UnholyHaven Posted September 7 Share Posted September 7 Having an issue, for some reason every time i install this mod it only gives me access to the Shotguns, I cannot find or craft any other guns from the mod and i've tried using a modloader, manual installation and shuffling files around and nothing seems to work, anyone have any idea whats happening? Link to comment Share on other sites More sharing options...
Izayo Posted September 8 Author Share Posted September 8 On 9/7/2024 at 7:37 PM, UnholyHaven said: Having an issue, for some reason every time i install this mod it only gives me access to the Shotguns, I cannot find or craft any other guns from the mod and i've tried using a modloader, manual installation and shuffling files around and nothing seems to work, anyone have any idea whats happening? may I see how is you Mods folder look like? Link to comment Share on other sites More sharing options...
InvincibleYeti Posted September 8 Share Posted September 8 Hey. Can get the mod to function properly on single player but not on Nitrado server. Filezilla always fails to upload the two exe files (link & editbin) in the 0-CustomParticleLoader folder. I've been trying to change the permission levels on Filezilla itself but that hasn't worked. Anyone have experience with Filezilla/ FTP that has encountered this before? Apologies if i'm being silly 🙃 Error message/s: Command: STOR link.exe Response: 550 link.exe: Operation not permitted Error: Critical file transfer error Command: CWD /7daystodie/Mods Response: 250 CWD command successful Command: TYPE I Response: 200 Type set to I Command: PASV Response: 227 Entering Passive Mode (85,190,149,54,204,150). Command: STOR editbin.exe Response: 550 editbin.exe: Operation not permitted Error: Critical file transfer error Link to comment Share on other sites More sharing options...
darthsawyer Posted September 9 Share Posted September 9 How do I remove the annoying light bulb buff called "izybeltammocheck"? This is a great mod, just that minor qualm Link to comment Share on other sites More sharing options...
Black_Wolf Posted September 9 Share Posted September 9 (edited) On 9/9/2024 at 4:26 AM, darthsawyer said: How do I remove the annoying light bulb buff called "izybeltammocheck"? This is a great mod, just that minor qualm go into buffs.xml, find the buff by its name and then add this line: hidden="true" On 9/7/2024 at 2:37 PM, UnholyHaven said: Having an issue, for some reason every time i install this mod it only gives me access to the Shotguns, I cannot find or craft any other guns from the mod and i've tried using a modloader, manual installation and shuffling files around and nothing seems to work, anyone have any idea whats happening? did you put ALL the folders into your Mods folder, or only the shotgun folder? Edited September 10 by Black_Wolf (see edit history) 1 Link to comment Share on other sites More sharing options...
ihatefallout Posted September 9 Share Posted September 9 So I'm trying to make all the guns that are semi automatic or burst fire to stop itself shooting if I hold down the mouse button. Like semi-auto guns will fire when I first click, then if i keep the mouse button held down, it'll keep firing itself according to it's fire rate. However Izy, i noticed it's not a thing with your grenade launchers, despite them having a magazine capacity like other guns. (unlike the rpg/ rocketlaunchers). Any idea how I can convert all the guns to function similarly to the grenade launchers? Link to comment Share on other sites More sharing options...
Izayo Posted September 10 Author Share Posted September 10 10 hours ago, ihatefallout said: So I'm trying to make all the guns that are semi automatic or burst fire to stop itself shooting if I hold down the mouse button. Like semi-auto guns will fire when I first click, then if i keep the mouse button held down, it'll keep firing itself according to it's fire rate. However Izy, i noticed it's not a thing with your grenade launchers, despite them having a magazine capacity like other guns. (unlike the rpg/ rocketlaunchers). Any idea how I can convert all the guns to function similarly to the grenade launchers? it's was a vanilla game mechanism. not sure if it's a bug or intentional from TFP since alpha 20+ (from semitriggergroup mod) <passive_effect name="BurstRoundCount" operation="base_set" value="1"/> Link to comment Share on other sites More sharing options...
