 2018 Share Posted November 25, 2018 Only need permissions to dm (to enable the feature) and exportprefab commands. I can't find any information on how the command works. Entering exportprefab only returns "illegal number of parameters". There are zero instructions that come with A17 Link to comment Share on other sites More sharing options...
Guppycur Posted November 25, 2018 Share Posted November 25, 2018 help exportprefab Link to comment Share on other sites More sharing options...
sege5641 Posted November 25, 2018 Share Posted November 25, 2018 help exportprefab I found that with "XUi List" but its useless in game. Those tools only work in the editor. I don't understand how Fun Pimps spent so much time with the editor but no way to paste in game. Link to comment Share on other sites More sharing options...
Alloc Posted December 9, 2018 Share Posted December 9, 2018 Exporting works fine, just use the console command exportprefab (help can be found as Guppy stated) or use DM + selection keys (help on those can be found in the PrefabEditor) + Esc->Export Prefab. Adding prefabs to words is done with the prefabs.xml in the worlds. Link to comment Share on other sites More sharing options...
Guppycur Posted December 9, 2018 Share Posted December 9, 2018 Wb boss! Link to comment Share on other sites More sharing options...
Nugetti Posted January 7, 2019 Share Posted January 7, 2019 To @Alloc or anyone else who has the knowledge: I am trying to get a hang of prefab editing. Background story: I made a 4K map for me and two other players to, well, play 7dtd. It is getting too small and the RWG wasn't too great (missing a hospital etc.). We have a decent base with multiple wooden chests nicely organized. I'd like to generate a 8K map and import the base there. So, I was able to export the base into the prefab editor. Before I go and try to mess around with the import side of things, is there any way to keep the chests as they are "in reality"? I tried playtesting the prefab and all the chests are locked and when broken into, they are empty. (Well, our forge and generator bank are also missing their contents but that's not a terrible deal.) A big thanks in advance to anyone who might be able to help. Link to comment Share on other sites More sharing options...
PurgatoryWolf Posted January 10, 2019 Author Share Posted January 10, 2019 To @Alloc or anyone else who has the knowledge: I am trying to get a hang of prefab editing. Background story: I made a 4K map for me and two other players to, well, play 7dtd. It is getting too small and the RWG wasn't too great (missing a hospital etc.). We have a decent base with multiple wooden chests nicely organized. I'd like to generate a 8K map and import the base there. So, I was able to export the base into the prefab editor. Before I go and try to mess around with the import side of things, is there any way to keep the chests as they are "in reality"? I tried playtesting the prefab and all the chests are locked and when broken into, they are empty. (Well, our forge and generator bank are also missing their contents but that's not a terrible deal.) A big thanks in advance to anyone who might be able to help. Editor will not save the contents you place inside containers. if you want a chest to be lootable, dont use the player made chests, they will always be empty when play testing, as its up to the player to fill them. there are many chests to pick from. the same goes for when you place a block like an over or crate, its empty, but when you play test, will have random loot for that block. - - - Updated - - - Sharing what I learned... Using the In-Game Export Prefab feature: - Be in Debug Mode - *Stand at one corner and press the Z key to place your first marker. (Pressing Backspace will remove markers) *Move to the opposite corner and press the Z key again to place your second marker. (you can also hold the key and drag it around to change sizing) *Use the "drop" key (which is whatever key you have assigned to drop items, G by default), to adjust your positioning *Shift + Drop Key will allow you to extend your placement *Press Esc then Tap Export Prefab, name it, and save. then you can load it into the prefab editor and work on it some more, and just click SAVE when you want to save it. To import into a live game: -- Note this only seems to work in SP, Dedicated MP servers don't seem to have the option. Make sure you have all 5 files in the proper places. Test this out on a solo game till you get the hang of it. When you make a prefab in the editor it will go to this folder (at least for me): C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Prefabs You will need to copy all 5 files to the server files. (NIM file, INS file, JPG file, XML file, and TTS file) Load into your game: -Be in Debug Mode (DM)- *Locate where you would like to place your prefab. *Press Z to place a selector block, this block will be the Southwest corner of your prefab *Press K to open Dynamic Menu *Select Dynamic Prefab *Select your Prefab from the list *Select Load into Prefab (This will create an empty yellow box the size of your prefab, this will show you the area it will consume on placement, so you can make sure that you want to place it there. If you do not like the placement of the box, select Delete Prefab, and try again. Backspace will remove the blue selector block) *Once you have a location you like, select Apply BB Position - WARNING: this will permanently displace the terrain. Even if you don't place it after all. *If there is decorations (trees and such) that are still there after you place your prefab, select Repl. Active Prefab. (This will erase your prefab and any decor in the way) then use Apply BB Position again. *Log out, when you log back in, your prefab will be placed, permanently. (I do not know how to turn off the yellow/green box without logging out) ------ there doesnt seem to be a Import Console command. Link to comment Share on other sites More sharing options...
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