GloomyMP Posted September 4, 2018 Share Posted September 4, 2018 So, I was thinking about zombie speed. There's typically two types of zombie, a walker and a runner. One of the things I like in zombie movies is how freshly turned zombies tend to run fast but then break down to a shamble later on. I think this game does a good job of demonstrating that through the use of feral zombies, but I think it could be done in a different way to make things a little scarier. For example, we could have zombies that have a certain amount of reserve stamina, so while you're standing a safe distance taking headshots, there is some possibility that a zombie will do a small dash at you to close the gap. This would be unsettling one on one, but could be ridiculously disastrous if surrounded by a group of zeds. Also, there should be something that triggers zombies to go feral rather than them just spawning that way. Link to comment Share on other sites More sharing options...
sargentcobra Posted September 4, 2018 Share Posted September 4, 2018 They plan on making zombies that eat players go feral at least that's was what I heard in one of the a 16 or a 17 videos by mad mole. Some one will correct me also zombies don't need stamina they don't sleep and they don't drink they only eat. Link to comment Share on other sites More sharing options...
Dimpy Posted September 6, 2018 Share Posted September 6, 2018 I would also like to see the run/walk transition more dynamic with regards to the day/night cycle. Right now, the transition happens instantaneously at 10:00 sharp, and that predictability takes away from the horror aspect. Link to comment Share on other sites More sharing options...
AaronG85 Posted September 8, 2018 Share Posted September 8, 2018 I would love to see zombies that kill players not only go feral but the more players they kill the stronger they get, maybe even get boss status. As ferals they could kill other zombies to become stronger. Link to comment Share on other sites More sharing options...
wildaxeman1 Posted September 21, 2018 Share Posted September 21, 2018 So, I was thinking about zombie speed. There's typically two types of zombie, a walker and a runner. One of the things I like in zombie movies is how freshly turned zombies tend to run fast but then break down to a shamble later on. I think this game does a good job of demonstrating that through the use of feral zombies, but I think it could be done in a different way to make things a little scarier. For example, we could have zombies that have a certain amount of reserve stamina, so while you're standing a safe distance taking headshots, there is some possibility that a zombie will do a small dash at you to close the gap. This would be unsettling one on one, but could be ridiculously disastrous if surrounded by a group of zeds. Also, there should be something that triggers zombies to go feral rather than them just spawning that way. i like idea to go feral after being shot. not always, let say every 1/10 or 1/20. so you can not be sure, if you get attacked quickly after you get the shot. Link to comment Share on other sites More sharing options...
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