Hekete Posted January 21, 2018 Share Posted January 21, 2018 <archetype name="ZombieInfectedStripperLady" male="false" hair_color="141,5,148" eye_color="70,80,70" skin_color="164,24,221" type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_asian_face"> <texture name="female_head_asian" color="248,245,247,255"/> <texture name="female_head" color="skin"/> <texture name="female_hair_overlay" color="hair"/> <texture name="female_eyebrow_curve" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_shaggy_hair"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="head" layer="inner" mesh="male_hair_bun"> <texture name="female_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_shaded" color="253,5,204,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso_nude" color="skin"/> <texture name="female_torse_nude_overlay" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_base_legs"> <texture name="female_bikini_bottom" color="108,30,30"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="inner" mesh="female_base_legs"> <texture name="female_legs_nude" color="skin"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="feet" layer="base" mesh="female_base_feet"> <texture name="female_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.66"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.395"/> <gene name="feetSize" value="0.64"/> <gene name="muscle" value="0.24"/> <gene name="weight" value="0.16"/> <gene name="gluteusSize" value="0.67"/> <gene name="earsSize" value="0.49"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.57"/> <gene name="nosePronounced" value="0.76"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.22"/> <gene name="chinPronounced" value="0.01"/> <gene name="chinPosition" value="0.09"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.52"/> <gene name="cheekSize" value="0.44"/> <gene name="cheekPosition" value="0.87"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.03"/> <gene name="lipsSize" value="0.66"/> <gene name="mouthSize" value="0.6"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="1"/> <gene name="breastSize" value="1"/> </dna> Link to comment Share on other sites More sharing options...
KhaineGB Posted January 21, 2018 Share Posted January 21, 2018 Ok, so posting here because you asked me to after our discord conversation. First thing is the code has to go AFTER the last </archetype> but before </archetypes> or the game will crash. This is the code I modified to get her working and you can tweak as needed. <archetype name="ZombieInfectedStripperLady" male="false" hair_color="60,25,23" eye_color="70,80,70" skin_color="75,99,130" type="Player"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_asian_face"> <texture name="female_head_asian" color="255,255,255"/> <texture name="female_head" color="skin"/> <texture name="female_hair_overlay" color="hair"/> <texture name="female_eyebrow_curve" color="hair"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="face" layer="base" mesh="male_shaggy_hair"> <texture name="male_shaggy_hair" color="hair"/> </part> <part slot="head" layer="inner" mesh="male_hair_bun"> <texture name="female_shaggy_hair" color="hair"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_shaded" color="255,255,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso_nude" color="skin"/> <texture name="female_torse_nude_overlay" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="base" mesh="female_base_legs"> <texture name="female_bikini_bottom" color="108,30,30"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> <part slot="legs" layer="inner" mesh="female_base_legs"> <texture name="female_legs_nude" color="skin"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="feet" layer="base" mesh="female_base_feet"> <texture name="female_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> </part> </base_mesh_parts> <preview_mesh_parts/> <expression blink="false" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="0"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="0"/> <gene name="rightMouthSmile_Frown" value="0"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="0"/> <gene name="rightEyeOpen_Close" value="0"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0"/> <gene name="rightBrowUp_Down" value="0"/> <gene name="midBrowUp_Down" value="0"/> </expression> <dna> <gene name="height" value="0.66"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.395"/> <gene name="feetSize" value="0.64"/> <gene name="muscle" value="0.24"/> <gene name="weight" value="0.16"/> <gene name="gluteusSize" value="0.67"/> <gene name="earsSize" value="0.49"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.57"/> <gene name="nosePronounced" value="0.76"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.22"/> <gene name="chinPronounced" value="0.01"/> <gene name="chinPosition" value="0.09"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.52"/> <gene name="cheekSize" value="0.44"/> <gene name="cheekPosition" value="0.87"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.03"/> <gene name="lipsSize" value="0.66"/> <gene name="mouthSize" value="0.6"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="1"/> <gene name="breastSize" value="0.265"/> </dna> </archetype> Then, don't forget to put this in entityclasses.xml. <entity_class name="ZombieUMA_NewStripper" extends="zombieUMATemplateMale" > <property name="Archetype" value="ZombieInfectedStripperLady"/> <property name="WalkType" value="1" /> </entity_class> You will need to uncomment the code for zombieUMATemplateMale. You may also be able to extend off the female template, but I haven't tested that. Also you can change the class name to anything you like for entitygroups. It's just the name the game uses for the spawner menu and what to display when she's a corpse. Link to comment Share on other sites More sharing options...
