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A few small ideas for the upcoming Storm’s Brewing update


Jost Amman

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While playing v1.1 it came to my mind that some biome-related stuff would be fun if it was added.

I also had an idea to solve the long standing "clothing conundrum". :) 

 

I'll just throw here a few of the ideas in no specific order:

 

  1. Burnt Forest biome: add back that when you step on the burning cinders you catch fire
    1. It would also be cool if they added smoke effects to the burning cinders
  2. Snow biome: two-wheeled vehicles should have a very heavy speed penalty and or grip penalty on snow/ice
    1. Optionally add a snow chains mod to reduce the speed/grip penalty
    2. Walking directly on snow should reduce your temperature
  3. On armor, they should add multiple "clothing slots", so that we can add clothing to armor much like we do for mods
    1. Related to this: it would be great to have an option to pick, for each armor piece, if we want to show the armor model, ot the clothing model

 

That's all for now.

If you have any comments or ideas... :yo:

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I feel like the desert had a slight debuff to walking speed back in the day. It would be cool to bring that back and have something similar for snow, and a snowshoe mod for shoes to offset the debuff.

 

I remember the snow piling up, I hope they bring that effect back.

 

I modded the burnt forest to have a lot more ember piles and burnt buildings. Some ember piles light me on fire. It might be the type you are walking on. Not all will cause damage.

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Forest having more types of weather like sleak, snow and dust storms 

-Rare chance of lumberjacks 

-All animals spawn in the forest 

-crawlers can spawn more often 

-heat and cold waves come some more extreme then others 

 

-Brunt Forest having ash fog build up in the days that can cause zombies too run during the day (they think it's night) 

-Burning zombies are separate from burnt and burning zombies run in the day and night.  

-Firefighter zombies spawn

Spiders, burining zombies, lumberjacks and crawlers can spawn in the day and at night Zombie dogs and cops can spawn 

-more heat but can get colder..

 

-Desert had dust storms and more heat waves more often, ac might be needed..

-Spider zombies, feral zombies , feral crawlers and cops can spawn during the day. Solders, zombie dogs and very rarely feral wights spawn at night 

-Desert dwelling zombies that live under the sand and come out at random. 

-sand storms allows zombies to run during the day and slows you down. 

-

 

 

Snow: 

-Sleak, snow, blizzards and hail

-zombies gain a buff that lowers damage Resistance frost bite.

-zombie dogs, lumberjacks, feral zombies, cops and feral spider zombies can spawn in the day 

Direwolfs, solders, feral wights and feral lumberjacks during the day

-frost bite zombies spawn they have more arnor and can come out from the snow. 

 

Wasteland, Radation plus dust storms, sleak, rain, and ash fog 

-all zombies spawn, ferals and radioactive, burning zombies, lumberjacks, solders, zombie bears, direwolfs, cops, feral wights, 

 

 

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4 hours ago, Adam the Waster said:

 

-Brunt Forest having ash fog build up in the days that can cause zombies too run during the day (they think it's night) 

-Burning zombies are separate from burnt and burning zombies run in the day and night.  

-Firefighter zombies spawn

 

Love these two ideas. Firefighter can just be a hazmat suit in a different color and new helmet. That seems simple enough. They should have armor because of the aluminized suit.

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15 hours ago, warmer said:

Love these two ideas. Firefighter can just be a hazmat suit in a different color and new helmet. That seems simple enough. They should have armor because of the aluminized suit.

That plus alittle extra armor and the crispy zombie under it would be cool more threats to the burnt forest would be cool

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3 hours ago, Adam the Waster said:

That plus alittle extra armor and the crispy zombie under it would be cool more threats to the burnt forest would be cool

Ya they should have "always" on fire versions of the burnt that are feral and run during the day

 

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1 hour ago, Adam the Waster said:

I would call them burning wights

Each biome needs a unique elite zombie type. That fits perfectly.

 

Maybe a dried out zombie in the desert that turns to dust from a critical hit that fatigues/infects you if you kill him with a melee attack at close range. (You could just take the burnt zombie and turn the red parts to a yellow like tendons and dried fat)

 

Snow we need a mountain man (think zombie hugh) in a burly fur outfit that gives them a ton of melee armor.

Edited by warmer (see edit history)
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22 hours ago, warmer said:

Each biome needs a unique elite zombie type. That fits perfectly.

 

Maybe a dried out zombie in the desert that turns to dust from a critical hit that fatigues/infects you if you kill him with a melee attack at close range. (You could just take the burnt zombie and turn the red parts to a yellow like tendons and dried fat)

 

Snow we need a mountain man (think zombie hugh) in a burly fur outfit that gives them a ton of melee armor.

Snow having a frozen zombie like a naked frozen person would be cool as well as a hunter. Kinda like a stronger more armored lumberjack.  And zombies gain a buff that makes them take less damage cuz frostbite. 

 

The desert could have a tunneling zombies that "swims" under the sand and comes out of the ground.  And a dried out husk of a zombie that like a walking smoke bomb.  

 

Wasteland could have mutated version of other special zombies 

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