War3zuk Posted March 27, 2018 Share Posted March 27, 2018 Bike Shop (Painted, Doors locked & lights now work) *UPDATED* Download link https://tinyurl.com/y62nhdu6 Thanks for the Help, Guppy, N2N1, Pile ================================================================================ Jail House *UPDATED* Download Link Below https://tinyurl.com/y45bsksy ================================================================================= Library (Books / Boxes) *UPDATED* Download link below https://tinyurl.com/y3ckgw77 ================================================================================= Cliff House (Taken from Navezgame) *UPDATED* Download link below https://tinyurl.com/y66jvz6b ================================================== =============================== Multi Trader A simple prefab that contains all the traders in one, Also has a couple of lootable boxes that can be re-looted as they have already been opened.. *UPDATED* Download link https://tinyurl.com/y2o4b7o9 ================================================== =============================== Multi Storey Car Park (Sleeper volumes plus loot) *UPDATED* Filled the base walls with concrete & added lights to the basement, also updated a few minor pain issues Download Link http://tinyurl.com/y6dqbwk5 ================================================== =============================== Floating Starter-Base (Looted) (Biome Wilderness ONLY) Draw Bridge Rotation = Advanced *UPDATED* Download link https://tinyurl.com/y2n76oob ================================================== =============================== Link to comment Share on other sites More sharing options...
War3zuk Posted March 28, 2018 Author Share Posted March 28, 2018 Canyon Cave (Navezgane) Rebuild, Fixed Errors.. Probably wont spawn in Alpha 17 *UPDATED* Download link https://tinyurl.com/y4bwzm46 ================================================== =============================== Hops Garden (Medium Garden Filled with POI growable Hops) *UPDATED* Download Link https://tinyurl.com/yyycdaxs ================================================== =============================== Greek-Baths BLA-Playgirl *UPDATED* Download Link https://mega.nz/#!7d0HwIRT!lKJyEyVFbw1t-G9UjfaHXUTWSf1u2_cam4Txt3LBPNU ================================================== =============================== Ancient Apache Burial Grounds BLA-Playgirl *UPDATED* Download Link https://tinyurl.com/yxs6pg6g ================================================== =============================== Link to comment Share on other sites More sharing options...
War3zuk Posted April 2, 2018 Author Share Posted April 2, 2018 ======= Link to comment Share on other sites More sharing options...
owl79 Posted April 4, 2018 Share Posted April 4, 2018 Which mod were these built with please? There were some blocks used that are unknown in vanilla - in order to see these as they were meant to be, we'll need to know which mod to load them with. Link to comment Share on other sites More sharing options...
Kam R. Posted April 4, 2018 Share Posted April 4, 2018 Some neat lil places there, thanks for sharing 'em. BigRed my favorite of them. I sincerely hope Shake dat looty is The Boobie Trap's competitor Also what's "ure"? Link to comment Share on other sites More sharing options...
War3zuk Posted April 4, 2018 Author Share Posted April 4, 2018 All blocks should be Vanilla But the mod in question would be War of the walkers... Your probably speaking of my Misses who made some of them & she had WOTW loaded when making them as its her fav mod... Ure is meant to be as in Youre or You're...... Her prefabs end in BLAPLAYGIRL in the file name they should all be loaded with WOTW in mind.... Mines should load up in any mod... I did explain to her that using the modded files cuts your audience down but well, shes a Girl and as so needs to be listened too haha & shes NO account on here so im good.... Link to comment Share on other sites More sharing options...
Playgirl1978 Posted April 4, 2018 Share Posted April 4, 2018 All blocks should be Vanilla But the mod in question would be War of the walkers... Your probably speaking of my Misses who made some of them & she had WOTW loaded when making them as its her fav mod... Ure is meant to be as in Youre or You're...... Her prefabs end in BLAPLAYGIRL in the file name they should all be loaded with WOTW in mind.... Mines should load up in any mod... I did explain to her that using the modded files cuts your audience down but well, shes a Girl and as so needs to be listened too haha & shes NO account on here so im good.... Actually I do I just prefer a mod that actually works, and WOTW one my faves so yeah sorry all. BTW Big red sucks out of WOTW you literally have to dig inside the house like omg lol - - - Updated - - - Some neat lil places there, thanks for sharing 'em. BigRed my favorite of them. I sincerely hope Shake dat looty is The Boobie Trap's competitor Also what's "ure"? LMAO Some cool loot though ... Link to comment Share on other sites More sharing options...
War3zuk Posted April 9, 2018 Author Share Posted April 9, 2018 Updated & added new prefabs.... Link to comment Share on other sites More sharing options...
War3zuk Posted April 25, 2018 Author Share Posted April 25, 2018 Updated & added new prefabs.... Link to comment Share on other sites More sharing options...
Magoli Posted August 14, 2018 Share Posted August 14, 2018 great stuff - very nice little prefabs here with ur permission i want to add some of them to the COMPOPACK - Is this ok ? Link to comment Share on other sites More sharing options...
War3zuk Posted August 15, 2018 Author Share Posted August 15, 2018 Yeah of course, Ive noticed RH 4.1 has added some of mine & BLA's prefabs which is proper cool, Respect Link to comment Share on other sites More sharing options...
