El_Jefe Posted February 5, 2017 Share Posted February 5, 2017 I am so tired of punching grass all the time around my base, so I say we should have a lawn mower we can make. Possibly even one you could ride around. Link to comment Share on other sites More sharing options...
Golman_z_Pralni Posted February 8, 2017 Share Posted February 8, 2017 +1 absolutely I am not sure if this should be drivable, but I would also like to see any tool that would make removing grass easier and faster. Link to comment Share on other sites More sharing options...
Golman_z_Pralni Posted February 8, 2017 Share Posted February 8, 2017 < double post, sorry:) > Link to comment Share on other sites More sharing options...
Maharin Posted February 8, 2017 Share Posted February 8, 2017 This has come up many times and is something that will likely be addressed eventually in vanilla. Mods already exist for this, though. Link to comment Share on other sites More sharing options...
Pille Posted February 9, 2017 Share Posted February 9, 2017 A scythe would be better imho or a harvesting robot.^^ Link to comment Share on other sites More sharing options...
The Rogue Tomato Posted February 9, 2017 Share Posted February 9, 2017 I took this from Valmod, I think, and made a few changes. The difference is that it uses an existing icon (with a tint), so you don't need a custom one. And it also lasts a really long time. Very handy for cutting grass. Just hold down the button. It works very fast. Use an open ID for XXXX. items.xml <item id="XXXX" name="weedCleaver"> <property name="DescriptionKey" value="weedCleaverDesc"/> <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab" /> <property name="Material" value="metal" /> <property name="Degradation" value="500" param1="false" /> <property name="CustomIcon" value="machete" /> <property name="CustomIconTint" value="FFD900" /> <property name="HoldType" value="47" /> <property name="Stacknumber" value="1" /> <property name="RepairTools" value="forgedIron" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundJammed" value="ItemNeedsRepair" /> <property name="SoundDestroy" value="wooddestroy1" /> <property class="Action0"> <property name="Class" value="Melee" /> <property name="Delay" value="0.2" /> <property name="Range" value="2" /> <property name="Sphere" value="0.1" /> <property name="Block_range" value="10" /> <property name="DamageBlock" value="0" /> <property name="Sound_start" value="swoosh" /> <property name="Stamina_usage" value="4" /> <property name="DamageBonus.plants" value="25" /> <property name="DamageBonus.leaves" value="25" /> </property> <property class="Attributes"> <property name="EntityDamage" value="1,5" /> <property name="DegradationMax" value="2500,7500" /> <property name="DegradationRate" value="1,1" /> <property name="DismembermentBaseChance" value="0.1,0.1"/> <property name="DismembermentBonus" value="0,0"/> </property> <property name="EconomicValue" value="20" /> </item> Make up your own recipe. Here's mine. recipes.xml <recipe name="weedCleaver" count="1" > <ingredient name="forgedIron" count="5"/> <ingredient name="wood" count="10"/> </recipe> Localization.txt weedCleaver,items,Item Tool,,Weed Cleaver,, weedCleaverDesc,items,Item Tool,,"This tool excels at clearing up grass - but not much else. JaxTeller Brand",, Thanks to Valmar, if I remember correctly. I borrow so many things from different mods I have a hard time keeping track of where I get them. Link to comment Share on other sites More sharing options...
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