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how to find block mesh


SevenDaysToDieModEditor

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I searched for resources.assets with "*siding_burnt*" to find the mesh resource shown below in blocks.xml, but I could not find the data.

I use unity asset bundle extractor to search resources.assets.

 

<block id="617" name="burntWoodBlock6">
<property name="Extends" value="burntWoodBlock1"/>
<property name="Model" value="siding_burnt06"/>
<property name="ImposterExclude" value="true"/>
</block>

 

how to find block mesh "siding_burnt06".

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This ?

 

 

QT03Dgz.jpg

 

to open in UABE: globalgamemanagers

use in search: *siding_burnt*

 

I was able to find mesh.

thank you for your reply.

 

I also searched for the following two block mesh with globalgamemanagers, but I can not find it.

Do you know where these are?

 

<block id="1559" name="leatherCouchSofa">
<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon"/>
<property name="MaxDamage" value="40"/>
<property name="Model" value="Furniture/sofa02" param1="main_mesh"/>
<property name="MultiBlockDim" value="3,1,1"/>
<property name="ImposterExchange" value="imposterRamp" param1="43"/>
</block>

<block id="1560" name="leatherChairCouchSofa">
<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon"/>
<property name="Model" value="Furniture/chair04" param1="main_mesh"/>
<property name="ImposterExchange" value="imposterRamp" param1="43"/>
</block>


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I also searched for the following two block mesh with globalgamemanagers, but I can not find it.

Do you know where these are?

 

<block id="1559" name="leatherCouchSofa">
<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon"/>
<property name="MaxDamage" value="40"/>
<property name="Model" value="Furniture/sofa02" param1="main_mesh"/>
<property name="MultiBlockDim" value="3,1,1"/>
<property name="ImposterExchange" value="imposterRamp" param1="43"/>
</block>

<block id="1560" name="leatherChairCouchSofa">
<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon"/>
<property name="Model" value="Furniture/chair04" param1="main_mesh"/>
<property name="ImposterExchange" value="imposterRamp" param1="43"/>
</block>


 

....no, some objects for some reason are not searched by their names (especially the old ones)

This is not the first case, i also don't know how to find them.

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....no, some objects for some reason are not searched by their names (especially the old ones)

This is not the first case, i also don't know how to find them.

 

When looking for another one I found the following generatorbank mesh with resources.assets.

 

<block id="2000" name="cntCollapsedGeneratorbank">
<property name="CreativeMode" value="Dev"/>
<property name="Class" value="Loot"/>
<property name="LootList" value="98"/>
<property name="CustomIcon" value="generatorbank"/>
<property name="Material" value="Miron_scrap"/>
<property name="MaxDamage" value="500"/>
<property name="StabilitySupport" value="false"/>
<property name="Shape" value="ModelEntity"/>
<property name="Mesh" value="models"/>
<property name="Model" value="Entities/Electrical/generatorPrefab"/> <property name="HandleFace" value="Bottom"/>
<property name="Place" value="TowardsPlacer"/>
<property name="OnlySimpleRotations" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="IsTerrainDecoration" value="true"/>
<property class="RepairItems">
	<property name="forgedIron" value="8"/>
	<property name="mechanicalParts" value="8"/>
	<property name="electricParts" value="8"/>
	<property name="electronicParts" value="3"/>
</property>
<drop event="Harvest" name="scrapIron" count="192" tool_category="harvestingTools"/>
<drop event="Harvest" name="forgedIron" count="3" tool_category="Disassemble"/>
<drop event="Harvest" name="mechanicalParts" count="3" tool_category="Disassemble"/>
<drop event="Harvest" name="electricParts" count="3" tool_category="Disassemble"/>
<drop event="Harvest" name="electronicParts" count="1,2" prob="0.6" tool_category="Disassemble"/>
<drop event="Destroy" count="0"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
<property name="Group" value="Decor/Miscellaneous"/>
<property name="DescriptionKey" value="decorationBlockGroupDesc"/>
<property name="SellableToTrader" value="false"/>
</block>

 

When looking for another one I found the following generatorbank mesh with resource.assets.

Those whose property "shape" is "new" seem to have mesh in globalgamemanagers.

 

The mesh whose "shape" is "ModelEntity" probably seems to be stored in resources.assets

 

The "shape" of sofa is "Ext3dModel", this may be related to the mesh stored file.

 

Does anyone know who the detailed information such as the stored file of "shape" is "Ext3dModel"?

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Easy way to do it.

 

Download Asset Studio (search for it), open up resources.assets and tell it to extract every single mesh in the file.

 

Then go through them in your favourite model viewing program. I don't think there's a single block I haven't found so far using that program.

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Easy way to do it.

 

Download Asset Studio (search for it), open up resources.assets and tell it to extract every single mesh in the file.

 

Then go through them in your favourite model viewing program. I don't think there's a single block I haven't found so far using that program.

 

I could not find asset studio, instead I found unity studio.

I download Unity Studio.

 

https://github.com/RaduMC/AssetStudio/releases

 

I did "export all 3d object" using Unity Studio but it was output to one file and could not be opened with Autodesk FBX Reviewer.

After selecting 3d object with Scene Hierarchy and doing "export selected 3d object"

I was able to open it with Autodesk FBX Reviewer, but I could not import it with Blender.

Is there a way to output each 3d object separately to a file?

Is Asset Studio different from Unity Studio?

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You will need to convert the fbx using autodesk fbx converter, before importing into blender.

 

https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives

 

I converted from fbx to obj using FBX Converter. The file output by "export selected 3d object" was able to be converted and read by blender.

However, although the file output by "export all 3d object" can be converted, the file size becomes 500 MB or more, and reading with blender causes the application to freeze. Is there a way to divide all 3d objects into separate files?

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