Qyzer Posted July 15, 2017 Share Posted July 15, 2017 Moved to here from now on: https://7daystodie.com/forums/showthread.php?95007-Qyzer-s-Xpath-Mods This is just a simple edit of the progression.xml that changes all player level requirements to 1 for those, like me, who don't like level gating. I personally modify some of the point costs after this, but that's up to you. It's a zip file. Rename or make a copy of your progression.xml file in ...\7 Days To Die\Data\Config then unzip this and copy it in, overwriting the original if asked. A16 Download A16 Download Link to comment Share on other sites More sharing options...
Qyzer Posted November 20, 2018 Author Share Posted November 20, 2018 Same thing but for A17 Experimental. Localization included now, but see the xpath version by Kubikus below (Thanks!) A17e Download A17e Download Link to comment Share on other sites More sharing options...
ColdGate Posted November 20, 2018 Share Posted November 20, 2018 Looks like it should be musthave mod for playing A17... Link to comment Share on other sites More sharing options...
Kubikus Posted November 21, 2018 Share Posted November 21, 2018 Here is the same thing as an xpath-version. I'm a bit worried that it does not work or something, cuz it's literally just 2 lines.. In my proper game, so far it works of course, but I've only tested it fairly briefly. How to install: Go to the game's folder that usually is at: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die If it does not yet exist, create a folder "Mods". Copy the folder from the archive into the "Mods"-folder.Kubikus Perks Unbound.zip Link to comment Share on other sites More sharing options...
Qyzer Posted November 21, 2018 Author Share Posted November 21, 2018 Here is the same thing as an xpath-version. I'm a bit worried that it does not work or something, cuz it's literally just 2 lines.. In my proper game, so far it works of course, but I've only tested it fairly briefly. How to install: Go to the game's folder that usually is at: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die If it does not yet exist, create a folder "Mods". Copy the folder from the archive into the "Mods"-folder. Thanks! I plan to move towards the xpath version for modding, just haven't had the time to sit down and try it yet. Link to comment Share on other sites More sharing options...
Qyzer Posted November 21, 2018 Author Share Posted November 21, 2018 Looks like it should be musthave mod for playing A17... My wife considers it a requirement, she made me change it in our local game even though it means we can't do error reporting. Link to comment Share on other sites More sharing options...
wanderingShadow Posted November 21, 2018 Share Posted November 21, 2018 Thanks! This will be great. Got to spend the points to get the perks anyway, but makes it my choice what I level and what I leave for later or never. Much more enjoyable to play my way rather than some arbitrary unskilled level lock requirements. I see level locks as a compensation for design failure that could be done in much more inventive manners. Link to comment Share on other sites More sharing options...
Univarseman Posted November 26, 2018 Share Posted November 26, 2018 It doesn't seem to work for me. It says there are no level requirements in the skills menu, but will tell me I'm too low of a level to put points into that skill Link to comment Share on other sites More sharing options...
Kubikus Posted November 26, 2018 Share Posted November 26, 2018 It doesn't seem to work for me. It says there are no level requirements in the skills menu, but will tell me I'm too low of a level to put points into that skillDunno how Qyzer's mod works, the xpath I posted only removes the player level requirements. You still need to have the attribute at a certain level, for example: To buy Healing Factor level 3, you need the attribute Fortitude at level 5. Link to comment Share on other sites More sharing options...
elucidus Posted November 26, 2018 Share Posted November 26, 2018 Here is the same thing as an xpath-version. I'm a bit worried that it does not work or something, cuz it's literally just 2 lines.. In my proper game, so far it works of course, but I've only tested it fairly briefly. How to install: Go to the game's folder that usually is at: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die If it does not yet exist, create a folder "Mods". Copy the folder from the archive into the "Mods"-folder. Been using this one since you released it and it has been working great so far. Link to comment Share on other sites More sharing options...
KeiraR Posted November 27, 2018 Share Posted November 27, 2018 It doesn't seem to work for me. It says there are no level requirements in the skills menu, but will tell me I'm too low of a level to put points into that skill If you want all level requirements gone, player level as well as stats level requirement for a skill, do a search and replace in progression.xml and change operation="GTE" to operation="LTE" Link to comment Share on other sites More sharing options...
Qyzer Posted November 27, 2018 Author Share Posted November 27, 2018 It doesn't seem to work for me. It says there are no level requirements in the skills menu, but will tell me I'm too low of a level to put points into that skill Is it saying your player level is too low or your attribute level is too low? This is just a Player Level change. Dunno how Qyzer's mod works, the xpath I posted only removes the player level requirements. You still need to have the attribute at a certain level, for example: To buy Healing Factor level 3, you need the attribute Fortitude at level 5. You nailed it, that is all I did as well and beat me to the punch on the xpath. Thanks again. Been using this one since you released it and it has been working great so far. Yeah I now use the xpath version Kubikus made as well, but the wife and I wanted level requirements gone fast and a quick search replace was faster for us (and figured I'd share). Link to comment Share on other sites More sharing options...
elucidus Posted November 27, 2018 Share Posted November 27, 2018 I made one too but it actually deletes the player level entries, I did this because without it, it displays the skill point cost, and I am playing with those. Link to comment Share on other sites More sharing options...
Qyzer Posted December 21, 2018 Author Share Posted December 21, 2018 Per the soon to be new mods forum style I am moving this to one place, see first post Link to comment Share on other sites More sharing options...
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