SlicksGirl Posted January 5, 2017 Share Posted January 5, 2017 hey, is it broke? because it is not allowing me to save anything anywhere. when i try to save to the prefab folder it says i dotn have permissions. and when i try to save to a folder on my desktop, it saves nothing. Link to comment Share on other sites More sharing options...
Mana Posted January 5, 2017 Share Posted January 5, 2017 I am pretty sure I am doing it properly (bbb ex castle) but I get this [url]https://www.dropbox.com/s/3zx3mzlb1h5s7y0/castle.jpg?dl=0[/url] Link to comment Share on other sites More sharing options...
SlicksGirl Posted January 5, 2017 Share Posted January 5, 2017 [QUOTE=Mana;564074]I am pretty sure I am doing it properly (bbb ex castle) but I get this [url]https://www.dropbox.com/s/3zx3mzlb1h5s7y0/castle.jpg?dl=0[/url][/QUOTE] thats fantastic.. you made a floating castle.. and i love how you have those rooms just open like that. Link to comment Share on other sites More sharing options...
Mana Posted January 5, 2017 Share Posted January 5, 2017 Now I am confused. The box shows this [url]https://www.dropbox.com/s/j5l98x3hnncx6eu/Screenshot%202017-01-05%2016.56.30.png?dl=0[/url] but has cut the back off. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [QUOTE=SlicksGirl;564078]thats fantastic.. you made a floating castle.. and i love how you have those rooms just open like that.[/QUOTE] Not ideal for a fortified castle though LOL Link to comment Share on other sites More sharing options...
SlicksGirl Posted January 5, 2017 Share Posted January 5, 2017 [QUOTE=Mana;564081]Now I am confused. The box shows this [url]https://www.dropbox.com/s/j5l98x3hnncx6eu/Screenshot%202017-01-05%2016.56.30.png?dl=0[/url] but has cut the back off. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Not ideal for a fortified castle though LOL[/QUOTE] cobblestone is not very secure.. those bottom 3 rows of blocks need to be at least steel, regular steel will do.. and make them 2 or 3 thick.. Link to comment Share on other sites More sharing options...
Mana Posted January 5, 2017 Share Posted January 5, 2017 [QUOTE=HAL9000;561138]If your provider is stopping the upload then the only thing to do is change the provider. There's plenty out there that allow DLL mods.[/QUOTE] I put a support ticket in and they were very helpful and installed the dll for me. Link to comment Share on other sites More sharing options...
Mana Posted January 5, 2017 Share Posted January 5, 2017 I am liking the look of it at night. [url]https://www.dropbox.com/s/vd11946tgd52w23/Screenshot%202017-01-05%2017.52.05.png?dl=0[/url] Link to comment Share on other sites More sharing options...
naterz98 Posted January 5, 2017 Share Posted January 5, 2017 This may be in this thread somewhere but there are so many pages trying to get through them is tough. Will this editor work stand alone? I want to be able to mess around with my prefab base during my lunch breaks at work. Of course I don't have the game installed on my work computer (I like the idea of keeping my job haha). Just curious if I can work on it during my lunch. Save it in my dropbox then when I get home pull it up and place it in the game. Any thoughts or ideas on this would be great. Naterz Link to comment Share on other sites More sharing options...
Guppycur Posted January 5, 2017 Share Posted January 5, 2017 Didn't bbb ex get replaced entirely by bbb claim? [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] @naterz Nope. You could probably get away with just making the directory structure and put a few files in though... My guess is it only needs the xmls (blocks) and a prefab folder. And whatever file it reads so it knows it's a 7days directory. Link to comment Share on other sites More sharing options...
naterz98 Posted January 5, 2017 Share Posted January 5, 2017 That's a bummer. Thanks for the information. Don't have access to the files at work. Link to comment Share on other sites More sharing options...
Guppycur Posted January 5, 2017 Share Posted January 5, 2017 Copy the 7days folder to a thumb drive then point the editor to that? Link to comment Share on other sites More sharing options...
naterz98 Posted January 5, 2017 Share Posted January 5, 2017 Yeah I may try that. Or put a copy of it into my dropbox and see if I can access it here then. Worth a try. Thanks again for the suggestions. Link to comment Share on other sites More sharing options...
Guppycur Posted January 5, 2017 Share Posted January 5, 2017 Yeh, lemme know if that works; I may do that myself, to save space on my work pc. :) Link to comment Share on other sites More sharing options...
HAL9000 Posted January 5, 2017 Author Share Posted January 5, 2017 [QUOTE=SlicksGirl;564058]hey, is it broke? because it is not allowing me to save anything anywhere. when i try to save to the prefab folder it says i dotn have permissions. and when i try to save to a folder on my desktop, it saves nothing.[/QUOTE] The editor only looks at the prefab folder for the game to load/save from. Some folders (like C:\Program Files) require elevated privileges to save in. You can start the editor as an administrator to give it permissions. [QUOTE=Mana;564081]Now I am confused. The box shows this [url]https://www.dropbox.com/s/j5l98x3hnncx6eu/Screenshot%202017-01-05%2016.56.30.png?dl=0[/url] but has cut the back off. [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Not ideal for a fortified castle though LOL[/QUOTE] Claiming saves an area, not a prefab. If you claim an area and export it, then import a prefab in a different location the claim won't move. So if your claim size fit the first time but you imported it 5 blocks further east the second time when you export again it would cut 5 blocks off because it's saving the area, not the prefab. [QUOTE=Mana;564096]I put a support ticket in and they were very helpful and installed the dll for me.[/QUOTE] Glad they sorted. There's also providers that give direct FTP access to the managed folder so you can swap and change as you please. It's a lot quicker if you'll be doing it a lot but if it's only occasional then raising the ticket is probably easier. [QUOTE=Guppycur;564204]Didn't bbb ex get replaced entirely by bbb claim? [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] @naterz Nope. You could probably get away with just making the directory structure and put a few files in though... My guess is it only needs the xmls (blocks) and a prefab folder. And whatever file it reads so it knows it's a 7days directory.[/QUOTE] No, it's just the claim command now saves the prefab too. If you wanted to re-export that claim you'd use bbb ex still. Saves having to remove the claim and re-create it [QUOTE=naterz98;564172]This may be in this thread somewhere but there are so many pages trying to get through them is tough. Will this editor work stand alone? I want to be able to mess around with my prefab base during my lunch breaks at work. Of course I don't have the game installed on my work computer (I like the idea of keeping my job haha). Just curious if I can work on it during my lunch. Save it in my dropbox then when I get home pull it up and place it in the game. Any thoughts or ideas on this would be great. Naterz[/QUOTE] As Guppy said, just copy the 7DTD folder to your pen drive. You can delete all the large files, all it needs is the .EXE in the main directory and the config folder for the XML data. Maybe the Managed folder too with the new DLL checker but copy the whole thing and just experiment trimming it back. Link to comment Share on other sites More sharing options...