War3zuk Posted February 28, 2019 Author Share Posted February 28, 2019 Updated to Alpha 17 ONLY Vanilla blocks used... Link to comment Share on other sites More sharing options...
Magoli Posted February 28, 2019 Share Posted February 28, 2019 Updated to Alpha 17 ONLY Vanilla blocks used... cool - thx - is the multitrader working again ? Link to comment Share on other sites More sharing options...
War3zuk Posted February 28, 2019 Author Share Posted February 28, 2019 I run 2 tests to gen worlds & had no issues but im not as clued up as the rest of you so 99% sure lol.... The Trader was pretty messed up with over 200 missing / bad blocks which I had to sort... but I got no errors after testing & no illegal blocks...... Ill do another test in about an hour, go find it & make sure its all ok & get back to you... Link to comment Share on other sites More sharing options...
War3zuk Posted March 1, 2019 Author Share Posted March 1, 2019 They all work fine as far as I can tell, Had to remove 1 column from the Library, for some reason it was just there after fixing lol... Link to comment Share on other sites More sharing options...
Magoli Posted March 1, 2019 Share Posted March 1, 2019 They all work fine as far as I can tell, Had to remove 1 column from the Library, for some reason it was just there after fixing lol... nice to hear that all prefabs are updated but what u said about the suddenly appearing column is very interesting - because it also happened to me several times I still dont know where this Issue is come from - all I know is that it seems to happen when saving a prefab with the ingame-editor In Order to this I have 2 question on u: have u saved the prefab with the ingame-POI-editor ??? have u maybe changed the keybindigs for 7d (like i did) ??? Link to comment Share on other sites More sharing options...
War3zuk Posted March 2, 2019 Author Share Posted March 2, 2019 All prefabs that were saved with the Ingame editor now have an extra row of air blocks along all 3 axis...... As for the Trader when they spawn only 1 trader appears in random order for each one... Not sure why as ive used the same block for each... I also noticed, Maybe ive done this wrong but when loading the In game editor & using simplify, Then combine it actually over writes the prefab with the combines simple view messing up the prefab.... Ive removed the extra air blocks that ive seen but havent worked out what is wrong with the trader.... Just saved ingame, Loaded up in Piles editor & its added an extra column along the east wall...lol Link to comment Share on other sites More sharing options...
Magoli Posted March 2, 2019 Share Posted March 2, 2019 All prefabs that were saved with the Ingame editor now have an extra row of air blocks along all 3 axis...... As for the Trader when they spawn only 1 trader appears in random order for each one... Not sure why as ive used the same block for each... I also noticed, Maybe ive done this wrong but when loading the In game editor & using simplify, Then combine it actually over writes the prefab with the combines simple view messing up the prefab.... Ive removed the extra air blocks that ive seen but havent worked out what is wrong with the trader.... Just saved ingame, Loaded up in Piles editor & its added an extra column along the east wall...lol yes - this Issue (suddenly appearing extra column on the sideborders) also happens to me many times in many prefabs. It gets me crazy because i dont know where it comes from and how to avoid it It doesnt happen to other prefabbers that i ask - so iam really puzzled about this atm So my question to you: Have u changed your keybindings on 7d ?? (I always play 7d with a different keybinding) however - if its not the keybindings, its a bug in the ingame-editor Link to comment Share on other sites More sharing options...
War3zuk Posted March 3, 2019 Author Share Posted March 3, 2019 I always remap my keys, I have to use the Curser keys cos i have really big hands.... so yeah fully remapped.. Spoke with Pile yesterday & it was pointed out that Traders now have an AOE so must be atleast 5 clear blocks apart.... so today while messing with my first gun model ill redo the traders in the post, Ive tested them appart & they all spawn just need to redesign the building so them being outside matches the prefab.... as for the column I still have NO idea what is causing this, Pile reckons its a bug.... Link to comment Share on other sites More sharing options...
War3zuk Posted March 3, 2019 Author Share Posted March 3, 2019 Multi Trader is working ok now they have been split up to each corner.... File updated Link to comment Share on other sites More sharing options...
Magoli Posted March 3, 2019 Share Posted March 3, 2019 I always remap my keys, I have to use the Curser keys cos i have really big hands.... so yeah fully remapped.. Spoke with Pile yesterday & it was pointed out that Traders now have an AOE so must be atleast 5 clear blocks apart.... so today while messing with my first gun model ill redo the traders in the post, Ive tested them appart & they all spawn just need to redesign the building so them being outside matches the prefab.... as for the column I still have NO idea what is causing this, Pile reckons its a bug.... argh - thats it !!! Iam also a cursor-man too !!! This is why the extra-Air-Column-Issue is happening to us both !!! Something doesnt work when we are using the cursor-keys in the ingame-editor and causes to increase the prefab's bound-box somehow Thanks for helping me clearing this out dude ! Iam pretty sure now where it comes from and that it is a bug that belongs the keybindings and the ingame-editor ! Iam also glad the traders are working now rock on Link to comment Share on other sites More sharing options...
War3zuk Posted March 4, 2019 Author Share Posted March 4, 2019 No worries, Glad youve figured it out, It was bugging me as half of them had extra rows, Half didnt lol... Link to comment Share on other sites More sharing options...
War3zuk Posted March 12, 2019 Author Share Posted March 12, 2019 Multi Trader Updated.... New Look Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.