Allgudmate Posted September 17 Share Posted September 17 Dear FunPimps, Today, I encountered a bug that does not seem to be in the known bug list. I once made a long pillar for my self to nerd-pull up and get a good view of my surroundings. Afterwards I removed all blocks (by picking them up). Every time I travel to location, I can see the old pillar from a distance and only disappears when I get close to it (~20 blocks distance). I really hope this can be fixed, as it currently ruins the esthetics of my base that is build close to it Link to comment Share on other sites More sharing options...
SylenThunder Posted September 17 Share Posted September 17 Link to comment Share on other sites More sharing options...
Allgudmate Posted September 17 Author Share Posted September 17 Apologies, please close this topic in that case. I will try to submit it using the instructions above. Link to comment Share on other sites More sharing options...
SylenThunder Posted September 17 Share Posted September 17 Just provide the needed information. Mostly a log. The thread title tells you to read it before posting for a reason. I don't know why most people don't bother to even look at the Pins. Link to comment Share on other sites More sharing options...
Jugginator Posted September 17 Share Posted September 17 What are your Dynamic Mesh settings? 1 Link to comment Share on other sites More sharing options...
Allgudmate Posted September 18 Author Share Posted September 18 Hi @Jugginator , thanks for looking into this. Platform: Windows, Single-player Version: v1.0 (b336) Output log link: https://pastebin.com/pB5vJEEw My dynamic mesh settings are as follows: Screenshot of me walking just far enough to see it and just close enough for it to disappear: Link to comment Share on other sites More sharing options...
Jugginator Posted September 18 Share Posted September 18 Try increasing the mesh distance and max region loads setting. You may also try turning dynamic mesh off, load into it, exit, turn it back on, then go back in. If you want to go nuclear, the meshes are saved in your save folder inside the DynamicMeshes folder, you can try deleting them and rebuilding. But, try the first/second options first. Link to comment Share on other sites More sharing options...
Allgudmate Posted September 18 Author Share Posted September 18 (edited) I tried the first 2 methods, but to no avail: 1. Increasing mesh distance up to 2000, and max region loads to 3: no difference (even the min distance at which the blocks appear / disappear) 2. Turned dynamic mesh off, load (note: pillar was gone), turned back on: pillar was visible again I might try your 'nuclear' option, but perhaps this should be filed as a bug? It happened to me a couple of times in A21 as well. Besides, I can imagine 'remembering' all these removed blocks can be quite a performance waster. Edited September 18 by Allgudmate typo (see edit history) Link to comment Share on other sites More sharing options...
Riamus Posted September 18 Share Posted September 18 1 hour ago, Allgudmate said: I tried the first 2 methods, but to no avail: 1. Increasing mesh distance up to 2000, and max region loads to 3: no difference (even the min distance at which the blocks appear / disappear) 2. Turned dynamic mesh off, load (note: pillar was gone), turned back on: pillar was visible again I might try your 'nuclear' option, but perhaps this should be filed as a bug? It happened to me a couple of times in A21 as well. Besides, I can imagine 'remembering' all these removed blocks can be quite a performance waster. Keep meshes set to land claim only and you will not create one for a random change you make in the world. I think changing them after they are created doesn't remove what it already created, though I may be wrong. Manually deleting the meshes should work, though. Link to comment Share on other sites More sharing options...
Jugginator Posted September 19 Share Posted September 19 5 hours ago, Allgudmate said: I tried the first 2 methods, but to no avail: 1. Increasing mesh distance up to 2000, and max region loads to 3: no difference (even the min distance at which the blocks appear / disappear) 2. Turned dynamic mesh off, load (note: pillar was gone), turned back on: pillar was visible again I might try your 'nuclear' option, but perhaps this should be filed as a bug? It happened to me a couple of times in A21 as well. Besides, I can imagine 'remembering' all these removed blocks can be quite a performance waster. Hmm, if you don't mind sure, but I can have a look into it myself soon. Can you try putting a random block next to or on top of the ghost tower? That may force an update. I don't think anything in the log would help, but maybe there's a warning or something in there related to it, if you wanted to put one on pastebin. Link to comment Share on other sites More sharing options...
Allgudmate Posted September 19 Author Share Posted September 19 (edited) @Riamus : Oh, I like that idea, will try it out tomorrow (no free time today), thanks! I'm kinda hesitant to delete the meshes though, as it will probably also deleted my base that is close to it? @Jugginator I will try to put some blocks at or close to the ghost tower as you said, but it will be hard to pinpoint the exact location (as it disappears when I get close). I did already post a log in my earlier reply, here it is again: https://pastebin.com/pB5vJEEw , in case you have time to have a look Lastly, I have a gut-feeling this only happens when visiting a undiscovered part of the map for the first time and build something. If I find the time, I will try to replicate it. Edited September 19 by Allgudmate duplication (see edit history) Link to comment Share on other sites More sharing options...
Allgudmate Posted September 19 Author Share Posted September 19 (edited) (connection timed out, which duplicated my post, please delete this one) Edited September 19 by Allgudmate (see edit history) Link to comment Share on other sites More sharing options...
Jugginator Posted September 19 Share Posted September 19 2 minutes ago, Allgudmate said: @Riamus : Oh, I like that idea, will try it out tomorrow (no free time today), thanks! I'm kinda hesitant to delete the meshes though, as it will probably also delete my base that is close to it? @Jugginator I will try to put some blocks at or close to the ghost tower as you said, but it will be hard to pinpoint the exact location (as it disappears when I get close). I did already post a log in my earlier reply, here it is again: https://pastebin.com/pB5vJEEw , in case you have time to have a look Lastly, I have a gut-feeling this only happens when visiting a undiscovered part of the map for the first time and build something. If I find the time, I will try to replicate it. Ah you did apologies, busy mind lol. Hm. After I wrap a couple of other things up, I'll have a play with this and see if I can replicate it myself. Link to comment Share on other sites More sharing options...
Riamus Posted September 19 Share Posted September 19 7 minutes ago, Allgudmate said: @Riamus : Oh, I like that idea, will try it out tomorrow (no free time today), thanks! I'm kinda hesitant to delete the meshes though, as it will probably also deleted my base that is close to it? @Jugginator I will try to put some blocks at or close to the ghost tower as you said, but it will be hard to pinpoint the exact location (as it disappears when I get close). I did already post a log in my earlier reply, here it is again: https://pastebin.com/pB5vJEEw , in case you have time to have a look Lastly, I have a gut-feeling this only happens when visiting a undiscovered part of the map for the first time and build something. If I find the time, I will try to replicate it. Meshes are just a way to view something at a distance. You can leave meshes turned on for land claim only so a new mesh gets created, letting you see your base from a distance. But it won't actually remove your base (you would still see it when you are close, even without a mesh). That could happen if you reset a region file or chunk without having a land claim, but not from removing meshes. If you want to be safe, you can always make a backup of your entire save so that if there is a problem, you can restore the backup. Also, meshes cover a decent area, so if you are relatively close, it should be fine. See if you see a tree or bush or something near it that you can use to get close. Link to comment Share on other sites More sharing options...
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