Jessy Posted July 23 Share Posted July 23 Hello, I have this error loading the part on a dozen prefab, I did not have them before their last patch b325. Any idea what this might be? No mod install 2024-07-23T12:57:26 150.464 ERR Skipping loading of active block data for WINE_HOUSE because of the following exception: 2024-07-23T12:57:26 150.465 EXC Object reference not set to an instance of an object at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <e729137758ca4b31a4f073db1a9fef86>:0 at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <e729137758ca4b31a4f073db1a9fef86>:0 at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <e729137758ca4b31a4f073db1a9fef86>:0 at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <e729137758ca4b31a4f073db1a9fef86>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) Prefab:readTileEntities(PooledBinaryReader) Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean) Prefab:Load(String, Boolean, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean) DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean) <Load>d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Link to comment Share on other sites More sharing options...
SylenThunder Posted July 23 Share Posted July 23 Link to comment Share on other sites More sharing options...
Jugginator Posted July 24 Share Posted July 24 We don't have a prefab called WINE_HOUSE, so it's probably a custom/modded prefab issue. It's complaining about signs like the player sign block with text, so likely there somewhere Link to comment Share on other sites More sharing options...
Jessy Posted July 24 Author Share Posted July 24 I really do not see which block to look for, would you have a more precise idea for my search? Link to comment Share on other sites More sharing options...
Riamus Posted July 24 Share Posted July 24 Since it isn't a vanilla POI, we wouldn't know anything about that POI unless we happen to have downloaded it ourselves. You should check with the person who made that custom POI. The best that can be said without knowing the POI is that it's probably a sign somewhere that has editable text on it. Link to comment Share on other sites More sharing options...
Jugginator Posted July 24 Share Posted July 24 3 hours ago, Jessy said: I really do not see which block to look for, would you have a more precise idea for my search? Yeah like Riamus said no idea. Could be a modded block, could be a player sign, could be a player chest. Link to comment Share on other sites More sharing options...
Jessy Posted July 24 Author Share Posted July 24 Thank you for the help you have given me I found the culprit of these mistakes. playerSignWood1x1 The small wooden sign. Without your little ideas I would not have found.. thank you very much. 1 Link to comment Share on other sites More sharing options...
Jugginator Posted July 24 Share Posted July 24 You're welcome! Yeah careful with those, they aren't meant to be put into prefabs like that. They won't always cause issues, but they can sometimes. Link to comment Share on other sites More sharing options...
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