Hekete Posted January 22, 2018 Author Share Posted January 22, 2018 made color edit Link to comment Share on other sites More sharing options...
Guppycur Posted January 23, 2018 Share Posted January 23, 2018 Nicely done! Welcome to the world of archetypes. =) Link to comment Share on other sites More sharing options...
Hekete Posted January 23, 2018 Author Share Posted January 23, 2018 Nicely done! Welcome to the world of archetypes. =) thank you so very much!! Link to comment Share on other sites More sharing options...
Guppycur Posted January 23, 2018 Share Posted January 23, 2018 Now, we want at least 10 new ones a day. =) Link to comment Share on other sites More sharing options...
Hekete Posted January 23, 2018 Author Share Posted January 23, 2018 Now, we want at least 10 new ones a day. =) I do have an idea for a new bandit skin and monster though : D let me um come up with something =^-^= Link to comment Share on other sites More sharing options...
Baobab Posted January 23, 2018 Share Posted January 23, 2018 With Wich Programm i can make the archetypes ? Link to comment Share on other sites More sharing options...
Hekete Posted January 23, 2018 Author Share Posted January 23, 2018 With Wich Programm i can make the archetypes ? im using the default client to do this and using notepad + + to edit the xml file but you will need the DLL to unlock the editor just letting you know this will only work on your single player or your own server. can not work with server mods that add in zombie skins. heres My Bazerker!! Going to be a boss bandit zombie with a giant mace </archetype> <archetype name="BanditZombieBezerker" male="false" hair_color="255,0,0" eye_color="221,103,255" skin_color=" 213, 76, 255 " type="Player" stance="Like" voice_set="trader"> <base_mesh_parts> <part slot="head" layer="base" mesh="female_base_face"> <texture name="female_head_zombie" color="skin"/> <texture name="female_eyebrow_round" color="hair"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="eyes" layer="inner" mesh="female_base_eyelashes"> <texture name="female_eyelashes" color="hair"/> </part> <part slot="head" layer="inner" mesh="female_hair_ponytail03"> <texture name="female_shaggy_hair" color="hair"/> <texture name="unisex_face_dirt_overlay" color="000,000,000,000"/> </part> <part slot="eyes" layer="base" mesh="female_base_eyes"> <texture name="unisex_eye_shaded" color="250,3,3,255"/> </part> <part slot="hands" layer="base" mesh="female_base_hands"> <texture name="female_hands" color="skin"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="chest" layer="base" mesh="female_base_chest"> <texture name="female_torso" color="skin"/> <texture name="female_tanktop" color="000,000,000"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> <texture name="female_legs_wound" color="93,39,39,255"/> <texture name="male_head_wound" color="172,33,50"/> </part> <part slot="legs" layer="base" mesh="female_base_legs"> <texture name="female_legs" color="skin"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="legs" layer="inner" mesh="female_skirt"> <texture name="unisex_skirt" color="000,000,000"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="feet" layer="base" mesh="female_base_feet"> <texture name="female_feet" color="skin"/> <texture name="unisex_face_dirt_overlay" color="172,33,50"/> </part> <part slot="chest" layer="outer" mesh="female_armor_heavy_bandit_chest"> <texture name="unisex_bandit_armor" color="000,000,000"/> </part> <part