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Tallon / BLA Prefabs


War3zuk

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Bike Shop (Painted, Doors locked & lights now work) *UPDATED*

 

Download link

https://tinyurl.com/y62nhdu6

 

Thanks for the Help, Guppy, N2N1, Pile

 

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Jail House *UPDATED*

 

Download Link Below

https://tinyurl.com/y45bsksy

 

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Library (Books / Boxes) *UPDATED*

 

Download link below

https://tinyurl.com/y3ckgw77

 

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Cliff House (Taken from Navezgame) *UPDATED*

 

Download link below

https://tinyurl.com/y66jvz6b

 

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Multi Trader A simple prefab that contains all the traders in one, Also has a couple of lootable boxes that can be re-looted as they have already been opened.. *UPDATED*

 

Download link

https://tinyurl.com/y2o4b7o9

 

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Multi Storey Car Park (Sleeper volumes plus loot) *UPDATED* Filled the base walls with concrete & added lights to the basement, also updated a few minor pain issues

 

Download Link

http://tinyurl.com/y6dqbwk5

 

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Floating Starter-Base (Looted) (Biome Wilderness ONLY) Draw Bridge Rotation = Advanced *UPDATED*

 

Download link

https://tinyurl.com/y2n76oob

 

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Canyon Cave (Navezgane) Rebuild, Fixed Errors.. Probably wont spawn in Alpha 17 *UPDATED*

 

Download link

https://tinyurl.com/y4bwzm46

 

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Hops Garden (Medium Garden Filled with POI growable Hops) *UPDATED*

 

Download Link

https://tinyurl.com/yyycdaxs

 

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Greek-Baths BLA-Playgirl *UPDATED*

 

Download Link

https://mega.nz/#!7d0HwIRT!lKJyEyVFbw1t-G9UjfaHXUTWSf1u2_cam4Txt3LBPNU

 

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Ancient Apache Burial Grounds BLA-Playgirl *UPDATED*

 

Download Link

https://tinyurl.com/yxs6pg6g

 

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All blocks should be Vanilla But the mod in question would be War of the walkers... Your probably speaking of my Misses who made some of them & she had WOTW loaded when making them as its her fav mod...

 

Ure is meant to be as in Youre or You're......

 

Her prefabs end in BLAPLAYGIRL in the file name they should all be loaded with WOTW in mind.... Mines should load up in any mod... I did explain to her that using the modded files cuts your audience down but well, shes a Girl and as so needs to be listened too haha & shes NO account on here so im good....

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All blocks should be Vanilla But the mod in question would be War of the walkers... Your probably speaking of my Misses who made some of them & she had WOTW loaded when making them as its her fav mod...

 

Ure is meant to be as in Youre or You're......

 

Her prefabs end in BLAPLAYGIRL in the file name they should all be loaded with WOTW in mind.... Mines should load up in any mod... I did explain to her that using the modded files cuts your audience down but well, shes a Girl and as so needs to be listened too haha & shes NO account on here so im good....

 

 

Actually I do :p

 

I just prefer a mod that actually works, and WOTW one my faves so yeah sorry all.

 

BTW Big red sucks out of WOTW you literally have to dig inside the house like omg lol

 

- - - Updated - - -

 

Some neat lil places there, thanks for sharing 'em. BigRed my favorite of them.

I sincerely hope Shake dat looty is The Boobie Trap's competitor :D

Also what's "ure"?

 

LMAO

 

Some cool loot though ...

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  • 3 weeks later...
  • 3 months later...
  • 6 months later...

I run 2 tests to gen worlds & had no issues but im not as clued up as the rest of you so 99% sure lol....

 

The Trader was pretty messed up with over 200 missing / bad blocks which I had to sort... but I got no errors after testing & no illegal blocks......

 

Ill do another test in about an hour, go find it & make sure its all ok & get back to you...

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They all work fine as far as I can tell, Had to remove 1 column from the Library, for some reason it was just there after fixing lol...

 

nice to hear that all prefabs are updated :)

 

but what u said about the suddenly appearing column is very interesting - because it also happened to me several times

 

I still dont know where this Issue is come from - all I know is that it seems to happen when saving a prefab with the ingame-editor

In Order to this I have 2 question on u:

 

have u saved the prefab with the ingame-POI-editor ???

have u maybe changed the keybindigs for 7d (like i did) ???

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All prefabs that were saved with the Ingame editor now have an extra row of air blocks along all 3 axis...... As for the Trader when they spawn only 1 trader appears in random order for each one... Not sure why as ive used the same block for each... I also noticed, Maybe ive done this wrong but when loading the In game editor & using simplify, Then combine it actually over writes the prefab with the combines simple view messing up the prefab.... Ive removed the extra air blocks that ive seen but havent worked out what is wrong with the trader....

 

Just saved ingame, Loaded up in Piles editor & its added an extra column along the east wall...lol

 

Untitled.png

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All prefabs that were saved with the Ingame editor now have an extra row of air blocks along all 3 axis...... As for the Trader when they spawn only 1 trader appears in random order for each one... Not sure why as ive used the same block for each... I also noticed, Maybe ive done this wrong but when loading the In game editor & using simplify, Then combine it actually over writes the prefab with the combines simple view messing up the prefab.... Ive removed the extra air blocks that ive seen but havent worked out what is wrong with the trader....

 

Just saved ingame, Loaded up in Piles editor & its added an extra column along the east wall...lol

 

Untitled.png

 

yes - this Issue (suddenly appearing extra column on the sideborders) also happens to me many times in many prefabs.

It gets me crazy because i dont know where it comes from and how to avoid it

It doesnt happen to other prefabbers that i ask - so iam really puzzled about this atm

So my question to you: Have u changed your keybindings on 7d ??

(I always play 7d with a different keybinding)

however - if its not the keybindings, its a bug in the ingame-editor

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I always remap my keys, I have to use the Curser keys cos i have really big hands.... so yeah fully remapped.. Spoke with Pile yesterday & it was pointed out that Traders now have an AOE so must be atleast 5 clear blocks apart.... so today while messing with my first gun model ill redo the traders in the post, Ive tested them appart & they all spawn just need to redesign the building so them being outside matches the prefab.... as for the column I still have NO idea what is causing this, Pile reckons its a bug....

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I always remap my keys, I have to use the Curser keys cos i have really big hands.... so yeah fully remapped.. Spoke with Pile yesterday & it was pointed out that Traders now have an AOE so must be atleast 5 clear blocks apart.... so today while messing with my first gun model ill redo the traders in the post, Ive tested them appart & they all spawn just need to redesign the building so them being outside matches the prefab.... as for the column I still have NO idea what is causing this, Pile reckons its a bug....

 

argh - thats it !!! Iam also a cursor-man too !!!

This is why the extra-Air-Column-Issue is happening to us both !!!

Something doesnt work when we are using the cursor-keys in the ingame-editor and causes to increase the prefab's bound-box somehow

 

Thanks for helping me clearing this out dude !

Iam pretty sure now where it comes from and that it is a bug that belongs the keybindings and the ingame-editor !

 

Iam also glad the traders are working now

 

rock on

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