KuroiRyuuga Posted October 5 Share Posted October 5 (edited) So my horde base final form is a combination of electric fences to slow zombies, and blade traps to cut them down, plus a couple shotgun turrets to clear anything that gets past those. The zombies are funneled down a corridor of bars that keep them in range of the blades, but if I turn off the fences, I can run down behind the bars and pick up drop bags. when I do this, I have about 6 SMG turrets that I turn on to compensate for the fences. I am currently on day 127, and for the very first time, I am suddenly taking damage from the turrets. Have I just been stupidly lucky the other 8-9 blood moons I have used this setup, or did a recent update turn on turret friendly fire? Before you ask, I have all the turrets set to only target enemies, no allies or self. And I know that in the most recent updates, turrets no longer damage your structures. At least, that's what I assume when a turret fires and I hear that sound that happens if you try to damage something at a trader. Or does game stage have some effect on turrets? No FF until you hit a certain milestone, then it turns on? Just trying to figure this out. Edit: I just noticed that that invinciblity sound is no longer happening when the turrets fire. Does that also turn off? Edited October 5 by KuroiRyuuga (see edit history) Link to comment Share on other sites More sharing options...
Kosmic Kerman Posted October 5 Share Posted October 5 I could be wrong but I believe the turret setting determines what the turret fires at. Not what takes damage from it. If you stand in front of a turret that is firing I would expect you to take damage. Link to comment Share on other sites More sharing options...
Riamus Posted October 5 Share Posted October 5 1 hour ago, KuroiRyuuga said: So my horde base final form is a combination of electric fences to slow zombies, and blade traps to cut them down, plus a couple shotgun turrets to clear anything that gets past those. The zombies are funneled down a corridor of bars that keep them in range of the blades, but if I turn off the fences, I can run down behind the bars and pick up drop bags. when I do this, I have about 6 SMG turrets that I turn on to compensate for the fences. I am currently on day 127, and for the very first time, I am suddenly taking damage from the turrets. Have I just been stupidly lucky the other 8-9 blood moons I have used this setup, or did a recent update turn on turret friendly fire? Before you ask, I have all the turrets set to only target enemies, no allies or self. And I know that in the most recent updates, turrets no longer damage your structures. At least, that's what I assume when a turret fires and I hear that sound that happens if you try to damage something at a trader. Or does game stage have some effect on turrets? No FF until you hit a certain milestone, then it turns on? Just trying to figure this out. Edit: I just noticed that that invinciblity sound is no longer happening when the turrets fire. Does that also turn off? Regarding the invincibility sound effect, that was a bug that was fixed. It shouldn't have been making that sound when hitting terrain. The rest, I haven't tested, but probably standing in front of a turret that targets something else would hurt. Probably intended. There wouldn't be a change in how it works based on game stage Link to comment Share on other sites More sharing options...
Vaeliorin Posted October 5 Share Posted October 5 Back in the day, I may have gotten myself killed standing in front of a shotgun turret. So yes, they've always had friendly fire, you apparently have just been lucky previously. Link to comment Share on other sites More sharing options...
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