slot="hands" layer="outer" mesh="female_armor_heavy_bandit_gloves"> <texture name="unisex_bandit_armor" color="000,000,000"/> </part> <part slot="feet" layer="outer" mesh="female_armor_heavy_bandit_feet"> <texture name="unisex_bandit_armor" color="000,000,000"/> </part> <part slot="head" layer="outer" mesh="unisex_gear_swat_helmet"> <texture name="unisex_bandit_armor" color="000,000,000"/> </part> </base_mesh_parts> <preview_mesh_parts> </preview_mesh_parts> <expression blink="true" blink_duration="0.15" blink_min_delay="5" blink_max_delay="15" saccades="true"> <gene name="neckUp_Down" value="-1.2"/> <gene name="neckLeft_Right" value="0"/> <gene name="neckTiltLeft_Right" value="0"/> <gene name="headUp_Down" value="0.4"/> <gene name="headLeft_Right" value="0"/> <gene name="headTiltLeft_Right" value="0"/> <gene name="jawOpen_Close" value="0.2"/> <gene name="jawForward_Back" value="0"/> <gene name="jawLeft_Right" value="0"/> <gene name="mouthLeft_Right" value="0"/> <gene name="mouthUp_Down" value="0"/> <gene name="mouthNarrow_Pucker" value="0"/> <gene name="tongueOut" value="0"/> <gene name="tongueCurl" value="0"/> <gene name="tongueUp_Down" value="0"/> <gene name="tongueLeft_Right" value="0"/> <gene name="tongueWide_Narrow" value="0"/> <gene name="leftMouthSmile_Frown" value="1.5"/> <gene name="rightMouthSmile_Frown" value="1.5"/> <gene name="leftLowerLipUp_Down" value="0"/> <gene name="rightLowerLipUp_Down" value="0"/> <gene name="leftUpperLipUp_Down" value="0"/> <gene name="rightUpperLipUp_Down" value="0"/> <gene name="leftCheekPuff_Squint" value="0"/> <gene name="rightCheekPuff_Squint" value="0"/> <gene name="noseSneer" value="0"/> <gene name="leftEyeOpen_Close" value="-0.4"/> <gene name="rightEyeOpen_Close" value="-0.4"/> <gene name="leftEyeUp_Down" value="0"/> <gene name="rightEyeUp_Down" value="0"/> <gene name="leftEyeIn_Out" value="0"/> <gene name="rightEyeIn_Out" value="0"/> <gene name="browsIn" value="0"/> <gene name="leftBrowUp_Down" value="0.23"/> <gene name="rightBrowUp_Down" value="0.23"/> <gene name="midBrowUp_Down" value="-1"/> </expression> <dna> <gene name="height" value="2"/> <gene name="headSize" value="0.5"/> <gene name="headWidth" value="0.5"/> <gene name="handsSize" value="0.395"/> <gene name="feetSize" value="0.64"/> <gene name="muscle" value="0.24"/> <gene name="weight" value="0.16"/> <gene name="gluteusSize" value="0.67"/> <gene name="earsSize" value="0.49"/> <gene name="earsPosition" value="0.5"/> <gene name="earsRotation" value="0.5"/> <gene name="noseSize" value="0.5"/> <gene name="noseCurve" value="0.5"/> <gene name="noseWidth" value="0.5"/> <gene name="noseInclination" value="0.5"/> <gene name="nosePosition" value="0.57"/> <gene name="nosePronounced" value="0.76"/> <gene name="noseFlatten" value="0.5"/> <gene name="chinSize" value="0.22"/> <gene name="chinPronounced" value="0.01"/> <gene name="chinPosition" value="0.09"/> <gene name="mandibleSize" value="0.5"/> <gene name="jawsSize" value="0.5"/> <gene name="jawsPosition" value="0.52"/> <gene name="cheekSize" value="0.44"/> <gene name="cheekPosition" value="0.87"/> <gene name="lowCheekPronounced" value="0.5"/> <gene name="lowCheekPosition" value="0.5"/> <gene name="foreheadSize" value="0.5"/> <gene name="foreheadPosition" value="0.03"/> <gene name="lipsSize" value="0.66"/> <gene name="mouthSize" value="0.6"/> <gene name="eyeRotation" value="0.5"/> <gene name="eyeSize" value="1"/> <gene name="breastSize" value="1.2"/> </dna> </archetype> Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.