Izayo Posted September 10 Author Share Posted September 10 Inspired (base on m1919) 2 Link to comment Share on other sites More sharing options...
Black_Wolf Posted September 10 Share Posted September 10 a belt fed shotgun lmao i've never seen one, can't wait to try it out Link to comment Share on other sites More sharing options...
Ganeshakw Posted September 10 Share Posted September 10 A demo video would be great to watch. If you can share. Looks awesome though. 👍 Link to comment Share on other sites More sharing options...
BFT2020 Posted September 10 Share Posted September 10 11 hours ago, Izayo said: Inspired (base on m1919) I thought doctor's orders was to take it easy for a bit - lay off the coffee also. 😁 Link to comment Share on other sites More sharing options...
ihatefallout Posted September 10 Share Posted September 10 14 hours ago, Izayo said: Inspired (base on m1919) That's pretty awesome, how to burn through your shotgun ammo boxes in minutes. Also you taking any suggestions for other T4 weapons? I had an idea for the T4 Magnum- It can be based on the Killer 7 from the resident evil 4 series, but I know that itself based on a 1911 AMT Hardballer in 45ACP. But the real-life magnum version would be the LAR Grizzly in either .45 WinMag or .44 Magnum. They even made the LAR magnum look like a M1911A1 for the film "The Shadow" like in this picture below: Would be really cool to see either one or a hybrid off all these in the game. Link to comment Share on other sites More sharing options...
Izayo Posted September 10 Author Share Posted September 10 6 hours ago, BFT2020 said: I thought doctor's orders was to take it easy for a bit - lay off the coffee also. 😁 I was just preparing the model. not really a hard work. and I drink like half cup of coffee / day. just enough to avoid the morning migraine look at this pile of my unfinished works 💀 sure . I used to add 1911 that fires .44mag long time ago. 2 hours ago, ihatefallout said: That's pretty awesome, how to burn through your shotgun ammo boxes in minutes. Also you taking any suggestions for other T4 weapons? I had an idea for the T4 Magnum- It can be based on the Killer 7 from the resident evil 4 series, but I know that itself based on a 1911 AMT Hardballer in 45ACP. But the real-life magnum version would be the LAR Grizzly in either .45 WinMag or .44 Magnum. They even made the LAR magnum look like a M1911A1 for the film "The Shadow" like in this picture below: Would be really cool to see either one or a hybrid off all these in the game. 1 Link to comment Share on other sites More sharing options...
Warwolf Posted September 10 Share Posted September 10 1 hour ago, Izayo said: look at this pile of my unfinished works There's an old medieval weapons mod on Nexus. The code is long defunct, but the models might still be good for a starting point for your work. Link to comment Share on other sites More sharing options...
IceMF Posted September 11 Share Posted September 11 Great job Izayo, i absolutely like your mod! I would like to ask carefully if you plan to remake some of the Bolt Action Sniper Rifles from your A21 packs? The M40a3 and especially the L96 are my favorites (good old Battlefield 2 days). Would like to see them again sometimes in the future. Stay healthy and all the best! Link to comment Share on other sites More sharing options...
darthsawyer Posted September 15 Share Posted September 15 ty for xml fix, worked like a charm Link to comment Share on other sites More sharing options...
Kava_BR Posted September 16 Share Posted September 16 hi Izayo, amazing job! Is There's a way to only use your weapons mod in game, like a replace pack to vanilla weapons? Thx Link to comment Share on other sites More sharing options...
CptMisadventure Posted September 17 Share Posted September 17 I would love to see the AT-4 as an option for T2 rocket since its disposable or a panzer Faust for the giggles, if you're looking for a good option for the T4 5.56 I recommend the m27 IFW, and the XM7 Spear for T4 7.62, yes i know its a .308 but i think its a good fit for that Link to comment Share on other sites More sharing options...
