CountCracksalot Posted April 20, 2017 Share Posted April 20, 2017 If one of you is using the Mod Launcher, try to start up the game. When it fails, go back to the Mod Launcher, go to the View menu, and click on Log Files. You'll see a small drop down; select the game's output.txt file, and click on the Upload log file button. Then give us the pastebin.com link it gives you. That'll help us troubleshoot. https://pastebin.com/VvFxJ9Fs I'm having the paprika problem. Deleting the mods file in my 7d2d folder got rid of the "mod already exists" error, but it still gives me the block unable to load error Link to comment Share on other sites More sharing options...
Jasco724 Posted April 20, 2017 Share Posted April 20, 2017 If one of you is using the Mod Launcher, try to start up the game. When it fails, go back to the Mod Launcher, go to the View menu, and click on Log Files. You'll see a small drop down; select the game's output.txt file, and click on the Upload log file button. Then give us the pastebin.com link it gives you. That'll help us troubleshoot. I can do that it about 1.5 hours if gonna can't. I have to leave but I am trying g one more thing. I did another random search through c Windows.old and found another folder with starvation still in it. If that works I'll let you know as well. Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 https://pastebin.com/VvFxJ9Fs I'm having the paprika problem. Deleting the mods file in my 7d2d folder got rid of the "mod already exists" error, but it still gives me the block unable to load error I have that problem too and i dont use the mod launcher thing. Link to comment Share on other sites More sharing options...
Jasco724 Posted April 20, 2017 Share Posted April 20, 2017 I can do that it about 1.5 hours if gonna can't. I have to leave but I am trying g one more thing. I did another random search through c Windows.old and found another folder with starvation still in it. If that works I'll let you know as well. http://Https://pastebin.com/fEayirAT Link to comment Share on other sites More sharing options...
AustinMartin Posted April 20, 2017 Share Posted April 20, 2017 Pastebin https://pastebin.com/cv5C5c5p Link to comment Share on other sites More sharing options...
sphereii Posted April 20, 2017 Share Posted April 20, 2017 https://pastebin.com/VvFxJ9Fs I'm having the paprika problem. Deleting the mods file in my 7d2d folder got rid of the "mod already exists" error, but it still gives me the block unable to load error You log is saying there SDX didn't even attempt to initialize. Could you do the same steps as my other posts, but instead of upload the game's output log file, would you mind uploading the Launcher log file? It's in the drop down menu. Also, what anti-virus software do you guys use? - - - Updated - - - http://Https://pastebin.com/fEayirAT Thank you. Same issue as CountCracksalot. Hopefully we can get this figured out for you guys. Link to comment Share on other sites More sharing options...
CountCracksalot Posted April 20, 2017 Share Posted April 20, 2017 Here's the launcher log https://pastebin.com/iJuf4Wvh Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 You log is saying there SDX didn't even attempt to initialize. Could you do the same steps as my other posts, but instead of upload the game's output log file, would you mind uploading the Launcher log file? It's in the drop down menu. Also, what anti-virus software do you guys use? How come i have that problem too and i don't even use the launcher thing? It's super weird and it didn't happen last time i installed and played this mod like 1-2 weeks ago... And i have Norton, But i checked that already and so on and so forth. No problems there! And i used norton last time as well without problems. Link to comment Share on other sites More sharing options...
sphereii Posted April 20, 2017 Share Posted April 20, 2017 How come i have that problem too and i don't even use the launcher thing? It's super weird and it didn't happen last time i installed and played this mod like 1-2 weeks ago... And i have Norton, But i checked that already and so on and so forth. No problems there! And i used norton last time as well without problems. it's definitely an interesting problem, and I don't think it's the Mod Launcher doing anything incorrect. Something is off though, so that's what we are exploring. With norton, do you have the launcher folder excluded? Say, like C:\7d2dlauncher\? Norton could have pushed an update that kills the SDX files. - - - Updated - - - Here's the launcher log https://pastebin.com/iJuf4Wvh Thank you. Everything looks fine there. What anti-virus program do you use? Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 it's definitely an interesting problem, and I don't think it's the Mod Launcher doing anything incorrect. Something is off though, so that's what we are exploring. With norton, do you have the launcher folder excluded? Say, like C:\7d2dlauncher\? Norton could have pushed an update that kills the SDX files. - - - Updated - - - Thank you. Everything looks fine there. What anti-virus program do you use? It's all fine there i double checked and even triple checked! And that launcher folder does not exist on my PC because well i dont use the launcher. But i get your point, BUT no problems as i said. Link to comment Share on other sites More sharing options...
CountCracksalot Posted April 20, 2017 Share Posted April 20, 2017 Avast. I'll double check but I should have all the appropriate files exempt Link to comment Share on other sites More sharing options...
sphereii Posted April 20, 2017 Share Posted April 20, 2017 It's all fine there i double checked and even triple checked! And that launcher folder does not exist on my PC because well i dont use the launcher. But i get your point, BUT no problems as i said. Without the Launcher, it would be your 7 Days to Die folder SDX uses DLL injection, which can cause problems with some anti-virus tools. Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 Without the Launcher, it would be your 7 Days to Die folder SDX uses DLL injection, which can cause problems with some anti-virus tools. The thing is that it's all good on that part! So i'm stuck it seems. Link to comment Share on other sites More sharing options...
sphereii Posted April 20, 2017 Share Posted April 20, 2017 The thing is that it's all good on that part! So i'm stuck it seems. Check under your AppData folder for some files. Hold down Windows Key, and hit R, then type in %appdata%. If you have an SDX folder there, delete it. It'll get re-created when you start the mod. Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 Check under your AppData folder for some files. Hold down Windows Key, and hit R, then type in %appdata%. If you have an SDX folder there, delete it. It'll get re-created when you start the mod. Did and still same problem. Link to comment Share on other sites More sharing options...
