Deeshay Posted February 9, 2018 Share Posted February 9, 2018 I am running the latest version of the server on Ubuntu 17.10.1. I am using the Alloc bootstrap install with the fixes. I had created an instance and the rendering was having some issues when more than 4 people were logged in at a time. I used the viewmap command to pre render the chunks for an entire random gen map over several days (one quadrant at a time) Up until the last quadrant render, I was able to start and stop the instance without issue. When the last quadrant completed, the instance ran fine until I attempted to restart it this morning. Now, when I start the instance, I can see it using the normal processing and memory allocation that it usually does for about 30 seconds, and then it barely takes any resources. When I look at the output file, I am seeing the following error: 2018-02-09T09:12:27 17.233 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager) 2018-02-09T09:12:27 17.237 INF Started thread thread_GenerateChunks 2018-02-09T09:12:27 17.275 INF RWG: Started Hub Cell Data Pregeneration 2018-02-09T09:12:27 17.278 INF RWG: Finished Hub Cell Data Pregeneration in 3ms 2018-02-09T09:12:27 17.280 INF Loading and parsing of generator took 42ms IOException: Too many open files at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at RegionFile..ctor (System.String dir, Int32 rX, Int32 rZ) [0x00000] in <filename unknown>:0 at RegionFileAccessMultipleChunks.YA (Int32 , Int32 , System.String ) [0x00000] in <filename unknown>:0 at RegionFileAccessMultipleChunks.ReadDirectory (System.String _dir, System.Collections.Generic.HashSet`1 _chunksList) [0x00000] in <filename unknown>:0 at RegionFileManager..ctor (System.String _loadDirectory, System.String _saveDirectory, Int32 _maxChunksInCache, Boolean _bSaveOnChunkDrop) [0x00000] in <filename unknown>:0 at ChunkProviderGenerateWorldRandom2.Init (.World _world) [0x00000] in <filename unknown>:0 at ChunkCluster.Init (EnumChunkProviderId _providerId) [0x00000] in <filename unknown>:0 at World.CreateChunkCluster (EnumChunkProviderId _chunkProviderId, System.String _clusterName, Int32 _forceClrIdx, Int32 _blockSize, Int32 _layerMapId, Boolean _bFixedSize, UnityEngine.Transform _parent) [0x00000] in <filename unknown>:0 at World.LoadWorld (System.String _sWorldName) [0x00000] in <filename unknown>:0 at GameManager+FH.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Any ideas? It will CRUSH the folks I play with if I cannot figure this out! Link to comment Share on other sites More sharing options...
Crater Creator Posted February 9, 2018 Share Posted February 9, 2018 Moving this to the support forum. Link to comment Share on other sites More sharing options...
Deeshay Posted February 9, 2018 Author Share Posted February 9, 2018 I found a fix for this in the forums, changing the nofile limits in /etc/security/limits.conf corrected the issue. This post can be deleted or locked. Link to comment Share on other sites More sharing options...
SylenThunder Posted February 9, 2018 Share Posted February 9, 2018 Yep, that's right in the sticky. Link to comment Share on other sites More sharing options...
Spectral Force Posted February 12, 2018 Share Posted February 12, 2018 Yep, that's right in the sticky. Sticky = TLDR; LOL Btw did you update the sticky on the nolimit issue and using root? Might just want to throw that in there just in case, if you haven't already. Link to comment Share on other sites More sharing options...
SylenThunder Posted February 12, 2018 Share Posted February 12, 2018 I knew I was forgetting something when updating that stuff this weekend. Will have to do that later. Link to comment Share on other sites More sharing options...
Spectral Force Posted February 12, 2018 Share Posted February 12, 2018 No time to do it like right meow. Link to comment Share on other sites More sharing options...
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