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A Clockwork Project


Clockwork Orange

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The bufs say the name, but no description of what the buff does...?

 

Also is there a way to make seeds from crops? Or where can we find them?

 

Seeds can only be collected with a scythe, but you dont need seeds since you can plant the foods directly in the ground just like a seed, the only real need for seeds is for chicken feed. Instead of eating a potato with right click plant it with left click for eg.

 

And I will look into what buffs you might be talking about but as far as I know they all have something written.

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Seeds can only be collected with a scythe, but you dont need seeds since you can plant the foods directly in the ground just like a seed, the only real need for seeds is for chicken feed. Instead of eating a potato with right click plant it with left click for eg.

 

And I will look into what buffs you might be talking about but as far as I know they all have something written.

Scythe rightclick destroys the whole plant now and only rewards 1 seed. Tested on definitly fully grown wheat. Corn on the other hand das work. The yellow flowers are destroyed with both clicks. Haven't tested others yet.

 

edit:

fully working scythe:

coffee, yucca, corn, aloe, mushroom, potato

 

destroying the whole plant:

yellow+red flowers, wheat, cotton, blueberry

 

not tested:

hops and tomato as not grown yet and everything else missing in this list

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Scythe rightclick destroys the whole plant now and only rewards 1 seed. Tested on definitly fully grown wheat. Corn on the other hand das work. The yellow flowers are destroyed with both clicks. Haven't tested others yet

 

The naturally spawning plants will be destroyed and not downgrade anymore. The seed drop chance is 25% to gain an extra seed. same as with gaining and extra fruit from the plant with the left click.

 

- - - Updated - - -

 

Update (8/15/17)

 

Updated both mod versions

 

+Blocks

-Added missing player specific yucca harvest so that the wild spawning yucca plants no longer downgrade and will be destroyed.

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Bug: Upgrading steel spike logs with wrench needs Gas to upgrade. Hitting Steelspike with wrench gives 1 steelspiketrap in inventory with the first hit, duping it.

 

Gas is used to upgrade the steel spike into a fire spike that ignites zombies and you on fire if you step on it.

 

EDIT: NVM found it fixing now!

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Update (8/15/17)

 

Updated Trifecta nutrition System

 

+Buffs

-Added more descriptive descriptions to each nutritional stage to show how fast it affects wellness

-Added more descriptive descriptions to each negative food group buff to show how fast it affects nutritional stage

-Added more descriptive descriptions to bifecta and trifecta buffs to show how fast it affects nutritional stage

 

Note: keep in mind that while the buff states that it will increase or decrease your nutrition at that rate it does not take into account weather or not you have an opposite buff working against it. So if you have a Peak Trifecta buff and it is increasing your nutritional stage by 1 every 2 days and you have a negative food group dropping your nutrition at its rate you have to do the math yourself. Also only one negative food buff is in effect at any given time so you can not stack negative effects with each food group. So if you have a negative 15 in fruit and a negative 20 in grain only the negative 20 in grain is actually affecting your nutrition level. You do not actually see the buff that is applied to you by the negative food groups because I am trying to limit the number of buffs that are displayed.

 

Like I said its a complex system.

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Update (8/15/17)

 

Updated Trifecta nutrition System

+Buffs

-Added more icons and descriptions to the half peak single and full peak single buffs to show that those are the actual positive buffs being applied that affect your nutritional level

-Added even more icons and descriptions to all the negative single buffs that actually affect your nutrition

 

Note: So now you should understand what is happening more easily, for eg if you are at negative 20 in grain and negative 15 fruit you will see that only the negative 20 single buff is applied and affecting your nutrition and it will tell you that one of your food groups is at negative 20, the negative 15 single will no longer be applied by the fruit but the negative fruit buff stays active to show you that you are still at neagtive 15 for the fruit food group so you know not to eat fruit or grain at that period of time.

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Update (8/16/17)

 

Updated both mod versions including Trifecta Nutrition System

 

+Items

-Added goldnerod and red tea will now cure dysentery

-Changed icons for Cotton and Chrysanthemum will now use my custom icons

 

+Blocks

-Added custom icons for the new added player specific harvestable plants just so they are not blank in the creative menu

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Trifecta Nutrition System Info

 

I have not changed how fast food drops!

