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Questions about turrets


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So my horde base final form is a combination of electric fences to slow zombies, and blade traps to cut them down, plus a couple shotgun turrets to clear anything that gets past those.  The zombies are funneled down a corridor of bars that keep them in range of the blades, but if I turn off the fences, I can run down behind the bars and pick up drop bags. when I do this, I have about 6 SMG turrets that I turn on to compensate for the fences.  I am currently on day 127, and for the very first time, I am suddenly taking damage from the turrets.  Have I just been stupidly lucky the other 8-9 blood moons I have used this setup, or did a recent update turn on turret friendly fire?  Before you ask, I have all the turrets set to only target enemies, no allies or self. And I know that in the most recent updates, turrets no longer damage your structures.  At least, that's what I assume when a turret fires and I hear that sound that happens if you try to damage something at a trader.  Or does game stage have some effect on turrets?  No FF until you hit a certain milestone, then it turns on?  Just trying to figure this out.

 

Edit: I just noticed that that invinciblity sound is no longer happening when the turrets fire.  Does that also turn off?

Edited by KuroiRyuuga (see edit history)
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1 hour ago, KuroiRyuuga said:

So my horde base final form is a combination of electric fences to slow zombies, and blade traps to cut them down, plus a couple shotgun turrets to clear anything that gets past those.  The zombies are funneled down a corridor of bars that keep them in range of the blades, but if I turn off the fences, I can run down behind the bars and pick up drop bags. when I do this, I have about 6 SMG turrets that I turn on to compensate for the fences.  I am currently on day 127, and for the very first time, I am suddenly taking damage from the turrets.  Have I just been stupidly lucky the other 8-9 blood moons I have used this setup, or did a recent update turn on turret friendly fire?  Before you ask, I have all the turrets set to only target enemies, no allies or self. And I know that in the most recent updates, turrets no longer damage your structures.  At least, that's what I assume when a turret fires and I hear that sound that happens if you try to damage something at a trader.  Or does game stage have some effect on turrets?  No FF until you hit a certain milestone, then it turns on?  Just trying to figure this out.

 

Edit: I just noticed that that invinciblity sound is no longer happening when the turrets fire.  Does that also turn off?

Regarding the invincibility sound effect, that was a bug that was fixed.  It shouldn't have been making that sound when hitting terrain. 

 

The rest, I haven't tested, but probably standing in front of a turret that targets something else would hurt.  Probably intended.  There wouldn't be a change in how it works based on game stage 

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