SlicksGirl Posted January 5, 2017 Share Posted January 5, 2017 [QUOTE=HAL9000;564293]The editor only looks at the prefab folder for the game to load/save from. Some folders (like C:\Program Files) require elevated privileges to save in. You can start the editor as an administrator to give it permissions. [/QUOTE] It was saving just fine to the prefab folder before the update. i was editing some thing the other day and saved it to the prefab. today i ran the update when prompted. Rebooted my pc, started up the editor, started a new project, saved it just fine. started up a second project, tried to save it to the same folder. (I mean it should have because the last one did all on its own. ) then i tried to edit the same project in order to add a part two to the build. and went to "save as" right on the prefab folder the FIRST one was showing up in. It said i dont have permissions. so i tried to save it in the other file I had saved all my previous builds. (this project is around number 15.) and it said i didnt have permission. so i looked into the prefab folder it normally saves to and the first version of this project was not there, nor was the second, nor was the third letting me save it. Yes guppy, this is that thing i said i'd do to the tunnels i made on your server.. code name uoza's house of horror, were we can play admin gods to the poor hapless players. Link to comment Share on other sites More sharing options...
Guppycur Posted January 5, 2017 Share Posted January 5, 2017 @Hal Could you make it so that I don't need the game installed on the dedi as well? When you set it to the dedi folder and try to run the editor you get a nice "Could not find path" error to the Assembly-CSharp.dll file, because the path requires the data folder to be named 7DaysToDie_Data, instead of 7DaysToDieServer_Data like it is on a dedi. ...I suppose I could just copy/paste the folder in the dedi, but I figured this was an unintended issue you could resolve long term. Ironically, the prefab editor will load afterwards, though... :) -Gups Link to comment Share on other sites More sharing options...
Guppycur Posted January 7, 2017 Share Posted January 7, 2017 @Hal Request for the day. A -nospam option on bbb commands, so that NO info is provided back through chat? bbb ip guppysawesomeprefab 100 53 533 -nospam ...or make it so that only the player who does it sees it, instead of global chat? Thanks! Link to comment Share on other sites More sharing options...
Mana Posted January 7, 2017 Share Posted January 7, 2017 [QUOTE=HAL9000;564293] Claiming saves an area, not a prefab. If you claim an area and export it, then import a prefab in a different location the claim won't move. So if your claim size fit the first time but you imported it 5 blocks further east the second time when you export again it would cut 5 blocks off because it's saving the area, not the prefab.[/QUOTE] Yep thanks I sorta knew I was doing something stupid lol. Link to comment Share on other sites More sharing options...
TreebGaming Posted January 8, 2017 Share Posted January 8, 2017 I cannot for the life of me get the editor to access the our server in order for us to enable ourselves as admins for the editor, I did it absolutely fine in single player. :'( Link to comment Share on other sites More sharing options...
Guppycur Posted January 8, 2017 Share Posted January 8, 2017 Copied the dedicated dll over to the server, and rename it? Link to comment Share on other sites More sharing options...
TreebGaming Posted January 8, 2017 Share Posted January 8, 2017 yep, did that. Link to comment Share on other sites More sharing options...
Xtrememale Posted January 8, 2017 Share Posted January 8, 2017 Can anyone advise on running both the Prefab Editor with SDX7.0 Mods installed? thanks in advanced Link to comment Share on other sites More sharing options...
Guppycur Posted January 8, 2017 Share Posted January 8, 2017 @treeb. My only suggestion is to through my video (first post) and repeat all the steps again. Link to comment Share on other sites More sharing options...
TreebGaming Posted January 8, 2017 Share Posted January 8, 2017 I managed to give myself admin permission in the server by going into single player and using the bbb rp command then switching to the server and doing the same command there (when i'm the only one on there), but when I use the bbb ip command, it pastes the prefab where i want it but the rest of the map seems to fail to load when i move any distance away from it, when anyone else joins afterwards, the map is fine for them and they cannot see the prefab. If i leave then rejoin, everything returns to normal and the prefab is gone. Link to comment Share on other sites More sharing options...
Xtrememale Posted January 8, 2017 Share Posted January 8, 2017 Sdx 7 with Prefab Editor [QUOTE=Xtrememale;565556]Can anyone advise on running both the Prefab Editor with SDX7.0 Mods installed? thanks in advanced[/QUOTE] When I load the game via the Prefab Editor and not via SDX7.0 the Mods disappear from the game. Link to comment Share on other sites More sharing options...
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