 

 

 

So the only explanation for that is my infection. After I die I cheated some food like you explained above. Bluberry yogurt, bread and boild vernison. The drop of food lvl was normal then. Also I found on vitamins. So I had god nutrition lvl for 2 day's but didn't get a point health. So when you get health? Sorry when I bother you, I just try to understand.

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So the only explanation for that is my infection. After I die I cheated some food like you explained above. Bluberry yogurt, bread and boild vernison. The drop of food lvl was normal then. Also I found on vitamins. So I had god nutrition lvl for 2 day's but didn't get a point health. So when you get health? Sorry when I bother you, I just try to understand.

 

Health is not affected by vitamins or nutrition, nutrition raises your wellness slowly over time based off of what level you are on. The fastest wellness will rise is only by 1 every 24 hours provided you maintain an Amazing nutrition level at a good nutrition level your wellness only goes up by 1 point every 4 days.

 

All the information can be found on my full mod details page since I updated that fairly recently.

 

- - - Updated - - -

 

next question first time I found this broken turrets. Can you repair them? There is a tool-text which this hint.

 

Yes you can upgrade them provided you have the right resources. Mechanical parts electrical parts electronic parts . They upgrade a few times so you have to upgrade them more than once before they become working.

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Update (8/16/17)

 

Updated both mod versions and Trifecta nutrition System

 

+Buffs

-Changed buff icon for resting on a chair to use a chair icon instead of a bed

-Changed infection stages no longer progressively make you tired faster, being infected now makes you tired 50% faster at a flat rate for all stages

-Reduced speed of water drain while overheated

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Half peak bifecta says increase every 20 days? is that suppose to be 2?

 

also your compos-tor has a wood upgrade path, i messed up and upgraded my compos-tor to a wood pillar lol

 

nope half peak bifecta is 20 days full peak bifecta is 15 days half peak Trifecta is 3 days and full peak Trifecta is 2 days the difference between them is huge because its only 2 food groups and would be incredibly easy and overpowered to maintain.

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nope half peak bifecta is 20 days full peak bifecta is 15 days half peak Trifecta is 3 days and full peak Trifecta is 2 days the difference between them is huge because its only 2 food groups and would be incredibly easy and overpowered to maintain.

 

Got ya. It takes some getting used to, learning curve but man well done!

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Got ya. It takes some getting used to, learning curve but man well done!

 

Thanks! :)

 

And you must not have updated the main mod blocks file because i already fixed the composter, the composter can only be upgraded with compost but when it upgrades it will look like a wood pillar though, and when its ready to loot it will look like a reinforced wood pillar.

 

I just tested the composter and everything is working perfectly now.

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Kinda seems the "active" buffs from food, where you are gaining from eating a food group the timer runs out real fast. Half peak fruit for example, whatever that mechanic is

 

- - - Updated - - -

 

Thanks! :)

 

And you must not have updated the main mod blocks file because i already fixed the composter, the composter can only be upgraded with compost but when it upgrades it will look like a wood pillar though, and when its ready to loot it will look like a reinforced wood pillar.

 

I just tested the composter and everything is working perfectly now.

 

Yeah it seems fine then, i was posting again, cause i didnt know if you knoticed my first post about it

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Im getting 2-3 wandering hordes coming to my base daily, at least 2 per day

 

nice! :)

 

I have not increased anything with wandering hordes from vanilla either just made zombies have 360 degree vision so they dont just wander by

 

I actually have not changed anything but amount of zombies nothing to do with frequency of anything. And the increased amounts are only for later ghamestages

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Update (8/16/17)

 

Updated both mod versions to latest Unofficial XML Fixes!

 

+Blocks

-Fixed window02Broken01CTRPlate will now properly downgrade into its frame and will now properly upgrade into a plainWoodWindowPlug

-Fixed window02Broken02CTRPlate will now properly downgrade into its frame and will now properly upgrade into a plainWoodWindowPlug

-Fixed window02Broken03CTRPlate will now properly downgrade into its frame and will now properly upgrade into a plainWoodWindowPlug

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