TheStoryteller01 Posted August 14, 2018 Share Posted August 14, 2018 Since I started working on prefabs, I realized that I can't build simple hedges around parks or front porches. I would reall like to have those (base, corner, top, top corner in different colors) not only for reasons of diversity but also because it'd be a great way to hide a sleeper who will trash through the hedge in an instant. Link to comment Share on other sites More sharing options...
Dimpy Posted August 14, 2018 Share Posted August 14, 2018 That would be cool, but the crashing-through-hedges mechanic is a lot harder to implement realistically in a video game than you might think. If the did add that though, I would want blackberry bushes too. Link to comment Share on other sites More sharing options...
TheStoryteller01 Posted August 14, 2018 Author Share Posted August 14, 2018 That would be cool, but the crashing-through-hedges mechanic is a lot harder to implement realistically in a video game than you might think. If the did add that though, I would want blackberry bushes too. I wasn't thinking about an optical effect, just about the fact that the hedge qualifying as "grass" would go down in a single zombie hit. So it'd be actually only a second between hearing the Z groaning and facing it. Link to comment Share on other sites More sharing options...
Damselx1 Posted August 14, 2018 Share Posted August 14, 2018 I would love having hedges for creative builds. Might be good to be able to grow a hedge, maybe a thorny one, as defence. Link to comment Share on other sites More sharing options...
Dimpy Posted August 14, 2018 Share Posted August 14, 2018 I wasn't thinking about an optical effect, just about the fact that the hedge qualifying as "grass" would go down in a single zombie hit. So it'd be actually only a second between hearing the Z groaning and facing it. I wasn't talking about the optical effect, I was talking about the collision handling, unless you just want players to pass through it like it's not there. Link to comment Share on other sites More sharing options...
AaronG85 Posted August 15, 2018 Share Posted August 15, 2018 I wasn't talking about the optical effect, I was talking about the collision handling, unless you just want players to pass through it like it's not there. Think he means for it to have like a one hit life span. Link to comment Share on other sites More sharing options...
TheStoryteller01 Posted August 15, 2018 Author Share Posted August 15, 2018 Think he means for it to have like a one hit life span. Exactly. Link to comment Share on other sites More sharing options...
Dimpy Posted August 15, 2018 Share Posted August 15, 2018 By collision handling, I meant what happens when entities try to pass through a block, not when they punch it. Link to comment Share on other sites More sharing options...
sargentcobra Posted August 16, 2018 Share Posted August 16, 2018 Mabe it could act like a tree but u can place closer u can't pass through trees Link to comment Share on other sites More sharing options...
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