AustinMartin Posted April 20, 2017 Share Posted April 20, 2017 Check under your AppData folder for some files. Hold down Windows Key, and hit R, then type in %appdata%. If you have an SDX folder there, delete it. It'll get re-created when you start the mod. I don't have the SDC in Appdata. Link to comment Share on other sites More sharing options...
sphereii Posted April 20, 2017 Share Posted April 20, 2017 Did and still same problem. For you only, could you download this file, and copy it under your 7DaysToDie_Data\Managed\ folder, over-writing the existing one? https://github.com/SphereII/SDXWorkshop/raw/master/SDX_0.7.0/DLLs/Clients/RunTime/SDX.Payload.dll Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 For you only, could you download this file, and copy it under your 7DaysToDie_Data\Managed\ folder, over-writing the existing one? https://github.com/SphereII/SDXWorkshop/raw/master/SDX_0.7.0/DLLs/Clients/RunTime/SDX.Payload.dll I did and still the same problem sadly. Link to comment Share on other sites More sharing options...
sphereii Posted April 20, 2017 Share Posted April 20, 2017 Oh I see the problem. Assembly-CSharp.dll was removed from the github folder. That's why it's not working. Weird things will start happening to existing installs, and new installs will just out right fail. Wakey Wakey, Spider Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 Oh I see the problem. Assembly-CSharp.dll was removed from the github folder. That's why it's not working. Weird things will start happening to existing installs, and new installs will just out right fail. Wakey Wakey, Spider So in other words we have to wait for him to update or? Link to comment Share on other sites More sharing options...
sphereii Posted April 20, 2017 Share Posted April 20, 2017 So in other words we have to wait for him to update or? Yeah. You could grab the version of the DLL from the previous build, but I'm not sure if that'll work-work, depends on what changes Jeoshua has done to it, and if it depends on anything in the XML files. Link to comment Share on other sites More sharing options...
xyth Posted April 20, 2017 Share Posted April 20, 2017 We don't have Boss and Mook "Damage Classes"... but we could is my point. Note that I capitalized the damage class, this time. The game runs ToLower() on it, so it's not case sensitive. Try to be consistent tho, because I can't assert that to be true through the entire code path. Jeo, I made a post about this on our private development discussion thread on Steam. We have a naming convention for the new armor types, so while we can use "mook", lets please not. The standard will be armorName, such as armorSteel, armorMilitary etc. That said, I am good with armorMook. - - - Updated - - - Yeah. You could grab the version of the DLL from the previous build, but I'm not sure if that'll work-work, depends on what changes Jeoshua has done to it, and if it depends on anything in the XML files. The previous build must be working. I'm running it without issues. The link to the DLL is a few posts back. And we are trying to wake the Spider for quick fix Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 Yeah. You could grab the version of the DLL from the previous build, but I'm not sure if that'll work-work, depends on what changes Jeoshua has done to it, and if it depends on anything in the XML files. I will wait for our dear Spider to update then! Thanks though Sphereii! Your help was and is appreciated. - - - Updated - - - Jeo, I made a post about this on our private development discussion thread on Steam. We have a naming convention for the new armor types, so while we can use "mook", lets please not. The standard will be armorName, such as armorSteel, armorMilitary etc. That said, I am good with armorMook. - - - Updated - - - The previous build must be working. I'm running it without issues. The link to the DLL is a few posts back. Can you give me a direct link? I can't find it it seems - - - Updated - - - But personally i think it's better if Spider updates the mod properly which i'm sure he is gonna do when he has time! Thanks again folks! Link to comment Share on other sites More sharing options...
sphereii Posted April 20, 2017 Share Posted April 20, 2017 Direct file: https://github.com/SpiderJZMOD/True-Survival-SDX/blob/ae70392bfe7f6e39fdb6dd9aa014bd8c2af40bf2/7DaysToDie_Data/Managed/Assembly-CSharp.dll For non-Launcher users, you can just copy it to your 7DaysToDie_Data\Managed folder. I can provide a workaround in the Launcher for it too. - - - Updated - - - The previous build must be working. I'm running it without issues. The link to the DLL is a few posts back. I think XML changes without DLL support is safer than the opposite. If the DLL was updated and the XML wasn't, then the DLL could be looking for things in the XML files that wouldn't be there. We'll wait until Spider can re-post the DLL. I dont want to adversely affect people using a Launcher work around. Link to comment Share on other sites More sharing options...
bobba313 Posted April 20, 2017 Share Posted April 20, 2017 Direct file: https://github.com/SpiderJZMOD/True-Survival-SDX/blob/ae70392bfe7f6e39fdb6dd9aa014bd8c2af40bf2/7DaysToDie_Data/Managed/Assembly-CSharp.dll For non-Launcher users, you can just copy it to your 7DaysToDie_Data\Managed folder. I can provide a workaround in the Launcher for it too. - - - Updated - - - I think XML changes without DLL support is safer than the opposite. If the DLL was updated and the XML wasn't, then the DLL could be looking for things in the XML files that wouldn't be there. We'll wait until Spider can re-post the DLL. I dont want to adversely affect people using a Launcher work around. Yeah i will at least wait for Spider to update it properly. Thanks again people for all the help and guidance Link to comment Share on other sites More sharing options...
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