Warwolf Posted September 17 Share Posted September 17 1 minute ago, CptMisadventure said: XM7 Spear for T4 7.62, yes i know its a .308 Isn't the Spear the new 6.8mm rifle? *Checks* Yeah, it is. Link to comment Share on other sites More sharing options...
mat_wasky Posted September 20 Share Posted September 20 (edited) Hey anybody else have the bug that they cant craft guns? (I have 100/100 handgun skill) Edited September 20 by mat_wasky forgot to add skill (see edit history) Link to comment Share on other sites More sharing options...
CptMisadventure Posted September 21 Share Posted September 21 On 9/17/2024 at 11:17 AM, Warwolf said: Isn't the Spear the new 6.8mm rifle? *Checks* Yeah, it is. My bad was very tired when i was writing that Anyone else having an issue crafting the m14 Link to comment Share on other sites More sharing options...
Shawn.Couch88 Posted September 24 Share Posted September 24 I saw that you have several guns in the Afterlife mod, any plans to make them available outside of that mod? I tried taking them out of the mod to my own game and they function if you spawn them in, but they can't be crafted and they make loot containers totally non-functional, probably because of the perks and such they're tied to in Afterlife... Link to comment Share on other sites More sharing options...
BFT2020 Posted September 24 Share Posted September 24 7 hours ago, Shawn.Couch88 said: I saw that you have several guns in the Afterlife mod, any plans to make them available outside of that mod? I tried taking them out of the mod to my own game and they function if you spawn them in, but they can't be crafted and they make loot containers totally non-functional, probably because of the perks and such they're tied to in Afterlife... Afterlife incorporates Izayo's mod into that one, so yes, it is available for vanilla play. I mean, you are literally posting in Izayo's 1.0 mod post where the mod is available as a separate mod........ Link to comment Share on other sites More sharing options...
白狼 颯 Posted September 24 Share Posted September 24 On 2024/9/11 at 午前4時5分, ihatefallout said: ショットガンの弾薬箱を数分で使い切るなんて、すごいですね。 T4 の他の武器についても何か提案はありますか? T4 マグナムのアイデアがあります。バイオハザード 4 シリーズの Killer 7 をベースにすることもできますが、それ自体は 45ACP の 1911 AMT Hardballer をベースにしていることはわかっています。しかし、現実のマグナム バージョンは、.45 WinMag または .44 Magnum の LAR Grizzly になります。映画「The Shadow」では、以下の画像のように、LAR マグナムが M1911A1 に似せて作られました。 ゲーム内でこれらすべてのうち 1 つまたはハイブリッドを見ることができたら本当にクールでしょう。 For now, I will write down the guns I can think of. Please use it as a reference. Candidate for T4 handgun: H&K VP70(9mm) Candidate for T3 submachine gun: H&K MP5 or H&K MP7(9mm) Candidate for T4 submachine gun: KRISS VECTOR(9mm) Candidate for T4 machine gun: M249 light machine gun (5.56mm) Candidate for T4 machine gun (Bullpup): H&K G36 (5.56), Steyr AUG (5.56), OTs-14-3A Groza (5.56), FA-MAS (5.56), FN F2000 (5.56) 7.62 bolt action: Kar98k, FR F2, L96A1, M24 SWS The only gun I can think of that is a T4 Magnum, or better yet, a fictional gun. It is the “door knocker” from the cartoon “Pumpkin Scissors”. It was a single-shot, loaded gun that could shoot through tank armor at zero range. Link to comment Share on other sites More sharing options...
Shawn.Couch88 Posted September 24 Share Posted September 24 3 hours ago, BFT2020 said: Afterlife incorporates Izayo's mod into that one, so yes, it is available for vanilla play. I mean, you are literally posting in Izayo's 1.0 mod post where the mod is available as a separate mod........ It's not the same guns. This mod adds a handful. Afterlife has many more than this mod does. Link to comment Share on other sites More sharing options...
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